Brandon Ryan [Roland]
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Re:Step Sequencer 2.0!!!!!
2009/08/28 19:17:23
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Nick P Those never work on drum tracks. Good drummers don't "randomize" the way a computer attempts to impose on their performance. They randomize in a more "human" way. I think it will be more of a melody, chord mangler type thing, which already exists with the Sugar Bytes stuff, as well as Cubase's Loop Mash, and most likely more than a few others. Again, no complaints. Just stating that this isn't revolutionary new technology. Just added features. What the probability feature does is lets you set the probability of whether or not certain steps sound when the pattern plays back or loops. You can draw this in per step (paint it in the controller lane). It's cool for hi-hats and especially for percussive elements....well anything really. You can set the probability higher or lower per step (again by drawing it in). It's a nice way to sort of randomize elements of a pattern without being completely random in that you have control over the probability level of each element (and each step of that element) in the pattern.
post edited by Brandon Ryan [Cakewalk] - 2009/08/28 19:18:53
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cryophonik
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Re:Step Sequencer 2.0!!!!!
2009/08/28 19:33:01
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Sounds useful, Brandon - will we be able to assign it to velocity to add some variation in dynamics and/or vary the triggering of different velocity-mapped samples?
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Brandon Ryan [Roland]
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Re:Step Sequencer 2.0!!!!!
2009/08/28 19:38:54
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cryophonik Sounds useful, Brandon - will we be able to assign it to velocity to add some variation in dynamics and/or vary the triggering of different velocity-mapped samples? You can paint in variations for things like dynamics and other stuff...but it can't be sort of randomized by the probability feature. The probability function is only for whether or not the step plays or not.
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Chris S
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Re:Step Sequencer 2.0!!!!!
2009/08/28 20:13:25
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What I've done with step-sequenced drums in the past (distant) is create a loop, arrange where I want it in a song, then go back over the looped sections and meticulously add or delete hits according to where it was to create a more 'human' sounding drum track. It was a very labor-intensive process, but then making music is a labor of love.
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Brandon Ryan [Roland]
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Re:Step Sequencer 2.0!!!!!
2009/08/28 21:12:55
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Chris S It was a very labor-intensive process, but then making music is a labor of love. Very true indeed.
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uncleswede
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Re:Step Sequencer 2.0!!!!!
2009/08/28 21:39:00
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NickP Those never work on drum tracks. Good drummers don't "randomize" the way a computer attempts to impose on their performance. They randomize in a more "human" way. I think it will be more of a melody, chord mangler type thing, which already exists with the Sugar Bytes stuff, as well as Cubase's Loop Mash, and most likely more than a few others. Again, no complaints. Just stating that this isn't revolutionary new technology. Just added features. What...? A "Nick P" post not immediately followed by some occasionally amusing abuse from Oaf_topik?? WHAT IS THIS FORUM COMING TO!!?!! Disgusted of Essex...
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dbmusic
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Re:Step Sequencer 2.0!!!!!
2009/08/28 22:58:58
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Brandon Ryan [Cakewalk ] cryophonik Sounds useful, Brandon - will we be able to assign it to velocity to add some variation in dynamics and/or vary the triggering of different velocity-mapped samples? You can paint in variations for things like dynamics and other stuff...but it can't be sort of randomized by the probability feature. The probability function is only for whether or not the step plays or not. Whatever happened to actually learning to play an instrument?
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cryophonik
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Re:Step Sequencer 2.0!!!!!
2009/08/28 23:06:12
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dbmusic Whatever happened to actually learning to play an instrument? I play numerous instuments and I have a degree in Music Theory/Composition, thank you very much. I also happen to like step sequencers and electronic music. Is that really a problem for you?
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...wicked
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Re:Step Sequencer 2.0!!!!!
2009/08/28 23:06:52
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dbmusic Whatever happened to actually learning to play an instrument? It's called a DAW now, silly. No one plays instruments anymore. Srsly, SS2.0 along with SD3.0 is very good news, but the devil is in the details. I, for one, am hopefully excited but I need to see how the integration all comes together. If we're using these new tools but still using the same Drum Map technology from days of yore I'll be very disappointed. That's always been the weak link in the whole shebang. But, I'm not taking a wee-wee on it, so far the new items are very promising. I never thought I'd see the "groove matrix-esque" stuff brought into SONAR.
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SongCraft
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Re:Step Sequencer 2.0!!!!!
