Helpful ReplyVideo in X3d - To my fellow Post production Peeps

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markyzno
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2013/12/17 13:22:16 (permalink)

Video in X3d - To my fellow Post production Peeps

Dont expect much!
 
Firstly I have tried using both video engines.....as per here http://www.cakewalk.com/Support/kb/reader.aspx/2007013354
 
My Thoughts....
 
1. I used to be able to import MOV's no problem (codecs on my system), I now cannot.
 
2. Video now exports (yay!) whereas before we had weird errors and even upon success would inflate a 200mb video file to 12gb or more. But, dont get too excited! Upon export the video is left with missing frames and a blocky picture (this was tested on a H264 1920x1080 on both video engines)
 
3. I am not willing to go and test the WMV route as nearly all my clients are Mac based (groan) and that option is useless to me, maybe some of you pop pickers will have better luck with WMV or the You tube options?

3. I am vastly MEH! about this, I was expecting something a bit better than just switching the engine and the Bakers hoping for the best, how much this has been tested I really dont know but it 100% seems to me that although their heart is in the right place with these "video" features that its a half baked attempt to get anywhere near PT and for this I am gutted....I was expecting so much more. I didnt have a problem with X3c so I am going to have to roll back to that since now X3d wont load up half my video projects anymore (I'm a professional Sound Designer)...Gosh I am glad that I got my latest batch of deliverables out this morning!! 

4. No AAF support, this would have been amazing, I have requested this....but hey ho.

5. I am now seriously gutted as foolishly I didnt create a restore point so am dreading rolling back to how I had my workflow going before.

6. I love this software and have been waiting SO LONG for Sonar to come up with something that at least works on importing and exporting video for those of us in the movie post production industry and I have to say I give this a big fat zero out of ten :(

A Sincere "Better luck next time bakers"

...sighs
 


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#1
Noel Borthwick [Cakewalk]
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:05:37 (permalink)
Re 1.  I'm not sure how you are making that assumption. I will quote our documentation.
SONAR has a new Media Foundation-based video engine, which includes enhanced performance for high-definition video and better format support, including H264, MPEG-4, AAC, GoPro Cineform/Protune, and many QuickTime formats (in X64 as well).
 Video import enhancements
SONAR can import the following video formats:
• AVI
• MPEG-2
• MPEG-4/ H.264
• QuickTime (encoded as H.264/ .m4v or MPEG-4 only)
• Windows Media
 
So in fact X3D will import quicktime files both in X64 and X86. This was impossible using the prior engine since the Quicktime SDK is not supported on x64. This in itself is a huge enhancement. I tested quicktime import using Apple's sample quicktime files from from http://support.apple.com/kb/ht1425 and the first five listed files opened for me (no audio from the 3GP files)
We now load all these files except for sorenson and the mpeg2 file. The 3GPP files load video but not audio. SONAR X2 or earlier versions cannot load ANY of these files. This is a huge improvement especially since they load under X64 as well.
 
2.  I posted a response here: http://forum.cakewalk.com/FindPost/2951663
 
3. There is absolutely no need to roll back to X3C. X3D supports both the DX and Media Foundation engines. There are a few legacy formats that Media foundation doesn't support out of the box since Windows doesn't supply the newer codecs. If you need to use those you can easily switch back to the old DirectShow engine which is fully supported. This is described here:
http://www.cakewalk.com/Support/kb/reader.aspx/2007013354
 
4. No AAF - It isn't supported currently out of the box in Windows. 
 
5.  See 3
post edited by Noel Borthwick [Cakewalk] - 2014/01/02 17:26:37

Noel Borthwick
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#2
Biscuits
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:07:43 (permalink)
This is seriously disappointing news :(
I'm on X3b still, I skipped 'c' out of stability fears - so you'd recommend not upgrading to 'd' if I plan to use video playback to work to picture?  Video export isn't an issue for me...
Was really hoping for some post-friendly video features... is there anything in 'd' aside from the switch to a different engine?  Sliding or trimming video clips?  Output to Matrox or similar?
I've got a restore point set so I'm almost curious to tempt fate ;)
 
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Splat
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:14:52 (permalink)
Did you read Noels post at all?

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@48/24 & 128 buffers latency is 367 with offset of 38.

