Anderton
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Re: Vari Speed-Why Not?
2014/04/04 20:06:19
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southpaw3473 I have requested it for a long time as well. For me, in the old analog tape days, I used it to bring acoustic instruments in tune with other tracks. Bagpipes, bombards, fixed tone flutes and many other instruments are very often not in concert pitch. By altering the tape speed you can bring those into tune.
There's an inelegant workaround (but it does work) for that problem, as long as the instrument isn't horribly out of tune. - Record the part from the out of tune instrument, accepting the fact that it will be annoying to hear it sound out of tune as you record.
- Slip-edit the clip you just recorded to a specific number of measures and bounce to clip (actually you don't have to do this, but it makes life easier later on).
- Bring the file into your sampler of choice.
- Adjust the pitch bend until the pitch is correct, then render.
- The audio will now be the correct pitch, but its duration will be either shorter than or longer than the original number of measures. Ctrl-click the clip edge and drag to the original number of measures in step 2. (I'm always amazed at how few Sonar users know about this extremely simple technique for stretching duration.)
- Bounce the clip to itself to get out of preview mode and utilize iZotope's high-quality offline rendering algorithm.
Done! There are also some situations where the loop construction window can do the job. Maybe I'll describe that later. I'm still not quite understanding what people actually want to accomplish. Tape vari-speed affects all tracks of an entire recording, and the process changes both pitch and duration - you couldn't change one without changing the other. Is this what you want? I used vari-speed for years until I entered the digital domain. As a result, I have a goodie bag of workarounds that let me do 99% of what I used to do with vari-speed (although I don't burn out capstan motors any more). If you can tell me specific things you want to do, I may have a workaround. (The technique described above is similar to something I used to do with an Emulator II and tape to fix out of tune vocals - I'd sample the out of tune section, pitch correct it manually, then punch it in over the old vocal.)
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Anderton
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Re: Vari Speed-Why Not?
2014/04/04 20:12:15
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☄ Helpfulby joel77 2014/04/05 20:07:47
...wicked Two words Craig: THE. BEATLES. I did a slowed down vocal and just dumped the mix into reaper, sped it up, sang to it, then returned it to normal and bounced it back out and brought it back into SONAR. Sounded amazing.
I do that all the time in Sonar. For a slowed-down vocal: 1. Premix your tracks to a stereo mix. Mute all the other tracks. 2. Use Process > Transpose > Audio to transpose the premix up a semitone (or two or whatever). 3. Sing along with the premix to create a vocal clip. 4. When done, use Process > Transpose > Audio to transpose the vocal down a semitone (or whatever you transposed up by in step 2). 5. Bounce the transposed clip to itself to use the high-quality transposition algorithm. 6. Delete the premix and unmute the tracks. Now your vocal is pitched down and it also doesn't have any duration issues. Reverse the transposition process to have vocals that are transposed up and sound brighter. The audio quality will be great thanks to iZotope's pitch transposition algorithm.
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Lynn
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Re: Vari Speed-Why Not?
2014/04/04 20:14:31
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CakeAlexS Sounds like a nice idea. But I want the meat and potatoes features first...!
That used to be part of the meat and potatoes of analog recording. I agree with what Craig said, though, and I'm sure that the gap between realtime and offline processing of "tape speed" will narrow soon.
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Anderton
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Re: Vari Speed-Why Not?
2014/04/04 20:14:42
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I should also add...the reason why I say I do this "all the time" is because I often do my own backing vocals. By recording as described above, with one vocal one brighter and one darker, it sounds like there are two different singers.
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Anderton
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Re: Vari Speed-Why Not?
2014/04/04 20:21:21
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Splat
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Re: Vari Speed-Why Not?
2014/04/04 20:40:09
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Lynn
CakeAlexS Sounds like a nice idea. But I want the meat and potatoes features first...!
That used to be part of the meat and potatoes of analog recording. I agree with what Craig said, though, and I'm sure that the gap between realtime and offline processing of "tape speed" will narrow soon.
Not really. It was razor blades, chalk and tape and a tape machine. Oh and a desk with a patch bay! Wasn't an everyday use feature. Thrash metal bands loved it though.... (Talking 80s 90s here just from personal experience). Still its a nice feature to have and now it's 2014.
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skinnybones lampshade
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Re: Vari Speed-Why Not?
2014/04/04 20:40:53
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Hi Craig Anderton, To answer your question: Sometimes, I used vari speed purposely to get the "chipmunk effect", not to avoid it. I'd put a couple of background voices in, singing in harmony "answering" the lead voice, for a comic and/or childlike effect. It was quite effective and above all, it was fun ! I'd love to have it back. Maybe it's already my second childhood talking or something! LJ
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Anderton
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Re: Vari Speed-Why Not?
