StumpyV
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ezdrummer2
I know this is been on the forum but I will ask anyway. I purchased ezdrummer 2 update and after I installed it and opened a previously created project I found that I can no longer hear or work with any other softsynths in the project (like tts). ezdrummer 2 essentially shuts down all other softsynths in old projects. Is there a fix for this? I haven't been on the cakewalk site in some time but it seems like they are no longer offering support for x1 owners. So I guess you have to pay for the upgrade to get support. Typical for software companies. Does anybody have a fix for this. I am using sonar x1 producer with windows 7 64 bit. I have never had this happen before and it is aggravating especially when I see that sonar no longer supports their product. I don't care how old a product is, the manufacturer should always try to offer some support. Of course I am sure that toontrack is pointing to sonar and sonar is pointing at toontrack. This is an unacceptable thing to happen being that sonar x1 came out before ezdrummer 2 and it should have been tested to work on every daw possible.
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scook
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Re: ezdrummer2
2014/06/25 02:14:26
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StumpyV
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Re: ezdrummer2
2014/06/25 14:22:41
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Thanks i checked it out but it didn't help. Unfortunately I have found out it is a cakewalk issue. The problem is quite simply that EZDrummer 1 had 8 stereo outs and EZDrummer 2 has 16. For some reason Sonar can not deal with the updated EZDrummer changing its number of outputs. Every other host that Toontrack supports works and does not have a problem with this.
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Splat
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Re: ezdrummer2
2014/06/25 15:03:35
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Maybe a session drummer 2 user can confirm the situation here on whether it works at X1D and X3E at their end for 16 outputs. > the manufacturer should always try to offer some support. Assume you have installed X1D patch. Sorry but X1 is out of support and you can't expect software companies to support complex products forever (think of the costs involved having to support several versions of Sonar along with other peoples third party code to deal with), it probably works fine on X3E (you could try the trial to confirm this which is X3D I think). Upgrades are $120.00 and in effect you are then back in support. Or you might hang around for X4 (release date unknown). The good news is that X3E has killed a ton of bugs although you may wish to check here (post #1) to see if any of the outstanding bugs with X3E effect you. It may seem a lot but it's significantly less than what X1D had under Roland. Cakewalk is now owned by Gibson. Cheers...
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jb101
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Re: ezdrummer2
2014/06/25 19:21:43
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CakeAlexS Maybe a session drummer 2 user can confirm the situation here on whether it works at X1D and X3E at their end for 16 outputs. > the manufacturer should always try to offer some support.
Assume you have installed X1D patch. Sorry but X1 is out of support and you can't expect software companies to support complex products forever (think of the costs involved having to support several versions of Sonar along with other peoples third party code to deal with), it probably works fine on X3E (you could try the trial to confirm this which is X3D I think). Upgrades are $120.00 and in effect you are then back in support. Or you might hang around for X4 (release date unknown). The good news is that X3E has killed a ton of bugs although you may wish to check here (post #1) to see if any of the outstanding bugs with X3E effect you. It may seem a lot but it's significantly less than what X1D had under Roland. Cakewalk is now owned by Gibson. Cheers...
Quite what Session Drummer has to do with this thread eludes me, but maybe I misunderstand.. As to the OP - I tried to post earlier, but the forum software must have messed up again. The only work-around is to re-assign all the soft synths. Cakewalk have said that they are looking into this, but I have not heard anything since. Toontrack have not even had the courtesy to reply following a request for more information. I would not rush to blame Sonar for this issue. Some Forum members have flagged this as a minor issue that just involves re-assigning some synths, but it can be a real PITA. I can only assume that they only run simple projects without many Soft synths. Yesterday I opened a Big Band project that needed a few minor tweaks, and had to be sent off quickly. Every instrument in the orchestra was a Simple Instrument track of different instances of Dim Pro and other synths. Each SIT needed splitting. Then I had to work out which synth it needed routing to, re-assign them, etc. Many, many times.. It took half an hour, and much stress, to do a two minute job. On one project. The alternative is to uninstall EZ2, which I like.
post edited by jb101 - 2014/06/26 04:35:30
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jb101
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Re: ezdrummer2
2014/06/25 19:24:45
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Splat
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Re: ezdrummer2
2014/06/25 19:58:18
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jb101 Quite what Session Drummer has to do with this thread eludes me, but maybe I misunderstand..
Well obviously I got my knickers in a twist and quoted the wrong product.
