My highly subjective Sonar review

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panup
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2009/10/15 15:32:16 (permalink)

My highly subjective Sonar review

Background

I've been using Sonar as my main DAW for the last four years now. In the past I tried Pro Audio 8 and positive memories of it's intuitive and easy interface made me buy Sonar. Before Sonar I used Cool Edit/Adobe Audition and Cubase. In those days I used 99% audio tracks only and Cool Edit/Audition was good enough for that. Computers were slower but Cool Edit could do live pre-mixing and thus help run very large projects.
Five years ago I began to need MIDI features, too. I tried to learn Cubase but it always felt messy somehow. Pro Audio and Cool Edit were much more straightforward to use, Cubase looked more cryptic. I looked other alternatives and finally Sonar felt a natural choice to me; it was like coming back home to Pro Audio but with all kind of exciting new features.

I don't like dongles. ProTools LE is too light for me and HD has a hyper expensive hardware dongle. It's not important for me to use the industry standard. I can understand that 10 years ago HD system was a wise choice for professional recording studio but today you can serve your customers with several other alternatives. ProTools - DONGLE. Cubase - DONGLE. Sonar - NO DONGLE.

This week I have tried to install Melodyne beta editor with no success. Something is wrong with my iLok driver and Melodyne installer can not find my codes. Did I already say I don't like dongles?

Recording a rock band

I record and mix rock and metal bands. In that genre audio editing is far more important than MIDI stuff. Basic tracks:

- drums 10-16
- bass 1-4
- guitars: anything between 2 and 80
- vocals: 1-40
- other audio: 0-80
- MIDI instruments: 0-2

Audio capabilities are definitely the most important part of Sonar in this case. MIDI is just nice to have. All kind of raptures and beatscapes are just curiosities.

Plugins in normal use:
- Sonitus Gate: perfect gate. Does not crash and has all the functions I need. I use this everywhere.
- Sonitus EQ: good basic EQ that never fails. Is it really 100% bug free?
- Sonitus Delay: basic choice as vocal delay before 8.5.1. Sometimes this causes audio engine dropout with ugly +9 dB output and it makes me think of other Delay plugins.
- PerfectSpace: years ago my PC could run only one instance of convolution reverb. Today I can add a dozen of these and CPU usage meter is still sleeping. I use this not only as a reverb but also as a guitar/bass cabinet simulator.
- Sonitus Compressor: good enough EQ for basic tasks.
- VC-64: I used this before but not anymore. Maybe the GUI is not attractive enough. And the EQ section was a bit buggy in 7.xx versions.
- Waves RComp: bass, drum bus. Alternative to VC-64. Never crashes.
- Waves REQ: alternative to VC-64. Never crashes.
- Waves RVox: quick & easy vocal compressor/expander but now the PX-64 has replaced this.
- GuitarRig3 Full: demo guitars, additional guitars, keyboard fx etc.
- Waves GTR3: I'm not as excited as Paul Reed in the ad video but this is an OK alternative for GuitarRig
- Voxengo Sonicformer2: almost always in my Master Bus. I dig the GUI and it's sound.
- Voxengo Elephant: master limiter if needed.
- TC Powercore: MegaReverb, ClassicVerb
- LiquidMix: mostly for drums
- VX-64: stunning vocal processor! This is GREAT! Thank you Cakewalk for this super plugin!
- PX-64: not bad either but I still use Sonitus Gate and other compressors & EQ's. I'll use this more in the future.
- V-Vocal: for quick & dirty corrections. Unsafe to use and it wouldn't be the first the to see Sonar crash if V-Vocal is open. Don't even dream to open several instances at once.
- AudioSnap2: still too buggy. I loaded 8.5.1 and the first thing I tried was AudioSnap2. Sonar crashed in 2 minutes. Nice welcome greeting to new version? Multitrack drums are still corrected manually here. Works OK with easier material.
- Celemony Melodyne: saves so much recording time when singer sings out of tune.
- Antares Autotune: used in demo mixes but if something must be corrected then Melodyne is used. And Autotune has problems with my machine's iLok :-(. Did I already say that dongles suck?

Drum Bus and Parallel Compression Bus are usually compressed by External Insert compressors. Reverbs are sometimes EI's, too. I would use them more but there is a latency correction bug that prevents me from using External Inserts during tracking phase. It's not fun to move the clips manually to their correct places if External Inserts happened to be used during recording :-(. But at least the latency calculation works now in playback mode and it is sample accurate.

OK.. now it's time to mix the song and band wants to add some odd sounds to the intro. I open Rapture and the band begins to explore sounds - I go to make some more coffee.

- Hey, we need strings and piano, too.

No problem, thanks to Dimension Pro. And customers are still happy :-).

- What program is this DAW?
- Sonar. It's the best.
- Never heard. Why don't you use ProTools?
- There's nothing in ProTools that I couldn't no with Sonar.
- Yeah, it seems very [add here any positive adjective]!
- Nowadays it's not the program but how you use it.

This is part of such a typical conversation during sessions if there are any home studio guys in the band.

Worst moments with Sonar:

- 8.0 pause problem. The first time this happened was during an important recording. Customers did not get very confident feeling of my equipment.
- Crashes during tracking phase: if during drums/bass/rhythm guitar tracking I say to talkback: 'Hey, you should practice this song for few times until we try to record this'. Band usually agrees. And I reboot system and hope that crash did not mess the hard disk because CHKDSK may take so long to recover.
- Crashes during vocal recording: even more imporant than with the other band is to keep good atmosphere for the singer. Crashes and waiting do not serve this.