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markyzno
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:14:57 (permalink)
Noel Borthwick [Cakewalk]
Re 1.  I'm not sure how you are making that assumption. I will quote our documentation.
SONAR has a new Media Foundation-based video engine, which includes enhanced performance for high-definition video and better format support, including H264, MPEG-4, AAC, GoPro Cineform/Protune, and many QuickTime formats (in X64 as well).
 Video import enhancements
SONAR can import the following video formats:
• AVI
• MPEG-2
• MPEG-4/ H.264
• QuickTime (encoded as H.264/ .m4v or MPEG-4 only)
• Windows Media
 
So in fact X3D will import quicktime files both in X64 and X86. This was impossible using the prior engine since the Quicktime SDK is not supported on x64. This in itself is a huge enhancement. I tested quicktime import using Apple's sample quicktime files from from http://support.apple.com/kb/ht1425 and the first five listed files opened for me (no audio from the 3GP files)
We now load all these files except for sorenson and the mpeg2 file. The 3GPP files load video but not audio. SONAR X2 or earlier versions cannot load ANY of these files. This is a huge improvement especially since they load under X64 as well.
 
2.  I posted a response here: http://forum.cakewalk.com/FindPost/2951663
 
3. There is absolutely no need to roll back to X3C. X3D supports both the DX and Media Foundation engines. There are a few legacy formats that Media foundation doesn't support out of the box since Windows doesn't supply the newer codecs. If you need to use those you can easily switch back to the old DirectShow engine which is fully supported. This is described here:
http://www.cakewalk.com/Support/kb/reader.aspx/2007013354
 
4. No AAF - It isn't supported currently out of the box in Windows. You will need to buy a 3'rd party Media foundation compatible codec to do that.
 
5.  See 3




Shall we get into a friendly fight about this?
 
I Use SONAR EVERYDAY for Sound Design Professionally.......

QT after various codecs installed and god knows how many tweaks on my system with things like QTPro and Klite...MOV's worked, fluently and flawlessly within Sonar X1, X2 and X3c

X3d simply DOES not load my old video projects in MOV H264, I now get a small scrambled video view. Audio plays fine.

Upon using the bitrate calculator H264 DOES NOT encode correctly in X3d, the frame rate is skipping and the picture is pixelated.
 
Now, I am sure it may work for you guys testing and some your test environments but it simply does not work for me. Thats why I have to roll back.

I am merely sharing my experience thus far with X3d and it hasnt been pretty.

My workflow personally, will go back to using Sonar as a very amazing Audio DAW and using Premiere to handle video.

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#5
dubdisciple
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:14:59 (permalink)
I think it is a step forward.  No, it's not likely to change the workflow of people who do video production for a living but i would rather thwey take baby steps than get too ambitious and hose up the entire program.  To answer Biscuits questions:
 
I doubt the upgrade will affect you one way or the other for video production.  It does support more files than previously so you will be able to import more formats.
 
You can trim now (I believe cakewalk refers to it as slip editing).  You can also set in and out points for video.  I did not see any options for output to matrox or similar hardware, but I may have just missed it.
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Biscuits
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:17:18 (permalink)
Just read it now, Noel posted while I was responding to the OP...
I'll give 'd' a go, worst case scenario I can roll back to 'b'!
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:17:26 (permalink)
markyzno
Shall we get into a friendly fight about this?





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markyzno
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:18:09 (permalink)
CakeAlexS
Did you read Noels post at all?




I did, tested and doesnt work...could just be me...
 
BUT...I bloody well hate it when Sonar tell me it does work when it doesnt. Obviously I would need to test this on various systems to give a full and rounded opinion but on my very capable system Noels comments do not work. Simple.

I am going to have to roll back, I cant have MOV H264 not working on my system as it was before.

But, having said that, alot of peeps will have different systems and different codecs etc so will maybe have alot more joy than I.

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Splat
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:18:39 (permalink)
Biscuits
Just read it now, Noel posted while I was responding to the OP...
I'll give 'd' a go, worst case scenario I can roll back to 'b'!



Oh that makes sense now, sorry.

