D K
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GOLD!!
This needs to be read and understood by every person with a DAW - tremendous knowledge being dropped here: "The Reason Most ITB mixes don’t Sound as good as Analog mixes. This is a repost from another thread. Hope you find it usefull. Ok, I'm going to try and give you An ITB education, as my over 24 years has taught me. Here is what I try and teach to students. I'll try and keep the math to a minimum. First, I own a high end analog setup's Via an SSL 4K with 1/2' 2 Track YADA YADA, ICON with Killer OB FX And classic Compressors, YADA YADA/ Hybrid Setup Via AWS 900w/ 24 Channels Of Xlogic Killer OTB FX and Comps YADA YADA. Point is not to impress, or brag in any way, but to let you know everyday I work on a verity of systems. This has led me to The Following conclusion. To learn to mix ITB coming from an analog world you must revisit what Voltage reference Analog consoles work at, and make appropriate adjustments to translate this to work ITB. The first thing we must ask is simply what is 0VU. What does it mean to us. Lets use an SSL G+ as our point of reference mainly because I work on those every day. If we put a signal into the line input of the SSL so the channel meter reads 0vu, that also, is referenced as +4 or 1.23 volts. A kick ass SSL will go out to about +24DB, so we have approximately 20 DB of headroom above the 0 VU point on the meter before the signal goes to crap. Now let take a common situation. A Client hands you a Protools session and you spread it out over the SSL console. Like most people today every track is recorded as hot as hell. Most pro Eng's will use proper gain staging and get the now slammed meters reading around 0VU or 1.23 volts. By lowering the line trim we now have a good level into the desk so we can Compress/Gate/EQ the Signal without it overloading the processing. Sounds simple right? Remember that all outboard equipment was designed to work around the 0VU/+4/ 1.23 Volt reference. So by putting the incoming signal at around this reference, your rack equipment will work better as well. Why use a +4 reference? Well remember that the 1.23 volt reference came from the tube days where 1.23 volts was enough voltage over the plate noise that you still had a good signal to noise ratio, but still left room above 1.23 volts to allow for normal audio operations. Now to ITB. Lets pretend we have the same setup as we did on the SSL. Client hands you a session that’s recorded hot as hell. Now most folks mixing ITB don't understand reference levels when relating it to Digital. To have the same amount of "headroom" as we do on the SSL we must create a reference of 0VU or 1.23 volts at -20 from 0DBFS or the top of the Digital scale. So if you simply place the good old trim plugin as the very first plugin, you now have the ability to adjust your tracks to our Mixing (+4/1.23 volt) reference IE -20. Just like you did on the SSL. You have have the same amount of headroom. Now with your tracks properly gain staged, you can add EQ/dynamic plugins and not run out of headroom. You can also insert hardware and they will operate much better as they are operating at the level they were designed to operate at. Plugins use the same reference at real equipment. Never try and drive them to the top of the Digital scale. Don't try and make your mix look like a master. You don't do that on an analog console, so why do we do it ITB? The answer is simple. DAW meters suck Butt. There should be a meter mode in all DAW's that makes the meter at 3/4 scale equal -20 at 1.23 volts. Just like the old VU. This way, novices will quit corn-holeing their levels. Something to think about. The noise floor of an analog desk is about -75 DB from our +4 reference. Our equivalent "problem level" below our -20 reference in digital is well over 100 DB. So please don't let people tell you analog has more "headroom" than digital. This is simply not tru..and more from another e. Headroom is only relative to your noise floor below your reference. Remember if the volume is to low, turn up the darn speaker volume. Running a Digital mix right to the top of the scale is like running your SSL mix buss where the VU meters are slammed all the way to the right and you are constantly hitting it at +25. No one will get a good sounding running the desk like that. You won’t get a good sounding mix in digital either. So what does all this mean? Put simply, proper gain staging is essential to both analog and digital mixing. You just need to correlate the references between the two. Once you figure this out, I'll Guarantee your mixes will start to sound open and wide, just like the good old analog days." __________________ Regards, Skip Burrows, Chief Whatever and here is more from another legend - Paul Frindle: The point you make here about freq content versus mix depth is exactly correct and very very important. :-) In the natural world, stuff that is further away tends to have less HF content because of distance effects. So getting depth into a production made from close mic'ed or direct sources does involve judicious EQ in the mixing process - remembering that the term 'equaliser' was actually invented by the early film industry for a device that equalised for distance effects. That was it's very purpose :-) In the analogue world, losses here and there in the signal chain could often have the effect of providing a degree of this