I use Sonar a lot more than most users here. In 50 hours a week I get more crashes than average user in a season. Sonar forum has been great help for me: for example, the 8.5.1 Master Bug Thread gives me tips on things to avoid in order to keep my DAW running. I have tried to optimize the system for audio use and it's working flawlessly 99% of the time. Analog recorders couldn't do better, I doubt. Cakewalk has improved Sonar all the time and even if there are bugs I know they will be fixed soon.

But yes, the worst was the 8.0 pause problem last year. It made me calculate the cost of a HD3 system. But after the update I emptied the shopping cart. I saved 10 000 €.


Moments with Sonar:

Yesterday I had to record a 10 sec TV ad soundtrack from scratch in one hour. In 40 minutes I had composed, recorded and mixed the background music for the speech. I used SessionDrummer3 and a couple of Dimenstion PRO instances. I recorded the speech and compressed it with VX-64. The mix was instantly ready and customer was 100% satisfied :-).

Earlier this year I mixed a metal band that used a bit more overdubs than bands normally use. There were 145 tracks and many of them were in stereo. 48k/24 bit and over 100 active plugins. I managed to mix the EP. Sonar was thinking:

- They are all insane. Where do they need 50 vocal tracks? Humans have only 2 ears. I have 56 ears and 56 mouths!

I replied to Sonar:
- I heard that!

Singer asked:
- What?
- Eh, nothing... I mean, I heard a flat note in the vocal. You should probably take some lessons.


Conclusions


I spend more time with Sonar than with my girlfriend. I can not marry my girlfriend. I'm already married with Sonar. I want that Sonar is worth it.

post edited by panup - 2009/10/17 20:01:45
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66 Replies Related Threads

    Jose7822
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    Re:My highly subjective Sonar review 2009/10/15 15:53:28 (permalink)
    Hey Panup!

    Glad I could help with the Sonar 8.5.1 Master Thread.  Great, balanced review by the way.

    At least you have a wife who doesn't cheat :-P (I'm not married by the way - just saying women today are kinda crazy - grated there are still some worth something).


    Take care!

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    #2
    panup
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    Re:My highly subjective Sonar review 2009/10/15 18:09:29 (permalink)
    You've done good job with collecting all the known bugs in the same place.
    Odd things tend to happen when girlfriend transforms to wife.  I woudn't take the risk ;-).

    10 things why Sonar is better than woman:


    1 Sonar does not quarrel.
    2 Sonar has more inputs.
    3 It's easier to mute Sonar.
    4 Usually Sonar is more music to ears.
    5 Sonar don't require quality time.
    6 You can have a new Sonar every September.
    7 You don't need to talk with Sonar before using it.
    8 Whole band have their own inputs into Sonar at the same time.
    9 You can change Sonar's properties easily.
    10 You can turn off Sonar anytime you want.

    #3
    Jose7822
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    Re:My highly subjective Sonar review 2009/10/15 18:26:10 (permalink)
    LOL

    Note: I love women and I respect them, but this was just too funny.

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    #4
    panup
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    Re:My highly subjective Sonar review 2009/10/17 21:56:14 (permalink)
    Next part of My Sonar review
    Warning: this is not just a Sonar review.


    Drum Editing
    When you record bands you'll meet all kind of drummers. I have been lucky to record true professionals. 'Oh well, there's nothing wrong with my equipment after all, studio's drums sounds just great'.

    Good drummer will not only play well in time but he/she can get good, balanced sound out of the kit. Of course this is subject to every instrument but drum recording can be problematic with a drummer that has not yet realized that you don't have to hit cymbals as hard as you were trying to kill an alien.

    To use or not to use metronome? If drummer does not feel comfortable with metronome there is no sense to use click. However, the initial tempos may be taken from metronome. In this case it's still possible to get decent drum takes that have good, relaxed live feeling.

    Some drummers can follow the click but they are 'chasing' it all the time. Sometimes metronome must still be used (because of tracks that require accurate timing). In this case drum takes must be edited before tracking can continue with other instruments. Now we need time editing.

    I put all drum track in Track Folder named 'Drums'. After drummer has leaved studio I can do some corrections. Usually it's not good idea to let the drummer (bass player or especially singer) look editing of their performance. Ego... Anyway, I see grid of perfect time and a lousy drum take.

    I have set Nudges this way: Num1 and Num3 move clips 2 ms, Num4 and Num6 10 ms. I don't use Num7 and Num9 because I can not remember their settings. I go to the beginning of the drum track. I zoom kick drum and snare drum so that their time offset is easy to estimate on the screen. When I see hits that are too far away from the ideal time (not necessarily absolute time) I split the Drum Folder with 'S' key and move the selection (right side of the split point) left or right. Editing can be done without playing back the result – you can actually see the groove :-).

    Sonar's group handling is not suitable for drum editing prior 8.5 but now it is it's very good idea to group the whole folder before making splits. 8.5.1 can finally create new group from split selection. Somehow it's odd that this essential feature has been implemented in Sonar so late. But nevertheless, now it works and at least my standard of living has been improves 3% by this feature.

    You must be VERY careful with the cross-fades. Usually best split position is just before the next hit – there is least amount of signal amplitude in all tracks. But if edit is made to a place where strong cymbal hit is still active it may be difficult to make a transparent cross-fade. Sometimes I even listen the edit before moving on ;-).