2014/04/04 20:53:52
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skinnybones lampshade Hi Craig Anderton, To answer your question: Sometimes, I used vari speed purposely to get the "chipmunk effect", not to avoid it. I'd put a couple of background voices in, singing in harmony "answering" the lead voice, for a comic and/or childlike effect. It was quite effective and above all, it was fun ! I'd love to have it back. Maybe it's already my second childhood talking or something! LJ
I think this will let you have it back - I'm not at my music computer, but give it a try and let me know if it works Let's suppose you want the chipmunks to be an octave above the original music. It's testing the limits of stretching, but the following should do the job. 1. Create a premix of your tracks. Mute the other tracks. 2. Transpose the premix down 12 semitones with Process > Transpose. The premix will now sound like crap. 3. Ctrl-click the end of the premix and drag to 200%. It will now be twice as long and sound like even worse crap, but it should be good enough for you to be able to sing along with it. Record your vocal. 4. Don't transpose the vocal up +12! Instead, bring the vocal clip file into your sampler of choice. 5. Transpose up an octave (this will cut the length in half and transpose up an octave), render, and drag the rendered clip to the right location on the timeline. You can transpose by changing the root key, leaving pitch bend all the way up, holding down a key an octave higher, etc. The fidelity of the pitch-up voice will be pretty much identical to what you got with tape. Happy Chipmunks!
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skinnybones lampshade
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Re: Vari Speed-Why Not?
2014/04/04 21:02:15
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Wow, Craig Anderton, thanks a bunch! I'd have never come up with that, especially the part about bringing the vocal clip into a sampler instead of transposing it up an octave just like that. I do have one question: Is there a certain sampler that you have in mind that this would go especially simply/quickly with? I can't wait to try it. Thanks again :) LJ
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southpaw3473
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Re: Vari Speed-Why Not?
2014/04/04 21:36:40
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Anderton I'm still not quite understanding what people actually want to accomplish. Tape vari-speed affects all tracks of an entire recording, and the process changes both pitch and duration - you couldn't change one without changing the other. Is this what you want?
Hi Craig, Thanks for the idea for the workaround. I truly believe if someone needed to know how to make Sonar brew coffee you would find a way to do it (which would tie in with the phantom Sonar coffee cup). The way we used to use tape speed was to record the backing tracks first, making sure they were in pitch. Then, if the offending instrument was sharp, increase the tape speed slightly during tracking so the original tracks were in tune. Record and return the speed to normal. It was very effective and a common technique. Again, a way to do this would be to change the sample rate by degrees I would think. Am I wrong about that?
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scook
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Re: Vari Speed-Why Not?
2014/04/04 22:08:17
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skinnybones lampshade I do have one question: Is there a certain sampler that you have in mind that this would go especially simply/quickly with?
If you wish to stay with bundled synths, the easiest may be Session Drummer, the most flexible would be Rapture.
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Anderton
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Re: Vari Speed-Why Not?
2014/04/04 23:21:44
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skinnybones lampshade Wow, Craig Anderton, thanks a bunch! I'd have never come up with that, especially the part about bringing the vocal clip into a sampler instead of transposing it up an octave just like that. I do have one question: Is there a certain sampler that you have in mind that this would go especially simply/quickly with? I can't wait to try it. Thanks again :) LJ
As usual scook comes through. Actually I've done this kind of thing with Dimension Pro, but IIRC I had to write a basic SFZ file first. It's not hard for something as basic as just placing a sample on a keycenter and stretching it an octave - this article should help.
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scook
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Re: Vari Speed-Why Not?
2014/04/04 23:29:08
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Really don't need an sfz file, B Rock describes the process with Rapture hereDropping the clip on a kit piece in Session Drummer also avoids the need for an sfz file. You can do a lot more with an sfz file though.
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Anderton
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Re: Vari Speed-Why Not?
2014/04/04 23:58:18
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southpaw3473 The way we used to use tape speed was to record the backing tracks first, making sure they were in pitch. Then, if the offending instrument was sharp, increase the tape speed slightly during tracking so the original tracks were in tune. Record and return the speed to normal. It was very effective and a common technique.
