John T
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 08:39:53
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n0rd Nobody is forcing you to reply to these threads. Oh the irony. Look at the point the guy is actually making. He's saying that it's difficult to resist using features you don't like. This is absolute twaddle.
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Karyn
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 08:51:11
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Re-posted due to being bumped by posts complaining about posts that complain about posts.... Why bother? --------------------------------------------------------------------------------------------- Why I like PC embeded in the console - by Karyn (age 46), (well, almost 47 but I'm in denial). I cut my teeth in the '80s on analogue consoles of all shapes and sizes. While there were numerous differences between them, mostly in layout and routing options, the main thing they had in common was the definition that EQ was not an outboard effect but a built in resource available everywhere. High end consoles would also include gating and compression in the channel strip. I thought this was fantastic. No patching in external compressors, or swearing because I wanted to use five but the studio only had 4... etc. Now I realise this is all irrelevent in a DAW, you can run as many instances of whatever your computer is capable of running. You could put a reverb plug in the FX bin of every track, each set to the same patch and settings, but nearly everyone here would argue that you should be putting it on a bus and using a sends to feed it. Likewise to me, the FX bin is for choruses, flangers, echos, distortion, etc. Anything that may be unique to a channel/instrument, whereas compression/eq is a console wide resource that you put on everything independently. When mixing there are two distinct processes going on. Sound creation and sound balancing. Creation is adding external FX to the fx bin to make an instrument sound the way you want. Balancing is level matching the sounds of each channel, both overall and at specific frequencies, and takes place within the confines of the console. PC is a part of the balancing process, providing control over dynamics and frequency content just as the fader controls volume and the pan controls stereo possition and thus should be a part of the channel strip and not an external effect.
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trimph1
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 08:56:55
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For ONCE an actual explanation!!! [edit] I did not see this post what with all the bickerfesting going on here.{/edit]
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John T
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:00:37
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I pretty much agree with all that. From my point of view, from when reasonably serious console views started appearing DAWs in the mid to late 90s, it's been a surprisingly slow progression. Took a while for them to all get sensible sends and busses and routing and blah blah. To me, integrated EQs and compressors appearing in DAWs now feels like they're finally getting to where they should have been all along - a realistic and complete emulation of a good console. Back in my out of the box days, patching in a different compressor or EQ if you felt the need was something we did quite routinely; not anti that in any way. But the idea that having this stuff there built in is in some way a hindrance - especially when by default it's all hidden - is just bizarre.
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ProjectM
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:05:39
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Hey Mike and Bub – and everyone else for that matter I for one don’t quite see the problem you’re having with the PC being embedded on every track in X1. But hey, everyone is entitled to their own opinion and I won’t argue against your dislike of it being there. Having said that, I don’t think there’s a right or wrong opinion about this either. It comes down to taste – and I need better explanation on how it’s in the way for your workflow, how it’s slowing down and whatever the arguments are, because I sincerely don’t understand it. If I don’t need or want to see the Pro Channel in a project, then I actually don’t have a problem with it being in the way, because when it’s hidden, it’s out of sight. I don’t understand how it could possibly bother you there. And I even have a template set up with a couple dozen tracks, all fitted with other VSTs of my own choosing. And I use it a lot depending on what I want to do as well as compatibility issues with other studios. However, I am in favor of having the PC implemented the way it is. Of course, it could be offered as a VST for inserting into the FX bin as well, but to me, there’s no need but I understand that it would be a nice option. After all, there’s no lacking in the dynamics, EQ and exciter department in my plug-in folder so when I need an insert, I have one. But like when they implemented the Sonitus EQ on every track back in the day, I was thrilled to see that this solution was updated. Not that I don’t like the Sonitus plugs, but I happen to welcome a change from time to time. And the Pro Channel is a nice sounding addition, for bread and butter channel adjustments. It’s not unusual that a DAW has hardwired effects on their channels – just look at Cubendo, which I also know very well. Both products have an EQ implemented on every channel and have had it for years. It’s not a very good one but for adjusting the frequencies, it does the job. Same goes for the Pro Channel – IMO. And doesn’t Studio One also have channel effects on every channel? What I like is that it is a convenient way to get good results in my mixes. One can argue that we get a “Sonar-Sound” to what we do, but that’s been the nature of mixing consoles since the dawn of time. You used a Neve to get the Neve sound, you used an SSL to get an SSL sound. No one was complaining about that and in fact, it was the strength of any decent studio if they had a high end console – because of its EQ and pre amps. However, if something else was desirable, you could easily patch it in. Today we do things in the box without a high end console – it’s been moved inside the box as well, and therefore, a