brundlefly
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Re: I still don't like Take Lanes...
2013/12/23 11:49:19
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Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
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fooman
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Re: I still don't like Take Lanes...
2013/12/23 12:15:11
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KeniI'm finding that it is possible to do and only a tad more cumbersome than it was... It took some investigation, complaining, and pointers /ideas from a number of people..
The short of it?
Use the actual split tool and it allows you to split discrete lanes Use the K key to un mute overlapping clips and edit fades
Then all the other tools become helpful additives as you will find I'm sure...
I found that once I use F8 and cycle it go the split tool, I can simply return to the smart tool and back with a single F5<>F8...
Keni
Thanks for the pointers! I'll try my hand at editing in X3 when time permits again. I'm at the point that I'd pay to see this done. I'm so frustrated not being able to successfully edit multi-miced instruments that need to be time-edited in X2/X3. I'm sure it's user-error and having done it a certain way for so long. Anywho, thanks!
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neirbod
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Re: I still don't like Take Lanes...
2013/12/23 12:20:40
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fooman I'm at the point that I'd pay to see this done. I'm so frustrated not being able to successfully edit multi-miced instruments that need to be time-edited in X2/X3.
I completely agree. A perfect gift for Drum Month would be such a video. I have yet to find a good work flow for real drums. Little things like the mini-breaks between clips and its effect on crossfades that someone else mentioned is a great example of the kind of issues that come up. I would love to see this done efficiently so I can learn some tips.
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Splat
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Re: I still don't like Take Lanes...
2013/12/23 12:24:20
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> A perfect gift for Drum Month would be such a video If they have any sense Cake will be locked up too busy eating their XMAS turkey ... :)
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Anderton
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Re: I still don't like Take Lanes...
2013/12/23 12:51:50
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neirbod
fooman I'm at the point that I'd pay to see this done. I'm so frustrated not being able to successfully edit multi-miced instruments that need to be time-edited in X2/X3.
I completely agree. A perfect gift for Drum Month would be such a video. I have yet to find a good work flow for real drums. Little things like the mini-breaks between clips and its effect on crossfades that someone else mentioned is a great example of the kind of issues that come up. I would love to see this done efficiently so I can learn some tips.
As far as I can tell, there are exactly the same kind of issues that I deal with when using hex guitar. I'll be doing a fair amount of hex work in the next month or two and will collect tips about what does work, as well as how to deal with what doesn't work.
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fooman
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Re: I still don't like Take Lanes...
2013/12/23 13:19:05
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neirbod
fooman I'm at the point that I'd pay to see this done. I'm so frustrated not being able to successfully edit multi-miced instruments that need to be time-edited in X2/X3.
I completely agree. A perfect gift for Drum Month would be such a video. I have yet to find a good work flow for real drums. Little things like the mini-breaks between clips and its effect on crossfades that someone else mentioned is a great example of the kind of issues that come up. I would love to see this done efficiently so I can learn some tips.
That was me :) I run across this all the time, and can't afford to waste time in front of clients. This is actually one of the MAIN situations that keep me tracking on X1. Track layer slip-editing is just easier and quicker. And my clients notice how efficient I am (or the process is). These little gaps that don't allow crossfades kill time and kill my session's vibe.
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StepD
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Re: I still don't like Take Lanes...
2013/12/23 13:19:40
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brundlefly
Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
Yeah, this is confusing me too. I can already split clips on individual lanes using only alt+click or the s key, or I can split all lanes at once by doing it on the master track.
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Keni
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Re: I still don't like Take Lanes...
2013/12/23 14:28:13
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StepD
brundlefly
Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
Yeah, this is confusing me too. I can already split clips on individual lanes using only alt+click or the s key, or I can split all lanes at once by doing it on the master track.
Interesting... How are you doing that? when I use alt-click it splits the clips on all lanes at that location... I must change to the split tool of use a shortcut that calls the split dialog to do this... Discrete? Meaning only one lane, not all the lanes on the track... Keni
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Keni
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Re: I still don't like Take Lanes...
2013/12/23 14:32:26
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brundlefly
Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
Not here... If I use alt-click it splits all the lanes on that track... I now use the split tool via F8 to do this then return to smart tool via F5 select the overlapping clip and use K to unmute it (ctrl-click splits it on all lanes) draw my fades... Keni
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neirbod
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Re: I still don't like Take Lanes...
