Metaclass
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/02/14 14:27:38
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NOOOO! fkc NO ! there is NOT any fkn EVENT on the end of taht list. what is the problem with this bunch of nituids I payed for every update soon 1000$ for a program, that has A LLLLOOOOOT more gugs than this. Just to inform you :a after some updatesw ago, suddenly the the keyboard shortcut for F5 F6F7 F8 F9 F 10 stopped to work. and other things is happening, / is unconveinant compraed to toher programs. thesse day they are bussy with having other programs : Izotpe, / Fabfilter and thousands of plugin to work, coz thats where they get the money..... while the program itself fill up with more buGS !!! I regret VER VERY VERY MUCH that I started with this amateure program about 10 years ago !!!!
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Bristol_Jonesey
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/02/14 16:11:17
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☄ Helpfulby karhide 2017/02/16 02:20:23
An unusual rant, to say the least.
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Cactus Music
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/02/15 21:04:10
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Old thread, but this has not changed and my answer is what fool does not perform a basic mastering of ANYTHING that leaves your studio. Only a untrained person that's who. I often had clients come for a 4 hour session and then want a rough mix to take home. Those do not get burned to CD or transferred to a USB stick with out a quick Top and Tail and check of RMS level. I could careless where Sonar puts the start and stop of songs as long as it doesn't chop something off. I've had that happen only on pure MIDI tracks. I'm always going to top and tail in Wave Lab, takes about a minute to do a quick check over. Always listen to the intro and the outro. And I always balance the RMS level so they get to hear the songs in the car without complaining about loudness issues from song to song.
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richsorensen
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/03/24 01:08:51
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Noel Borthwick is correct. Most likely, there was a track with 'track' automation, (gain or panning). The automation will extended past the point of the songs ending unless you right click on the "extra long" automation and change it's mode from linear to jump. It's not a bug, it's intentional, so no reverb tails or echos get cut off prematurely.
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ralf
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/03/24 06:52:02
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There is one case where Sonar projects will never stop after reaching the end of the project. If you are using Midi FX like Echo Delay, which create new midi events, then playback will really never stop (not only not stop where you expected). Other than this, I never had a project not stopping playback at the end.
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robert_e_bone
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/03/24 07:51:41
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In any case, setting From/Thru to select precisely what is to be output is a basic thing to do and will always guarantee you have full control over start and stop of what gets exported. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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SorcererXIII
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/13 23:49:57
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So I read this whole thread and ... well, it didn't help, but maybe someone has a suggestion for how to fix this my issue. My song is 64 measures long, but sonar thinks it ends at 95 measures. Bit by bit I deleted everything to see what the offending event was. I have deleted all tracks and buses, as well as tempo changes, key changes, and markers. It's an empty project. But it still reads as 95 measures. What else is left for me to delete? I know I can work around this by manually selecting what to export with the mouse, but I am lazy. I'd like for when I hit "Ctrl+A" for it to select just where there is song data and nothing else.
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BassRocket
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 00:03:04
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I got my not working Stop at End of Project function to work by using the putting the Now Time marker at the end of the song and then using the select module in the Console and clicking "Set From Now" that (should) mark all the measures from the Now Time till the actual end of the song. Then make sure all the Tracks are selected top to bottom and hit Delete. Hope it works for you.
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Hangdog Cat
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 00:47:43
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☄ Helpfulby John T 2017/09/14 13:14:14
"Man, imagine if we'd had internet fora when ADAT was a common recording platform. Some of you people don't know what suffering is, I swear." Ten points to John T for using the word fora.
Never do more in the morning than you can undo in the afternoon. Computer: Creation Station CS450 V3 64 bit Processor: Intel(R) Xeon(R) CPU E3-1275 v3 @ 3.50GHz, 4 Cores, 8 Logical Processors Windows 10: Latest update Audio Interface: RME Fireface UFX
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Cactus Music
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 02:47:15
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This has got to be the 100 th Thread on this topic... Sorry folks,,, it's called Mastering and if you think you can do both mix down and mastering in one step,,, you'll still have this issue.
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Hangdog Cat
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 09:24:56
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I mix and master all-in-one, and with the exception of a few rare occasions I NEVER have this problem. I right click, hold, and drag across all clips I want to export. This selects those clips. Then I export, and Sonar does just what it should...it exports just those clips. The aforementioned rare occasions occur when I forget to select the clips, which is almost never these days. Also, for reverb tails I clone a track and use it as a dummy. I lower the track's gain all the way, then mute and archive it so I'm certain it won't sound, then position the clip so it ends where the reverb tail should end. Then I make sure to include it in my selection.
Never do more in the morning than you can undo in the afternoon. Computer: Creation Station CS450 V3 64 bit Processor: Intel(R) Xeon(R) CPU E3-1275 v3 @ 3.50GHz, 4 Cores, 8 Logical Processors Windows 10: Latest update Audio Interface: RME Fireface UFX
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chuckebaby
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 11:43:32
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SorcererXIII I know I can work around this by manually selecting what to export with the mouse, but I am lazy.