HF loss during production, multiple passes of tape, bouncing down etc etc. could sometimes effectively put the 'backing into the background'.. But in the lossless 'what you hear is what you get - always and forever' digital world no such effect happens by itself. So it's necessary for people to be fully aware of the art of mixing and apply it themselves :-) One of the historical issues (now much less important as W/S get more powerful processing) is that to get this kind of stuff right you need to have EQ simultaneously running on many tracks while doing the mix as a whole - so you can tweak them against each other to get the correct depth impression. Whilst simultaneous EQ on all channels was the norm in analogue console - in the early processing strapped digital world such a luxury was not available. So this fundamental art of mixing was either lost or never learnt.. and more.. This is because in a system without headroom where there is no overload margin you cannot have an averaging meter - as it will not show you the clipped overs! It was only possible to have these in analogue as the whole recording chain + the tape machine had a valid overload level region that did not hard clip the signal. This is all part of the culture of what's wrong with digital that people are using and many have used exclusively- they have never actually experienced a system that was properly scaled. And you're right - that there was never any technical reason why it needed to be this way (except the way digital grew up and naivety). The OXF-R3 console had an internal headroom value that could be changed at start-up and reported operating level to all internal processes. It was typically set at around 24dB (i.e. -24dB below clipping), similar to the analogue world - for very good reasons :-) __________________ These are heavyweights holding court here ladies and gentlemen - giving all of us who are trying to learn how to make better sounding recordings a greater understanding of our tools and how to use them... I love learning and especially from people of this caliber..take what you will from it ... EDIT: Somebody in that thread asked if this could all be summed up in one short sentence - Another poster's brilliant answer was "better - it can be summed up in one word" - HEADROOM!!
post edited by D K - September 06, 09 1:48 PM
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pdarg
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Re:GOLD!!
September 06, 09 2:53 PM
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Interesting post. But even struggling to bring headroom down, I still have problems in the final mastering stage trying to compete with the loudness of commercial recordings. . . . sigh . . . the quest for sonic Nirvana continues . . .
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subtlearts
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Re:GOLD!!
September 06, 09 2:59 PM
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excellent, excellent stuff. Personally, I don't see why everyone tries to 'compete' with the loudness of commercial recordings when nearly everyone also agrees that many commercial recordings are overcompressed and dynamically lifeless. Why be part of the problem when we can be part of the solution?
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Susan G
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Re:GOLD!!
September 06, 09 3:03 PM
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Har-Bal offers a good compromise, IMO. You can match a commercial recording, or just to a specific percentage. -Susan
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Freddie H
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Re:GOLD!!
September 06, 09 3:06 PM
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-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
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Hansenhaus
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Re:GOLD!!
September 06, 09 3:08 PM
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DK, Good post! I've been applying these techniques for a while and it has definitely improved the sound of my mixes. I'm glad you posted this because many users in here don't know how to mix well at all. Some of which spend more time whining about what features will be in the next version of Sonar when they should be researching articles like this and learning how to apply them.
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Hansenhaus
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Re:GOLD!!
September 06, 09 3:11 PM
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pdarg Interesting post. But even struggling to bring headroom down, I still have problems in the final mastering stage trying to compete with the loudness of commercial recordings. . . . sigh . . . the quest for sonic Nirvana continues . . . pdarg, You missed the point of the article. You don't need to compete with the loudness of an overcomrepssed/squashed CD. Just turn up your volume and enjoy a more punchier and clear mix. If someone comments on why your CD/mix sounds lower in volume than other CDs take the time to educate them as to why and how it's a bad way to produce music. Google - The Death of Dynamic Range.
post edited by Hansenhaus - September 06, 09 4:15 PM
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D K
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Re:GOLD!!