2013/12/23 14:37:26
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Anderton As far as I can tell, there are exactly the same kind of issues that I deal with when using hex guitar. I'll be doing a fair amount of hex work in the next month or two and will collect tips about what does work, as well as how to deal with what doesn't work.
Much appreciated.
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StepD
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Re: I still don't like Take Lanes...
2013/12/23 14:41:52
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Keni
brundlefly
Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
Not here... If I use alt-click it splits all the lanes on that track... I now use the split tool via F8 to do this then return to smart tool via F5 select the overlapping clip and use K to unmute it (ctrl-click splits it on all lanes) draw my fades... Keni
Something's not right then, because for an individual lane, alt+click will split only the clip that I'm hovering over on that single lane. To split all lanes at once, I click the header of the master track to highlight it, move the now time where I want it and press the s key, or I collapse the lanes and use alt+click on the master track to split all lanes at once.
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Keni
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Re: I still don't like Take Lanes...
2013/12/23 15:30:23
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StepD
Keni
brundlefly
Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
Not here... If I use alt-click it splits all the lanes on that track... I now use the split tool via F8 to do this then return to smart tool via F5 select the overlapping clip and use K to unmute it (ctrl-click splits it on all lanes) draw my fades... Keni
Something's not right then, because for an individual lane, alt+click will split only the clip that I'm hovering over on that single lane. To split all lanes at once, I click the header of the master track to highlight it, move the now time where I want it and press the s key, or I collapse the lanes and use alt+click on the master track to split all lanes at once.
It sounds as though you are not using the smart tool/comp tool as that's how it always behaved in X3c and earlier that was the process I was always used to... Maybe you're using the edit tool? Keni
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brian brock
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Re: I still don't like Take Lanes...
2013/12/23 15:36:47
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The very fact that a thread like this, with so many different people presenting so many different issues with Take Lanes, shows that something needs to be done with it. All the assurances in the world that everything is fine and that you can do anything and everything quickly and easily are unconvincing in the face of the diversity of difficulties presented. I appreciate the helpful spirit of so many here to try to ease adjusting to the new tools. I remain hopeful, however, that behind the scenes Cakewalk recognizes the need to do something to improve the system. For an example of a similar Lane/Comping tool system which I find works quite well, check out Cubase - I'm familiar with 6.5. It's possible that without prior experience with Cubase, I'm more tolerant of the learning curve, but I also think there's a way in which it "just works", while recent versions of Sonar have everybody giving long-winded explanations and watching videos just to get basic functionality. I also think it kind of goes against Sonar's position in the market to have a more complicated toolset which can't be bypassed for something bog-simple...
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StepD
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Re: I still don't like Take Lanes...
2013/12/23 16:00:21
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Keni It sounds as though you are not using the smart tool/comp tool as that's how it always behaved in X3c and earlier that was the process I was always used to... Maybe you're using the edit tool? Keni
Nope, I'm using the smart tool. Did you test in a new project to make sure it's not just project specific?
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Keni
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Re: I still don't like Take Lanes...
2013/12/23 16:18:31
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StepD
Keni It sounds as though you are not using the smart tool/comp tool as that's how it always behaved in X3c and earlier that was the process I was always used to... Maybe you're using the edit tool? Keni
Nope, I'm using the smart tool. Did you test in a new project to make sure it's not just project specific?
It is deeply project specific for sure... read the many posts regarding that... I've been trying to isolate it as it seems to be in every project I'm working on created in both X2 and X3... tho not in X3d... I've removed all tracks and plugins and it starts working at different stages with different plugins still in place... but if i remove all lanes on a track more than 1, the problem goes away regardless... I'm testing right now and it doesn't appear to be a problem (yet?) at all with new projects started with X3d It still is a bit "off" as it does zoom it to the correct size, but displays it not fully on screen and I must scroll it to occupy the full screen... So on first attempts, the problem is only fully "bad" when working on pre-X3d projects... Keni
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StepD
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Re: I still don't like Take Lanes...