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konradh
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Re: ezdrummer2
2014/06/26 20:23:39
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To save you some time reading posts, here are the serious issues that I had with EZD2. They have have been reliably replicated by technicians at Sweetwater, so it is not something unique to me. • Open a project that was created with EZD1 • Open the EZ Drummer GUI in the synth rack. Do anything. Close it or leave it open. • You will lose either 1-audio from one or more soft synths or 2-the entire project • The soft synth audio MAY be fixed by correcting the INs and OUTs on the synth track; HOWEVER, • This bug breaks freezing and unfreezing so 1-you can't freeze synths and 2-synths that are frozen can't be unfrozen, meaning you can't fix the messed up INs and OUTs. • If you lose all project audio, you may get it back with a reboot or the project may be corrupted forever. Example: I opened an old project that had EZ Drummer 1. The bass (Kontakt) wouldn't play. It was frozen. I couldn't unfreeze it and therefore couldn't fix it. Another instrument (Fab Four) wouldn't play. I fixed it by changing the INs and OUTs which had been set to random things that didn't make sense. They needed to be set back to receive MIDI, send MIDI to Fab Four, and then send the audio to the bus. No instrument would freeze. Then I lost all project audio and it never came back. Project is ruined. Toontrack says it is waiting on Cakewalk to respond, but Toontrack is not updating forum entries or responding to requests. I hear nothing from Cakewalk. I don't know if Cakewalk believes it is their issue or not. I completely uninstalled all versions of EZ Drummer, then reinstalled EZ Drummer 1. So far so good, but I lost a project and the money I spent on the upgrade—and many hours of frustration.
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melmyers
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Re: ezdrummer2
2014/06/26 20:41:04
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Thank you, Konrad, for explaining the problem so well. EZdrummer 2 has some innovative new features, and I've been wanting to upgrade. It would definitely enhance my creative process. At the same time, I have many works-in-progress with EZdrummer 1 and cannot afford a major malfunction. For now, I'm putting the blame on Toontrack. They're the ones that upped the number of outputs required from the host program without making sure existing projects weren't affected. As a longtime EZdrummer user, changing the number of EZdrummer outputs was never something I would have voted for. It's one of those "added features" that many of us care nothing about, while it ruins our past work with the original program. Cakewalk can't be held liable for the decision of another company.
Mel Myers Producer/Songwriter/Voiceover Talent Sonar Platinum 64-bit/Intel Quad Core i7-2600 CPU @ 3.40GHz 16GB RAM/LGA1155 Motherboard/Windows 7 Home Premium 64-bit /Focusrite 18i20/Cakewalk A-800 Pro/UAD-2 Quad PCIe/& a black and white Pomeranian who thinks he's the boss
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200bpm
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Re: ezdrummer2
2014/06/26 20:45:13
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konradh To save you some time reading posts, here are the serious issues that I had with EZD2. They have have been reliably replicated by technicians at Sweetwater, so it is not something unique to me. • Open a project that was created with EZD1 • Open the EZ Drummer GUI in the synth rack. Do anything. Close it or leave it open. • You will lose either 1-audio from one or more soft synths or 2-the entire project • The soft synth audio MAY be fixed by correcting the INs and OUTs on the synth track; HOWEVER, • This bug breaks freezing and unfreezing so 1-you can't freeze synths and 2-synths that are frozen can't be unfrozen, meaning you can't fix the messed up INs and OUTs. • If you lose all project audio, you may get it back with a reboot or the project may be corrupted forever. Example: I opened an old project that had EZ Drummer 1. The bass (Kontakt) wouldn't play. It was frozen. I couldn't unfreeze it and therefore couldn't fix it. Another instrument (Fab Four) wouldn't play. I fixed it by changing the INs and OUTs which had been set to random things that didn't make sense. They needed to be set back to receive MIDI, send MIDI to Fab Four, and then send the audio to the bus. No instrument would freeze. Then I lost all project audio and it never came back. Project is ruined. Toontrack says it is waiting on Cakewalk to respond, but Toontrack is not updating forum entries or responding to requests. I hear nothing from Cakewalk. I don't know if Cakewalk believes it is their issue or not. I completely uninstalled all versions of EZ Drummer, then reinstalled EZ Drummer 1. So far so good, but I lost a project and the money I spent on the upgrade—and many hours of frustration.