    After 50 or 100 edits it's the last time to save the project with a new name. Sonar's operations begin to slow after tens of multitrack splits. After 100 or 200 edits new split operation may last for seconds. Restarting Sonar may give temporary help but it may be mandatory to bounce the drum tracks to give Sonar a cleaner project to handle.

    Now it is time to ask if there is any sense to edit lousy drummer...? Why not hire a professional? Unfortunately, bands are social groups and it's not easy to replace a band member in studio.

    Odd things in Sonar

    These are in no particular order.

    I drag drum clips and mouse pointer goes out of the Sonar window unintentionally. I release the mouse key and Sonar begins to copy drum WAV files SOMEWHERE. But they don't appear on the Desktop. Where are the clips going???

    Almost any keyboard key can be used as a shortcut. I have Finnish layout in my keyboard. I don't know if this is the reason why '<' key does not do anything. It would have been just perfect shortcut for Export Audio. File Menu shows that it is assigned to Export Audio function but it don't work. '§' key does not work either. Odd.

    Frustrating things in Sonar [:@

    When something is fixed, something else gets broken.

    8.5.1 has been a great upgrade. It is not just an update. But there is one BAD bug that causes me continuous harm: the bus input gain trim setting is not always working. In some cases Sonar just omits it and pushes stuff thru at 0 dB level. This is all but great because all my project are set so that bus input levels are usually not zero but something else. Guess what happens when a drum bus level is suddenly raised 8 dB? The mix will be distorted but it may also damage your ears and speakers. Odd that they don't release update faster for this kind of bugs. (Workaround: assign bus to new output, then back to original → input trim is activated. But this does not heal broken speakers and ears!)

    Great things in Sonar


    How much does cost the OMF feature in ProTools? Unbelievable that it's not included free in the program. I have been so used to Sonar's OMF import/export capabilities that I did not realize that it is not included in the industry standard.

    Unlimited tracks, 64 bit audio engine, support for DX, VST, Rewire, great user community, no hardware dongle, nice GUI, good multicore support (special thanks for improving this!). I could write a long list of thing I really dig in Sonar but most of the features are so obvious that I don't get them in my mind at this moment. As somebody wrote in this Forum: those who don't have problems with Sonar are busy doing their work happily and they don't come here to complain about issues.

    Additional content is great for songwriting. Dimension and Rapture are now my power duo as synths. I don't bother to use my older NI plug-ins anymore in new projects. Beatscape – it may be a great synth but in my opinion it is not cool for all Sonar users around the world to use the same grooves in their songs. Yes, they sound professional and they are great for songwriting purposes but I fear that those 'radio ready' grooves decrease people's interest to compose their own, personal stuff. It's like audio world's Big Mac Menu – it will replace local specialties.

    Long post, thanks for reading :-).
    post edited by panup - 2009/10/17 21:57:22
    #5
    Jose7822
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    Re:My highly subjective Sonar review 2009/10/17 22:57:20 (permalink)
    Don't mention it.  I love reading your posts.


    Take care!

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    digimidi
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    Re:My highly subjective Sonar review 2009/10/18 01:00:12 (permalink)
    This may seem strange to say this, but in all the years that I've been using Sonar from the earliest version, I have had very few crashes (knock on wood), but crashes appear to be a common thing from what I read on the forum.

    Regards

    I started out with nothing and I still have most of it left... 
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    Glyn Barnes
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    Re:My highly subjective Sonar review 2009/10/18 01:53:14 (permalink)
    digimidi


    This may seem strange to say this, but in all the years that I've been using Sonar from the earliest version, I have had very few crashes (knock on wood), but crashes appear to be a common thing from what I read on the forum.

    Regards

    +1.
    I go right back to cakewalk Pro Audio. I have had crashes for sure, It was chronic in the latter days of my last DAW, it turned out the reason a faulty hard drive. Other times a dodgy plug in has caused problems, and yes, once in a while a crash with no discernable cause, but for me, they are rare.

    Intel i7 3770K @4.4GHz, 32GB RAM, 240GB SSD System disk, 2 x 2TB and 1 x 1TB (with SSD Cache) HDD. Windows 10,  Sonar Platinum. Roland Quad Capture. 
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    #8
    mgh
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    Re:My highly subjective Sonar review 2009/10/18 03:37:19 (permalink)
    hey
    you might be interested in this month's Sound on Sound mag, it has the first in a series on tracking/mixing metal and some video interviews with Russ Russell and Andy Sneap
    http://www.soundonsound.com/sos/nov09/articles/metalvideos.htm

    nice review, though why you would need 50 vocal tracks and only 2 midi seems a bit odd to me...lol

    Memorare debut album 'Philistine' available now http://blackwoodproductio...philistine-digipack-cd
    #9
    Freddie H
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    Re:My highly subjective Sonar review 2009/10/18 04:37:50 (permalink)
    panup


    I spend more time with Sonar than with my girlfriend. I can not marry my girlfriend. I'm already married with Sonar. I want that Sonar is worth it.

     
     
    Haha sounds like me!
    Great review by the way!
     
    Regards
    Freddie


    -Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
    #10
    panup
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    Re:My highly subjective Sonar review 2009/10/18 08:23:52 (permalink)
    > nice review, though why you would need 50 vocal tracks and only 2 midi seems a bit odd to me...lol

    Rock and metal bands that trust on guitar wall do not need many keyboard tracks.
    But sometimes there can never be too many background vocal tracks in the choruses :-).