dynamic module, an EQ module and an exciter on every channel is to me, a natural addition to any serious DAW. It happens in most related products as we speak. I work with live sound as well and many of the venues I work with are having a digital console installed, mainly the Soundcraft VI6 here in Norway. It has the same as Sonar does, complete channel strips with effects. In the case of the VI6, EQ and dynamics as well as 12 Reverb/Delay units right there within the box. However, when I work on these I tend to patch in an external box for reverb to the lead vocals and some better compressors for kick and vocals for example – if available. And for channels where I do that, I simply don’t switch on the integrated processors. Maybe because I am used to this approach I don’t mind the Pro Channel being on every channel. Or maybe it just fits my way of working. I don’t know. All I can tell you is that I absolutely love having these controls directly on the channels within Sonar and before this became a part of my favorite DAW, I really missed it, especially after the first time I tried Cubase with that dodgy little EQ implemented on every channel. It wasn’t a Neve or SSL, but it did a job. So sorry, I don’t quite see your argument here but at least I’ve tried to explain why I like the PC and why I think it should be there and how it defends its position. I have noticed some weird on/off behavior but as I explained in an earlier post, it was because of an orphaned envelope in a project that was started in S8.5PE 32-bit and another time where I couldn’t be bothered to find out why and moved on, using something else. What’s most important to me is that when I switch it off to use something else, it stays off. But you don’t have to agree with me on this – and honestly, I don’t think you will. I’m aware of its issues but it hasn’t been troublesome and I’ve used it a lot since X1 came out. And I will continue to do so. And please don’t serve any of this “you’re not paying attention” or “you’re not a pro” or “you darn fanboi” crap. Seriously, I make a living of this, I have been for years. You asked for an opinion and here you have it Just wanted to quote Karyn on this - because it's so well said: "When mixing there are two distinct processes going on. Sound creation and sound balancing. Creation is adding external FX to the fx bin to make an instrument sound the way you want. Balancing is level matching the sounds of each channel, both overall and at specific frequencies, and takes place within the confines of the console. PC is a part of the balancing process, providing control over dynamics and frequency content just as the fader controls volume and the pan controls stereo possition and thus should be a part of the channel strip and not an external effect." + a dozen
post edited by ProjectM - 2011/07/05 09:12:12
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trimph1
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:13:42
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You see, this is rather new to me, so I did not know what the reason actually was for doing it in this fashion myself. I know that in some other DAW's...yes..I have about three of them here... ...I did not see this same thing so I was kind of curious as to this issue... [edit] addining and droping letters as I go...[/edit]
The space you have will always be exceeded in direct proportion to the amount of stuff you have...Thornton's Postulate. Bushpianos
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The Maillard Reaction
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:14:09
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Karyn Why I like PC embeded in the console - by Karyn (age 46), (well, almost 47 but I'm in denial). I cut my teeth in the '80s on analogue consoles of all shapes and sizes. While there were numerous differences between them, mostly in layout and routing options, the main thing they had in common was the definition that EQ was not an outboard effect but a built in resource available everywhere. High end consoles would also include gating and compression in the channel strip. I thought this was fantastic. No patching in external compressors, or swearing because I wanted to use five but the studio only had 4... etc. Now I realise this is all irrelevent in a DAW, you can run as many instances of whatever your computer is capable of running. You could put a reverb plug in the FX bin of every track, each set to the same patch and settings, but nearly everyone here would argue that you should be putting it on a bus and using a sends to feed it. Likewise to me, the FX bin is for choruses, flangers, echos, distortion, etc. Anything that may be unique to a channel/instrument, whereas compression/eq is a console wide resource that you put on everything independently. When mixing there are two distinct processes going on. Sound creation and sound balancing. Creation is adding external FX to the fx bin to make an instrument sound the way you want. Balancing is level matching the sounds of each channel, both overall and at specific frequencies, and takes place within the confines of the console. PC is a part of the balancing process, providing control over dynamics and frequency content just as the fader controls volume and the pan controls stereo possition and thus should be a part of the channel strip and not an external effect. Karyn, I hope you already know that I have the highest respect for you and think of you as a valued friend. After reading your post 3 times I must admit, I do not see that you actually offered a reason why anyone is better served with ProChannel embedded into SONAR. I do acknowledge that you consider the FXbin as suitable for certain effects rather than others, that does seem like a reason... but it seems rather arbitrary rather than being based on a technical engineering consideration. I think I understand and appreciate the nature of your preference and the perspective you are sharing. As I'm sure you know, one can use a template where every single track is preloaded with the efx one deems necessary for instant availability. That fact addresses and nullifies any benefits attributed to ease of access with ProChannel. Let me take a moment and address your preference for the location of ProChannel as independent of the fxbin. Can that be accomplished with the availability of a second fx bin? Noel B. describes the FXbin as hidden stereo bus. Noel B. also describes the