I will test this later. On my system, EZD1 and EZD2 Demo are completely separate installs. Why is it that opening an old project with EZD1 would be affected if you are not launching it with EZD2? Not saying there is not a problem, but can't you continue working in old projects with EZD1? And use EZD2 for new projects?
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DeeringAmps
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Re: ezdrummer2
2014/06/26 20:49:54
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Ezd2 overwrites ezd1 upon upgrade. Evidently the demo does not. Tom
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200bpm
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Re: ezdrummer2
2014/06/26 20:55:21
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DeeringAmps Ezd2 overwrites ezd1 upon upgrade. Evidently the demo does not. Tom
Ah thank you. Thanks for the warning. Maybe its possible to use the installer to specify a separate location so that does not happen?
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mixmkr
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Re: ezdrummer2
2014/06/26 20:56:46
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Oddly, I opened old projects with EZD1 and YES, the other soft synth routing was changed. Once changed back it was ok. Synths were frozen as well... Acted the same except for the changed routing.
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Anderton
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Re: ezdrummer2
2014/06/26 21:20:41
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StumpyV So I guess you have to pay for the upgrade to get support. Typical for software companies...I don't care how old a product is, the manufacturer should always try to offer some support.
If you buy Logic Pro X, you get 90 days of free complimentary phone support. After that, it's $99 per incident. Or you can buy one year of email/phone Professional Audio support, which is valid for only the latest version. I tried to find the price but couldn't; when I called the number on the Apple web site to check price I had to enter a registration code, which I didn't have. They do not list the price although they do list the price for 1 year of video support, which is $799. Presumably the pro audio support is less. Cakewalk continues to offer free support. The tradeoff is that it's for current users. But, they are the ones working their way through new software and likely have the most questions. Cakewalk could just charge everyone for support, but I think most people if offered a choice between a plan like Apple's or free support for current users would pick the latter.
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StumpyV
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Re: ezdrummer2
2014/06/26 22:43:07
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Have to disagree with the blame being with toontrack. If a plugin works on every other daw with no issues and the one that it doesn't work with makes no effort to get it to work than I think the fault is with the daw. That being said, I am a long time Cakewalk/Sonar user and i love it. This is the first time I have never been able to resolve an issue. I would put my Sonar against my friends Logic any day of the week. However I think they dropped the ball on this one. That's just the way I feel a bout it. I am very disappointed because I really wanted to explore ezdrummer2. But I have used ezd1 on just about all of my projects since I got it (tough to get a drummer when you need one) and it has also always served me well. Also in my opinion software companies stop supporting older products because they want you to buy their bigger, better, newer products. If something doesn't work with an older version just say so and thats all the support I need. Also for those of you that have had trouble with toontrack support I can only say that they were fast, courteous and very informative.
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Splat
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Re: ezdrummer2
2014/06/26 23:21:16
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Whether it's Toontracks fault or not, it's really up to Toontrack to fix it and approach Cakewalk if they think there are any issues with Cakes code (as many VST's are working fine with X3E I would regard it unlikely to be Sonar at fault though). It may work with other software scenarios but that does not rule out any fault with the plugin code. Ta
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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Anderton
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Re: ezdrummer2
2014/06/27 03:35:06
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StumpyV Have to disagree with the blame being with toontrack. If a plugin works on every other daw with no issues and the one that it doesn't work with makes no effort to get it to work than I think the fault is with the daw.
Maybe, maybe not. Regardless, the usual protocol is that plug-in manufacturers test their product with various DAWs to insure compatibility. Cakewalk gets regular requests from plug-in developers for X3 copies suitable for testing. The reason it can't work the other way around is because Cakewalk isn't developing the plug-in. So, it's not Cakewalk's responsibility to find issues a plug-in might have with Sonar while the plug-in is being coded. However, if the plug-in manufacturer alerts Cakewalk that there is a problem during the coding process, and it's because of something non-standard Cakewalk is doing, it's either Cakewalk's responsibility to fix it, or for one company or the other to find a workaround until it can be fixed. Finding there's a compatibility problem after a product has been released is problematic. There are already plans in place and timelines to be followed, so a company like Cakewalk can't just drop everything and work on a fix without causing disruptions. For example if they're working on X3e bugs they want to correct for a future version, they would have to decide whether to put that on the back burner so they can deal with whatever the problem is with EZD2. What's more, finding a fix is not sufficient as there then needs to be considerable QC to make sure fixing one issue hasn't broken other things, like what happened when Sonar did a fix to accommodate POD Farm but which caused problems with other plug-ins. None of this stuff is as simple as I would hope...