    #11
    Noel Borthwick [Cakewalk]
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    Re:My highly subjective Sonar review 2009/10/18 09:01:37 (permalink)

    After 50 or 100 edits it's the last time to save the project with a new name. Sonar's operations begin to slow after tens of multitrack splits. After 100 or 200 edits new split operation may last for seconds. Restarting Sonar may give temporary help but it may be mandatory to bounce the drum tracks to give Sonar a cleaner project to handle
     
    TIP: You don't need to restart SONAR. You can just clear the undo history. Typically lots of edits can chew up memory in the undo history. Clearing it will get it back to normal.
    >>But there is one BAD bug that causes me continuous harm: the bus input gain trim setting is not always working. >>In some cases Sonar just omits it and pushes stuff thru at 0 dB level.
     
    Sorry about this - it has been fixed for the next update. Workaround is to do what you suggested or to close/open project.
     
    post edited by Noel Borthwick [Cakewalk] - 2009/10/18 09:05:14

    Noel Borthwick
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    #12
    panup
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    Re:My highly subjective Sonar review 2009/10/18 09:20:17 (permalink)
    Part 3
    My Template for new projects

    I have created a custom template for new projects. It contains ready patched drum tracks with their basic effects, half dozen buses and few soft synths. My favorite drum machine is XLN Addictive Drums – it's light, loads fast, sounds pretty good and it's easy to handle. Template includes pre-programmed drum track: 4 measures of count-in, then few minutes straight comp.Version 8.5.1 brought SessionDrummer3. For demo purposes, it is at least as good as Addictive Drums. AD sounds a bit 'plastic' compared to great Steven Slate sounds. Now it may be time to change the drum machine in the template!

    Bus section of my template for new rock projects:


    Master
    LP64 (off)
    Voxengo Sonicformer2 (better balance preset)
    Voxengo Elephant (off)

    Drums
    RComp
    LiquidMix (off)
    External Insert to SSL Bus Compressor (off)

    Metronome
    Sonar's Audio Metronome comes here.
    Output to two separate physical outputs on RME Fireface (the other via Send Pre).

    Bass
    Waves RComp

    Guitar 1
    Sonitus:fx EQ (off)

    Guitar 2
    Sonitus:fx EQ (off)

    Solo guitar
    Sonitus:fx EQ (off)
    Aux sends to reverb and delay

    Lead Vocal
    VX64
    Aux sends to reverb and delay

    Background vocals
    Sonitus:fx EQ
    Waves RComp
    Aux sends to reverb and delay

    Keyboards
    Sonitus:fx EQ (off)
    Sonitus:fx Compressor (off)

    Delay ¼ (muted)
    Sonitus:fx Delay (off)

    Slapback delay (muted)
    Sonitus:fx Delay (off)

    Vocal Reverb (muted)
    PerfectSpace (off)
    TC Powercore ClassicVerb (off)

    Reverb (muted)
    PerfectSpace (off)
    TC Powercore MegaReverb (off)

    Snare Reverb (muted)
    PerfectSpace (off)
    External Insert (TC Electronic) (off)
    TC Powercore ClassicVerb (off)

    Parallel Compressor (muted)
    LiquidMix (off)
    External Insert to SSL Bus Compressor (off)

    Notes:
    LiquidMix and External Inserts are not activated to avoid problems during tracking phase. LiquidMix itself works very well but if Sonar crashes it will not always restore by just restart but it will need total reboot of the system.
    All buses are not necessarily used in every project but they can be removed by just a few mouse clicks.
    I keep Sonicformer2 almost always on. LP64 is on only when mix is exported.


    Basic Tracks
    Folder 'Live'

    Source Mic
    Kick Drum Beta52 or D122
    Kick Drum outside MD421
    Kick Drum ambience TLM103
    Snare Top SM545, MD441, MD421, SM57 or SM58
    Snare Bottom SM545, MD441, MD421, SM57, SM58, C451 or MK012
    Hi-Hat MK012, C414 or C451
    Overheads C451B/ST (stereo pair) (XY or A-B)
    Room C414B-ULS stereo pair (A-B, ORTF or XY)
    Far Ambience Some large diagram condenser mic & ribbon (mid/side setup)
    Even more far EV RE-11, MD421 or large diagram condenser mic
    10” Tom SM57
    12” Tom MD421
    14” Tom MD421 or Beta52
    Bass DI Radial Passive DI
    Bass Mic MD421
    Guitar1 DI Radial Active DI
    Guitar1 Mic SM57 & MD441


    Monitoring during tracking
    Sonar does nothing. All monitoring is handled by the RME TotalMix.

    --
    May be continued... Now it's time to make some pizza :)
    post edited by panup - 2009/10/18 15:26:22
    #13
    panup
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    Re:My highly subjective Sonar review 2009/10/18 16:31:10 (permalink)
    Review part 4
    Features I Miss


    Improved AUX send creating 

    When AUX send is created the default send value is 0 dB. This makes absolutely no sense. Imagine yourself creating an Reverb AUX send to say, 15 tracks. By default they all push signal at 0 dB to the target bus. Possible place for digital clipping.  I'd rather prefer something like -9.6 dB (same as PerfectSpace wet mix). If there is a good reason that default level is 0 dB then this could be set in AUD.INI for those who find this important.
    I realise that in the big picture this is just a tiny thing that affects workflow but still...