I never understood this, you put hours of work in to a project but get lazy with setting in/out points ? its a whole 6 clicks.
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Bristol_Jonesey
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 15:21:07
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Hangdog Cat Also, for reverb tails I clone a track and use it as a dummy. I lower the track's gain all the way, then mute and archive it so I'm certain it won't sound, then position the clip so it ends where the reverb tail should end. Then I make sure to include it in my selection.
That's far too long winded for me. I simply slip edit ANY track out to the point where I'm sure the reverb has stopped sounding as use that as my End Marker
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Hangdog Cat
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/14 21:57:24
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Bristol_Jonesey That's far too long winded for me. I simply slip edit ANY track out to the point where I'm sure the reverb has stopped sounding as use that as my End Marker
I'll try that next time. But I guess I'm paranoid about unwanted audio creeping in. Thanks, The Long Winded Hangdog Cat
Never do more in the morning than you can undo in the afternoon. Computer: Creation Station CS450 V3 64 bit Processor: Intel(R) Xeon(R) CPU E3-1275 v3 @ 3.50GHz, 4 Cores, 8 Logical Processors Windows 10: Latest update Audio Interface: RME Fireface UFX
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lapasoa
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Re: Sonar will not stop at end of project (and a long and winded story)
2017/09/15 07:45:40
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Cakewalk has to offer the opportunity to end a project at any point an user wants.
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Bristol_Jonesey
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/15 07:45:49
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Hangdog Cat
Bristol_Jonesey That's far too long winded for me. I simply slip edit ANY track out to the point where I'm sure the reverb has stopped sounding as use that as my End Marker
I'll try that next time. But I guess I'm paranoid about unwanted audio creeping in. Thanks, The Long Winded Hangdog Cat
Do it on a Midi clip. No audio to creep in
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SorcererXIII
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/15 20:41:36
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chuckebaby I never understood this, you put hours of work in to a project but get lazy with setting in/out points ? its a whole 6 clicks.
I use "select all" for more than just exporting. But usually even after everything is written I spend an hour or two doing nothing but make a minor change (that usually requires deselecting), export, listen to it in the game or in itunes to make sure it sounds good with gameplay or in a playlist with other music, etc, then change again. Also since my music has to continually loop and the mouse selection won't work when you mouse over the yellow loop points, I need to disable the loop, then click, then re-enable the loop, or else send an end marker (which will have to change if I lengthen the piece) and click on that then do the select from=start, thru=end. So I end up doing this over and over.
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SorcererXIII
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/09/15 20:48:57
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BassRocket I got my not working Stop at End of Project function to work by using the putting the Now Time marker at the end of the song and then using the select module in the Console and clicking "Set From Now" that (should) mark all the measures from the Now Time till the actual end of the song. Then make sure all the Tracks are selected top to bottom and hit Delete. Hope it works for you.
I did this also, but it didn't help. That's why I tried deleting all of the tracks and buses in the project until it was just an empty project. So there is a hidden not-in-track, not-in-bus, non-tempo change event that Sonar saved into this particular file at measure 95. I can add a single track and make it longer than 95 measures by adding a note or something past it, but it will not allow the song to be shorter than 95 measures.
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SorcererXIII
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/11/01 18:49:56
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I just had another project that this happened to (i.e. deleting all tracks, events, tempo changes, etc. still does not affect project end). There is a couple of things I did in this project I didn't do in others. I had to copy an instrument track from another project so I saved out a track template from the other project and loaded it into this one. Then copying and pasting the automation wouldn't work unless I split the instrument track and copied the midi track and synth track separately. But when I re-assembled using Make Instrument track, that automation would disappear from view but still affect the synth. Another user explained that unless the "Synth Automation Track" dropdown in the synth rack is set to the MIDI track, any automation on the synth will disappear, never to be accessed again. Although I did do this step, I wonder if there isn't more data that disappears whenever you split/make and instrument track. Perhaps these automation lanes get saved, hidden, remaining even after the track and synths are all deleted.
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ClarkPlaysGuitar
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Re:Sonar will not stop at end of project (and a long and winded story)
2017/11/06 18:49:29
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I had a project that was supposed to be around a 20 or 25 minute track, and for some reason it ended up being several hours long. (I posted about it here somewhere. I should find it & see if I ever posted what I ultimately found.) The client had asked me to import a sound effects clip, which he provided. While the clip appeared to be just a few seconds long in this project, it turns out it was some kind of loop, with some hidden coding that Sonar could see. This coding forced the project to be about 3 hours long, iirc. I had trimmed the clip, but that hidden coding still hosed the project up. Eventually I went in and just rendered (bounced to clip) every single sound effect he had provided me, and that solved the issue. I may have had to go in & find some sort of event marker & move or delete it or something, I don't recall. My point is that there is most likely some kind of user action which leads to the "too long" or "too short" issues. Sometimes it is a PITA to find the cause, though, no doubt.
Clark SONAR Platinum, Win10 x64, i5 quad-core, 16GB RAM, Focusrite Scarlet 18i20g2, other stuff too boring to list (cheap tube pre, mid-range mics, etc)
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