X3E - Groove Clip looping length change causes clip incorrect size CWBRN-23503 not fixed

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Guitarmech111
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2014/01/11 18:18:31 (permalink)

X3E - Groove Clip looping length change causes clip incorrect size CWBRN-23503 not fixed

You know, I want to like X3, but stuff keeps happening that really irritates me after I try to find features I like.
(UPDATES IN RED)
I have a guitar clip for use as a scratch take for a group to take home and work with. It is 96 beats long. I have the clip, decide to groove clip it. Groove clipping breaks down the clip to 64 beats. No problem. All the crap I went through trying to sync groove clipping reminded me that I could just change the beats on the clip. I change the beats to 96 and the whole clip gets deleted!!??!!.

Now, I did not find anything on search, but maybe something is there.
 
1. Create clip 100 beats long
2. Trim clip on both ends so that clip is 96 beats
3. Bounce to clip to remove the ends
4. CTRL-L - Groove clip enable the clip :Notice the clip goes to 64
5. Double click clip properties and change beats to '96' only and hit enter. (Do not change to 96:000)
 (turns out 'Beats' was 'clip length')UPDATE
At this point the clip is deleted no sound whatsoever. (clip should not have been deleted)UPDATE
 
For step 5, if I change the clip size to 96:000 and hit enter, the clip length changes to 27:704. Entering 96 gets the clip deleted again. (This behavior is weird regardless of what I was trying to do)
 
I am trying to do this with 3 other people in the room with me and they are asking what happened. Not cool to have SONAR behave this way. I was highly embarrassed. This is one of the MAJOR functions of SONAR and it does not work on my machine.
 
Right now, I see no way to groove enable this clip.
 
Thoughts and suggestions to remedy this? (a shot of something strong)
 
Updated title to refer issue in X3E although reported in X3c.
post edited by Guitarmech111 - 2014/03/23 08:30:25

Peace,
Conley Shepherd
Joyful Noise Productions
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#1

31 Replies Related Threads

    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/11 18:36:37 (permalink)
    8.5 works flawlessly and X1-X3 crap out, as earlier reported, with bad results.

    Peace,
    Conley Shepherd
    Joyful Noise Productions
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    brundlefly
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/11 19:27:16 (permalink)
    I'm not seeing a problem. I did a quick check of two different clips -  random length recordings in 4/4 time, ending at 26-27 measures edited down to 24 measures = 96 beats. Both defaulted to 128 beats when groove clipped, but after correcting them to 96 beats, all was well.
     
    BTW, it shouldn't be necessary to bounce before groove-clipping; groove clipping will warn you it's discarding the hidden parts. But I did it both ways for good measure - no difference.
     
     

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    #3
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/11 20:32:37 (permalink)
    I think I have found the issue. I am not in the groove clip section of the clip view. I was changing the 'length' in the Properties view which is how I used to use this in 8.5. If the length values are not supposed to affect the beats and such, what use is the length feature at all during groove clipping?
     
    So, #1 - Resolved as titled, but with a twist and a couple bugs I believe.
     
    Using the Groove clip beats per clip got me what I needed. I hope this helps someone out because it just frustrated the heck out of me.
    post edited by Guitarmech111 - 2014/01/11 20:48:20

    Peace,
    Conley Shepherd
    Joyful Noise Productions
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    #4
    brundlefly
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/12 03:52:11 (permalink)
    Guitarmech111
    I think I have found the issue. I am not in the groove clip section of the clip view. I was changing the 'length' in the Properties view which is how I used to use this in 8.5. If the length values are not supposed to affect the beats and such, what use is the length feature at all during groove clipping?

     
    I meant to ask you about that when you mentioned entering 96:000. As you noted, Length is in the general clip properties section, not the groove clip section. Changing it basically slip edits the end of the clip which will change the number of beats in the clip proportionally, but what you needed to do was change the number of beats by stretching, which is what the Beats in Clip value does.
     
    All that said, it appears you've stumbled on an unrelated bug with the Length property. I also found that changing the length was giving bizarre results in clips over about 64 beats. A little investigation showed that values over 68:256 were being modded to that value. So entering 68:257 gives a length of 1 tick, 69:258 gives 1:002, etc.  And, surprise, surprise, 68*960+256 = 65536 = 2^16 ticks. Looks like they didn't declare a large enough data type to hold the total number of ticks when entering a value directly.