2013/12/23 17:20:45
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Keni It is deeply project specific for sure... read the many posts regarding that... I've been trying to isolate it as it seems to be in every project I'm working on created in both X2 and X3... tho not in X3d... I've removed all tracks and plugins and it starts working at different stages with different plugins still in place... but if i remove all lanes on a track more than 1, the problem goes away regardless... I'm testing right now and it doesn't appear to be a problem (yet?) at all with new projects started with X3d It still is a bit "off" as it does zoom it to the correct size, but displays it not fully on screen and I must scroll it to occupy the full screen... So on first attempts, the problem is only fully "bad" when working on pre-X3d projects... Keni
Yeah, it would be weird if a plugin was messing up the split function, but I guess anything's possible. I opened an X2 project with lanes in X3d, and I still wasn't having problems with alt+click or the s key, so it really must be some strange mix of things in your trouble projects.
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Kewl Hendagang
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Re: I still don't like Take Lanes...
2013/12/23 18:48:28
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Noel Borthwick [Cakewalk]
Anderton If they're different performances, what's wrong with having them in different Take Lanes? You can trim individual clips within take lanes if you want. Sounds can overlap all you want if they're in different lanes. They can also play back at the same time.
Exactly, overlaps are permitted as long as they reside in different lanes. So you can certainly continue to work with cases where you want stacking of voices on a single track. The comping workflow favors isolation but you can certainly ctrl-click on a clip to make it sound simultaneously with another lane. Here is the thing. However users interpreted the old layers approach. it was originally intended for comping but fell short because the design was too simplistic and didn't handle the 90% case it was intended to solve, which is comping a single part out of many takes. Yes you could comp in a loose sense with layers, by using workarounds and by manually toggling the solos and mutes along with using the older isolate tool. I've worked with the old layers approach myself and frankly the experience wasn't good, requiring so many intermediate operations that it destroyed my focus on what I was trying to do. Essentially all the old layers paradigm did internally was assigning an index to the clips withing tracks. Beyond that you were on your own to mute solo or isolate the individual clips after recording multiple passes. It was a cumbersome workflow requiring users to manually toggle the solo states after each record pass to hear it. On the other hand with the take lanes design, we started with the use cases we wished to be effortless and worked from there on designing tools especially for that purpose. We considered all boundary use cases as well as we could, and alternate workflow decisions were also carefully considered. Take lanes also build upon similar infrastructure as layers (that's why its backwards compatible) but all the magic and logic lives in the new tools and commands. Essentially lanes *are* layers with tools that are optimized for the most requested comping operations. For those asking why we couldn't retain the old layers UI functionality, the reasons are manifold. The tools paradigm there wasn't something that could be extended to do what we wanted. Also it would have been an utter mess to maintain and support two completely different user interfaces especially since the latter was a dead end. We can pretty much do most of what the manual layers approach did better and faster with the lanes approach. If there are missing workflows we can consider them and expand lanes to accommodate it potentially but your cases need to be clearly articulated and described separately. Putting a million posts into a single thread makes it very difficult for anyone to decipher and ends up clouding the issue further. A good way to describe workflow related problems are by stating use cases or "stories". Make a thread or report explaining exactly what you are trying to do from start to finish and why you cannot achieve it with the given tools. That's by far the best way to communicate an idea to a product manager or someone involved with the feature.
It seems to me that you're forcing a lot of users to adopt ''your way'' of working with total disregard to habits they've been developping over the years, simply because ''you'' find it's a better way of doing things - I don't remember a lot of complains about layers, maybe a few bugs to fix here in and there like when re-organizing them - Lanes took away pretty much everything that made Sonar different and maybe even ''better'' at some things -
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soens
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Re: I still don't like Take Lanes...
2013/12/23 19:10:54
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I see X3 is layering lanes in "descending" order whereas X2 lists them in "ascending" order. I like X2 better for this.
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Keni
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Re: I still don't like Take Lanes...
2013/12/23 22:15:41
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brundlefly
Keni 1) add modifier to alt-click such as ctrl-alt-click to give discrete lane splitting with fast access to this tool
I have't followed the whole thread, and maybe I'm misunderstanding the meaning of "discrete", but doesn't alt+click already let you split anywhere you want without affecting other lanes (my interpretation of "discrete")?
Hi bf... Not on my system it isn't... At least not when smart tool or comp mode is engaged Keni
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fooman
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Re: I still don't like Take Lanes...
