X1D Question ....... any specific improvements to the Audio Engine ?

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timboe
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2012/01/20 08:20:32 (permalink)

X1D Question ....... any specific improvements to the Audio Engine ?

Hi CW
 
I realize X1D is still a few weeks off, but I was wondering - other than bug-fix-audio-engine-changes - are there any specific global improvements to the audio engine in X1D ?
 
All the best,
Tim
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    Bristol_Jonesey
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/20 08:48:44 (permalink)
    You know as much as we do.......

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    #2
    Flywheel
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/20 08:52:46 (permalink)
    Good Question
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    timboe
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/20 19:57:50 (permalink)
    ...... bump ..... anyone from CW ........ Noel ..... Alex ..... Brandon ..... Ryan ......
    #4
    thomasabarnes
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/20 20:25:41 (permalink)
    I can see a reason to ask the question in the topic of this thread. A while back, Noel was asking us what kinds of operations we would like to see being seamless in SONAR, since the release of X1. I'm curious what, if any thing, is being done to address the answers we gave him, such as seamless playback when we adjust loop points during playback.

    Is something going to be done to enhance SONAR's seamless playback with an X1 update or a future release of SONAR? The OP asks a good question.
    post edited by thomasabarnes - 2012/01/21 01:23:23


    "It's not a song till it touches your heart. It's not a song till it tears you apart!" Lyrics of Amy Grant.

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    timboe
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/21 01:01:43 (permalink)
    Hi all !

    Thanks for the supporting comments.

    Whilst I genuinely do welcome and value the  $10 Expaned offer and the impending X1D update ...... to me, if the " foundation / engine "  isnt continually improving the rest is quite secondary.   All the features in the world are of little use or value if engine stability is not " rock solid ".

    FWIW .... I run a 12 core Intel i7 4.2gig DAW with 12 gig ram ..... fully optimized for audio .... with and RME FireFace UC at  88.2 / 24 Bit / 96 Samples  [ 3.97 ms real-world latency ] ........the system is rock solid .... and as I use large numbers of Multi-output VST and efx all live inpt monitored, most of my projects run on a CPU load of ~%50 <-> %70.
     
    I push my DAW and Sonar  very hard ..... probably much harder than the majority of users around here.

    In my DAW, the same projects loaded in X1C  are nowhere near  as stable  / smooth / glitch free as 8.5.3.

    Anyway ..... the above is just a long way of explaining why for me  any   global audio engine improvments in X1D will be much anticipated and very much welcomed [ if there are any ]. 

    All the best to all.

    Ben
    #6
    timboe
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/25 03:24:51 (permalink)
    ........ 4 days ....... > 320 views ....... no response .........

    Hope I'm wong but I can only assume that the answer is probably no ........... if so ...... thats *VERY* disappointing

    Tim
    #7
    joakes
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/25 04:42:20 (permalink)
    Why don't you wait patiently like most people for the official announcement instead asking for speculation ?

    (Sigh) only 3 more weeks to go, in theory.......

    Cheers,
    Jerry

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    Bristol_Jonesey
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/25 04:48:55 (permalink)
    Why don't you wait patiently like most people for the official announcement instead asking for speculation ?


    Absolutely!

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    timboe
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/25 07:21:21 (permalink)
    joakes


    Why don't you wait patiently like most people for the official announcement instead asking for speculation ?

    (Sigh) only 3 more weeks to go, in theory.......

    Cheers,
    Jerry

     
    I understand your point ......... but I look at it this way ......... everything  [ so far ]  CW has said about the upcoming X1D has inlcuded  nothing about making the audio engine better ...... given X1D was  NAMM announced, surely engine improvements would be in the press releases if they were there ....... so I am kind of  " hoping against expectation "  that  maybe  X1D  will still have  [ global ]  audio engine improvements and for some  [ strategic marketing ]  reason  CW didnt mention it in the NAMM announcments ........
    #10
    Splat
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/25 22:39:45 (permalink)
    You have one month to wait for your answer. Be patient.... give them time to test rather than answer posts.

    > nothing about making the audio engine better.

    If there's a reproducable bug with the engine expect it to be fixed. If there isn't a bug to identify then don't expect.
    If the identified bug isn't fixed in X1D then complain.

    If there is a reproducable bug but you didn't report here:
    http://www.cakewalk.com/support/contact/problemreport.aspx
     
    .... then don't expect.
    If you are expecting any enhancements, complain when they release X2.