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jatoth
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Re: ezdrummer2
2014/06/27 08:27:35
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I'm not sure this problem can/will be fixed. I believe it is caused by the way Sonar handles/names its I/O tables. Which would be a major re-write of Sonar's routing paradigm code. If Toontrack can hand off the new outputs to every other major DAW and those DAWs can handle it, then Sonar is doing something non-standard with its I/O routing. Which some of us have assumed for years.(ie "Why can't I route a synth to an audio track and record it live?") If Sonar does re-visit its routing, we probably won't see it until X4 or X5. By then most users will have "fixed" their old projects or reverted back to EZD1. So I'm not sure it would be a priority for Cakewalk.
John X3e Producer, Sonar Platinum, Sweetwater CreationStation i5 3.1gHz, 12 GB RAM, 500GB SSD OS drive, 1TB SSD audio drive, 1TB archive/misc drive, dual 22" monitors, Windows 7x64, SaffirePro40 (firewire), MOTU MIDI Express XT, Behringer BCF2000, dbx 586, Samson Servo 120a, Yamaha HS80M, Auratone 5c Cubes, Sennheiser HD650, Sony MDR 7509HD, Sony MDR 7506, Kurzweil K2500XS, Roland XP-30, Proteus 2000.
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Splat
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Re: ezdrummer2
2014/06/27 10:00:39
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> I'm not sure this problem can/will be fixed. I believe it is caused by the way Sonar handles/names its I/O tables. Interesting speculation but none of us have the EZD source code, probably not even Cakewalk. So the question is, what makes EZDrummer 2 so different over Addictive Drums 2(which works) or Session Drummer when hooking into a Sonar? They are both similar products how come XLN can handle this? If XLN can do it I don't see why another third party couldn't right now, unless they haven't accommodated for Sonar correctly and tested it... Or EZD is trying to use a different VST supported hook in point that AD2 and Session drummer do not use (unlikely) which causes a different set of issues. Cheers...
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jb101
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Re: ezdrummer2
2014/06/27 11:21:26
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I think he issue is caused by EZD2 having twice as many outs as EZD1. EZD2 also overwrites/replaces EZD1 when it is installed. This causes projects that used EZD1 to mess up the routing of the entire project. It doesn't affect other VSTs like Addictive Drums or Session drummer because they haven't doubled the number their outputs, AFAIK. I have no idea where the problem lies, be it Cakewalk, Toontrack or both/neither. I would like it fixed, if at all possible. There obviously is a workaround, but it can be time consuming on complex projects. Ho hum..
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Splat
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Re: ezdrummer2
2014/06/27 11:29:34
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Hmm I assume people have tried it with new projects and have done a VST reset and rescan afterwards...? http://www.cakewalk.com/S...ommended-for-UpgradersIf that works then the issue is that Toontrack didn't test the backward compatibility of it's products very well or it needs an update to handle the latest Sonar X3E update. (edit for typo).
post edited by CakeAlexS - 2014/06/27 13:22:40
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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robert_e_bone
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Re: ezdrummer2
2014/06/27 11:50:07
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@StumpyV Even Microsoft drops support for older version of software. XP support was dropped. It is prohibitively expensive and counter-productive for a company to provide endless support on obsolete versions of software, as it requires additional training and other resources, on top of the fact that companies generate income through sales of new versions and new releases of products. There is a way for you to continue to get SOME assistance with issues in older non-supported versions of Sonar. It lies in that this forum exists, that it can be searched quite well with Google, and that most solvable issues for an old and no longer supported version of Sonar will have been brought up and resolved in forum posts. What I mean is that there is little likelihood in a solvable issue from a prior version of having been brought up and posted in this forum, and that you can therefore do searches in Google to located helpful posts so that you too can either find a workaround or a solution to most issues raised for your older Sonar version. To search in Google for forum posts, try using this format for your search terms: site:cakewalk.com forum term1 term2 term3 etc... (replace the 'term1' 'term2' and such with whatever you are trying to find info for. Example: site:cakewalk.com forum now time not scrolling The 'site:cakewalk.com forum' portion of the search terms tells Google to only search for results for the Cakewalk web site forums, and then whatever other terms you added are applied to searching that site. This makes it a pretty good tool for finding info on prior experiences folks have posted about, for a given issue. Since most issues with a given old release will have been posted to the forum long before it gets to the point of being unsupported, you stand a very good chance of locating whatever available information exists for whatever issues you are searching for. I hope the above helps - please post back if I have confused you or you want additional information. As far as there ever being 'endless support' for anybody's product, it's just not a business reality, and not likely to ever happen, particularly for a small company like Cakewalk. :) Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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bapu
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Re: ezdrummer2
2014/06/27 13:47:55
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StumpyV Thanks i checked it out but it didn't help. Unfortunately I have found out it is a cakewalk issue. The problem is quite simply that EZDrummer 1 had 8 stereo outs and EZDrummer 2 has 16. For some reason Sonar can not deal with the updated EZDrummer changing its number of outputs. Every other host that Toontrack supports works and does not have a problem with this.
