Helpful ReplyI still don't like Take Lanes...

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lawp
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Re: I still don't like Take Lanes... 2013/12/10 12:27:48 (permalink)
didn't they do a webinar of that already?
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Re: I still don't like Take Lanes... 2013/12/10 12:30:51 (permalink)
I don't want layers back, I want take lanes (and comping) fixed.
If they are baked well I can see them being far more efficient than layers (yes at the moment it's the other way around).
Take lanes would be fantastic if implemented well. Great idea half baked.

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Re: I still don't like Take Lanes... 2013/12/10 13:53:41 (permalink)
lawp
didn't they do a webinar of that already?

Please forward me a link if so!!! :)
I saw some webinars using softsynth drums, but no multi-miced drumkits with 2-3 takes of a song.  Cause that's my sessions.  And using take lanes isn't quick and painless.  Track layers are.
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lawp
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Re: I still don't like Take Lanes... 2013/12/10 14:28:39 (permalink)
I'm probably mistaken then, thinking of the ss drums, my bad
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Re: I still don't like Take Lanes... 2013/12/10 20:16:22 (permalink)
It's a mystery! ;) Don't think I've ever seen a full flow video that hasn't been stopped halfway... 

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Re: I still don't like Take Lanes... 2013/12/11 05:33:24 (permalink)
fooman
lawp
didn't they do a webinar of that already?

Please forward me a link if so!!! :)
I saw some webinars using softsynth drums, but no multi-miced drumkits with 2-3 takes of a song.  Cause that's my sessions.  And using take lanes isn't quick and painless.  Track layers are.


it was this one i was thinking of, but it's for x1 http://blog.cakewalk.com/caketv-live-larger-than-life-drums/
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Re: I still don't like Take Lanes... 2013/12/11 09:19:25 (permalink)
Ya X1 is what I use.  I can record and edit drums all day in X1 with track layers with the best of em.
 
Take Lanes are a nightmare to me.  I honestly think it's me being an idiot (user-error) and not realizing that I can work another way that's not apparent.  I hope so at least, cause last year I was willing to accept the reasoning that take lanes were 1/2 baked.  This year I expected them to be more usable :/
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Re: I still don't like Take Lanes... 2013/12/16 07:26:13 (permalink)
I remember buying my first violin...when I got home with it, I realized I didn't know how to tune it, so I just made up my own tuning.  I practiced my butt off and brought the fiddle to a rock gig.  I was getting some really cool sounds going, made up a few original licks and had a fantastic time for quite a while.
Then I decided to learn how to tune it.  I was completely at a loss of what to do with a fiddle that was actually tuned properly.
 
This thread reminded me of that first violin experience.  The Take Lanes work great for me but obviously most of the/you disgruntled guys here have developed a work-flow-methodology with the predecessor to Take Lanes that I can only assume has progressed similarly for most of you...and now, Take Lanes, which is a big improvement [for me] but is behaving badly for you all.  You learned a way to use a somewhat inferior iteration ...kinda like I developed my own violin tuning and learned that way first.  Now, Take Lanes to you is like my learning how to tune a violin.  Interesting development.
 
My advice for those of you who want to keep alternative ideas in a project... Just put your alt ideas on a track, give that version of your project a different name...like xxx.alt 1...and use "save as" for each version you try.  Nothing gets erased...just renamed so you'll know what they are.  Just forget about Take Lanes altogether if you aren't gonna use them the way they're intended to be used.  They don't act like regular tracks.  When you're recording a new Take, all other Lanes should be muted by default.  That's how it's supposed to be.  We don't want to hear all the previous versions while trying to lay down a fresh Take on a new Lane...That doesn't work.
 
I wish I could figure a way for you all to be happy with Take Lanes.  Or, come up with a NEW feature that allows you guys an option to use Take Lanes the way you expected.  So far, I'm not sure how you are/were trying to get Take Lanes to work.  What are the expectations?
 
