John T
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Re: The science of sample rates
2014/01/20 10:49:43
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I can't read Gearslutz. It makes me genuinely depressed.
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drewfx1
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Re: The science of sample rates
2014/01/20 12:27:33
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☄ Helpfulby John T 2014/01/20 12:30:03
VastmanGoddard, one point interests me in particular, as it relates to increasing RECORD BIT DEPTH to 32, which I am going to try after reading this: Setting Record Bit Depth to a value higher than your audio interface is outputting (typically 24 bits) does NOTHING but waste disk space and require more I/O. I would be very much interested in 32 bit float if it reduces the risk/digital distortion associated with level spikes or accumulations thru combined signals... especially if it doesn't interfere with overall DAW performance too much as I still have margins available as long as I make love to DIVA sparingly! Sonar (and many other DAW's) already process using 32bit floating point or higher. Don't assume that the bit depth (or sample rate) input or output to/from a program/plugin/process is what is used internally for processing. Speaking of "love"...I love ambience...stereo imaging, deep effects pushing and pulling at our spirits...I've acquired a lot of them and I plan on using them...so, lot's of data to be massaged...and will 32bit float handle what I see as magical overload better???
"lot's of data" is a relative term. What you consider to be "lot's" might be a joke, mathematically speaking. Please, gurus.... answer me that...with real world data or mathamatical extrapolations... as climate scientists are trying to do every frackin' moment we have left... I LOVE open, clean yet emotionally powerful music and while I recognize most of that is achieved via mixing/mastering skills/tools... why not also employ this "edge" or "hedge" as I'm quite sure HZ and every other major producer does... and probably for a reason... better safe than sorry??? What's the cost? Doesn't it make sense till available cpu overhead is exhausted? Hell, by then I'll have moved to an 8 core haswell! What joys befall a lowely gardener doing eco/save the world music these days! Human hearing does not have infinite resolution. You only need a healthy margin of error around what might conceivably be audible. After that, you gain zero benefit from adding more and more and more. Are you sitting in a chair? The chair was no doubt designed to support a given amount of weight without collapsing (with a healthy margin for error). Should it instead be designed to support 900,000 lbs. just because? Such things should be measurable... and I am a deep believer in subtle nuances of nature and reality all around us which we can not necessarily SEE but are profoundly influential...
It's not always obvious to people, but anything that makes it past your analog to digital converters has been measured. Sadly, most childeren, including my own youngling will die of truths being distorted in an emotionally laden fashion...
Truth is independent of emotion. That's the beauty of objectivity. So if you and your younglings just learn to ignore subjective rants in favor of objective evidence you can be happy. and anyone... Does 32bit float even touch on what I've postulated above? Links, please if u got um...
Floating point math has certain advantages and disadvantages compared to integer formats of the same bit depth. A programmer will generally use whatever is appropriate for the task at hand. In terms of audio, it is complex. I would be wary of what you read in audio circles, because there's a lot of bad technical information out there presented authoritatively and often the only way you can tell if something is accurate or not is if you already know the answer. I would suggest learning about the limitations of human hearing first, so that any mathematical discussions can be put in the context of what might be audible. You can find lots of oddly emotional, supposedly mathematical discussions where audibility is never discussed. But once you get to the point where something is never ever going to be audible, talking about mathematical "improvements" has nothing to do with audio. The argument that, "if you could hear it, it would be better!" is academic if you can't ever hear it.
 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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drewfx1
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Re: The science of sample rates
2014/01/20 12:38:50
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 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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John T
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Re: The science of sample rates
2014/01/20 12:40:12
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Quite possibly. But the article he's complaining about says that, so it's hard to work out what his beef is.
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John
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Re: The science of sample rates
2014/01/20 13:58:59
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drewfx1
John I think Goddard is confused about 1 bit audio recording and the rest of the audio recorders. This may clear up the confusion http://www.bhphotovideo.c...bit-better-24-bit.html This also may help. http://en.wikipedia.org/wiki/Direct_Stream_Digital
I'd be wary of any source that claims DSD is superior. And I think Goddard might just be pointing out that many converters use oversampling.
You're right but the one that is selling stuff is meant only to show the difference. Having never had occasion to hear or use DSD I have no opinion on its fidelity.