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dubdisciple
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:32:26 (permalink)
markyzno..I suspect the codec paks you installed may be causing a conflict.  MOV H264 definitely works in x3d.  I have tested various forms from files encoded with ADobe media encoder, soerenson, native dslr footage and camcorder files direct from card.  All played smoothly.  One of the things I have encountered with codecs and part of the reason i stopped installing codec paks is that programs sometimes get confused which version of conflicting codecs to use.  Sometimes they default to the one you want, sometimes to one that works but gives inferior results and sometimes they jus tstop working like what you seem to be encountering.  Not trying to diminish your results, but I suspect that is where your problem likely lays.
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Marcus Curtis
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 14:42:10 (permalink)
I for one am glad that they changed out the video engine defaults to using Microsoft’s Media Foundation framework. Now I can import mp4 videos. I could not do that before. I prefer that format over avi when I am working on a video for You Tube or Vimeo.
 
IMO Microsoft's Media Foundation is a much better engine then DirectShow. I will still use Sony Vegas, but this new engine will make it easier for me to master the audio for these tracks within Sonar. Hopefully it will be more reliable and glitch free. We will see.

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dubdisciple
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 15:07:36 (permalink)
mark..not sure if you want to go through the bother, but I would try first uninstalling all the codec paks and doing a fresh install of x3d.  If you have premiere you likely have all the codecs you will likely need other than high end specialty codecs you would need to purchase anyway.  One of the hazards of workarounds is that they tend to need rebuilding when the core element changes.
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Biscuits
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 15:42:19 (permalink)
Well video seems to be importing/playing back fine for me in x3d, so I wonder if maybe it is a codec conflict for you Mark?
One issue I'm noticing though is that there is a black frame flash in the video window every time playback is started or stopped... is there any way to change this behavior? 
This will be really distracting and annoying when working on sound design where playback needs to be stopped and started quickly and frequently.
#14
John
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 15:49:06 (permalink)
One of the first things I did was try video in Sonar X3d Pro. I have a camera that shoots in mov and is H264. It loaded find and played great. I should say it loaded rather quickly even though its a long movie. Thumbnails showed nicely too. I have no complaints with Sonar and video. 
 
 

Best
John
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Biscuits
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:04:14 (permalink)
John, do you get a black frame flash when you stop/start the video?  Just trying to see if this is something specific to my system - thanks!
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StepD
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:09:16 (permalink)
I'm not seeing any problems with import and playback, but people should probably do some tests with HD export in MP4 format. The OP's comments about a blotchy picture (regardless of bitrate) are true for me too. System is clean of third party codecs.

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dubdisciple
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:15:26 (permalink)
StepD I ran into that problem too.  SO far for me, the solution was to manually enter in a higher bitrate.  Oddly, I could not confrim whether botrate was accepted because when I hit the encode option button again it went back to default settings.  However, if I entered a higher bitrate ( I used 15000000) it exported a file that was not blotchy
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dubdisciple
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:17:27 (permalink)
StepD I ran into that problem too.  SO far for me, the solution was to manually enter in a higher bitrate.  Oddly, I could not confrim whether botrate was accepted because when I hit the encode option button again it went back to default settings.  However, if I entered a higher bitrate ( I used 15000000) it exported a file that was not blotchy
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jscomposer
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:24:05 (permalink)
Any enhancements to other features? Suchs as...
 
* Ability to automatically recognize frame rate of imported video.
* Video jog feature on the toolbar.
* Ability to calculate tempos between video "hit points".
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:26:36 (permalink)
Biscuits
John, do you get a black frame flash when you stop/start the video?  Just trying to see if this is something specific to my system - thanks!


Yes there is a very quick black flicker almost instant. I don't see it as a problem. 
 
I also did a quick export and the movie played fine in a media player. No blockyness. 

Best
John
#21
Noel Borthwick [Cakewalk]
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:30:31 (permalink)
Biscuits
Well video seems to be importing/playing back fine for me in x3d, so I wonder if maybe it is a codec conflict for you Mark?
One issue I'm noticing though is that there is a black frame flash in the video window every time playback is started or stopped... is there any way to change this behavior? 
This will be really distracting and annoying when working on sound design where playback needs to be stopped and started quickly and frequently.