    Sell by date at 9000 posts. Do not feed.
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    #11
    daryl1968
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/25 23:02:44 (permalink)
    'FWIW .... I run a 12 core Intel i7 4.2gig DAW with 12 gig ram ..... fully optimized for audio .... with and RME FireFace UC at 88.2 / 24 Bit / 96 Samples [ 3.97 ms real-world latency ] ........the system is rock solid .... and as I use large numbers of Multi-output VST and efx all live inpt monitored, most of my projects run on a CPU load of ~%50 %70' - WOW - are you making music or planning to take over a small country?
    #12
    Kewl Hendagang
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/28 03:44:48 (permalink)
    If you do a search you might figure out that in order to provide us with a gapless audio engine they would have to totally re-write the application, and they're not heading this way. The core of the application is getting burried and pimped with new toys and gadgets with every new release - There's virtually no chance that sonar will ever be gap free. Funny, cakewalk reminds me of nintendo... with the odd mentality that makes them think graphical improvements are not that important from one console to the next. meh.
    #13
    musicroom
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/28 12:23:31 (permalink)
    George Martin called and said all you need is love...  Oh and he said he could do more with less.

    :)

     
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    #14
    bapu
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/28 12:33:38 (permalink)
    timboe
    I push my posts and collabs very hard ..... probably much harder than the majority of users around here. 

    I have this to add to my resume.
    #15
    Brando
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/28 14:23:04 (permalink)
    Timboe - I am curious if you noticed a significant improvement in engine performance with the Expanded upgrade. Many users did - some of it just in the form of less "quirkiness" - a better, more solid "feel". In my own case, I noticed real improvements in CPU usage. Real and tangible. My own theory is that in changing their business model, Cake is striving to deliver just what you are suggesting they focus on. I think with each fix/quick fix the overall performance will (and should) improve - sometimes more, sometimes less noticeably. In the meanwhile, I am hoping that Cake will continue to generate revenue through the availability of add-ins which are optionally available at a cost (and which inevitably, somebody will whine about thinking it should have been free). (They'll need an X2 eventually, obviously). (Edited for Readability - damn Foxpro)

    Brando
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    #16
    timboe
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/29 03:53:42 (permalink)
    Hi Brando

    Thanks for your comments

    In a word ....... no ........ in a few words ........ noticably less solid than X1C on my DAW  [ as always, other mileage may vary ]

    Apart from the overall  non-improvement over X1c from an audio engine perspective, the  " replace synth feature "  is in no way ready for prime time.

    Despite the sheer grunt of my DAW, even  a simple  " replace a Raprure synth patch with a Dim Pro synth patch "  either crashes Sonar  or  just results in no sound for that track ..... seriously,  on my DAW,  its terrible / utterly unuseable.

    As a bye-the-bye, the exact same feature function in S1V2 works perfectly transparently / no glitchs / pops / cracks  of any kind ...... I am not saying this in any way to say S1V2 is better or worse than X1C Expanded ..... I just trying to highlight how far behind the X1c Expanded Audio Engine has fallen behind .... again, as always, YMMV.

    All the best,
    Tim
    #17
    Brando
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/29 09:45:28 (permalink)
    Sorry to hear that. I'd be looking for an install issue personally. Something that Cake seems to have issues with are the installers themselves - my own experience has been very good, but many users have had "wonky" installs. I don't use the change synth option much - used to use it a ton in project 5 then never had it in SONAR and just got used to working that way. But I am curious and will give it a try to see how it works (or doesn't) here.

    Brando
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    FastBikerBoy
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/29 14:32:06 (permalink)
    Sounds to me like there may be some issues there as well. I'm not trying to rub salt in your wounds, just give you an idea of what you should be experiencing, but I can use replace synth without it dropping out never mind crashing.

    Have you contacted tech support?
    #19
    musicroom
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/29 17:45:02 (permalink)
    timboe


    Hi Brando

    Thanks for your comments

    In a word ....... no ........ in a few words ........ noticably less solid than X1C on my DAW  [ as always, other mileage may vary ]

    Apart from the overall  non-improvement over X1c from an audio engine perspective, the  " replace synth feature "  is in no way ready for prime time.

    Despite the sheer grunt of my DAW, even  a simple  " replace a Raprure synth patch with a Dim Pro synth patch "  either crashes Sonar  or  just results in no sound for that track ..... seriously,  on my DAW,  its terrible / utterly unuseable.

    As a bye-the-bye, the exact same feature function in S1V2 works perfectly transparently / no glitchs / pops / cracks  of any kind ...... I am not saying this in any way to say S1V2 is better or worse than X1C Expanded ..... I just trying to highlight how far behind the X1c Expanded Audio Engine has fallen behind .... again, as always, YMMV.

    All the best,
    Tim





    This is something I've tested a few times (dragging/dropping) replacing synths and it works fine here. I do stop Sonar prior to the switch ing. Your machine is a monster compared to the specs of mine. It was setup by Jim @ Studiocat but wow, I think NASA could operate with yours. I hope you find an end to this problem...


    I'm out of the loop - did not realize 12 cores were on the market yet. 
    post edited by musicroom - 2012/01/29 17:57:51

     
    Dave
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    #20
    timboe
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 06:10:21 (permalink)
    I'm pretty sure its not a config / install / setup / tweaking issue.