ProChannel as sitting on a hidden stereo bus. So essentially we have two adjacent buses on every single track. Additionally the bus that ProChannel is on can be placed before or after the bus that the fxbin is sitting on. So we encounter two fx buses on each track that serve as inserts... Noel has described them numerous times as "hidden"... but of course they are right there and rather obvious. One of those fx buses is totally flexible and can be left completely empty. The other fx bus is infested with what seems to be a VST that doesn't work right and we can't delete the darn thing. If we are going to have two hidden buses on every single track (and bus) I'd prefer two universal fx bins that I can keep totally empty. I'd certainly prefer that to the current situation where one of the buses is exclusive to ProChannel. Do you think you could enjoy your preference for workflow and routing if we had two FXbins on each track (and bus)? If you can enjoy working like that for a while... do you think that at some point you might possibly come to have the opinion that the second fxbin is superfluous? moving on... If I had a buggy VST efx sitting in my traditional fxbin I'd delete the rascal. I would not settle for simply turning it off. If the forum community was trying to help me troubleshoot something and it found out that I had a buggy efx in my efx bin, and that I stubbornly refused to delete it on the basis that I had already "turned it off", I would be ridiculed for not removing the cancerous component. Why can't I delete Pro Channel? My reasoning for preferring not to have a VST permanently embedded into SONAR is that it opens an opportunity for problems to occur. I make this estimation based on the abstract... it's just a coincidence that there actually IS a problem with Pro Channel. Imagine if LP64 had been embedded into SONAR... who knows what would have happened? Yikes... Cakewalk has never figured out how to tame LP64 glitches. anyways, I am still wondering if there is a compelling reason to embed Pro Channel on a hidden fxbus. all the very best, mike edit spelling and grammar
post edited by mike_mccue - 2011/07/05 12:36:06
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The Maillard Reaction
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:22:02
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ProjectM Hey Mike and Bub .... PC is a part of the balancing process, providing control over dynamics and frequency content just as the fader controls volume and the pan controls stereo possition and thus should be a part of the channel strip and not an external effect." + a dozen Hi ProjectM, I shortened your quote for brevity... not out of disrespect! :-) I wanted to share with you the idea that, since the announcement of ProChannel, I have repeatedly suggested that the only good reason I can imagine for ProChannel being embedded is as a preparation for a ROLAND brand SONAR based digital mixer in a full fledged hardware console footprint. I am predicting that ProChannel will be the EFX bin for the digital mixer Roland who owns Cakewalk will be announcing any day now. I just wanted to let you know that I appreciate your insights about digital mixers even if I do not agree with your conclusions as to what something should be called and where it should be arbitrarily placed. all the very best, mike
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ProjectM
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:37:30
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mike_mccue ProjectM Hey Mike and Bub .... PC is a part of the balancing process, providing control over dynamics and frequency content just as the fader controls volume and the pan controls stereo possition and thus should be a part of the channel strip and not an external effect." + a dozen Hi ProjectM, I shortened your quote for brevity... not out of disrespect! :-) No worries. Funny tho, what you left in is what Karyn wrote I wanted to share with you the idea that, since the announcement of ProChannel, I have repeatedly suggested that the only good reason I can imagine for ProChannel being embedded is as a preparation for a ROLAND brand SONAR based digital mixer in a full fledged hardware console footprint. I am predicting that ProChannel will be the EFX bin for the digital mixer Roland who owns Cakewalk will be announcing any day now. Hmmmm.... that's interesting. Would that be such a bad thing, tho? I always thought they wanted something like that for use with the physical dials on the V-700 console. But it turns out there's too few dials and they're up side down or something compared with the Pro Channel UI. Either way, we are left with a smooth sounding channel strip when mixing down our music/soundtracks/whatever I just wanted to let you know that I appreciate your insights about digital mixers even if I do not agree with your conclusions as to what something should be called and where it should be arbitrarily placed. Fair enough. You asked for a point of view and that's mine To be honest, I have no idea what you see as a problem with hidden buses etc. Isn't that a technical under the hood thing? I never care how, as long as it works. And the PC has never crashed anything for me. Does it introduce problems for you (not thinking of the on/off issue)? all the very best, mike Back at ya
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Karyn
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:39:49
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M McQ I do acknowledge that you consider the FXbin as suitable for certain effects rather than others, that does seem like a reason... but it seems rather arbitrary based on a technical engineering consideration. On the same argument there's no technical reason why the vol fader and pan controls can't also be removed from the console and replaced with individual VSTs. Why stop there? Remove the channel meters and use one or more of the readily available meter VSTs instead... There is a big argument, that has been discused before, that a virtual console is redundant in a DAW and is a waste of time. You can do everything from the track view. And for new engineers that have only ever worked this way the console view is a waste of screen space and cpu resources. But for the rest of us that grew up with hardware consoles and/or still use them every day, it is the most logical way of working a mix. And the PC is an enhancement to the console, not an "add in" effect.
