kevvvvv
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/11/30 11:29:07
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Sonar 8.5 PE x64 www.rossiterandco.com Omnisphere, Nexus, Blue, Jamstix, BFD, Sylenth, Kore, Kontakt, DCAM
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Music Miscreant
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/11/30 20:54:45
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mudgel
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 01:33:22
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I guess I see all these requests as a bit of well I'm not sure. We have an official feature request process but there's no feedback if a request has any momentum for future inclusion or not. We're told that Cakewalk don't monitor the forum to offer advice yet many Cakewalk staff offer comments but usually this is only one way and doesn't result in any ongoing dialog. Often they are to diffuse situations or put a subject to rest. Posts such as this are common nowadays but we have no idea of their impact as we never have a SONAR map so to speak. We don't know what Cakewalk have planned - its their secret. How much of their plans are actually effected by our posts we don't really know? They say they listen but as many of them are also musucuans you'd have to think there are many parallel trains of thought between them and us yet its clear from the many protestations that we are often worlds apart in what we want and what Cakewalk deliver. We hypothsise about their marketing and product planning but infact we only get to hear about things after the fact. eg the 8.5.2 update which is soon to be released while we have advance notice it is only just ahead of release. And of course how could it be any different with such a detailed list of updates, patches and fixes. What we really lack is any idea of SONAR's roadmap for the next 12 to 36 months. Where does Cakewlak envisage being? By the looks of it, producing a higher quality of processing plugin seems to be on the agenda whereas instruments of the type like Dim pro and Rapture are dead on their feet. No development in ages and probably will go the way of Project 5. Things like Step Sequencer, Matrix, Session Drummer et al seem to cater to a certain style of music while deep features like V-Vocal and Audio Snap only get cursory updates. I think the pie's got too big. Maybe there's too many cooks. As a user of SONAR I'd like to see the core of SONAR stabilized and enhanced without so much effort on new frilly plugins. There's a world of folks making some very good plugins but there aren't many good DAW bakers; pardon the pun.
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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candlesayshi
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 02:44:07
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mudgel By the looks of it, producing a higher quality of processing plugin seems to be on the agenda whereas instruments of the type like Dim pro and Rapture are dead on their feet. I wouldn't say Rapture is "dead on its feet". The 1.2.1 update was just a short while ago, and it was an awesome update.
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...wicked
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 04:02:39
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I agree, but I wonder how much of a footprint DimPro and Rapture have outside the SONAR user base. I do seem to recall seeing vidz of people using them in PT projects, so there's hope I reckon.
=========== The Fog People =========== Intel i7-4790 16GB RAM ASUS Z97 Roland OctaCapture Win10/64 SONAR Platinum 64-bit billions VSTs, some of which work
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hugojacquet
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 04:13:38
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SongCraft
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 06:22:23
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I have said this before.... 'Consolidate' and 'Improve' on existing plugins and features, including overall greater enhancements to workflow with continued focus on stability and efficiency. Apart from having many discussions on envelopes and FR's already submitted! I also like to see further improvements on existing features to not only help with workflow but also improve efficiency such as 'File Structure' and one other example; DropZone (remember DropZone? LOL!!) which IMHO would have the potential to become a much more powerful sampler/player..... 