2009/08/29 00:34:24
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Brandon Ryan [Cakewalk ] What the probability feature does is lets you set the probability of whether or not certain steps sound when the pattern plays back or loops. You can draw this in per step (paint it in the controller lane). It's cool for hi-hats and especially for percussive elements....well anything really. You can set the probability higher or lower per step (again by drawing it in). It's a nice way to sort of randomize elements of a pattern without being completely random in that you have control over the probability level of each element (and each step of that element) in the pattern. I guess the probability feature will probably be cool and I'll probably use the probability on probably almost all probability projects I think there's is a probability a lot of people will probably find it useful, oh yes it's a strong (100%) probability although technically speaking more is less a probability.
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Brandon Ryan [Roland]
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Re:Step Sequencer 2.0!!!!!
2009/08/29 02:12:18
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dbmusic Brandon Ryan [Cakewalk ] cryophonik Sounds useful, Brandon - will we be able to assign it to velocity to add some variation in dynamics and/or vary the triggering of different velocity-mapped samples? You can paint in variations for things like dynamics and other stuff...but it can't be sort of randomized by the probability feature. The probability function is only for whether or not the step plays or not. Whatever happened to actually learning to play an instrument? It's really a feature for electronic music production where the stepseq/rhythm machine is the instrument. I certainly wouldn't use it for playing guitar, or keys (personally). I play a few instruments and have studied theory, had classical training etc. I still thought the probability feature was pretty neat.
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Brandon Ryan [Roland]
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Re:Step Sequencer 2.0!!!!!
2009/08/29 02:18:10
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...wicked It's called a DAW now, silly. No one plays instruments anymore. Srsly, SS2.0 along with SD3.0 is very good news, but the devil is in the details. I, for one, am hopefully excited but I need to see how the integration all comes together. If we're using these new tools but still using the same Drum Map technology from days of yore I'll be very disappointed. That's always been the weak link in the whole shebang. But, I'm not taking a wee-wee on it, so far the new items are very promising. I never thought I'd see the "groove matrix-esque" stuff brought into SONAR. Okay I really shouldn't expound but if you promise not to tell anyone... The StepSeq2.0 has the ability to access any channel on any loaded instrument directly from each SS2 lane. This, in many cases, removes the need for the drum-map and makes accessing and experimenting with different sounds much quicker and easier by removing a layer of complexity (and the extra step involved). There's more, but I'm going to leave it at that - I've already said too much....
post edited by Brandon Ryan [Cakewalk] - 2009/08/29 02:23:53
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Surealtime
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Re:Step Sequencer 2.0!!!!!
2009/08/29 02:26:46
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Step Sequencer 2.0 with Infinite Improbability Drive. The principle is that as its drive reaches infinite improbability, your music passes simultaneously through every conceivable and inconceivable point in every conceivable and inconceivable universe (in other words, when one activates the Infinite Improbability Drive, your music is literally everywhere at once). It is then possible to decide at which point you actually want to be when improbability levels decrease.
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SongCraft
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Re:Step Sequencer 2.0!!!!!
2009/08/29 04:41:48
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Thanks Brandon, for sharing that bit of extra info' it's great to know there will be improvements to existing features, so far, so good :-)
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Re:Step Sequencer 2.0!!!!!
2009/08/29 04:56:47
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The SS2.0 = joy ... and you can use it with any kinds of sounds to program drums for any kind of music. If I say any more I think there might be a loud knock on my door in a few moments. Seriously, though, it's just about everything that you really wanted to do with the original SS but couldn't. And it will be worth the wait.
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SongCraft
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joenj07087
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Re:Step Sequencer 2.0!!!!!
2009/08/29 08:45:35
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excellent for those of us that do Trance and Synth Pop...I can't wait
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Nick P
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Re:Step Sequencer 2.0!!!!!
2009/08/29 09:20:28
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The DAW is and instrument. It needs to be learned and practiced daily, just like a piano.
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twistedbluesstudios
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Re:Step Sequencer 2.0!!!!!
2009/08/29 09:42:15
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Seth Perlstein [Cakewalk ] The SS2.0 = joy ... and you can use it with any kinds of sounds to program drums for any kind of music. If I say any more I think there might be a loud knock on my door in a few moments. Seriously, though, it's just about everything that you really wanted to do with the original SS but couldn't. And it will be worth the wait. This sounds much like the Step Sequencer in FL Studio. This would be a huge plus for a lot of people.
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cwig
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Re:Step Sequencer 2.0!!!!!
2009/08/29 10:04:06
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If you want a really good step sequencer, check out Eloquence.
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cryophonik
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...wicked
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Re:Step Sequencer 2.0!!!!!