    User configurable parameters to AUD.INI:

    [Insert Send]
    default_send_level_db=-9.6
    is_prefader=0   ; 0=post, 1=pre
    match_track_pan_and_gain=0



    New GUI for Vintage Channel 64

    Vintage Channel 64 may be a decent compressor/eq but it has too messy interface. I would like to see a separate plugin for the EQ section and compressor modules, too.  GUI is not difficult to use but it should be redesigned. Separate de-esser plugin would be cool, too.
    If I need 'warm' sounding EQ I'd rather use Waves REQ or LiquidMix instad of VC64. All just because of the GUI. And the two compressors of the VC64 should be able to be seen simultaneously.

    New plugins, please!

    Cakewalk has not implemented their own vintage hardware emulator plugin series! I'm waiting for 1176, LA2A, Pultec, SSL, API etc. plugins... Sonar 11?
    Then people were not forced to buy 3rd party plugins with all kind of compatibility problems.  I would even buy a Cakewalk DSP plugin card if it was open for other programs, too.  

    Arpeggiator rename

    It should be possible to rename presets.

    Audio arpeggiator

    Is this possible by any means..?

    New V-Vocal

    Cakewalk should admit that the current V-Vocal is not up to date. I'm the the only one who has found it to be unreliable. In theory, every audio clip could have their own V-Vocal effects running, right? At least I have not found any restriction of maximum V-Vocal instances.
    More important: sound quality of V-Vocal should be improved. Just listen what the German guy with a big beard has created in the Celemony Factory! Polyphonic is not (yet) needed but if single line melodies could be edited with less artifacts.  Pitch to MIDI? Not working here...

    Audio To Midi trigger plugin, please!

    Everybody does not have Drumagog. When you find that the Kick Drum track recording quality was poor or not suitable in the context it's time to do some triggering. Sonar could have a plugin that triggers a MIDI note at set threshold to an internal virtual MIDI port.
    Just dreaming..?

    Clip Group selection

    Multitrack drum editing is pain for the mouse hand. Any workflow improvements will help keeping tenosynovitis away.
    I need exactly this feature: when a group of multitrack clips is moved to that they overlap with another group it is no more possible to select only one clip group anymore. Sonar will select all clips that touch each other. This is usually not desirable - if the group should be selected and moved again then it  must be selected by lasso. It is much slower than just clicking the group once.

    If there is a trick to do this faster, I'm just ears :-).
    Btw, thanks Noel for the Empty History tip!

    And thanks Cakewalk for listening to users for the split selection feature! But would it be possible to bind shortcuts for the split selection behaviour? It would speed up time correction of any track.

    Allow MIDI program changes to launch commands

    Now it is possible to trigger commands by MIDI notes but not by program changes. It would be useful feature for owners of some floor MIDI pedals that can not send MIDI notes but only program changes.

    Freeze All

    Command to freeze plugins of selected tracks.
    Then it would be easy to freeze the whole project.

    More intelligent Auto-Save

    Sometimes Auto-Save may interrupt work in a bad moment.
    For example, autosave may disturb Step Recording or any keyboard work. Save function could be programmed to be more in background. Now the file write halts Sonar for a little while.

    Automatic Stop if output gain hits threshold level

    Speaker & ear safety: if output level goes over threshold level, Sonar stops playback and opens a warning dialog.
    This feature could prevent crashing plugins from feeding damaging peaks to speakers and phones.

    Better Audio Engine Dropout recovery

    Sometimes Sonar can not recover from DROPOUT without closing the project.

    Drag Copy Track Icon

    It would be nice to be able to drag an existing track icon to a new track.

    File Info text area as RTF

    Sonar is not a text editor but File Info text area could allow at least formatted text if not graphics, too.

    Project Report

    Function that makes list of all tracks, settings and effects in text or some open source speadheet file.

    Project Resample

    Command to change the project's sample rate.
    All current tracks would be resampled (files saved as new).

    Subfolder for Auto-Saved ~files

    To help keeping project folders more organized: Auto-Save files could be saved in 'Autosave' subfolder.

    Sonar to remember last used files better

    If Sonar crashes then the File menu's last used files is not updated.
    Last files should be written straight after the current file is opened to ensure that the 'last files' list is up to date after a crash.

    Safe open: [x] Load all similar effects

    Sonar asks yes/no for every effect.
    New option: to allow all remaining same effects to be opened or ignored.
    Why: if there are 50 Sonitus:fx EQ's and one other faulty plugin, this is a timesaver.

    [x] Load all similar effects
    [x] Load all effects
    [x] Load all synths

    Dialog window could also show all effects and synths.


    Support for more Video formats

    - Sonar should be able to handle AVCHD.  EDIT: solved!
    - Video start and end frames could have handles for trimming.
    - Move video clip just like dragging a wave clip.
    - Possibility to use more than one video clip in a project.


    User defined track background color

    Track background color would help visualization of large project.
    Color could be set for invidual tracks but also for whole folders.

    Warning if undo history get too big

    As Noel wrote, large history can slow down Sonar's operations.
    It would be polite of Sonar to tell user that it can not handle the history anymore and it would be time to forget things... (Clear History)

    Command to reset or revert clip fadeins/outs

    During multitrack editing it is possible to change  fadein and fadeout curves accidentaly because Sonar select all clips that touch the selected clip or clip group. A lot of damage can be done in short time. Some kind of 'revert to previous state' would save a lot of re-editing.