September 06, 09 3:31 PM
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Thanks - Glad some people are getting something out of it or reconfirming stuff they know... I have been trying to practice this more lately and also trying to be more aggressive (or maybe decisive is a better word) with my panning practices.. As a side note - another interesting thing that came up in that thread - Most people understand the need for HPF (High Pass Filters) to be used in their mixes to clean the bottom end up and remove low frequency mud but something I was not really hip on is the equally as important use of LPF (Low Pass Filters) to reduce "digititus" or the sometimes harsh qualities that digital exhibits - ironically because digital captures the entire frequency spectrum much more accurately than analog and has none of the "pleasing" naturally occurring high frequency filters associated with tape and console type mixes ... good stuff ..:)
post edited by D K - September 06, 09 3:34 PM
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drewfx1
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Re:GOLD!!
September 06, 09 3:53 PM
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Sorry, maybe I missed something, but isn't the 1st article just saying "Don't run out of headroom!" in a really, really roundabout way? drewfx
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Jose7822
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Re:GOLD!!
September 06, 09 4:27 PM
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drewfx1 Sorry, maybe I missed something, but isn't the 1st article just saying "Don't run out of headroom!" in a really, really roundabout way? drewfx No. The first article is saying MAKE headroom when tracking and mixing. Most people nowadays track TOO hot and then run out of headroom fast while mixing because of it. If you track low at around -24dB to -20dB FS RMS (it really depends on what +4dBu equals on your setup), you give yourself headroom when it's time to mix. That way you don't have to keep turning levels down all the time.
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Middleman
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Re:GOLD!!
September 06, 09 4:30 PM
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I was reading this thread last night over at GC. It's not just about headroom it's really a whole approach, prior to mixing, which sets up your software to provide results similar to analog. Some great ideas consolidated into a single thread which have been around for awhile. - Setting trim to get lower RMS values and thus peak value headroom - Rolling off highs and lows to get a more analog type of frequency response. This has ramifications throughout the plug in chain as to how EQ, Compressors etc. respond. These are important concepts which people are discovering through trial and error of the digital medium. Everyone likes the ease of working ITB but the results have been less than consistently stellar. These discoveries along with hybrid approaches are good in that they provide methods for more consistent and pleasing results when mixing ITB. The holy grail is to be able to consistently create mixes that will rival a hardware/tape approach of the past. I like that this type of dialog is pushing us toward that goal.
post edited by Middleman - September 06, 09 11:17 PM
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Da=man
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Re:GOLD!!
September 06, 09 4:48 PM
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Let's open up this debate to the more experienced and professional recording people here. Is this the way to do it? Record tracks to -20db?(to leave headroom for plug ins and mixing)
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drewfx1
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Re:GOLD!!
September 06, 09 4:50 PM
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Jose7822 drewfx1 Sorry, maybe I missed something, but isn't the 1st article just saying "Don't run out of headroom!" in a really, really roundabout way? drewfx No. The first article is saying MAKE headroom when tracking and mixing. Most people nowadays track TOO hot and then run out of headroom fast while mixing because of it. If you track low at around -24dB to -20dB FS RMS (it really depends on what +4dBu equals on your setup), you give yourself headroom when it's time to mix. That way you don't have to keep turning levels down all the time. But that is incrorrect. It's extremely unlikely you'd run out of headroom in a properly designed digital mixing bus. drewfx
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Middleman
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Re:GOLD!!
September 06, 09 6:36 PM
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Da=man Let's open up this debate to the more experienced and professional recording people here. Is this the way to do it? Record tracks to -20db?(to leave headroom for plug ins and mixing) If you hung out at Gearslutz, you would know that some of the people in that thread are some very top professionals in the industry.
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Wiz
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Re:GOLD!!