Maybe you all have a different definition of what a 'Take" is?  Allow me to share an old-school understanding of what a Take is.  Hmm.
It's kinda like 'Take a shot at it'.  It's a definite part of a piece of music or narration or whatever the audio content...and you try it this way and that way so you can pick and choose, "Comp", the best parts at any given point as the audio is running.  Take 1, take 2, etc.  Take Lanes are not places to store random ideas...unless they're actual Takes that fit a specific part of a mix.
 
Hey, I don't want to come off like some kind of a preacher here, so, I go away now.  I'm just an older version of you, trying to help solve a problem.  Good luck!
Dub
 

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#68
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Re: I still don't like Take Lanes... 2013/12/16 08:08:59 (permalink)
There are actually real issues here, it's not just adopting a wrong working mythology.


I think some of the issues here have been explained quite well. I would say that you should compare comments with what somebody has previously written in this thread and target the actual functionality itself head on,rather than just give generalistic comments which I know were well intended but don't really drill into the heart of the matter.
 
Check #39 for instance, what exactly is by design with this?
 
I know what takes are, and I know how the functionality is supposed to behave as I've RTFM.
 
Just my 5 cents.
post edited by CakeAlexS - 2013/12/16 08:19:13

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Re: I still don't like Take Lanes... 2013/12/16 08:45:25 (permalink)
overdub
My advice for those of you who want to keep alternative ideas in a project... Just put your alt ideas on a track, give that version of your project a different name...like xxx.alt 1...and use "save as" for each version you try.  Nothing gets erased...just renamed so you'll know what they are.  Just forget about Take Lanes altogether if you aren't gonna use them the way they're intended to be used.

 
I wonder what is so difficult for the programmers to just hide muted MIDI clips in the track when the lanes are collapsed. The answer is......no, it's not difficult, it's just that they overlooked it. That's why I sent in a feature request and also mentioned its inconvenience in this thread. Also, the clips landing on a different lane randomly when you bounce them (which I showed in my original post) should be fixed.
 
When there are problems, inconveniences, etc., you ask for fixes and improvements, instead of just accepting them and doing nothing.
post edited by Jlien X - 2013/12/16 09:14:15

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Re: I still don't like Take Lanes... 2013/12/16 08:54:14 (permalink)
overdubThe Take Lanes work great for me but obviously most of the/you disgruntled guys here have developed a work-flow-methodology with the predecessor to Take Lanes that I can only assume has progressed similarly for most of you...and now, Take Lanes, which is a big improvement [for me] but is behaving badly for you all.  You learned a way to use a somewhat inferior iteration ...kinda like I developed my own violin tuning and learned that way first.  Now, Take Lanes to you is like my learning how to tune a violin.  Interesting development.
...
Maybe you all have a different definition of what a 'Take" is?  Allow me to share an old-school understanding of what a Take is.  Hmm.
...
Hey, I don't want to come off like some kind of a preacher here, so, I go away now.  I'm just an older version of you, trying to help solve a problem.  Good luck!
Dub
 

 
Not sure about preachy, but your post comes across as rather dismissive, and patriarchal.  You may be on the older side of the age spectrum here, but I (and I assume many others) here have close to 20 years experience with recording and DAWs and are not just some kids in need of guidance as to what constitutes a "take."  You may want to reread this (and other) threads about issues with takes lanes, Overdub.  Retuning a violin is not an applicable analogy at all, and this is *not* just a matter of adjusting workflow.  There are some serious drawbacks to takes in their current form for which there may be workarounds, but only imperfect workflow-inhibiting ones.  I fully understand that for some types of tracks takes work great (e.g., a typical vocal track), but this does not mean that issues don't exist for other types of tracking and mixing.
 
Drums is one situation that comes up a lot, and for good reason.  Multimicing an instrument that typically has no clean breaks (so efficient nudging of notes and cross fading is a must for editing) within a song poses problems.  If you have developed an efficient workflow for how to work with a drum session from start to finish (i.e., multiple takes, comping, editing) using take lanes I am eager to hear what it is.  Otherwise you may want to consider that there is a genuine issue here, not just some folks who are stubbornly holding on to outdated workflows.  
 