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The Maillard Reaction
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:55:02
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I grew up with consoles... big ones where every channel had two or three cards and you couldn't actually reach both ends of the rascals without shifting your body sideways. I've worked on so many consoles I find them boring... or at least I have grown to take them for granted... like my favorite hammer or screwdriver. I tend to see all my patches and routing as part of a global schematic. I see a big schematic of the console and all the sources and peripherals while I work. I imagine a big global network. So, please... let's not assume that there is some rift caused by a lack of awareness and appreciation for what one may encounter on a console. As Project M has demonstrated... channel strips on digital consoles have pretty much become a place where anything goes these days. Consoles have always been about providing convenience... digital consoles are creating new possibilities and even more conveniences. I'm just trying to explain that I feel that an awareness of use of a console is not the cause of a disagreement about where Pro Channel should be inserted. I'll bet all the other people here who have stated that they will prefer ProChannel as an independent free standing VST know how to use a console as well. all the best, mike edit spelling grammar and few sentences for clarity
post edited by mike_mccue - 2011/07/05 09:59:22
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subtlearts
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 09:58:13
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OK, I'd say we now have at least two quite well-reasoned arguments for the PC being embedded as it is, from people with real, deep pro audio experience. This is not, mind you, denying the experience or viewpoint of those taking the opposite stance, or anyone else in the discussion, but I don't think it's valid at this point to say that there's no reasonable argument for it, or that no-one has made that argument, or that maybe they have but they are inexperienced amateurs whose opinions should be disregarded. You can disagree with the argument, of course, but it's literally absurd to continue objecting that it doesn't exist. So that's out of the way. I tend to find myself falling on the side of the includers overall, though I certainly would like to see whatever bug is responsible for the random switching behaviour fixed. If it's fixed, I really don't see the problem with it at all. If you don't want to lock your projects into Sonar, don't use it. You can do it. If you don't mind (which I don't), then use it or not, as you see fit. So the problem with the switching bug is not the same as the argument for built-in or not-built-in, and it would be great if we could keep those two things separate. I really don't think that anyone is saying they should not fix the bugs. I also refuse, in advance, to be drawn into some kind of sarcastic battle of wills over this, or to be affected at all really by anyone who thinks I'm wrong and therefore need to be crushed or belittled with bigger words or superior experience. My experience and workflow may be different than yours, but they are valid. If you disagree, fine, let's disagree. At the moment this is the way it's implemented. Some of us think it's OK, and it's OK for us to think that. No-one really needs to convince us otherwise, and slinging mud at people you disagree with - however politely or subtly worded - should really not be part of this discussion. EDIT - it looks like some useful discussion has taken place while I was writing the above, with a very decent and mutually respectful tone... so that's cool. As you were...
post edited by subtlearts - 2011/07/05 10:02:04
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The Maillard Reaction
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:02:59
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"My experience and workflow may be different than yours, but they are valid." +1
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subtlearts
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:04:33
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btw love the profile pic today Mike...
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John T
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:05:22
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subtlearts So the problem with the switching bug is not the same as the argument for built-in or not-built-in, and it would be great if we could keep those two things separate. I really don't think that anyone is saying they should not fix the bugs. Yes, precisely.