1) Drop in a wav or just about any file format and have keyboard and/or midi cc# for velocity > amp, filter and cut-off, additional controls for Mod, LFO and Pulse > being ideal for creating motion, evolving, sweeps, rhythmic, similar to modulation, filter, cut-off. An advance type of pattern generator (auto-sync to host tempo) 2) Auto or manual key mapping to (up to) 16 trigger pads. 3) Apegiator with stereo width controls and mono/stereo delay effect auto-sync to host tempo including the ability to draw in velocity. 4) 32 part multitimbal allowing you to load up to 32 instruments and assign separate midi chn + outputs. 5) Morphing, ability to assign layers that can seemlessly transition via velocity or cc#. 6) Option to record 'Live' audio directly to DropZone. 7) CPU efficiency! Options, settings for sample rate and polyphony for each part! (tired of your third-party plugin being a total CPU hog? no problem, drop it into DropZone) Options > Examples; if using a simple 808-Hi-Hat sound can be reduced down to 16 or 8.bits with a sample rate of 44.1 and 2 note polyphony, whereas a piano patch can be up to 24.bit/48 with 64 note polyphony. Omnisphere being a CPU hog? no problem, export all those layers and drop it into DropZone :-) Overall, DropZone being an ideal 'All-in-One' very powerful, very efficient sampler that allows you to save all your settings along with per-project in a nice integrated browser that displays all files - improved file manager.... .... instead of that old drop-down menu? 'ALL' plugins in SONAR should have an improved file structure for presets... a much better browser fully integrated (expandable but compact by default) located on the left side (panel) of 'ALL' plugins (including effects), much like Native Instruments (including keyword search and catagory options). So there ya' have it, SONAR with improve file structure for 'all' plugins and also for 'ALL' project tracks that includes auto-naming (on the clip, so when you name it in Trk-View it also names it on the Clip) and elsewhere for example; in windows project file, audio folder, so when I import a file I don't see Trk-63.wav I see RickyBass.wav But wait!!!! There's more.... also, in Track-View I would like to see slightly better GUI design (but still keeping it ultra compact - option) that allows a little more space for better description of Track-Titles, and clearer font for example; instead of viewing an abreviation of JRkyBs (load an old project then try to remember what the hell that is?), would be much better it be Jim - Ricky Bass (allowing up to 18 characters 'viewable' in compact view) this is a Feature Request I submitted long ago, a small GUI improvement like that would make the workflow a lot nicer, easier especially when dealing with 60+ tracks. Along with the Track-Inspector could also be further enhanced (explained in my previous post regarding new features for Envelopes) options for "Lanes' with 'Title-Name' (description for each envelope type), including 'Lock' and 'Show/Hide' toggle icons (with keyboard shortcut options), and more such as user options, settings for inserting/deleting envelopes/nodes using keyboard shortcuts. I think most of these suggestions have discussed and submitted to FR long ago. I started a thread previous to this one, Feature Request - View List + Submit! Did it get much support? I think so :-), did Cakewalk include some of those suggestions (FR) in SONAR 8.5?, I think so :-). All too often we see threads like this come and go but it goes to prove that there is support and there's been a lot of discussions on this topic. Often Cakewalk will suggest filing a Feature Request form Click Here to submit your ideas. May the force be with you... young SonarWalker's LOL!! :-)
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kevvvvv
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 11:14:28
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+1 another intelligent addition (courtesy of SongCraft) to one of the better threads I've ever read in any forum. Someone had it right earlier - anyone can do plugs, but how many can bake DAWS? (twas mudgel)
Sonar 8.5 PE x64 www.rossiterandco.com Omnisphere, Nexus, Blue, Jamstix, BFD, Sylenth, Kore, Kontakt, DCAM
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...wicked
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 14:15:44
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hugojacquet Ah, yes, and group them together and make them collapsable.....Well thats ehhhhhhh, just like in cubase. Which I don't use any more but it's nice and I do agree it should be in Sonar too. AND make a keyboard shortcut for collapsing a track! Also, implement rubber-band sizing on the tracks, so they only expand to their widget contents as an optional default. As it is SONAR has a terrible memory when it comes to Track Heights. Srsly, it is inconsistent between last used, default set, and upon putting tracks in folders.