 
 
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Re: I still don't like Take Lanes... 2013/12/16 09:16:28 (permalink)
neirbod
Drums is one situation that comes up a lot, and for good reason.  Multimicing an instrument that typically has no clean breaks (so efficient nudging of notes and cross fading is a must for editing) within a song poses problems.  If you have developed an efficient workflow for how to work with a drum session from start to finish (i.e., multiple takes, comping, editing) using take lanes I am eager to hear what it is.  Otherwise you may want to consider that there is a genuine issue here, not just some folks who are stubbornly holding on to outdated workflows.

+100000!!!

I have been saying this since X2!  Because of this exact scenerio X2 was not used at all.
I now use X1 to track, comp, etc. and X3 to mix.
X3 is simply a nightmare for me when it comes to comping real drums.

Every video I have seen is using Addictive Drums, Session Drummer, or something that has clean breaks and is 100% on the grid.  That is very unrealistic for me because I record live bands.
 
Doing this in X1 with Track Layers was easy as pie.  Consistent and somewhat predictable results every time.  I cannot overstate how quick it is for comping live instruments.
 
If anyone at all has any videos/screencasts/etc of a workflow for comping real drums in X3 please post a link.
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Re: I still don't like Take Lanes... 2013/12/16 13:01:45 (permalink)
I can understand your thought here but it's not quite appro po... I have a reasonable familiarity with Lanes now being forced to work with them... And I'm getting the hang of the comping tools as well... It's not a matter if knowing the changed behavior... It's that the behavior does not accommodate enough of everyone's needs...

I can dream up many things that if added (those who like it would not be forced to use it) would solve many of the issues that lanes and comping have introduced.... I will not get into that at the moment...

Though I learned guitar with "proper" tuning, I also later learned a number of alternate turnings....

X has been a generation of trying to change tools that simply needed fixing and introduced many negative elements that many of us must deal with... If they wanted to make it a different software I believe they should have started an additional product as they tried with Project5. Running side by side (expensive to develope) with updates and fixes to the pre-x versions would tell more of the balance of likes for each... We will never know.

I will reserve further ranting until after X3d is released... New things can be better... If they work for the individual... If not they can be thought of as nice idea, but.........

I'm glad there are some who like Lanes.... It's good for them, tho not me... Yet? I would be happy to finally say "Lanes work fine for me" if they can get to the core of it instead of trying to re-invent the wheel... They might find anti-gravity, but don't throw away the tires... Yet...

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Re: I still don't like Take Lanes... 2013/12/16 13:08:17 (permalink)
> I will reserve further ranting until after X3d is released...
 
Exactly, it will be quite refreshing to have something new to b*tch about next week, fingers crossed...

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Re: I still don't like Take Lanes... 2013/12/16 13:11:14 (permalink)
Question...I'm having a hard time digesting all the information here. Is the following summary of the opinions here correct:
 
1. Take Lanes are most problematic with MIDI tracks, less so with audio.
2. Some people have issues with Take Lane cosmetics (e.g., not sufficient variation in track heights)
3. For those using Take Lanes to do traditional-style comping (e.g., lead vocal, guitar part, etc.) it works fine.
4. For those using Take Lanes to do comping of multi-tracked sources (e.g., acoustic drum part with multiple mics, there are issues.
 
Is this correct? I've been using Take Lanes in the context of (3) and find the speed comping to be incredibly useful, but I haven't really worked with MIDI comping yet.

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Re: I still don't like Take Lanes... 2013/12/16 13:12:27 (permalink)
I'd like to state that I don't want to be frustrated and complaining.  I know that the guys/gals at Cakewalk have a tough job and probably irritates them that 1000 great things they've done for the software have been overshadowed by one feature that makes the product almost unusable (at least for me in recording).  I'd be frustrated if I were on the Cake team.