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subtlearts
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:07:45
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On the other hand I can see good logic in this: "If I had a buggy VST efx sitting in my traditional fxbin I'd delete the rascal. I would not settle for simply turning it off. "
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ProjectM
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:13:50
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Mike, Sorry if my replies came across as undermining your knowledge of mixing consoles. I'm well aware that you have great knowledge about these things and if I recall correctly, I think we've even discussed analogue vs digital ones before But I am growing increasingly curious about the reasons you want the Pro Channel thrown out of Sonar. Is it because there's something hidden bus because of it? You'd like an extra FX bin? Or is it more serious, is it crashing Sonar for you? PROCHANNEL.dll errors?`I have a hard time following this thread although I appreciate the under-the-hood info you've psoted. If there's a good and valid reason for removing Pro Channel that concerns everyone then I'm not going to sit and just be happy with it for the sake of being happy.
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ProjectM
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:15:08
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subtlearts On the other hand I can see good logic in this: "If I had a buggy VST efx sitting in my traditional fxbin I'd delete the rascal. I would not settle for simply turning it off. " Yes, that is a good point. I failed to notice it earlier
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Karyn
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:53:08
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ProjectM subtlearts On the other hand I can see good logic in this: "If I had a buggy VST efx sitting in my traditional fxbin I'd delete the rascal. I would not settle for simply turning it off. " Yes, that is a good point. I failed to notice it earlier That is a good reason for not having it at all, assuming the bug can't be fixed. But assuming the thing works as intended, I see no reason it should be removed from the console and replaced with a VST version. To me it is a part of a high end console that was always missing from Sonar. If we're to have a "virtual console" at all, then why not make it emulate a Neve or SSL by having high end dynamics controls by default on every channel? The FX bin is fine for adding one off effects, but when I'm mixing I jump from track to track to track tweeking an eq here, a fader there, minor touch on a pan pot, back to eq on another track. You can't do that with dozens of VST windows scattered randomly across two screens, most being hidden by the last one you 'touched'. You CAN do it with your EQs, faders, pans and dynamics laid out neatly as a virtual console. There, a reason for PC to be integrate in the console.
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Rothchild
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 10:57:55
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John T To me, integrated EQs and compressors appearing in DAWs now feels like they're finally getting to where they should have been all along - a realistic and complete emulation of a good console. I think this id's the root of this general disagreement, for me the idea of a 'virtual studio' stuck behind the window of my monitor is outmoded and annoying. Don't get me wrong, I'd love a big real console and load of real hardware with real knobs and an actual physical patchbay to put it all together with but I don't, I have to work in a computer and it's tactile and visual aspects are very different to the physical version of the elements it replaces. Clearly some people want the picture of a hardware studio with all the features of such a thing laid out as they would be in the real world, wheras others (me included) prefer designs and implementations that are suited to use with a mouse, keyboard and computer screen. In terms of the idea of making everything a plugin, essentially that's what you have with 8.5.3 one can add, take away or move all the items in the TV header so should I desire to hide the volume control I can (not that I do, but I do arrange all the controls in a way that makes sense to me, basically it moves from input to output from left to right). The daw as a modular tape and routing device is what I see as being the most fundamenatal rudiment suplimented by a series of small specialist programs that do specific things well and that I can call upon and insert (or perhaps more importantly remove from) anywhere in the signal path I desire. Clearly there's no 'right' answer but I think it's interesting to acknowledge these two (probably mutually exclusive) approaches. Child
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John T
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:04:18
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Rothchild I think this id's the root of this general disagreement, for me the idea of a 'virtual studio' stuck behind the window of my monitor is outmoded and annoying. I completely respect that point of view, and obviously different people like to work in different ways, that's completely understood. The thing is, the fundamental design of the thing is that it's an entirely optional approach. By default, all this stuff is inactive and hidden, but it's within easy reach for anyone who does want it. Best of all possible options, that, surely? And not mutually exclusive in the least.