    Undo for global unmute

    The M button with yellow background in the status bar will unmute (or mute) all tracks at once.
    Bad news: you can not undo it.
    Think of a project that contains 50 muted tracks all around the track space and then you press M instead of S (the button next to M). Then you hope project was saved just before that action.

    Insert Send: Buses / phycical outputs / sidechain inputs sorted 

    Most user do not find this valuable but I find. If you have over 50 outputs in the soundcard, 15 buses and lots of Sonitus:fx sidechain plugins then the Insert Send's output selection list may become HUGE. Outputs could be sorted in sublists.

    ---

    If someone wonders why I talk so much about crashes: I use this program alot and many projects may get quite complex. I may also use different featuers of Sonar than those who can never crash Sonar. But as I said before, 99% of the time it works absolutely fantastic. During the last four years I have ran Sonar for 10000 hours in my studio.  That's a lot of time to find bugs in the program.


    EDIT: More missing features added.
    EDIT2: Even more missing features added.
    post edited by panup - 2009/10/21 08:42:34
    #14
    Jose7822
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    Re:My highly subjective Sonar review 2009/10/18 17:20:48 (permalink)
    panup

    Audio To Midi trigger plugin, please!

    Everybody does not have Drumagog. When you find that the Kick Drum track recording quality was poor or not suitable in the context it's time to do some triggering. Sonar could have a plugin that triggers a MIDI note at set threshold to an internal virtual MIDI port.
    Just dreaming..?


    Just wanted to let you know that Audio Snap has been able to do this since at least Sonar 7 (maybe even Sonar 6, when it came out).
     
    I agree with you about everything else.  Although I usually oppose this and rather they spend time improving workflow (like automation), new plugins that emulate popular hardware from Cakewalk would be a welcomed addition.
     
     
    Take care!


    Intel Q9400 2.66 GHz
    8 GB of RAM @ 800 Mhz
    ATI Radeon HD 3650
    Windows 7 Professional (SP1) x64
    Cubase 6.03 x64
    Sonar PE 8.5.3 x64
    RME FireFace 400
    Frontier Design Alpha Track
    Studio Logic VMK-188 Plus

    http://www.youtube.com/user/SonarHD
    #15
    Noel Borthwick [Cakewalk]
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    Re:My highly subjective Sonar review 2009/10/18 17:51:16 (permalink)
    Creating AUX sends needs some improving

     
    Believe it or not in SONAR 8 this was changed to send to 0dB because some users preferred that approach rather than setting it to -INF. I like your idea of a configurable initial send value though so feel free to feature request it.
     

    Noel Borthwick
    Senior Manager Audio Core, BandLab
    My Blog, Twitter, BandLab Profile
    #16
    panup
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    Re:My highly subjective Sonar review 2009/10/18 20:47:09 (permalink)
    Jose7822
    Just wanted to let you know that Audio Snap has been able to do this since at least Sonar 7 (maybe even Sonar 6, when it came out).

    Funny that there are this kind of 'hidden' features in the program I was not aware of.
    Maybe I should take a look at the manual before trying to use it ;-).

    Thanks!
    post edited by panup - 2009/10/18 20:48:20
    #17
    panup
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    Re:My highly subjective Sonar review 2009/10/18 20:59:49 (permalink)
    Noel Borthwick [Cakewalk
    ]
     
    Believe it or not in SONAR 8 this was changed to send to 0dB because some users preferred that approach rather than setting it to -INF. I like your idea of a configurable initial send value though so feel free to feature request it.
     
    I made a Feature Request of this.
    It should be just a piece of Cake to implement this feature :-).

    #18
    vicsant
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    Re:My highly subjective Sonar review 2009/10/19 08:49:47 (permalink)
    Hi Panup,

    What audio interface are you using?

    How many audio tracks can your setup record simultaneously?

    Regards

    #19
    mgh
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    Re:My highly subjective Sonar review 2009/10/19 09:56:38 (permalink)
    > nice review, though why you would need 50 vocal tracks and only 2 midi seems a bit odd to me...lol

    Rock and metal bands that trust on guitar wall do not need many keyboard tracks.
    But sometimes there can never be too many background vocal tracks in the choruses :-).

     
    no, i was thinking more of the mountain of drum replacement which goes on. i guess if you use Drumagog then this is handled in a different way. very informative stuff you are writing though. have you tried the Superior Drummer Metal add-on pack? that looks tasty!

    Memorare debut album 'Philistine' available now http://blackwoodproductio...philistine-digipack-cd
    #20
    tarsier
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    Re:My highly subjective Sonar review 2009/10/19 10:22:30 (permalink)
    - Sonar should be able to handle AVCHD.

    Sonar uses the codecs on your system for video playback. So all you need to do is install a codec for this and Sonar should be able to handle it.

    #21
    panup
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    Re:My highly subjective Sonar review 2009/10/19 12:29:09 (permalink)
        vicsant


        Hi Panup,

        What audio interface are you using?

        How many audio tracks can your setup record simultaneously?

        Regards


    Two RME Fireface800's are working together. Firefaces are connected to a Firewire 800 PCI card.
    Firefaces' buffers are set to 512.
    Sample rate of most projects is 44100 Hz, some are 48000 Hz.

    For MIDI I have also M-Audio MidiSport 4x4 USB interface.

    Maximum theoretical track amount is 56 simultaneous channels.
    48 channels are in use. One ADAT input is still unused.

    I could record all 56 channels at once but some inputs are reserved for External Inserts.

    Here is my current I/O setup.
    Track order may seem a bit random but it is this because of historical reasons and preamps.