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    #5
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/12 04:25:54 (permalink)
    Thanks for checking Dave! You have pinpointed the 'sort of'.
     
    I will report the error and get a ticket number back here.

    Peace,
    Conley Shepherd
    Joyful Noise Productions
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    stevec
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/12 13:23:53 (permalink)
    I know this sounded familiar, so I was able to track down this thread from back in 2008 (starting at post # 9):
    http://forum.cakewalk.com/Lack-of-understanding-heregroove-clips-m1296832.aspx
     
    This seems to be the same core isssue/limitation, though I don't recall the specifics. 

    SteveC
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    brundlefly
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/12 14:01:09 (permalink)
    I'm not sure where that idea of a 256-beat limit mentioned in the other thread came from. If that was ever true, it doesn't appear to be the case any more. I just created a 288-beat groove clip without a problem. The Beats in Clip did default to 256, but I was able to correct it to 288 without a problem, and it rolls out correctly.
     
    Just to summarize, then, I'm not seeing any issues or limitations in creating long groove clips other than the mis-detection of Beats in Clip which is easily corrected in the Groove Clip section of clip properties. But if the length needs to be adjusted before groove clipping, it should be done by slip editing or splitting in the track view rather than by entering a Length in clip properties if the target length is over 68:256 beats.

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    stevec
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/12 14:53:22 (permalink)
    Yeah, I'm not sure either, Dave.   It just seemed similar. 

    SteveC
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    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/13 12:24:19 (permalink)
    In my use of the groove clips, I almost exclusively use them to repeat patterns from the point where the clip is created and not usually for converting, stretching or anything like that. I want to repeat patterns in a clip that I want to groove clip. It would be nice if you could confirm the number of beats in a clip before the groove process is executed. That way SONAR would produce exactly what the user expects and not have to go through any additional hoops to get what they desire.

    Billy was a good bit of info. He is missed.

    Peace,
    Conley Shepherd
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    stevec
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/13 14:09:34 (permalink)
    Guitarmech111

    Billy was a good bit of info. He is missed.



    That's a big ole +1.
     

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    Splat
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 13:27:19 (permalink)
    Guitarmech111
    Thanks for checking Dave! You have pinpointed the 'sort of'.
    I will report the error and get a ticket number back here.




    Was there a ticket number?
    Cheers...

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    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 14:08:29 (permalink)
    yup, sorry, the thread got percolated down the forum and I didn't get back to it.
     
     CWBRN-23503

    Peace,
    Conley Shepherd
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    Splat
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 14:37:38 (permalink)
    Thanks Conley - please keep us updated...

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    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 15:15:06 (permalink)
    It has been updated to - Reported to DEV

    Peace,
    Conley Shepherd
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    Splat
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 15:18:13 (permalink)
    Ta.

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    Seth Kellogg [Cakewalk]
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 15:50:13 (permalink)
    Conley, just to clarify, your clip is not actually being deleted. It's getting cropped so small you can't see it.

    Best Regards,
    Seth
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    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/01/20 16:12:08 (permalink)
    Thanks Seth, it does not represent the actual size I entered either. :)

    Peace,
    Conley Shepherd
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    Splat
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 05:05:03 (permalink)
    Conley it appears your issue could be fixed. What do you say? Cheers

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    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 12:06:44 (permalink)
    Not fixed in X3E. Not only that but I get different results. The clip in step 4 now resizes to 32 instead of 64. When changing the clip size back to 96, the clip still resizes so small that it is not usable and appears as if deleted. Not fixed on my machine.
     
    I also noticed another issue where snap while trimming is not honoring the boundaries set either. I had to change the snap to 'measure' to get accurate trimming on the clip.  when snap trimming with 1/2 or whole notes, the 100 measure clip trimmed to 99:959 instead of 100.

    Peace,
    Conley Shepherd
    Joyful Noise Productions
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 19:52:43 (permalink)
    Thanks Conley.
     
    Was hoping the issue might have got fixed along with the other looping bugfixes.
     
    Would you mind going to Cakewalk Problem reporter and verifying the status of CWBRN-23503? One would assume the issue is still open but just to check....
    http://www.cakewalk.com/support/contact/problemreport.aspx
     
    Many Thanks..

