Removing the Pro Channel from X2 (or X3) Producer?

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Danny Danzi
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 01:43:08 (permalink)
chuckebaby
I happen to be a big fan of the pro channel and I am insulted !
I quit smoking about a month ago but this is too much, I need a cigarette.
 





You better not have one! You got it beat brother....don't look back. I quit on March 12...December 12 will be 9 months for me after smoking for 34 years. I feel fantastic and can't believe I had that nasty addiction. Congrats Charlie....people don't know what a huge win this is until they beat some form of addiction. I just hope I didn't do any damage to myself. You know how it goes...you quit, feel great, then find out in 3 months you're stage 4...uggh! Ok, back on topic...sorry...
 
Hellogoodbye: I wouldn't attempt to remove it permanently. Just make sure your starting templates have the main power button on each instance turned off, and when you press "I" for inspector, just don't click on the pro-channel tab and you won't even know it's there. The way I have one of my screensets set up, it looks pretty much like Sonar 8.5.
 
For example, on that screenset if I press *I* for inspector, this is what I see. If I press *I* again, the whole thing goes away and you don't even know anything is there.
 

 
Hope that helps, but I don't think it will because it doesn't remove it...lol...sorry.
 
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#61
Beepster
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 08:03:39 (permalink)
The other thing is you can remove the PC module from the Console Strips from the Console menu. I think it's in Views then deselect ProChannel. Then unless you press "I" or activate the PC manually you won't seen any trace of the PC anywhere. The PC power buttons are turned off by default so there should be and resource draw... BUT if you REALLY want to remove as much as possible you could set up a project and open the Prochannel, right click on the modules and select "Remove Module" and it'll take it away (this does not work on the Quad Curve and perhaps a couple others). Then clone that track to set up your project and save it as a Project Template.... OR you could simply save the track as a Track Template and then when you insert tracks into any future projects use that template.
 
So, just some extra things that can be done if you truly want to eliminate the PC as much as possible. Still seems unnecessary but it's your work. Sorry if any of this has been mentioned already. Cheers.
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 08:36:08 (permalink)
For a newb like me, Sonar X is rather overwhelming, there are so many plugins to choose from, and I completely ignored the Pro Channel.  But, on my last project I decided to experiment with the PC modules.  And that's the way I plan to mix from now on, with PC modules up front in the chain.   

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 08:46:07 (permalink)
olemon
For a newb like me, Sonar X is rather overwhelming, there are so many plugins to choose from, and I completely ignored the Pro Channel.  But, on my last project I decided to experiment with the PC modules.  And that's the way I plan to mix from now on, with PC modules up front in the chain.   




When I didn't really know what was what, how to use the stuff or how to set up the signal path the PC was totally confusing and I avoided it opting for the VST plugs instead. Now I find that even though the PC does have some limitations 90%+ of what I need to do can be done there. Learning how the heck to use EQs and compressors properly is what made the difference for me. I thought I was going to have to spend money on a bunch of third party stuff but it really is all right there if you spend the time learning what all the dials and doodads do. Karl Rose's (FBB) X2 Effects vid REALLY helped me with all this.
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 11:49:08 (permalink)
Anderton

Sanderxpander
While the visuals are nice, most of the included fx are nothing remarkable and would certainly not be preferred over top of the line third party stuff in a professional environment.




Try identical settings with the PC EQ and an EQ from another manufacturer, flip phase and do a null test, tweak the settings to get as close to a null as possible, then switch between the two EQs and see if anyone can notice a difference. It's instructive. I've done this on sessions to give the client the chance to choose whatever EQ they like best, and very few hear any difference at all. Of those who do, there's no real consistency to their choices.



One aspect I like about the PC is that I don't have to load different EQs for different colorations (or lack thereof), given the four possible modes. Also, I use the 48dB/octave high and low pass filters all the time. Before the PC EQ came along, I'd load in the Waves LinEQ filter. It's fine, of course, but it's more convenient to have everything in one place.



As a historical footnote, several years ago I did tests of the Sonitus vs the LP64 when it first came out. The LP64 hadn't been fixed so it was a real PITA to adjust, and much more time-consuming than the Sonitus. But when you compared the two, it was clear the LP64 had a more transparent high end. Pretty much anyone could hear the difference.





As I said, I actually like the EQ, and a standard per-channel EQ is common among DAWs and nice to have. Even if I need more bands from my Q10, or want to use my Waves Pulltec stuff for something specific, you can use it to roll off lows or something. But we had this before ProChannel already.
By the way, I don't care if my clients can't hear the difference between various EQs, since they're paying me to worry about that stuff. Again though, PC EQ is fine, even if stuck inside PC.
 