[Edit - I have a better way to do this now, which I'll describe in a different thread. This method works only with fairly short sections, 128 beats or less. The improved version works with files of any length] If you know your way around the Loop Construction window, it's easy. If not, you'll have a slight learning curve. But the learning curve is worth it. The Loop Construction window can do a whole lot more than just create loops; it can to the tape-style transposition mentioned so many times in this thread, does it in real time, and can resolve pitch to fractions of a cent. Not to get too off-topic here but I even use it to add variations to vocal phrases - no looping at all. 1. Set the project default pitch (i.e., the key). 2. Premix the tracks whose pitch you want to raise (or lower, but we'll use your example above as the basis). 3. Calculate the exact number beats in the clip.* 4. Open the clip in the Loop Construction window, and turn on looping. Enter the number of beats from step 3. 5. You don't want any slices, so move the transient slider all the way to the left (0%), and select no slicing. 6. There are windows for adjusting semitones and cents. Do NOT enable the pitch button, pitch changes can be done without it and enabling pitch will just confuse matters. Cents will do +/-49 cents which should be enough. (You can actually do any amount of pitch change but explaining that is more typing than I want to do right now. I'll assume half a semitone either way is enough for you.) 7. Now your premix is sharp or flat by however many cents you entered. Play the part along with it. 8. When you're done, delete the premix. Follow a procedure similar to the one described above to process the newly-recorded track and change its pitch in the equal and opposite direction. Because you didn't enable stretching, the duration will change slightly with pitch, just like tape. However this is also what helps maintain fidelity as you're asking Sonar to change only pitch, not pitch and duration. * Some people have reported issues with clips over 256 beats but I think they're trying to do looping. That may not matter here because you're not preserving duration, it acts just like tape varispeed. If there are issues, break the premix down into smaller clips.
post edited by Anderton - 2014/04/06 01:46:38
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Anderton
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Re: Vari Speed-Why Not?
2014/04/05 00:01:25
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scook Really don't need an sfz file, B Rock describes the process with Rapture here Dropping the clip on a kit piece in Session Drummer also avoids the need for an sfz file. You can do a lot more with an sfz file though.
Then maybe I didn't write an SFZ file, it was quite a while ago. But I do remember this technique working with Dim Pro, so it's probably done the same was as described in the link for Rapture.
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Anderton
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Re: Vari Speed-Why Not?
2014/04/05 00:06:23
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"Vari-speed techniques with Sonar" would make a great column for Sound on Sound...hmmm...as people seem to have figured out the take lanes, maybe I'll do the vari-speed one first since there seems to be so much interest. Thanks every one for the inspiration!
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konradh
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Re: Vari Speed-Why Not?
2014/04/05 00:30:17
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My VS-1680 (and all Roland hard disk recorders) have this feature. It is useful for a number of things and this is NOT a stupid request. It is logical to ask for this.
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Anderton
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Re: Vari Speed-Why Not?
2014/04/05 02:26:54
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konradh My VS-1680 (and all Roland hard disk recorders) have this feature. It is useful for a number of things and this is NOT a stupid request. It is logical to ask for this.
Yes, but my point is that so far, the vari-speed functions people seem to want most can already be done in Sonar using either the iZotope transpose algorithms or the loop construction window. Of course some of the techniques I've described are workarounds, but plugging a sine wave oscillator into a Macintosh amp to drive a capstan motor at 110V wasn't exactly "plug and play"  (that's how we did variable speed back in the dawn of history, when dinosaurs ruled the earth). But also note that some of these workarounds allow stretching pitch and time independently, which tape recorders (or ADATs, for that matter) couldn't do. I'm not sure the 1680 could do that, either. And the procedure I described for doing sped-up or slowed down vocals sure seems like it would be easier than dumping audio into a different program, processing it, and then bringing it back into Sonar. It's certainly easy enough that I use that particular type of "variable speed" frequently, as evidenced in the song link I posted. One thing that isn't possible with Sonar is real-time control of all tracks simultaneously, like if you wanted to speed up or slow down an entire project while it's playing. However, that was rarely done in the tape days either because changing speed changed pitch. It was far more common to continue on the multitrack at the existing speed (especially because not that many multitracks had variable speed initially), and speed up or slow down while bouncing to two-track...and Sonar has no problem speeding up or slowing down a two-track master without changing pitch (which is usually what I want). If you want to change pitch by a few cents, you can do this in the loop construction window or by semitones, using the iZotope algorithms. No matter how you stretch it messes with the sound, so I tend to think of it as a last resort anyway. While I might want variable speed on rare occasions, for me it's not a priority because what's already in Sonar (as detailed in the techniques above) takes care of what I need on those occasions. Personally, I'd rather see a really great tremolo plug-in and multiband distortion
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swamptooth
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Re: Vari Speed-Why Not?