September 06, 09 7:53 PM
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The article is correct......it just might take you years of experimenting to reach that conclusion. That, and when you finally get to use VU meters, then you might have something akin to an elightening experience. Unfortunately, Digital Audio, with the way it has been presented to the end user, is not condusive to learning good and proper gain staging. But, in most cases, it takes you, and endless hours experimenting to find this stuff out. Its like room acoustics.....everyone wants to buy the right mic, the right monitors, the right preamp and will practically sell a kidney to do it...but work in rooms with no treatment and poor monitor placement. When mixers and the recording medium were seperate...you kind of were forced to learn all this stuff...you had to build your own cables, you had to wire up your own patch bays, you had to clean and demag and align your tape machine....you just, had to learn gain staging if you were doing the stuff, as part of the process of just getting something recorded... But, PC's (or Macs) and their PEAK level metering, dont really help you out much.... Pre Post Fader sends, on a console make sense etc etc etc etc... but then again, i am probably sounding like an old fart...8)...which is not my intention....I am just saying, the world of Digital, doesnt really make it easy for a newbie.... But, try it for your self.....do some work in Sonar, setting an artificial top point for your PEAK signal when tracking and working next time...make it say -18db or -12db or whatever....see if it works for you....read your manufacturers documentation on your preamp(s), soundcard...etc If you dont know, or understand how to gain stage...and dont know what the terms, -18dbFS, -18dBRms,-18dB, -18dB peak mean, and why they are different , you need to know....you should be able to expain to anyone, your signal path, from Mic (what and why the mic pattern is, and why it is in the particular postion in front of the source) preamp, sound card, etc. You should have treated your room, and understand why the treatment is in the place it is, and what the treatment is doing for you and how. you should know, why your monitors are in the postiion they are other than they look cool there. You should know the compressor you are using, and what the controls actually do.... You should know what parameters on your reverb are, and why you change them from song to song. Make a list of the things you dont know, and slowly find out why....I guarantee you, it will be cheaper, and give you a better finsihed product... Hey, where did this soapbox come from that I am standing on ...LOL....8) cheers Wiz
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drewfx1
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Re:GOLD!!
September 06, 09 8:31 PM
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No, the article is wrong. Digital audio is simply not the same as analog. There is no fixed limit to headroom in a digital mix bus. The limitation is determined by the number of bits used to do the internal math; if you clip the mix bus, it's because the programmers didn't provide enough bits. Sonar provides a 64-bit double precision (fp) mix bus. This makes it almost impossible to clip the mix bus. You can clip the output, but if you just reduce output level and there is no clipping. If you don't believe me, I will be forced to use math to show you. Don't push me! I have a loaded calculator and I'm prepared to use it! drewfx
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Wiz
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Re:GOLD!!
September 06, 09 8:36 PM
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no, not the calculator....8).. when i say the article is right...I mean in spirit...I am not going to get into a mathmatical arguement..and, i actuallly think its that stuff, the boffinery, that makes newbies eyes roll in their heads.... do you disagree with the other things i wrote..? if you understand those things I mentioned....you dont need to get a calculator out... i know, you know you cant clip the mix bus, digitally in sonar.....does it matter? what matters is understanding gain staging, and why 0vu is important.... cheers Wiz
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Danny Danzi
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Re:GOLD!!