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The Maillard Reaction
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:04:29
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Karyn, Here's is a photo of a high end mini console that you'll probably recognize: We can see that each "module" is installed with a few screws... and all can be removed as well as upgraded at the discretion of the owner. That's all I am asking for. :-) all the best, mike
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ProjectM
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:13:41
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Karyn ProjectM subtlearts On the other hand I can see good logic in this: "If I had a buggy VST efx sitting in my traditional fxbin I'd delete the rascal. I would not settle for simply turning it off. " Yes, that is a good point. I failed to notice it earlier That is a good reason for not having it at all, assuming the bug can't be fixed. But assuming the thing works as intended, I see no reason it should be removed from the console and replaced with a VST version. To me it is a part of a high end console that was always missing from Sonar. If we're to have a "virtual console" at all, then why not make it emulate a Neve or SSL by having high end dynamics controls by default on every channel? The FX bin is fine for adding one off effects, but when I'm mixing I jump from track to track to track tweeking an eq here, a fader there, minor touch on a pan pot, back to eq on another track. You can't do that with dozens of VST windows scattered randomly across two screens, most being hidden by the last one you 'touched'. You CAN do it with your EQs, faders, pans and dynamics laid out neatly as a virtual console. There, a reason for PC to be integrate in the console. I am totally with you on this one Karyn. I am pretty sure Cake will fix whatever is wrong with the Pro Channel (although, I've failed to notice any severe problems with it - others seem to have) so my stance on the PC is unchanged, despite that I agree on the millions of VST window issue and that has been annoying to me. PC is removing a lot of it. You make some really good points here today
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Karyn
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:13:52
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That's all I am asking for. :-) and while you're at the store can you get one for me as well?
Mekashi Futo. Get 10% off all Waves plugins.Current DAW. i7-950, Gigabyte EX58-UD5, 12Gb RAM, 1Tb SSD, 2x2Tb HDD, nVidia GTX 260, Antec 1000W psu, Win7 64bit, Studio 192, Digimax FS, KRK RP8G2, Sonar Platinum
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ProjectM
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:17:15
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mike_mccue Karyn, Here's is a photo of a high end mini console that you'll probably recognize: We can see that each "module" is installed with a few screws... and all can be removed as well as upgraded at the discretion of the owner. That's all I am asking for. :-) all the best, mike That's a good one Mike. But remember that the selection of replacement components are limited for these things. Severly so at times. The Pro Channel actually contains different models of each processor, and you don't need a screwdriver to use them. 2X compressor models 3X EQ version + Gloss 2X Tube Saturator. That's pretty good in my book. And I would guess that any Pro Channel bug is on top of Cakewalks priority list so whatever's wrong with it will probably be fixed real soon.
(Sonar Platinum - Win10 x64) - iMac and 13" MacBook - Logic Pro X ++ - UA Apollo Twin DUO - NI Maschine MKII - NI Komplete Kontrol S61 - Novation Nocturne - KRK Rokit 6 SoundcloudNegative Vibe Records
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Karyn
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:21:17
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Gloss does it for me...
Mekashi Futo. Get 10% off all Waves plugins.Current DAW. i7-950, Gigabyte EX58-UD5, 12Gb RAM, 1Tb SSD, 2x2Tb HDD, nVidia GTX 260, Antec 1000W psu, Win7 64bit, Studio 192, Digimax FS, KRK RP8G2, Sonar Platinum
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The Maillard Reaction
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:23:32
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Rothchild
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:24:40
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Hey John, I can't argue with your logic and if it were the case in reality I wouldn't be complaining (ie that adding these features takes nothing away from those who don't want them). But the fact of the matter is that in the process of improving the software for people who want a 'virtual studio' approach a number of features, of great importance to those of us who don't think like that, have been broken or degraded. We don't need to go around the 'wasted development' cycle again, I've been a winner in the past and I'm a looser this time stuff happens, on that count we agree. The point I'm trying to make is that it has not been a transparent addition of features at zero cost to other users. Also, I don't think Cake rate the PC very highly as they give it away for free! Note that the studio and producer versions are the same price and the major difference is that Studio doesn't feature PC, that is to say it must be worthless! ;-) Child
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John T
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:26:37
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Rothchild Hey John, I can't argue with your logic and if it were the case in reality I wouldn't be complaining (ie that adding these features takes nothing away from those who don't want them). But the fact of the matter is that in the process of improving the software for people who want a 'virtual studio' approach a number of features, of great importance to those of us who don't think like that, have been broken or degraded. What's been degraded?
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John T
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Re:Why was it so important to shove Pro Channel into it's own hidden bus?
2011/07/05 11:27:48
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Rothchild Note that the studio and producer versions are the same price Eh? They're not the same price. EDIT: Here in the UK, Producer is about double the price of Studio.
post edited by John T - 2011/07/05 11:30:38
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