 Even a simple console emulator would be ok (if NLS weren't a lot better). But my 3rd party compressors, reverbs, limiters, transient designers, delays, whatever, kick the ass of anything in the PC. CA2A is good but there's a VST version of that. I do appreciate how "quick" it works, but if the sound quality of the provided plugs is worse than what I have already, I'm still not going to use it. And yes, I hear the difference, easily. Not to mention PC isn't actually quicker if you have a long chain or need to use even one 3rd party plug in a PC bin.



In addition, I think inventing yet another standard is counter productive. I might buy your point about stability if three big issues of the latest releases hadn't been the tape sim building up hiss, the CE buzzing and the EQ spectograph failing.




Sorry, I think the PC is mostly flashy fluff. That said, it's not really "in my way" very much.
post edited by Sanderxpander - 2013/11/27 12:07:59
#65
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 12:52:12 (permalink)
Look at you bums...tryna float any excuse to spark up a cig...doncha know the resins gum up potentiometers, and stiffen cones, rolling off highs?
 
Lets duck out back, I got a lighter, protect the EQUIPMENT!

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#66
John
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 13:22:48 (permalink)
Because the PC can be turned off this thread is going on pointlessly. 

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 13:45:35 (permalink)
John
Because the PC can be turned off this thread is going on pointlessly. 




 Er... no.
 
It's going on "pointlessly" (or not) because people keep posting in it - including you John.
 
One could also argue that its on-going validity is not "Because the PC can be turned off" at all, but more accurately, as per the title of this thread, because one cannot "remove the Pro Channel from X2 or X3 Producer".
 
They might appear to be the same thing to you, or to anyone wishing to put a purely positive spin on the matter, but to any objective reader, they certainly are not the same.
 
 

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:08:26 (permalink)
The same thing could be said of the FX bin Steve. Still it seems to not have prevented anyone from using Sonar even with an intrusive FX bin. As for removing it versus not turning it on, it is effectively the same thing. Unless of course it can't be re-implemented. But then what idiot would want that?  
 
 

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#69
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:17:01 (permalink)
well the fx bin doesn't take up nearly as much screen space, which was the op's main concern if i read his post right; it's ok for someone to want something different, and it sounds like he found his solution in the basic x3 :-)
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:26:08 (permalink)
It takes up no screen space. You have to switch to it to see it. If it is something one isn't using there is no reason what so ever to have it displayed. This is true of the TV as well as the CV. 
 
I'll bet that a new user may not even know that it is there. 
 
 
The notion that the PC takes up too much space for people that say they don't use it is not unlike the fellow that goes to the doctor and complains that his head hurts. The doctor says to him you must stop banging your head against the wall. 
post edited by John - 2013/11/27 14:35:57

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Sanderxpander
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:47:24 (permalink)
For me the "problem" of the PC isn't so much that it can't be removed but that it creates an unnecessary dichotomy with regards to fx placement and standards development. I would much prefer a universal solution, although I suppose one could argue at least a basic and useful EQ is universal enough to place on every channel, even if it's used only for rolling off highs or lows. I don't see why we can't also get the QC EQ as VST though, nor the tape sim, most of the compressors (not that I would use them, to be honest), andsoforth.
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:54:02 (permalink)
If you don't have ProChannel you still get Sonitus EQ on every channel. As far as the SSL emulators go- I have SSL Duende channel/bus so that's better. I think IKMultimedia and Native Instruments do better versions too from what I've read.  Have Satin which beats PC TapeSim. etc Have Cakewalk LA-2A as a VST so that's a draw.
 
Plus have a host of precision VSTs which have no ProChannel equals- Izotope Advanced/ fabfilter/ brainworx etc.
 
For me- ProChannel slowed me down.
 
 
post edited by backwoods - 2013/11/27 15:01:41
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:58:47 (permalink)
"For me the "problem" of the PC isn't so much that it can't be removed but that it creates an unnecessary dichotomy with regards to fx placement and standards development."
 
I wish I knew what you are talking about. 
 
You do know that the PC uses VST as its plugin format?
 

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 14:59:45 (permalink)
Edited because another reply came in between
post edited by Sanderxpander - 2013/11/27 15:07:53
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:06:54 (permalink)
John
"For me the "problem" of the PC isn't so much that it can't be removed but that it creates an unnecessary dichotomy with regards to fx placement and standards development." I wish I knew what you are talking about.  You do know that the PC uses VST as its plugin format? 