    Try this test:-

    => Set your Buffer Latency to  48 or 64 Samples
    => Open a project that makes your system sit at around %50 <-> %60  CPU useage, as measured  by the Windows Task Manager
    => Enable Live Input Monitoring on all tracks
    => Set up a Loop so Playback does not stop / audio engine does not dis-engage
    => whislt the project is playing back, insert one instance of Rapture - does everything remain playing back without artifact or any sort of audible glitch ?
    => whislt the project is playing back, open any Rapture sound - does everything remain playing back without artifact or any sort of audible glitch ?
    => whislt the project is playing back, replace the Rapture instance with one Dimension Pro instance - does everything remain playing back without artifact or any sort of audible glitch ?
    => whislt the project is playing back, open any Dim Pro sound bank  - does everything remain playing back without artifact or any sort of audible glitch ?
    =>
    whislt the project is playing back, SAVE the project - does everything remain playing back without artifact or any sort of audible glitch ?

    For me, with my DAW, the above cannot be done with X1C Expanded.

    By way  purely of audio engine comparison, the exact same above at 48 Samples @ 88.2k / 24 Bit  is perfect / glitch free in S1V2 - there is absolutly no change to audio playback and stabilty - it is utterly invisible and transparent.

    All the best,
    Tim
    #21
    FastBikerBoy
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 07:45:29 (permalink)
    I would but I cannot imagine the size of project required to get my system CPU usage to 60%, certainly nothing I'm going to be creating.
    #22
    daryl1968
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 08:03:31 (permalink)
    Timboe - if you can get a project to make your CPU useage 50 - 60% with your system specs, there is something seriously wrong with your set up. I have pushed my DAW pretty damn hard on my specs (see below) and a)can't get the CPU any more than 35% and b) don't have drop outs, crashes - nothing. I think you seriously need to look deeper at your drivers/bad RAM/graphics card before X1 gets the blame.
    #23
    Bristol_Jonesey
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 08:29:43 (permalink)
    +1 FBB & Daryl.

    I don't even see those kind of percentages on my ageing XP32 box!

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    #24
    FastBikerBoy
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 09:01:01 (permalink)
    Perhaps I should add that I don't mean I don't see that sort of CPU usage because of 'small' projects, but because my system just doesn't get that stressed.

    I'm thinking to get that sort of CPU usage, soft synth counts would need to be in the hundreds and tracks in the thousands. i.e. a completely unmanageable project.
    #25
    pwal
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 09:10:27 (permalink)
    it's easy to get a system using that many resources when you use a lot of VSTs - check out some of the newer synths, diva by u-he springs to mind... @timboe: what video card are you using? x1 is way heavier gpu-wise than any previous release....

    list of stuff
    #26
    daryl1968
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 09:45:51 (permalink)
    A typical project for me would have 12-15 VST synths (inc multiple instances of Dim Pro X64), not usually frozen until the mixing stage. Plus some pretty CPU intensive FX. I hardly see this scratch the surface of what my DAW is capable of handling. I realize that Dim Pro is old school compared with some of the more recent synths but look at the difference between my system specs and Timboe's........just saying
    #27
    pwal
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 09:50:05 (permalink)
    furry muff

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    FastBikerBoy
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 11:55:36 (permalink)
    I agree, not trying to start a "who has the biggest projects / best DAW argument" - my projects by my own admission aren't huge and I use more hardware synths than soft synths......but...... That said my VST/Softsynth use can be quite high sometimes and it doesn't even tickle my system which isn't as well spec'd as the OP's, so I'm thinking that to get to a base CPU use (not peak) of 60% the project would need to be h-u-u-u-g-e, which may well be the case for all I know but if it isn't it does tend to suggest set up or hardware fault issue more than anything else.
    #29
    inaheartbeat
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    Re:X1D Question ....... any specific improvements to the Audio Engine ? 2012/01/30 11:56:52 (permalink)
    I can get my system up pretty high on ONE core if I use Diva for example but it is a known CPU slayer. If you are using convolution reverbs also you are going to get whacked.

    As far as 12 cores this is just not what it is. You have 12 execution threads on 6 cores. I have the i7 990 EX processor which is the fastest desktop class Intel makes. It has 12 threads and 6 cores. My system specs are probably similar to yours. Even the highest end server CPU has 10 cores and 20 threads not 12 cores. 

    As far as pinning your CPU why not just look at the latency numbers you are getting. Why do you need to go sub 4 Ms round trip latency? You are beating the hell out of your CPU and for what ultimate benefit? You have a 96 sample buffer and are doing 88.2 Khz sample rates. If you bump your buffers up you are going to see a pretty noticeable decrease in CPU useage most likely and are not going to lose any functionality.

    I can't get "glitch free" replacement of patches on my synths mainly because the patches have to load off of disk a lot of the times. For me, also, the replace synth option does not have to be gapless. I don't see THAT as an issue for gapless because you are literally replacing the instrument itself. I personally just don't do that much and if I do I am not doing it in real time. Once again this is just for me. Others work differently.

    Ken

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    #30
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