    1. Fireface800 inputs

    1    Kick drum
    2    Snare
    3    Room-L
    4    Room-R
    5    Vocal mic, direct without compressor
    6    Radial Active DI
    7    Radial Passive DI
    8    varies (usually guitar mic)
    9    Kick2
    10    Talkback
    11    SP/DIF - TC G-Major L
    12    SP/DIF - TC G-Major R
    13    Overhead (Ride side)
    14    Overhead (Hi-Hat side)
    15    Snare Bottom
    16    10" Tom
    17    12" Tom
    18    14" Tom
    19    Hihat
    20    Kick ambience
    21-22    SSL Bus Compressor
    23-24    SSL Bus Compressor
    25-26    SSL Bus Compressor
    27-28    2-1176

    2. Fireface inputs
    1    Line6 Bass Pod
    2    Line6 Guitar Pod
    3    ADA MP-1
    4    Chandler Real Tube Driver
    5-6    Control Room keyboards
    7    varies    Fireface 800 front panel mic input
    8    varies    Fireface 800 front panel mic input
    9    varies    Fireface 800 front panel mic input
    10    varies    Fireface 800 front panel mic input
    11-12    TC M-One
    13    Ribbon Mic (ambience/guitar cab)
    14    SM57 (guitar mic)
    15    TLM103 (guitar ambience)
    16    guitar mic
    17    effects rack patch panel / Far ambience
    18    effects rack patch panel / Far ambience
    19    effects rack patch panel
    20    effects rack patch panel

    Outputs
    1. Fireface
    1-2    Drummer's phones
    3-4    Bassist's phones
    5-6    Singer's phones
    7-8    Guitarist's phones
    9-10    TC G-Major
    11-12    Control Room Speakers (Genelec 8040A+7060A)
    13-14    2-1176
    15-16    Click1
    17-18    Radial X-Amp (reamp signal to guitar amplifiers)
    19-20    -
    21-22    SSL1
    23-24    SSL2
    25-26    SSL3
    27-28    -

    2. Fireface
    1    Line6 Bass Pod
    2    Line6 Guitar Pod
    3    Click2
    4    don't remember
    5    don't remember
    6    don't remember
    7-8    Wireless Transmitter
    9-10    SP/DIF TC M-One
    11-12    ouput to effects rack patch panel
    13-14    ouput to effects rack patch panel
    15-16    ouput to effects rack patch panel
    17-18    ouput to effects rack patch panel
    rest    not used

    Clock signal:
    Apogee AD16 (ADAT1 and ADAT2 inputs at Fireface1) is set as master.
    Other devices are slaves. Clock signal delivery is a mess!  Apogee Big Ben would be nice to have.

    There may be minor inaccuracies but I gues you get the picture.

    #22
    panup
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    Re:My highly subjective Sonar review 2009/10/19 12:36:41 (permalink)
    mgh

     
    no, i was thinking more of the mountain of drum replacement which goes on. i guess if you use Drumagog then this is handled in a different way. very informative stuff you are writing though. have you tried the Superior Drummer Metal add-on pack? that looks tasty!

    Nowadays I rely on the acoustic sound of the drums, thus less and less triggering is needed.
    I haven't tried SD Metal add-on pack yet but may I'll take a look.  But first I must use Sonar's Oceanway set option...

    So much gear, so little time :-).

    #23
    musicroom
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    Re:My highly subjective Sonar review 2009/10/19 13:06:50 (permalink)
    This is my favorite thread of all time on the Sonar board. I would love to see more real life info from others like you have provided. Thank You very much for this detailed insight!!!!!




     
    Dave
    Songs
    ___________________________________
    Desktop: Platinum / RME Multiface II / Purrfect Audio DAW  I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM /  RME Babyface



     
     
    #24
    panup
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    Re:My highly subjective Sonar review 2009/10/19 13:20:18 (permalink)
    Thanks Musicroom, you're welcome. :-)

    #25
    VariousArtist
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    Re:My highly subjective Sonar review 2009/10/19 15:58:38 (permalink)

    Great thread!  Nice job panup in presenting so many thoughts and ideas based on your thousands of hours of usage.  I really enjoyed reading this a LOT.

    Some of my own thoughts...
    (Note:  I have highlighted a few sections and paragraphs from your list rather than copying the whole thing)


     
    panup

    Freeze All

    Command to freeze plugins of selected tracks.
    Then it would be easy to freeze the whole project. 
    YES!  I just went through the pain of freezing a bunch of tracks the other day and wished I could just click once and have it all happen while I go down to Starbucks and waste three bucks on a special coffee.
    In fact, I'd like to see more "batch oriented" task availability in general.

    More intelligent Auto-Save

    Sometimes Auto-Save may interrupt work in a bad moment.
    For example, autosave may disturb Step Recording or any keyboard work. Save function could be programmed to be more in background. Now the file write halts Sonar for a little while. 
    YES again!  I wish I could set the auto-save to occur when my PC has been idle (or the other way around would be to have it avoid saving just when I was in the middle of something).  I set my auto-saving to a fairly aggressive frequency but I'd like to be able to have it be a little more considerate of my current activities.

    #26
    VariousArtist
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    Re:My highly subjective Sonar review 2009/10/19 15:59:58 (permalink)
    Edited...
    post edited by VariousArtist - 2009/10/19 16:19:12
    #27
    VariousArtist
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    Re:My highly subjective Sonar review 2009/10/19 16:05:47 (permalink)



    File Info text area as RTF
     
     Sonar is not a text editor but File Info text area could allow at least formatted text if not graphics, too. 