But, I paid for software two years in a row that has bugs/issues/unclear-workflow with a feature that is integral.  The true annoyance to me is that I liked track layers and was efficient with them, so this is all just a leap backward.
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Re: I still don't like Take Lanes... 2013/12/16 13:14:45 (permalink)
Anderton
1. Take Lanes are most problematic with MIDI tracks, less so with audio.
2. Some people have issues with Take Lane cosmetics (e.g., not sufficient variation in track heights)
3. For those using Take Lanes to do traditional-style comping (e.g., lead vocal, guitar part, etc.) it works fine.
4. For those using Take Lanes to do comping of multi-tracked sources (e.g., acoustic drum part with multiple mics, there are issues.

#4 is my main issue.  Comping multi-miced drums that are played by real people (not perfectly gridded).
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Re: I still don't like Take Lanes... 2013/12/16 13:17:04 (permalink)
summarising these kind of threads is a great idea
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Re: I still don't like Take Lanes... 2013/12/16 13:21:41 (permalink)
For my simple usage take lanes are working well. I do mostly audio recording, rarely do live drums and don't record in bits and pieces. For any vocal, bass or guitar take I record a complete take each time. The efficiency to slice and dice half a dozen or so full takes into a finished track is wonderful.
 
On the other hand, from above posts I can see that there's a need for improvement.
 
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Re: I still don't like Take Lanes... 2013/12/16 13:27:03 (permalink)
Anderton
Question...I'm having a hard time digesting all the information here.



I think various contributors need to start some independent threads dedicated to specific issues related to their personal workflows. There is at least one "oh wait a minute - user error" post, and several references to lanes not working as well as layers but with no clear description of what the specific issues are. I also noted various "issues" that I think are WAD, albeit a little unintuitive and maybe in need of change or added user-control/options. But there's just too much going on in this thread to try to address these individual items.
 
 
 
 

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Re: I still don't like Take Lanes... 2013/12/16 14:49:28 (permalink)
Yup thread has come to it's natural end, I think points have been made. Hopefully Cake can chirp in somehow (I suspect they may avoid discussion until X3D however which would be understandable).

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Re: I still don't like Take Lanes... 2013/12/16 17:02:24 (permalink)
CakeAlexS
> I will reserve further ranting until after X3d is released... Exactly, it will be quite refreshing to have something new to b*tch about next week, fingers crossed...


Wouldn't it be nice...

A version with only minor bugs and issues?

That would truly be a Happy Holiday for all!

;-)

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Re: I still don't like Take Lanes... 2013/12/16 17:13:30 (permalink)
lawp
summarising these kind of threads is a great idea



1. midi take lanes are royally screwed up
2. audio take lanes are really good, but can be better
3. some of this should be fixed next week
 
hows that? :)
 
To all, (other than Cakealex who i know has filled out his bug report).. i do sincerely trust that each and every issue that you discussed here has been reported as a bug through the CWBRN system, or requested as a feature request... after all, CW cannot fix a bug that they don't know about.
 
..and no, saying that you posted in the forum doesnt count. :)

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Re: I still don't like Take Lanes... 2013/12/16 17:19:31 (permalink)
Anderton
Question...I'm having a hard time digesting all the information here. Is the following summary of the opinions here correct: 1. Take Lanes are most problematic with MIDI tracks, less so with audio.2. Some people have issues with Take Lane cosmetics (e.g., not sufficient variation in track heights)3. For those using Take Lanes to do traditional-style comping (e.g., lead vocal, guitar part, etc.) it works fine.4. For those using Take Lanes to do comping of multi-tracked sources (e.g., acoustic drum part with multiple mics, there are issues. Is this correct? I've been using Take Lanes in the context of (3) and find the speed comping to be incredibly useful, but I haven't really worked with MIDI comping yet.


Hi Craig...

Well... That's a bit simplified, but close...

MIDI tracks has bugs more than feature issues I'm told. I am very happy with sound on sound for MIDI tracks the way I work...

Zooming? A major issue for the kind of editing I often do... Big problem for me there...