Yeah that's caused by a behavior in MF when stopping and starting video. I agree its annoying. We'll report it to Microsoft and see what we can do to alleviate the issue. The default bitrate is arbitrary and will need to be adjusted for high res videos. We'll try and make the defaults better for the next update. Our priority for this update was to get the basics of MF functional, which was a huge task in itself. 

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Jimbo 88
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:33:09 (permalink)
OK, I work in Sonar/Picture everyday like markyzno and I can confirm some of what he says.  My old video files will not load or playback.  Clients usually send me Quicktime files,  I drop 'em into Vegas, cut them down to 10-15 min sections, spit out an MPEG 1 and get to work.  Now in X3d the video my client sent me will playback (a QT file that never before would work in Sonar).
 
The video playback engine does look and feel better, but it does not playback everything it use to.  For me this is a quickfix.  I have saved all the old Vegas files, so I just need to re-render picture files under a new format. I'll have to experiment with different formats to see what works best.      

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#23
Noel Borthwick [Cakewalk]
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:49:50 (permalink)
Can you please make some samples of the files that won't load available? Do those same files playback in Media player?
Also please test switching back to the DShow engine using the link I posted above. If the file uses custom codecs that aren't available to MF it won't load using the new engine and will require switching to DShow. Codecs are exactly like plugins - if the video used a codec in Directshow that isn't available to MF it will not load. 
In a future update we may try and make the switching more seamless. BTW the new engine is not a quickfix. Its a full rewrite of the video engine using a completely different technology from Directshow. Some teething problems are inevitable but it has significant benefits for the more modern formats that were not supported in DShow.

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#24
Biscuits
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 16:58:55 (permalink)
Noel Borthwick [Cakewalk]
Yeah that's caused by a behavior in MF when stopping and starting video. I agree its annoying. We'll report it to Microsoft and see what we can do to alleviate the issue. The default bitrate is arbitrary and will need to be adjusted for high res videos. We'll try and make the defaults better for the next update. Our priority for this update was to get the basics of MF functional, which was a huge task in itself. 

 
Cool, thanks Noel!  Glad to know it's being worked at, I figured it must be something to do with the new MF engine...
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StepD
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 17:02:34 (permalink)
dubdisciple
StepD I ran into that problem too.  SO far for me, the solution was to manually enter in a higher bitrate.  Oddly, I could not confrim whether botrate was accepted because when I hit the encode option button again it went back to default settings.  However, if I entered a higher bitrate ( I used 15000000) it exported a file that was not blotchy




Okay thanks, I didn't crank the rate up that high. Probably have to find a sweet spot so the file size isn't too big (especially for youtube). It will definitely be nice not to have to mess around with third-party stuff. I was actually hoping they would add some timeline workflow features too, but I figured I was probably dreaming too big.

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SuperG
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 17:10:07 (permalink)
Gawd - I try to avoid QuickTime like the plague. It's a worse design than anything Microsoft ever put out.

laudem Deo
#27
Anderton
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 17:17:49 (permalink)
Haven't installed D yet but will when I get back to the studio. I've done over a thousand videos so I have plenty of source material to try.
 
I'll likely continue to use Vegas for video, but I do find Sonar very convenient for doing soundtracks while referencing picture...especially with Acidized files to line up with hit points.

The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
#28
gswitz
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 17:50:52 (permalink)
I pulled a mov file into Sonar and exported it. With default settings it shrunk in size considerably and looked as good as I would have hoped for a video that compressed.
 
At higher settings it's as good as the original.
 
Noel: Thanks for the calculator. That's going to be a big help!!
 
And does anyone have a link for where you can buy the
Noel You will need to buy a 3'rd party Media foundation compatible codec to do that.
?

StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
#29
Noel Borthwick [Cakewalk]
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Re: Video in X3d - To my fellow Post production Peeps 2013/12/17 18:08:36 (permalink) ☄ Helpfulby Treppenwitz 2014/04/14 16:18:20
SuperG
Gawd - I try to avoid QuickTime like the plague. It's a worse design than anything Microsoft ever put out.

One of the nice things about the mf engine is that qt support is baked in. I.e the is no need to install QuickTime anymore to load QuickTime videos, as was the case in the past. This gets rid of the 32 bit limitation that we had no control over.

Noel Borthwick
Senior Manager Audio Core, BandLab
My Blog, Twitter, BandLab Profile
#30
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