=========== The Fog People =========== Intel i7-4790 16GB RAM ASUS Z97 Roland OctaCapture Win10/64 SONAR Platinum 64-bit billions VSTs, some of which work
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 14:22:50
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UnderTow
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 15:39:44
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John Ah, yes, and group them together and make them collapsable.....Well thats ehhhhhhh, just like in cubase. Which I don't use any more but it's nice and I do agree it should be in Sonar too. I'm not sure I would want or need them to be collapsible. I think there is plenty of room for them. But I would agree that we should be able to customize how they are displayed. It depends. There was a thread not so long ago that touched on improving the track inspector. If it was enhanced and more things were included in there, having the items collapsible could make sense. For instance the track inspector could have two modes. One minimal which resembles the current and one more expanded mode. One thing that could go in there is an envelope tab that lists all the envelopes used in a track with show/hide and read/write/touch/latch options for each envelope. In that case making the tabs collapsible would make a lot of sense. UnderTow
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 16:03:38
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However its done lets just hope its done. My issue is with the MIDI widgets. I use them a lot and would want them readily available. The way it is now is so, I don't want to use the word dumb but it fits. I do think this is a work flow issue too. The thing I hated about Cubase was that when you clicked on a widget it would change what was displayed. I found it difficult to get it back to its default display. So I am a little widget inspector shy with the idea of collapsing widgets. But it could be done the right way and be useful for us all. Just don't do it the Cubase way. The best version was in Logic. In Logic however it was their only way to display track settings. In Sonar and Cubase its an option. The idea of adding envelope info is a darn good one but as an option. I think with you all giving good ideas about all this we are getting somewhere with it. This whole thread is a really a great one.
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SongCraft
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 17:41:49
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John: I think with you all giving good ideas about all this we are getting somewhere with it. This whole thread is a really a great one. I agree :-) It's great to have a more in depth discussion on the finer details whilst getting broader ideas from a wider user base, exploring ways to improve workflow. SONAR is one of the finest host's out there! She's more than capable as long as the driver has good knowledge and skills covering all aspect of the DAW. I'm very passionate about the DAW because it's like the main studio foundation, if that foundation isn't solid, user-friendly and efficient, and has limitations? it be like trying to drive an old rusty gas guzzler fully loaded, noisy backseat drivers, limited visibility and interior space, bald tires, hurling down a long, narrow, sharp winding, icey dirt road. Whoo Hoo!!! (Sorry, I drank too much caffine today)
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myconsumerclub
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 18:36:56
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Feature request idea If you don't have moving faders, how about a moving fader simulator to create automation on the fly in ways we can't right now and ways that would be way faster especially if you know your going to want a fade in before hand and this way you can play to the fade in instead of doing it after the fact. For instance you have 10 tracks and you want to to play accoustic guitar while a whole band is playing and fading in. The guitar part gets done first then the band listens to it and wants to fade in slowly while monitoring the situation so they use a preset automation curve on all the other tracks that they are recording to and it fades the faders live while they play over the automated track and they hear the fade in through their headphones as they need to to play what they want to play.
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 19:43:48
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Myconsumerclub I am not seeing any advantage in what you purpose. You still would do this with a mouse something you can do already. Plus in the example you use we already have a simulated fader both on the track and in the console view. I am not sure what added functionality this idea would bring to Sonar.
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myconsumerclub
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 20:07:34
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The idea is to create a program that controls the faders for you while your playing your instrument and it automates your planned mixing moves and essentially runs sound for you. It's a way to use a foot controller to activate snapshots of mixes that you want to switch to while your playing so you can hear what it will sound like later on after it's mixed, actualy because it's mixed while your making the music. I like creating music that sounds live as much as possible so you can recreate it live later and to do this you need to limit the damage a sound engineer does to your sound and you can best do this by being the sound engineer while your creating the music. almost forgot I found a program in the links at the bcr / bcf2000 users group on yahoo groups http://shoshin.110mb.com/rockiplaunch/ a free program that looks like it gives you the ability to make a computer keyboard emulate a mackie control universal. We shall see.
post edited by myconsumerclub - 2009/12/01 20:11:19
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 20:22:07
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I have a Mackie Control and I can't see how what you want to do is at all possible in any program. You are saying you wish to control Sonar on the fly while playing a musical instrument and further while controlling Sonar as if you were the audio engineer i.e. controlling faders and pan pots and whatever. This is equivalent to a one man band and audio recordists in one place. Its too much stuff to do at one time. I can't see how you could automate it either. I am not discounting your dream but I don't know of anyway to do what you want to do at present. Maybe with voice activation or some other control but not with a virtual mixer simulation. I don't know of a hardware control surface that could do what you want to do. Even programmable digital mixers would fall far short for this.