Take Lanes are NOT good for my traditioan comping as you mention above... I see how the system wants me to work, but it just don't cut it for my needs... If it was simply a different way to do the same job that would be one thing, but it's not... The end result may be the same but what an engineer/producer needs to do is very situational as well as personal...

Little issues which bug me and entice me are a different matter too as I find many of these tools can be good for a particular time and place but not for a standard/default... Even something as simple as an on/off button for the set of comping tools would quickly solve that... But I run into extra work because my needs don't always allow me to evenly splice areas and the ability to select/solo a take/clip is sometimes handy and sometimes unsatisfactory as it starts to play from where I click to select and can't start playback before the material I want to listen to as it's the beginning of a clip... So I clumsily select the clip than I must relocatee using the mouse at screen top to hear from the clip's beginning....

<dmn> I didn't want to go thru this stuff again... Sorry... I'm gonna stop here tho the issues are far deeper... Suffice it to say that so far lanes don't even come up to layers for me let alone improve on them...

Keni

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#84
Keni
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Re: I still don't like Take Lanes... 2013/12/16 17:31:49 (permalink)
Mystic38
lawp
summarising these kind of threads is a great idea


1. midi take lanes are royally screwed up2. audio take lanes are really good, but can be better3. some of this should be fixed next week hows that? :) To all, (other than Cakealex who i know has filled out his bug report).. i do sincerely trust that each and every issue that you discussed here has been reported as a bug through the CWBRN system, or requested as a feature request... after all, CW cannot fix a bug that they don't know about. ..and no, saying that you posted in the forum doesnt count. :)


I have many bug reports filed as well as feature requests and the wide array of topics here spans a broad range...

I do and have always tried to make responsible reports whether I did well at it or not...

The Cakewalk team has always been good at giving solutions and a little more as they've been trying to do with their' software since the beginning. Even tho I don't like all their decisions I know they work very hard to give us the best they can... I hope they know that I believe that even with all my issues... ;-)

I was never at such odds with them until X and with some massaging, I can now live with most of that very comfortably... Then they threw lanes at us which for some it's a total pleasure and others a total nightmare... I get my work done anyway, but it takes 3 times a long as I must work around even the work arounds sometimes... ;-)

I must say that there have been many wonderful things in X and these to continue to increase as well...

So, all kidding and complaining aside, I hope X3d is a great step forward and brings us all a Happy Holiday plus!

Keni
post edited by Keni - 2013/12/16 17:38:13

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elijahlucian
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Re: I still don't like Take Lanes... 2013/12/16 18:54:38 (permalink)
i asked for these things back in x2 and still nothing...
 
being able to choose which take is the 'priority' take when you collapse... i mean, how could they not have seen that in a beta test... 


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Re: I still don't like Take Lanes... 2013/12/16 19:18:38 (permalink)
There were a lot of issues with X2. Please remember X2 was under Roland, now X3 is under Gibson.  There seems to be a big change in management structure (in a good way) and it appears there is no going back. X2 is the distant past now.

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Keni
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Re: I still don't like Take Lanes... 2013/12/16 19:22:11 (permalink)
elijahlucian
i asked for these things back in x2 and still nothing... being able to choose which take is the 'priority' take when you collapse... i mean, how could they not have seen that in a beta test... 


Unless I'm mistaken, that's one of the useful things I found in X3c... If you've "promoted" the clips/takes you want, they do correctly appear on the closed track... ( well, most of the time as I just stubled on a situation where this wasn't happening quite right... I have to research it more before I decide on reporting as well as waiting for X3d to discover what we now have! ;-)

Keni

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elijahlucian
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Re: I still don't like Take Lanes... 2013/12/16 19:24:41 (permalink)
I'm pretty sure roland didn't take all the tech support tickets with them when they left, meaning, these issues should be resolved BEFORE making a new version... that's how it's supposed to be done... at least, when paying customers are in the equation.... 


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Re: I still don't like Take Lanes... 2013/12/16 19:49:25 (permalink)
Let me point you to your own thread:
what about making sonar x2 stable?
 
Let's carry on with topic of takelanes here...

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