Yes it may be a cakewalk issue but the workaround I described (HERE--> http://forum.cakewalk.com/FindPost/3045236) gets you back to a workable project. YMMV.
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scook
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Re: ezdrummer2
2014/06/27 13:52:50
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☄ Helpfulby bapu 2014/06/28 20:21:00
I believe that link was posted in #2 above
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Anderton
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Re: ezdrummer2
2014/06/27 14:18:38
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scook I believe that link was posted in #2 above
That's a relief. I thought I was having deja vu...
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Splat
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Re: ezdrummer2
2014/06/27 20:35:24
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☄ Helpfulby bapu 2014/06/28 20:21:07
I believe that link was posted in #2 above
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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DeeringAmps
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Re: ezdrummer2
2014/06/27 20:58:45
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Tom Deering Tascam FW-1884 User Resources Page Firewire "Legacy" Tutorial, Service Manual, Schematic, and Service Bulletins Win10x64 StudioCat Pro Studio Coffee Lake 8086k 32gb RAM  RME UFX (Audio) Tascam FW-1884 (Control) in Win 10x64 Pro
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Dave Modisette
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Re: ezdrummer2
2014/06/27 21:00:30
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CakeAlexS Whether it's Toontracks fault or not, it's really up to Toontrack to fix it and approach Cakewalk if they think there are any issues with Cakes code (as many VST's are working fine with X3E I would regard it unlikely to be Sonar at fault though). It may work with other software scenarios but that does not rule out any fault with the plugin code. Ta
As of two weeks ago, TT was still waiting for CW to provide some information to help them sort this out. Unless this has changed, I would remind everyone it takes two to Tango. Why is CW silent? I have my suspicions. I place my bet that there is nothing wrong with TT code. TT supports Mac, VST, RTAS and VST. Funny that SONAR can't deal with the addition of 8 more outputs and all of the others can.
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Splat
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Re: ezdrummer2
2014/06/27 21:04:05
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@ModMod Please refer to posts #16 and #17. Cake does not have access to EZ Drummers source code. It's really is ToonTracks responsibility to get this fixed regardless of who is at fault. They should be communicating with Cake if there are any issues, for all we know it may already be happening. BTW I'm running Addictive Drums on 16 channels quite happily, any backwards compatibility issues from going from 8 to 16 is probably down to plugin. Of course there could be an entirely different issue causing this (none of us know the real problem). Cheers...
post edited by CakeAlexS - 2014/06/27 21:31:13
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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konradh
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Re: ezdrummer2
2014/06/27 22:47:15
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As you can see from my post above, this is a little more serious than having to go in and adjust some INs and OUTs. If it helps Cakewalk/Toontrack isolate the problem, I should let them know that I already had an intermittent problem in which some projects would stop playing VIs (soft synths) after a certain number were added—and the number was not always the same. Sometimes 13 would be ok and 14 wouldn't; sometimes six would be ok and seven wouldn't. Sometimes I would lose all project audio. I did extensive investigation to validate this is not a memory issue. There was also an intermittent issue with Sonar changing VI (synth) routing. I would load a project and suddenly RealGuitar would not play because it was routed to Fantom or some other random thing. (RealGuitar is just an example and not the only one to have a problem.) This was annoying but easy to correct once the problem was identified. The old problem was not too bad because things would work after I froze some VIs and/or reboot Sonar. With EZ D 2, projects get corrupted and synths can't be unfrozen for routing correction. One last bit of information. Although I could be wrong, I do not recall the old problems ever happening with SI Elec Piano or SI Bass. Maybe there is something unique about their architecture or outputs. The bad problems did not start until EZ D 2, but I am saying that maybe Cakewalk should look into the areas I noted. There could be a couple of problematic code paths that are getting blown up by EZ D 2.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
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