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    #21
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 20:27:11 (permalink)
    The status is submitted to development
     
    thanks for checkin  the thread Alex.

    Peace,
    Conley Shepherd
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 20:37:11 (permalink)
    Thanks Conley,  I guess next time lucky...

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    Anderton
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 22:38:46 (permalink)
    Guitarmech111
    when snap trimming with 1/2 or whole notes, the 100 measure clip trimmed to 99:959 instead of 100.



    Are you sure that "snap to audio zero crossings" is unchecked?

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #24
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/20 22:52:16 (permalink)
    I had that set. If the patch changed it, then the parm is not set. I will check it out.
     
    That is a good point. The audio I am working with is a straight line with no instruments or voice though.

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    Conley Shepherd
    Joyful Noise Productions
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    Anderton
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/21 13:39:16 (permalink)
    Guitarmech111
    I had that set. If the patch changed it, then the parm is not set. I will check it out.
     
    That is a good point. The audio I am working with is a straight line with no instruments or voice though.



    I'm pretty sure the "Snap to zero Audio Crossings" setting does not persist when you open a project, but always defaults to being checked. As soon as I open a new project, I turn it off to avoid the kinds of issues you mention.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #26
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/21 22:24:11 (permalink)
    That would definitely take care of the issue if there was a non-zero point around the 1/2 note snap point.  

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    Conley Shepherd
    Joyful Noise Productions
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    #27
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/22 08:28:06 (permalink)
    Snap to zero was set in the project, but I have a flat line with all of it at zero, so why would SONAR not honor the snap?
     
    Enable audio track for recording
    Press record with no audio input to record a flat line
    Try to slip edit the ends with different snap settings.
     
    Snap is pretty loose by the way even with a strong snap setting.

    Peace,
    Conley Shepherd
    Joyful Noise Productions
    PC config: (Win performance base score = 7.7) ASUS Sabertooth 990 FX -amd fx-8150 - core processor am3+ - 32G Corsair 1066 DDR3 - PNY GTX670 2g gddr5 - Corsair Force SSD 120G - Samsung 750G SATA drives - WD 1tb Black (Audio files) - WD 2TB for storage - RME UFX - USB ASIO 2/2016 drivers Win8 

     
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    #28
    Anderton
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/22 10:48:26 (permalink)
    This thread makes my head explode because I just don't get exactly what you're trying to accomplish...creating grooves with silence (although no audio input doesn't mean there's silence; there's still preamp noise etc.), and making really long grooves to roll them out. If you have something like a 96 measure clip, at usual tempos that's over a minute...seems if you just copy a couple more instances you'll have several minutes of audio?
     
    Groove clips are designed to create, well, groove clips. These tend to be relatively short, repetitive patterns. I use this feature all the time and never encounter any issues, as long as snap to zero audio crossing is off. The worst thing that happens is if Sonar guesses my intentions incorrectly, and doubles the number of beats. But that's easy to fix by entering the number of beats.
     
    If you're trying to accomplish a particular function by using a function in a way it wasn't really intended to be used, it's generally best to find a different way to accomplish that function using a workflow that's more congruent with the intention of the function.
     
    But maybe I'm missing something...like I said, this thread makes my head explode!

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #29
    Guitarmech111
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    Re: X3D - Groove Clip looping causes clip to be deleted on my machine 2014/03/23 08:25:45 (permalink)
    You are thinking too hard Craig, the original post was not silence. The original post had audio. I was testing the issue in X3e as Alex requested. Please also notice that the original post was for X3C and I have updated it to reflect the X3E status. This is not new for X3e, but a still present issue. IF there are no documented limits on the groove clip length, why should it matter what I do with a groove clip with regards to length?

    Peace,
    Conley Shepherd
    Joyful Noise Productions
    PC config: (Win performance base score = 7.7) ASUS Sabertooth 990 FX -amd fx-8150 - core processor am3+ - 32G Corsair 1066 DDR3 - PNY GTX670 2g gddr5 - Corsair Force SSD 120G - Samsung 750G SATA drives - WD 1tb Black (Audio files) - WD 2TB for storage - RME UFX - USB ASIO 2/2016 drivers Win8 

     
    Without a mess, there is no message
    #30
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