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...wicked
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 20:53:18
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And, not to loop this conversation back around to it's own arse, but couldn't you just arm and group the faders and record your fader moves, then do your take? (and yeah, that's automation).
=========== The Fog People =========== Intel i7-4790 16GB RAM ASUS Z97 Roland OctaCapture Win10/64 SONAR Platinum 64-bit billions VSTs, some of which work
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 21:23:31
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And, not to loop this conversation back around to it's own arse, but couldn't you just arm and group the faders and record your fader moves, then do your take? (and yeah, that's automation). Are you suggesting automation on empty tracks? How would you know where the automation is to go?
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Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 21:48:07
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John And, not to loop this conversation back around to it's own arse, but couldn't you just arm and group the faders and record your fader moves, then do your take? (and yeah, that's automation). Are you suggesting automation on empty tracks? How would you know where the automation is to go? That can be easily figured out if one knows the music, which is generally the case if one is to record it :-) The use of Markers would help too.
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 22:04:30
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So you are going to automate it before its even recorded. I am not all that sure one can "work it out" either. What the heck are you automating anyway and what the heck for? Sorry but this seems ridiculous. But you guys can do it any way you want. I sure am not stopping you.
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myconsumerclub
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 22:31:56
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Let me give you a scenario and I know you can get it. The guitar player is using amp sims and needs to switch between several tones using them and do so in real time like he would if he was stomping on a pedal for a multi fx unit except these are all tones from diferent amp sims so it isn't possible unless the guitar player is playing on all amp sims simultaneously and then the mixer is controlled in such a way that the amp sim he wishes to play through at anyone time is mixed high while the sims that he wants to not play through are silenced or mixed lower in the mix. This way he can use a foot controller to activate a snapshot to effect the changes in volume while recording and use automation to snap a scene into place so that the end result is as if he had stomped on an fx units footswitch to switch tones. This is a better solution because there is a track for each tone so he can come back later and still retain these tones as a template for recording other tracks or additions to the song. Now ther trails as he switches the mix are still able to fall away naturally in the reverb and delay busses that the now silent track feeds. Much more customization can be done using this approach and a more polished sound is possible in the studio and then we can take the same patches and effects and use it live. Keyboardists already have this power as they just hook up multiple keyboards to feed many diferent modules or plug ins. The bass player would likewise want to utilize this approach as well. Drummers use patches inside BFD and other program but I am not privy to these programs idiosynchacies to know if such measures would be necessary to perform rapid scene changes for them to experience total kit change.
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Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 22:31:59
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John, It doesn't make sense to me either, but that doesn't mean it is not possible. But, like you said, to each its own.
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 22:35:46
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myconsumerclub Let me give you a scenario and I know you can get it. The guitar player is using amp sims and needs to switch between several tones using them and do so in real time like he would if he was stomping on a pedal for a multi fx unit except these are all tones from diferent amp sims so it isn't possible unless the guitar player is playing on all amp sims simultaneously and then the mixer is controlled in such a way that the amp sim he wishes to play through at anyone time is mixed high while the sims that he wants to not play through are silenced or mixed lower in the mix. This way he can use a foot controller to activate a snapshot to effect the changes in volume while recording and use automation to snap a scene into place so that the end result is as if he had stomped on an fx units footswitch to switch tones. This is a better solution because there is a track for each tone so he can come back later and still retain these tones as a template for recording other tracks or additions to the song. Now ther trails as he switches the mix are still able to fall away naturally in the reverb and delay busses that the now silent track feeds. Much more customization can be done using this approach and a more polished sound is possible in the studio and then we can take the same patches and effects and use it live. Keyboardists already have this power as they just hook up multiple keyboards to feed many diferent modules or plug ins. The bass player would likewise want to utilize this approach as well. Drummers use patches inside BFD and other program but I am not privy to these programs idiosynchacies to know if such measures would be necessary to perform rapid scene changes for them to experience total kit change. You keep coming back to the same idea. Not that I disagree, but I thought you finally had something different here. :-) Take care!