2014/04/05 03:06:01
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Says the inventor of multiband distortion. ;)
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g_randybrown
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Re: Vari Speed-Why Not?
2014/04/05 09:42:21
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rodreb Check out Lindsey Buckingham's use of vari-speed on many of his guitar parts. Awesome!
Is vari-speed the effect Todd Rundgren used on a lot of his guitar parts... ie https://www.youtube.com/watch?v=3xP_D0tYoJ4 Edit: come to think of it, if that is the technique used I'll bet it's the way he got his really tight vox harmonies too?
post edited by g_randybrown - 2014/04/05 09:49:33
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rodreb
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Re: Vari Speed-Why Not?
2014/04/05 11:51:57
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Bottom line, to me, anyway..... Sonar should have a simple, straight-forward vari-speed function (Like most other DAWs), for better or for worse (Audio-wise) and let people make of it what they will. Power to the people!!! Ha ha! Seems like a reasonable request and much better than a bunch of time consuming workarounds. Am I wrong?
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djoni
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Re: Vari Speed-Why Not?
2014/04/05 12:11:56
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I would also like a stop/start tape effect. Currently I export and do it in Reaper and import it back into Sonar. Would be nice to be able to do it inside Sonar.
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scook
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Re: Vari Speed-Why Not?
2014/04/05 12:17:19
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DW_Mike
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Re: Vari Speed-Why Not?
2014/04/05 12:56:05
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Add me to the list that would like to see this added at some point too. Mike
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DW_Mike
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Re: Vari Speed-Why Not?
2014/04/05 12:57:21
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Skook. Me too. Awesome lil plug-in. Mike
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skinnybones lampshade
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Re: Vari Speed-Why Not?
2014/04/05 13:01:18
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Thank you, scook and Craig Anderton, for your very helpful replies!
I'd still like to have vari-speed for its ease of use:
1) Turn pitch wheel all the way to the left (one octave) 2) Sing with the very slow and low tracks while recording 3) Turn wheel back to centre and play back
Done :)
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Anderton
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Re: Vari Speed-Why Not?
2014/04/05 14:48:48
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rodreb Bottom line, to me, anyway..... Sonar should have a simple, straight-forward vari-speed function (Like most other DAWs), for better or for worse (Audio-wise) and let people make of it what they will. Power to the people!!! Ha ha! Seems like a reasonable request and much better than a bunch of time consuming workarounds. Am I wrong?
Depends on how you define "reasonable."  I don't know much about coding, but I suspect that to add a "simple, straightforward vari-speed function" to Sonar would require ripping the audio engine apart and putting it back together again using a completely different approach. It probably wouldn't be as difficult if all you wanted to do was change pitch and accept that the duration will get longer or shorter (as with tape), but still, I question how many people would consider this such an important feature that they'd be willing to give up all the other cool things that could be done with an equal amount of development work - especially because there are workarounds that so far, have addressed almost all of the vari-speed needs people have brought up. Some of the workarounds, like pitch-up/pitch down voices, aren't even particularly time-consuming - basically, the time required to create a premix. I'd rather spend a few extra minutes on a workaround during the rare times when I need vari-speed than hang up Sonar's development team for several months...maybe Noel could chime in on how easy or difficult this would be. If they could do standard tape vari-speed in a few days, sure, go for it! Otherwise, it's not high on my personal list of priorities.
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soens
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Re: Vari Speed-Why Not?
2014/04/05 15:38:19
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I don't know if I'd use such a thing as this but I'm having a blast with the audio editing tools already here. I can cut-n-paste-n-slip-n-stretch-n-transpose-n-boost-n-bounce my way to playing guitar like I never could without it.   Sure it's a lot of work, but not as much as spending 10 years trying to learn how to play a certain way. Just don't ever ask me to play live what you hear!
post edited by soens - 2014/04/05 16:06:51
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Jay Tee 4303
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Re: Vari Speed-Why Not?
2014/04/05 15:50:45
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Might as well design a subroutine to reach out and grab yer ***** when trying to stretch to a high note... Jus kiddin, I want Vari-speed too!
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rodreb
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Re: Vari Speed-Why Not?
2014/04/05 16:04:11
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Craig, Personally, when I think of vari-speed, all I'm thinking of is "just like tape". That's what I've grown up with so, that's all I really thought of. Anything else would just be extra, to me. As you said, I have no idea how much coding it would take, either. It does seem that, since people are willing to talk about it as much as they are in this thread, it might be worth thinking about. Of course, it's not a deal breaker and, I love X3 but, it would be nice to have, IMHO.
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