September 06, 09 9:01 PM
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I don't know DK....I can't totally agree with what you posted. Here's why. First and foremost to me, the more math that gets placed into this field the more people miss the boat. The number one thing is your ears and what you can hear as well as the knowledge you have to make the right calls. Also, he mentions someone pushing the levels on an analog rig compared to digital etc....the saturation you get with analog is a totally different animal. There are sessions, depending on the board used, tape used and how hot the signal was recorded, that can really sound nice at super hot levels. There is nothing good about a super hot digital level...period. You don't get the pops and clicks in analog that you get in digital and it is not the same sound nor the same artifacts. Sure, at +25 it will sound bad, but the analog will still sound different and I understand that he meant everything will sound bad at that level. But, like I say....it really does depend on what your signal was like when you printed, what tape, what console....it does make a difference. Let me tell you what I think the deal is for what it's worth. People spend too much time polishing turds. If the sound isn't pristine coming out of the gate, it shouldn't get recorded. With analog, people loved it so much because it colored the sound. The tape saturation and natural compression made *most* things acceptable...when in theory, the actual sound wasn't very good. When digital came around and shocked people, they got a chance to hear what they really sounded like and blamed it on digital instead of themselves and their sound sources. When an instrument is recorded properly, you really don't even need to eq it sometimes other than slight tweaks to make it fit in the mix or be a bit more apparent. If a mix takes more than 8 hours to get right because you are constantly messing with something or you just can't get what you're looking for, there comes a time when you have to ask yourself if you are just trying to polish a turd and maybe it would be better to recut the offending pieces. I get really good results running my instrumentation at -6dB. I have plenty of signal yet plenty of headroom with 0 artifacts or clipping. When you record stuff the right way, you don't need the extra headroom for mastering either as most times, a really good mix can be mastered to where you just remove some sub lows, some harsh highs, and take care of the mid range congestion. I sincerely don't understand why people bring in all the math and meters and all this other stuff when all you have to do is have a good ear and record your instrumentation properly from the start. I got a chance to speak with Beau Hill recently, who has become a good friend of mine. He's worked with Alice Cooper, as well as many of my favorites from the 80's like Winger, Europe, Warrant and Dweezil Zappa. I asked him about signal chains, tube mic pre's etc and all the stuff I constantly read that sounds like hype to me. Do a search on Beau sometime...he's got over 50 million sales under his belt as an producer/engineer. He told me you don't even need some of that super fancy gear if you get your sounds right from the start. I've been reading about mic pres and all these other hyped gizmos people use...so I bought into some of them. Drawmer, Focusrite, Manley, Joe Meek...I've had them all here. They destructively edited a sound I could have worked with non-destructively using plugs. Did they make my sounds any better? No actually....not when I can achieve the same stuff internally if need be. My line signals are good...my tones are what I want...that's all there is to it really, wouldn't you think? Sure, you have to have good monitors and some room correction....but above all, your ears have to be good in this field and you need to have the knowledge to make the right calls. If you can't hear the right stuff, you never gain ground. I just don't really understand why people attempt to make this so difficult when in actuality, it's very basic and right in front of all of us. Some of the greatest recordings known to man were done on cheap gear without the stuff we have today. To me, that proves it's all in the sound source really as well as your ears. As for volume oriented material, I have no problems getting "industry standard volume war levels" here. The key is to eq the mix correctly before it's mastered. From there you master it correctly using another set of speakers...not the one's you mixed on. You then eliminate any problem areas and pump up your volume. You don't clip or experience garbage if what you are putting in is good to begin with. It's like a guitar player that wants to play super fast that can't play correctly slow. Garbage in fast, garbage out fast. The more you eliminate problem frequencies, the louder you can go. I use a Waves L-2 on my masters for myself and clients. I keep it at -0.1 and never slam the threshold to where I have this: █████████ █████████ As a matter of fact, I won't even do that for a client these days as it's my name at stake. Music without dynamics isn't music at all so they can get it mastered somewhere else. I have enough business to keep me busy these days...there is no excuse for the above. Anyway, there are some good points in what you posted...and I did enjoy it and thank you for the read....there were just a few things I felt that were worth sharing from my experience. At the end of the day, if by some stroke of luck where I literally mixed something at +25, who really cares what the numbers say if I get what I want? It's not really about numbers is it? This field is all about your ears, art, making the right calls and extracting the ideas out of your head. It doesn't have to be about math, VU meters, volts or bragging about what nice piece that was purchased for 25k. I've heard guys with all this supposed knowledge and top gear sound like @ss on numerous occasions. There are no rules or limitations other than the ones placed on ourselves in my opinion. :)
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drewfx1
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Re:GOLD!!