2013/12/23 22:34:53
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Kewl Hendagang It seems to me that you're forcing a lot of users to adopt ''your way'' of working with total disregard to habits they've been developping over the years, simply because ''you'' find it's a better way of doing things - I don't remember a lot of complains about layers, maybe a few bugs to fix here in and there like when re-organizing them - Lanes took away pretty much everything that made Sonar different and maybe even ''better'' at some things +1 Layers were soooo easy to use and edit. Super simple. I can't even FIND a video that shows someone comping loosely played drums. I can find videos of people picking parts of a take to use. That's easy. Now fix the timing of those 3+ takes using lanes. Now do it with multi-miced drums. It's not a challenge or a dare. I actually want to be told I'm an idiot so I can learn how to use this software again for editing timing issues :/
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Keni
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Re: I still don't like Take Lanes...
2013/12/23 22:54:57
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StepD
Keni It is deeply project specific for sure... read the many posts regarding that... I've been trying to isolate it as it seems to be in every project I'm working on created in both X2 and X3... tho not in X3d... I've removed all tracks and plugins and it starts working at different stages with different plugins still in place... but if i remove all lanes on a track more than 1, the problem goes away regardless... I'm testing right now and it doesn't appear to be a problem (yet?) at all with new projects started with X3d It still is a bit "off" as it does zoom it to the correct size, but displays it not fully on screen and I must scroll it to occupy the full screen... So on first attempts, the problem is only fully "bad" when working on pre-X3d projects... Keni
Yeah, it would be weird if a plugin was messing up the split function, but I guess anything's possible. I opened an X2 project with lanes in X3d, and I still wasn't having problems with alt+click or the s key, so it really must be some strange mix of things in your trouble projects.
Yes... with everyone's successes I've found tha it is something deeper causing it as it doesn't happen to everyone with the simple multi lane situation... I've been removing items and testing and have found I can make it go away but different things seem to maintain the situation..
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equality
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Re: I still don't like Take Lanes...
2013/12/26 11:09:40
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Take lanes is crap. Ended up with about thirty lanes in one track, impossible to get to order. Some so called upgrades definately are a drawback!
post edited by equality - 2013/12/26 11:52:47
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brundlefly
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Re: I still don't like Take Lanes...
2013/12/26 11:47:30
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There are scenarios in which SONAR may not re-use available lanes as you would expect. You just need to do some house-keeping in between takes to maintain order. But even if you don't, it shouldn't be that hard to consolidate things after the fact.
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equality
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Re: I still don't like Take Lanes...
2013/12/26 12:01:47
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Suddenly I found that my "house keeping" resulted in deleting an important recording by mistake. CW! Plze make "take lanes" an option in Preferences!
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Kewl Hendagang
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Re: I still don't like Take Lanes...
2013/12/26 12:15:31
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Layers need to come back. Not as a ''comp tool'' maybe, but as an amazing NOTE or SCRATCH PAD to try numerous different variations/ideas feeding the same inserts/busses quickly -
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scook
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Re: I still don't like Take Lanes...
2013/12/26 12:16:00
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equality Plze make "take lanes" an option in Preferences!
I believe it is an option in Preferences > Project > Record in the loop recording section. To set the preference for all future projects change the setting in the project template(s)
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brian brock
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Re: I still don't like Take Lanes...
2013/12/26 14:08:03
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comping mode is optional but I believe the comping tool is a permanent part of the smart tool.
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brundlefly
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Re: I still don't like Take Lanes...
2013/12/26 14:31:35
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equality Suddenly I found that my "house keeping" resulted in deleting an important recording by mistake.
The audio file will still exist in the audio folder from which you can re-import it. If it was part of a loop recording, you'll also need to slip-edit it to expose only the take you deleted.
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equality
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Re: I still don't like Take Lanes...
2013/12/26 15:50:58
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Thanks for replies. I re-recorded the take I lost(?).
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soens
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Re: I still don't like Take Lanes...
2013/12/26 23:20:08
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equality Suddenly I found that my "house keeping" resulted in deleting an important recording by mistake. CW! Plze make "take lanes" an option in Preferences!
I've accidentally deleted takes and then gone on to edit other takes only to find I have to use ctrl+Z to get the deleted take back which then deletes all the edits. Frustrating, but at least I can make those edits again. There's always the possibility that even though the take was deleted it is still in the Audio folder somewhere as long as you don't use the 'Delete all unused audio' feature before saving. Sequential saving of a project also helps. Steve
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