No I didn't, but even so, modules are apparently "locked" into the PC or not and obviously the graphics have to be scaled/adapted so it IS another standard for people to support (or not). PC will never be adapted by all plugin manufacturers, Sonar isn't big enough for that. So there will always be two places you can put FX. If you use a PC fx bin that destroys the point of PC to begin with. And having the inspector on track view and your track display wide enough to show your fx bin actually gives you MORE usable controls in less space in that case. So the bottom line is that the PC is only nice if you like the sound of the plugs or don't own better equivalents. Otherwise it is
A. Taking up memory and potentially screwing with the code base (as evidenced by the recent problems with the 64 bit engine),
B. Creating more "standards" to support, and
C. Creating an inherent duality in where you place FX because some FX we may like can't be used outside of PC.
#76
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:15:28 (permalink)
there have also been very few extra PC modules - just overloud & softube so far - is it offering enough return for 3rd party devs to add yet another format?
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:16:50 (permalink)
The problem is that the main Cakewalk DSP guy Bob Currie is no longer with Cakewalk.
#78
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:32:08 (permalink)
@Sanderxpander I still agree with you that if you want the Pro Channel off you should be able to turn it off in preferences (I will leave mine on, but each to their own).... however in regards to your points....

a) Do you have access to Cake's codebase? I thought not. Therefore you are making wild assumptions about cause and effect.

b) Every software house creates features and standards. Don't expect Cakewalk to bow down to the almighty Steinberg every time it breathes.

c) Don't buy pro channel plugins then. Simple if you don't wish Cakewalk to succeed through another revenue channel don't spend your money. At the end of  the day the consumers will decide not your sole opinion.

I appreciate in the nice to have world, it would be great if everybody innovated and followed the standards at the same time, but that simply doesn't happen. Check out the w3c standards for the internet for instance, they are always playing catchup.



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#79
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:33:55 (permalink)
A, I have no evidence of memory being use with a non active PC any more than a non active FX bin. 
B, Until CW fixes the problem we don't know where the problem lays. 
C, The PC has FX chains to allow inserting non PC modules in the PC signal path where you want it to be. Plus the PC can be post FX bin or pre.
 
The notion that CW has plugins that can't used in other DAWs is not a new one and very normal in the DAW industry.
 
A new standard, perhaps that relies  on VST.  
 
The other thing that I see in posts is quality concerns. With various tests that have been done plus just careful listening this to me is an incorrect view. Third parties may charge more but that is no proof of higher quality.  If one does their homework and reads up on the CW's development of the PC modules what they promise they deliver. No different from other developers. The care that was taken is impressive to me. 
 
Dismissing them because of prejudiced against a plugin coming from CW instead of some one else is only hurting oneself. Its both snobbish and foolish and wrong.

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:49:46 (permalink)
Fair points, all of them.
A) No, I don't have access to Cake's code base. You could say I'm assuming there, but the fact is they have to spend a significant amount of time now to fixing features I don't even like. I know, they're not making Sonar for just me and the sun will rise tomorrow, I'm just saying anything they implement in the code base creates potential for screw ups, and it feels extra annoying when it's a feature I personally don't find worth the time.
B) I don't need them to bow down to Steinberg, and I think ARA, which Steinberg doesn't have, is a new standard with great potential. But the PC format is duplicating already existent features, and locking in features that used to be more universal. There are severe limitations within the PC concept that prevent it from ever becoming truly universal (or at least I hope so, I really don't want to have to adjust Izotope in there), so that means they're creating an extra standard to do the same thing. That means we get some plugs that only work in PC, and most plugs that DON'T work in it (or only through the point-defeating bin). It creates clutter and confusion and it, again, requires resources from Cake and plugin manufacturers that I wish they would spend differently.
C) Very true. I won't, anymore. The ones I like, apart from the EQ, are available as VST anyway. Hope FabFilter does Black Friday too, can't wait to get my hands on Pro Q!
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 15:53:23 (permalink)
John
The same thing could be said of the FX bin Steve. Still it seems to not have prevented anyone from using Sonar even with an intrusive FX bin. As for removing it versus not turning it on, it is effectively the same thing. Unless of course it can't be re-implemented. But then what idiot would want that?  
 
 


 
Do I take it that by your rather rude and patronising use of the word 'idiot', you are referring to someone who doesn't agree with you, or your way of working?
 
For what it's worth, I never use the Matrix, AudioSnap, or the Step Sequencer. It would make absolutely no difference to me whatsoever if these features were in SONAR or not.
 
You, however, might well use all three of these features.
 
By your skewed logic, does that state of affairs make me an idiot too?
 