September 06, 09 9:27 PM
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Wiz no, not the calculator....8).. when i say the article is right...I mean in spirit...I am not going to get into a mathmatical arguement..and, i actuallly think its that stuff, the boffinery, that makes newbies eyes roll in their heads.... That's why I only threatened to use math rather than actually going there  . But clipping in digital is really purely about math. do you disagree with the other things i wrote..? if you understand those things I mentioned....you dont need to get a calculator out... i know, you know you cant clip the mix bus, digitally in sonar.....does it matter? Yes, because you can attenuate the output after mixing instead of each input track. what matters is understanding gain staging, and why 0vu is important.... Well, as I'm sure you know, gain staging in the analog world is designed to both maximize S/N and minimize clipping, and if you are recording, you should certainly understand proper analog gain staging. But in digital, you can't (easily) clip the mix bus, so I don't see (technically) why you would want to reduce the volume of each track (there may even be slight disadvantages to doing so). You just mix, and reduce the output level so that you don't clip at the output. This is one of the advantages of digital. I think it was also implied in the article that this would somehow prevent the hyper-compressed music so many of us hate, but that really has almost nothing to do with gain staging/mixing headroom. It's caused by people deliberately limiting the crap out of their mixes just because they can (and some because they think they have to). drewfx
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John
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Re:GOLD!!
September 06, 09 9:41 PM
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Bravo Danny! I am not too sure that DK's post is all that accurate anyway. There are parts that make absurd declarations. "The answer is simple. DAW meters suck Butt. There should be a meter mode in all DAW's that makes the meter at 3/4 scale equal -20 at 1.23 volts. Just like the old VU. This way, novices will quit corn-holeing their levels." I have no idea what that means. I do know that VU meters suck and always have,. What I think is true is the writer is used to VU metes and finds it hard to transition over to digital meters. He has a picture in his head of what a given VU reading really means after years of working on a desk that he can associate what he hears to what he sees. What he is not saying is that digital is absolute in its meters analog with VU meters is an average of a point in time. VU meters can give false readings because they are tied to a mechanical ballistic curve that can suppress fleeting transients. No such problem is in digital meters. If he is having problem with DAW meters its because he can't really translate what he sees to what he hears. Danny, your most important point about its all about what you hear is gospel.
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John
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Re:GOLD!!
September 06, 09 9:43 PM
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But in digital, you can't (easily) clip the mix bus, so I don't see (technically) why you would want to reduce the volume of each track (there may even be slight disadvantages to doing so). You just mix, and reduce the output level so that you don't clip at the output. This is one of the advantages of digital. You can't easily clip the mix bus?????? Are you kidding?
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D K
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Re:GOLD!!
September 06, 09 9:45 PM
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Wiz - Your post just above drewfx's was just excellent... @drewfx - I believe that you are probably dead on when you state the mathematical realities of mixing with Sonar's 64 bit engine..I am not well versed enough in the coding or technical aspects to even begin to argue with some one like you who probably has a firm understanding of it - having said that (and please don't take this the wrong way - This is not directed at you ) it's more of a general statement.. This thought process that you are articulating is one of the reasons that the majority of mixes coming from the amateur ranks of ITB engineers sounds like crap..and I am most definitely including myself in that group. If I have not pissed you off too much then hear me out here.. Almost every one of the top mix engineers and mastering houses have complained about the lack of good recording technique used on the files that come across their desk in print articles. What's interesting is when they are pressed for details they don't complain about the songs or the arrangements or the number of tracks or the effects used (some comment and/or complain about all those elements here and there) but the one thing you hear over and over is about clipped tracks recorded way too hot and overly squashed or compressed (read limited) mixes..i.e. No dynamic range, no room for sweetening and/or necessary processing, small sounding, no depth, no width etc.etc. I have heard the top mixers in the world talk about receiving material to work on that is in the condition and it is far more