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 22:39:51
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myconsumerclub Let me give you a scenario and I know you can get it. The guitar player is using amp sims and needs to switch between several tones using them and do so in real time like he would if he was stomping on a pedal for a multi fx unit except these are all tones from diferent amp sims so it isn't possible unless the guitar player is playing on all amp sims simultaneously and then the mixer is controlled in such a way that the amp sim he wishes to play through at anyone time is mixed high while the sims that he wants to not play through are silenced or mixed lower in the mix. This way he can use a foot controller to activate a snapshot to effect the changes in volume while recording and use automation to snap a scene into place so that the end result is as if he had stomped on an fx units footswitch to switch tones. This is a better solution because there is a track for each tone so he can come back later and still retain these tones as a template for recording other tracks or additions to the song. Now ther trails as he switches the mix are still able to fall away naturally in the reverb and delay busses that the now silent track feeds. Much more customization can be done using this approach and a more polished sound is possible in the studio and then we can take the same patches and effects and use it live. Keyboardists already have this power as they just hook up multiple keyboards to feed many diferent modules or plug ins. The bass player would likewise want to utilize this approach as well. Drummers use patches inside BFD and other program but I am not privy to these programs idiosynchacies to know if such measures would be necessary to perform rapid scene changes for them to experience total kit change. I know what you are trying to do I remember your other posts. You will also recall I said this is best done with real hardware. Sonar is not and never has been meant to do this sort of thing. Really if you had the hardware all you need do is record it as you play. You could get a Pod 6 or something that would do it directly. Or you could use a Digitech unit to get the amp sounds you want. There are ways to do this in real time as you play but asking Sonar to do it is going to be difficult.
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Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/01 23:21:45
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John There are ways to do this in real time as you play but asking Sonar to do it is going to be difficult. It's actually very simple to accomplish if Cakewalk fixes the Remote Control when using Exclusive Solo bug.
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Amazed
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/02 00:14:00
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I know what you are trying to do I remember your other posts. You will also recall I said this is best done with real hardware. Sonar is not and never has been meant to do this sort of thing. +1 on this. Sure you can use a brick as a hammer but then someone wants that claw protrusion which never quite works on the brick. Sonar is a DAW not a stompbox.
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myconsumerclub
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/02 02:07:20
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true but nowhere else is there a tool that allows a player to use multiple amp sims simultaneously live and activate and deactivate the tracks or the sims so that the sound being created is able to be seemlessly switched so as to allow the player to manipulate which sim is being used and played through live or recording. For this reason there is a great need in the market for this and guitar players represent the largest buying group of musical hardware and soon software as the next generation is far more computer savvy. I've looked high and low and at many freeware software programs like vst host midiyoke ox etc and cantabile may be the way to go if I want to spend $160 or so. I think I will just wait and pray that sonar fixes the bug. Or if I am hearing it right the bug doesn't effect a controller that has buttons dedicated to the solo switch like say a BCR or BCF2000. If that is the case it may be a workaround to what I want to do till the bug is fixed.
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...wicked
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/02 02:20:00
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Well, you just need a MIDI controller in foot stompin' form. I think even the Digitech units can send MIDI CC's out. Then you just map 'em to the mutes on tracks. I guess that means two stomps for every tone switch tho... altho you might be able to creatively map around that too. Whether or not SONAR can do it, you'll still need some tactile control. In which case aren't you better off going with one of the guitar rig/Line 6 dealies into SONAR anyway?
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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio
2009/12/02 05:12:58
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true but nowhere else is there a tool that allows a player to use multiple amp sims simultaneously live No and that is really not what you want done anyway. That is why you are having so much trouble trying to do this. You don't want all those sims going at the same time. What you are after is a sequencing of the sims on command. A Digitech can do that. I have a guitar amp that can switch its mode with foot switches. The Digitech is a sim with tons of patches plus it can create ones. Two foot switches control which patch is in use. The notion that you need all those sims on tracks in order to switch to one is bogus. If its the sound of GR then find one that has a similar sound.
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