    I often have a separate word document with my ideas because of this limitation.  I know we don't want too much bloat (and many word-processing features might endanger that goal) but still I know what you mean with this request....  
     


    Subfolder for Auto-Saved ~files 

    To help keeping project folders more organized: Auto-Save files could be saved in 'Autosave' subfolder. 


    Yes, I often open up Windows Explorer to get to my project files and it's a nuisance to have so many auto-saved files in the same folder.
      


    Sonar to remember last used files better 

    If Sonar crashes then the File menu's last used files is not updated. 
    Last files should be written straight after the current file is opened to ensure that the 'last files' list is up to date after a crash. 



    This is another one that should be easy to implement and would be a real time saver for me.  I save my project files with a version number that I frequently update, but if Sonar crashes then it's not clear to me if I am opening up the latest saved version number or not.  Your suggestion here would take care of that.






    post edited by VariousArtist - 2009/10/19 16:12:20
    #28
    VariousArtist
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    Re:My highly subjective Sonar review 2009/10/19 16:13:25 (permalink)
    (remind me not to try and use quotes any more...I got into a real mess using this forum's software that i had to re-edit 5 times and i can't take it any more....sob, sob)
    #29
    panup
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    Re:My highly subjective Sonar review 2009/10/19 18:21:35 (permalink)
    Auto-Save

    This is the reason why I would like Auto-Saved files to be created in subfolder.
    List of one project's root folder:

    13.04.2009  01:23    <DIR>          .
    13.04.2009  01:23    <DIR>          ..
    06.04.2009  00:38         1376101 Auto-save Copy of Auto-save Copy of Voinko muuttaa avaruuteen.cwp
    13.04.2009  01:23         1663521 Auto-save Copy of Voinko muuttaa avaruuteen & Umpimets„.cwp
    10.04.2009  21:52         1318398 Auto-save Copy of Voinko muuttaa avaruuteen Edit.cwp
    03.04.2009  22:41         1044473 Auto-save Copy of Voinko muuttaa avaruuteen palautettu (Recover 09-04-03-22-25-30-895).cwp
    03.04.2009  22:25           991572 Auto-save Copy of Voinko muuttaa avaruuteen palautettu.cwp
    10.04.2009  15:08         1400176 Auto-save Copy of Voinko muuttaa avaruuteen.cwp
    13.04.2009  01:23         1663521 Voinko muuttaa avaruuteen & Umpimets„.cwp
    13.04.2009  00:28         1663458 Voinko muuttaa avaruuteen & Umpimets„.cwp.~2009-04-13-00-28-57-984
    13.04.2009  00:33         1664194 Voinko muuttaa avaruuteen & Umpimets„.cwp.~2009-04-13-00-33-39-468
    13.04.2009  00:35         1664163 Voinko muuttaa avaruuteen & Umpimets„.cwp.~2009-04-13-00-35-36-296
    13.04.2009  01:13         1663521 Voinko muuttaa avaruuteen & Umpimets„.cwp.~2009-04-13-01-13-19-671
    03.04.2009  03:51         1548657 Voinko muuttaa avaruuteen (Recover 09-04-03-03-51-40-785).cwp
    04.04.2009  19:29           995445 Voinko muuttaa avaruuteen (Recover 09-04-04-19-29-20-623).cwp
    05.04.2009  19:34         1082489 Voinko muuttaa avaruuteen (Recover 09-04-05-19-34-54-477).cwp
    10.04.2009  21:52         1320342 Voinko muuttaa avaruuteen Edit.cwp
    10.04.2009  20:49         1256499 Voinko muuttaa avaruuteen Edit.cwp.~2009-04-10-20-49-23-937
    10.04.2009  20:51         1257994 Voinko muuttaa avaruuteen Edit.cwp.~2009-04-10-20-51-54-125
    10.04.2009  20:59         1259486 Voinko muuttaa avaruuteen Edit.cwp.~2009-04-10-20-59-36-453
    10.04.2009  21:34         1290945 Voinko muuttaa avaruuteen Edit.cwp.~2009-04-10-21-34-38-250
    03.04.2009  22:25           976964 Voinko muuttaa avaruuteen palautettu (Recover 09-04-03-22-25-30-895).cwp
    03.04.2009  22:00           900400 Voinko muuttaa avaruuteen palautettu.cwp
    03.04.2009  21:48           890765 Voinko muuttaa avaruuteen palautettu.cwp.~2009-04-03-21-48-50-703
    06.04.2009  01:29         1399858 Voinko muuttaa avaruuteen.cwp
    06.04.2009  00:42         1379183 Voinko muuttaa avaruuteen.cwp.~2009-04-06-00-42-50-468
    06.04.2009  01:16         1408021 Voinko muuttaa avaruuteen.cwp.~2009-04-06-01-16-53-078
    06.04.2009  01:18         1408021 Voinko muuttaa avaruuteen.cwp.~2009-04-06-01-18-03-625
    06.04.2009  01:29         1405137 Voinko muuttaa avaruuteen.cwp.~2009-04-06-01-29-28-421
                  27 File(s)     35893304 bytes
                   2 Dir(s)  671437340672 bytes free



    Old versions can be packed to a ZIP or RAR manually, but it would be as easy for Sonar to do this kind of file managing automatically.



    #30
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