often then not. Here is what is scary about that - If you even get a mix to be heard by a Chris Lord- Alge or a Manny Marroquin or a Michael Brauer or Jack Joseph Puig you must have something that someone thinks is pretty special - Guys at that level don't listen to demos unless it is fed to them - It better be good because these guys don't have time to waste - feed them to much junk and they will simply seek better "ears" to find material for them.. It's these guys that making the above statements about the quality of the tracking or mixes they are working on.. What does that tell you? What it tells me is that even those who most of us around here would consider to be top of the heap type talents are not getting it right.. They probably know what you know - but they aren't getting it right - They are probably in a lot of instances working with far better gear then you or I are ...but they aren't getting it right. They have better talent to work with, better gear and are probably flat more talented then you or i are ..but they aren't getting it right. It tells me that there are some very important things that we all need to know about working with DAWS that have nothing to do with math. It tells me that I need to understand THE ENTIRE CHAIN and not just my mic + preamp. I need to really understand how my plugins affect the gain structure of my track and I need to understand (these are big for me).. A).WHILE I MAY NOT BE CLIPPING THE TRACK'S OR BUS'S METER THAT DOES NOT MEAN I HAVE GAINED STAGED THE CHAIN OR MATERIAL CORRECTLY.... and B).MY DAWS PEAK METERS TELL ME VERY LITTLE INFORMATION THAT IS NECESSARY TO ACCOMPLISH A (and they are not designed too) I could go on for ever but the evidence that we all have a lot to learn about this new digital world is right in front of us WIZ said it great -- digital doesn't make it easy for newbs - or us old farts!!
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drewfx1
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Re:GOLD!!
September 06, 09 9:47 PM
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John But in digital, you can't (easily) clip the mix bus, so I don't see (technically) why you would want to reduce the volume of each track (there may even be slight disadvantages to doing so). You just mix, and reduce the output level so that you don't clip at the output. This is one of the advantages of digital. You can't easily clip the mix bus?????? Are you kidding? I would never kid about something like that. drewfx
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D K
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Re:GOLD!!
September 06, 09 9:57 PM
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I see there are some subsequent post after I posted this I am not going to argue with anyone - I cant take credit for the knowledge within the text but i do know this while I respect everyone here's knowledge and experience - were talking about Skip Burrows and Paul freakin Frindle here fellas.... if you don't know who these guys are goggle them - They are advocates if ITB which most of us here do and have been pioneers and teachers of the very things we use every day to make music ..frankly guys - these gentlemen have more then enough "skins on the wall" and the technical acumen to at the very least have their opinions investigated like i said - take what you will...
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John
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Re:GOLD!!
September 06, 09 10:10 PM
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OK maybe I don't know what is going on here but I don't understand what the issues are. Why is it hard to mix in digital? It really is easy to me. Why are digital meters bad and VU meters good? I think that analog was "sloppy" and because it was it had a fudge factor built in that allowed for bad recordings to be accepted when they never should have been. Digital is unforgiving and thus that fudge factor is no longer there. I think that is why we hear this common refrain of how great analog is when it never was. It just let poor technique be obscured by it's own anomalies. Digital will highlight those sloppy procedures and make them stand out. Making one rethink what they were doing all along. I really don't see what all this is about. Nor do I see why one can't get better results with digital then is possible under analog. Then of course who is really using analog anyway. Even the fellow in the OP's first post is using a hybrid system. I view it as being unable to work in a real fully digital environment because they can't let go of those VU meters.
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mark s
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Re:GOLD!!
September 06, 09 10:25 PM
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DK: took you up on your suggestion to google the people your were referencing, and I found this very similar addendum to what you are trying to explain here: http://www.medwaystudios....3099406999963& Interesting topic, though from suggestions to an old analog guy I've received on this forum I've made a practice of keeping my levels -6db or less. I feel I get good results for what I do.
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Wiz
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Re:GOLD!!