 

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:01:44 (permalink)
John
A, I have no evidence of memory being use with a non active PC any more than a non active FX bin. B, Until CW fixes the problem we don't know where the problem lays. C, The PC has FX chains to allow inserting non PC modules in the PC signal path where you want it to be. Plus the PC can be post FX bin or pre. The notion that CW has plugins that can't used in other DAWs is not a new one and very normal in the DAW industry. A new standard, perhaps that relies  on VST.   The other thing that I see in posts is quality concerns. With various tests that have been done plus just careful listening this to me is an incorrect view. Third parties may charge more but that is no proof of higher quality.  If one does their homework and reads up on the CW's development of the PC modules what they promise they deliver. No different from other developers. The care that was taken is impressive to me.  Dismissing them because of prejudiced against a plugin coming from CW instead of some one else is only hurting oneself. Its both snobbish and foolish and wrong.

A) PC is loaded into memory whenever you boot Sonar. Otherwise it wouldn't be available for you to turn on. You're probably thinking of CPU power, but memory usage is kind of a given. Probably not a lot though, but still.
B) True, even though I think it's kind of a stretch to say "we have no idea" when ONLY the PC modules exhibit issues.
C) I don't mind modules being locked into CW. I mind that we can't use them outside of PC, forcing me to use PC fx bin or make the routing more convoluted. We can also only have one EQ in the chain. What if I want it pre dynamics and then after distortion? I appreciate that these are things that can be "worked with" or "worked around" but we're talking about how using PC should be better than not using it. For me, it's not, and that makes it fluff. Nice looking fluff, but still fluff.

I'm not dissing the modules because they came from CW btw. I really like CA2A, the Concrete Limiter has its uses and I like the QC EQ too. I don't think the console emulation is as good as NLS and I really dislike the other compressors from PC. I would not like to use them even if I didn't have other stuff to replace them with. This is personal preference of course. I just resent your implied insult about being "both" foolish and snobbish and wrong.
#83
John
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:08:04 (permalink)
SteveStrummerUK
John
The same thing could be said of the FX bin Steve. Still it seems to not have prevented anyone from using Sonar even with an intrusive FX bin. As for removing it versus not turning it on, it is effectively the same thing. Unless of course it can't be re-implemented. But then what idiot would want that?  
 
 


 
Do I take it that by your rather rude and patronising use of the word 'idiot', you are referring to someone who doesn't agree with you, or your way of working?
 
For what it's worth, I never use the Matrix, AudioSnap, or the Step Sequencer. It would make absolutely no difference to me whatsoever if these features were in SONAR or not.
 
You, however, might well use all three of these features.
 
By your skewed logic, does that state of affairs make me an idiot too?
 
 


If you felt insulted you take things way too seriously. What you use is your business and I don't care much what is used or not. I was making a point. You do not have to agree though I think its pushing it a lot if one doesn't.  

Best
John
#84
Grem
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:31:06 (permalink)
John

It is a brilliant idea that has been perfected in the latest X3 incarnation. I don't believe it is a development that shouldn't invoke a little wonder. It is what makes the X series a sonic masterpiece.         


I know John said this four days, but couldn't have been said any better.

Grem

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#85
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:35:28 (permalink)
hellogoodbye

... I didn't expect this on a forum where you expect creative people with an open mind.



I thought the same thing years ago.😃😃😃

I was so naive!

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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:38:19 (permalink)
Grem
John

It is a brilliant idea that has been perfected in the latest X3 incarnation. I don't believe it is a development that shouldn't invoke a little wonder. It is what makes the X series a sonic masterpiece.         


I know John said this four days, but couldn't have been said any better.

It looks nice when you take out the sentence where he called everyone who disagrees malevolent or ignorant.
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:49:21 (permalink)
No I did no such thing Sanderxpander. You in fact are deliberately taking what I said completely out of context. 
 
I was referring to posters that have been anti X series from day one. Some of which want a return to an 8.5 style Sonar. If you read anything else in what was said you are mistaken.  And trolls are malevolent. We have had our share. 

Best
John
#88
Sanderxpander
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:51:00 (permalink)
Fair enough, sorry to misinterpret. It seemed to fit with the rest of our conversation. My bad.
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John
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Re: Removing the Pro Channel from X2 (or X3) Producer? 2013/11/27 16:57:50 (permalink)
It is very important to me never to attack another member. I try very hard to follow that notion. I will attack ideas though and I think that I may use strong language in doing so but never will I go after a person and attack him or her.  
 
For example Steve is trying to attack me not my ideas. You will notice I do not respond in kind. 

Best
John
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