2009/08/29 12:14:05
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Brandon Ryan [Cakewalk The StepSeq2.0 has the ability to access any channel on any loaded instrument directly from each SS2 lane. This, in many cases, removes the need for the drum-map and makes accessing and experimenting with different sounds much quicker and easier by removing a layer of complexity (and the extra step involved). Ah Brandon, I knew my love for you was based on more than just your rad haircuts. Thanks for the info!
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thesongshop@yahoo.com
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Re:Step Sequencer 2.0!!!!!
2009/08/29 12:36:15
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The DAW is and instrument. It needs to be learned and practiced daily, just like a piano. -Nick P very profound-very true -off to practice i go
post edited by thesongshop@yahoo.com - 2009/08/29 12:51:05
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bitflipper
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Re:Step Sequencer 2.0!!!!!
2009/08/29 13:41:39
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Step Sequencer 2.0 with Infinite Improbability Drive. This could be dangerous in inexperienced hands. The next logical evolution would have to be Bistromathic Drive, based on the principle that numbers are not absolute but depend on your perspective.
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gothic.angel
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Re:Step Sequencer 2.0!!!!!
2009/08/29 14:11:36
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dbmusic Whatever happened to actually learning to play an instrument? ...year 2009, when will people understand that there are (and, thankfulkly, MUST be...) several genres of music.... needing several kind of instruments..? and, yep, step sequencers, like drum machines and all that whole deal of electronic instruments out there, ARE music instruments themselves..! You a need a long time learning curve to really "master" them, in order to get proper beats/melodies/sounds out of them...! Especially (but NOT exclusively...) electronic music producers need them... for in this world electronic music DOES exist (since a lot of years and on...) and it's here to stay...
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Re:Step Sequencer 2.0!!!!!
2009/08/29 14:38:00
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joenj07087 excellent for those of us that do Trance and Synth Pop...I can't wait SS2.0 is def perfect for that!! But also, IMHO, it's perfect for rock drums or jazz drums. The beauty of it is that you can make any type of drum track with it because you have all of the little nuance options, so, if you want your drums to be hard quantized for a trance beat you can do that. Or if you want it to have lots of dynamics, swing, and a laid-back snare for a jazz groove you can do that. Or if you want to make a hip-hop beat with those subtly off-time kicks and snares you can do that too. It really is an instrument and it's all about how you choose to use it. Just like a guitar can be used for anything from metal to jazz to funk to disco, its all about what you do with it.
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gothic.angel
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Re:Step Sequencer 2.0!!!!!
2009/08/29 18:45:23
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Seth Perlstein [Cakewalk ] joenj07087 excellent for those of us that do Trance and Synth Pop...I can't wait SS2.0 is def perfect for that!! But also, IMHO, it's perfect for rock drums or jazz drums. The beauty of it is that you can make any type of drum track with it... ...It really is an instrument and it's all about how you choose to use it. Just like a guitar can be used for anything from metal to jazz to funk to disco, its all about what you do with it. ...that's the point... it "sounds" like "the use of a sequencer is to record ANY kind of music, thus it DOES have to offer as many instruments/tools as possible, in order to produce as many music genres as possible..."... btw, dark EBM is my world (though NOT the ONLY one...), so i can hardly wait, too...
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Nick P
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Re:Step Sequencer 2.0!!!!!
2009/08/30 06:41:17
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cwig If you want a really good step sequencer, check out Eloquence. I was excited about Eloquence and have the demo. Be advised, it's a mono step sequencer. This Cakewalk Step Sequencer 2 will be way deeper than Eloquence. From the "leaks" here by Brandon and Seth, it appears that you will be able to address multiple synths - internal and external, from one instance of SS2. That's very cool. In the meantime, I want to give a well-deserved plug for Cubase's Beat Designer, which is more or less in the same class of MIDI plug-in effects. It's very well designed, especially the way it integrates with the main Cubase DAW. Makes it actually fun to do drum programming again. So I await Cakewalk's offering whilst having a blast making beats with BD. Hey, may wind up with Sonar and Cubase running side by side.
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noiseboy
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Re:Step Sequencer 2.0!!!!!
2009/08/30 07:51:31
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That could be just what I've been waiting for... set it up where Session Drummer has the kick, EZ Drummer has the hats and Kontakt the snare. Then quickly zip up and down the Kontakt patch for the right snare. Then easily re-route the Kick output to Play. Do you think SS2 will be able to do stuff like this?
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ducatibruce2
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Re:Step Sequencer 2.0!!!!!
2009/08/30 08:05:53
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The next logical evolution would have to be Bistromathic Drive Fast becoming the mostly Douglasy thread ever.
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