September 06, 09 10:28 PM
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It really is easy to me. Why are digital meters bad and VU meters good? I just wanted to address this question....I assume you havent used VU's because you asked this....The VU is great at showing you the "volume" of a track. Peak Meters you can look at once every now and then, cause all you care about is if you clipped. VU (or even RMS metering) is sensational, cause if you like, it shows you the "energy" of the signal...the grunt, the volume.... Also, after a while, they are invaluable in mixing, in setting levels of tracks against each other...I am not suggesting mixing with your eyes, but, you can almost do that using VU's. They are really really handy when setting compressors. One other thing....my whole point is, dont overdrive the front end. You dont have to fill up the digital meter..when tracking...just gain stage correctly, the mic the preamp, doing their thing, operating at their optimum, then check that you aint clipping, who cares if the peak is at -12dbfs, or -8dbfs, as long as its not clipping...and leaves you some leeway so the talent doesnt clip....certainly never turn up a preamp, just to fill the digital meter.....most preamps have a point where their signal to noise ration turns to garbage, you should know this point for each preamp (each one will be slightly different....even on a mixing desk) and you shouldnt hit this noise knee point. I think people will find, if they set up their path correctly (gain staging) they wont be hitting 0dbfs anyways.... but, of course its just all my opinion...and that and two dollars will get you a cup of coffee..... you can always, of course listen to the mix of the song(s) in my signature, and decide for yourself if I am full of **** or not...8)....thats what I generally do....8)....have a listen to the music of the opinion makers...see if they cant walk the duck so to speak...8)... interesting discussion and nice to see it on a pleasurable level... take care Wiz
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drewfx1
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Re:GOLD!!
September 06, 09 10:45 PM
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Wiz It really is easy to me. Why are digital meters bad and VU meters good? I just wanted to address this question....I assume you havent used VU's because you asked this....The VU is great at showing you the "volume" of a track. Peak Meters you can look at once every now and then, cause all you care about is if you clipped. VU (or even RMS metering) is sensational, cause if you like, it shows you the "energy" of the signal...the grunt, the volume.... Also, after a while, they are invaluable in mixing, in setting levels of tracks against each other...I am not suggesting mixing with your eyes, but, you can almost do that using VU's. They are really really handy when setting compressors. One other thing....my whole point is, dont overdrive the front end. You dont have to fill up the digital meter..when tracking...just gain stage correctly, the mic the preamp, doing their thing, operating at their optimum, then check that you aint clipping, who cares if the peak is at -12dbfs, or -8dbfs, as long as its not clipping...and leaves you some leeway so the talent doesnt clip....certainly never turn up a preamp, just to fill the digital meter.....most preamps have a point where their signal to noise ration turns to garbage, you should know this point for each preamp (each one will be slightly different....even on a mixing desk) and you shouldnt hit this noise knee point. I think people will find, if they set up their path correctly (gain staging) they wont be hitting 0dbfs anyways.... but, of course its just all my opinion...and that and two dollars will get you a cup of coffee..... you can always, of course listen to the mix of the song(s) in my signature, and decide for yourself if I am full of **** or not...8)....thats what I generally do....8)....have a listen to the music of the opinion makers...see if they cant walk the duck so to speak...8)... interesting discussion and nice to see it on a pleasurable level... take care Wiz Well put, I think I agree with everything you say here. drewfx
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Jose7822
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Re:GOLD!!
September 06, 09 11:08 PM
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All I'm gonna say here (hopefully without offending anyone) is that DK and Wiz are COMPLETELY correct about what they have posted. Where most of the people arguing against these ideas fail is when they think digital is just that. Remember that, even though the signal is converted to digital, it came from the analog world. Your mics, preamps, audio interface and anything comprising your front-end signal chain are ALL analog. They ALL have an optiomal signal strength at which they preform their best and this is the point that they're trying to make. And it's not just the front-end, but also the back-end too (K-System). Unless you have these things sorted, you will have a hard time producing consistent results (and like DK, I include myself here). Anyways, just wanted to say that :-)
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Middleman
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Re:GOLD!!
September 06, 09 11:22 PM
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There is another really good thread HERE regarding ITB vs OTB summing. It get's into sonic characteristics of hardware and indicates what you can do EQ wise to adapt your mix to analog sonics. It is a bit more scientific with regard to measuring the differences. Thought some of you here would enjoy.
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