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SubSonic
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Re: The science of sample rates
2014/01/20 14:31:13
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I'm a few days late to the party here but I appreciate the link to the original article/post. In order (as a longtime member but newbie multiple poster here) to go ahead get on the naughty list, I'm going to agree with a lot of the assertions in that piece while I am at it. To me it boils down to 2 words in it, somewhere around them middle of the piece - diminishing returns. I too used some of the lovely Alesis ADATs back in the day - I had 2 capable of both 44.1 and 48k. Did 48k "sound better" to me? No, primarily, I guess, because I cannot hear anything at 24khz - and never could actually hear any benefit of the added overhead (but will also add that I never heard anything detrimental when I did try out 48k at times). And from my days with my ADAT decks, I've been one of these 44.1/48k is plenty for me. Always will be. Nothing I've ever produced has ever been critiqued as not hi-fidelity enough. They end up on 16bit/44.1k CDs anyway, so... Nevertheless, I thought it was a great article and more or less just wanted to thank OP for posting it. Really though, I just play a little trumpet, a little piano, a little bass, and a little guitar, and like to record it on occasion...I don't need 192k to make me sound any better or worse, since even 44.1k CD's handily won the argument over "Is it Live, or is It Memorex?"
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mettelus
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Re: The science of sample rates
2014/01/20 16:03:03
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I have to apologize for what this turned into! OMG, I "thought" I was asking a simple practical question that would be useful to myself (and others) and it turned into rehash of the last one. Ugh... Just out of curiosity (and also because I didn't want to get caught up in it)... I pulled open a few of the 32BFP samples I had made and figured "if those extra 8 bits are empty (an entire byte/character), then the data portion of the 32BPF wav file should have repeating characters (every fourth character) even if opened with NotePad"... so I popped a few open, and basically scrolled to the middle, and found this to be true... the 4th character would repeat for a chunk of samples (no, I didn't count how many), and then shift to a new character that had the same pattern. I scrolled around a bit, then looked at couple other files, and saw the same thing. My "logic" was that even if those characters were not aligned properly to the samples themselves, the 4th character (8 bits) should repeat if "empty." (More layman logic, but was enough to confirm to me what John responded to my initial question... essentially that 32BFP files on disk were not buying me anything (other than 25% wasted space). Why Adobe even has a 64BFP file format available makes even less sense to me now.) For me, this circles back to where it all started, and John's initial reply is still "my" answer, which was that anything beyond 24bit on disk is not gaining me anything, but for processing/rendering higher bit depths should be used (which is pretty standard in all DAWs anyway, so not an issue).
post edited by mettelus - 2014/01/20 16:09:34
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dubdisciple
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Re: The science of sample rates
2014/01/20 16:27:43
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Once insulting buzzwords like "misinformed" and other terms that are direct questions to another's mental capacity are thrown out, it is inevitable a thread will degenerate to personal war and info will become secondary. It's not like this is a topic that there is one, undisputed opinion about. If so, this thread would probably not exist.
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drewfx1
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Re: The science of sample rates
2014/01/20 16:46:44
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mettelus Just out of curiosity (and also because I didn't want to get caught up in it)... I pulled open a few of the 32BFP samples I had made and figured "if those extra 8 bits are empty (an entire byte/character), then the data portion of the 32BPF wav file should have repeating characters (every fourth character) even if opened with NotePad"... so I popped a few open, and basically scrolled to the middle, and found this to be true... the 4th character would repeat for a chunk of samples (no, I didn't count how many), and then shift to a new character that had the same pattern. I scrolled around a bit, then looked at couple other files, and saw the same thing. My "logic" was that even if those characters were not aligned properly to the samples themselves, the 4th character (8 bits) should repeat if "empty." (More layman logic, but was enough to confirm to me what John responded to my initial question... essentially that 32BFP files on disk were not buying me anything (other than 25% wasted space). Why Adobe even has a 64BFP file format available makes even less sense to me now.)
It's not as simple as you assume - floating point consists of a sign bit, a series of exponent bits that scale the data up or down, and the actual number ("fraction") as described here (there is also an implied leading digit for non-subnormals that I mention mostly so the technically minded folks don't correct me): http://en.wikipedia.org/wiki/Single_precision_floating-point_format What ends up happening is your 24bit audio goes into the sign bit, the implied leading bit, and the fraction. The exponent then scales it up or down appropriately. IOW, the extra 8 bits are not just padded zeros because it's not just more bits; floating point means the bits represent things differently than in fixed point (aka integer). For me, this circles back to where it all started, and John's initial reply is still "my" answer, which was that anything beyond 24bit on disk is not gaining me anything, but for processing/rendering higher bit depths should be used (which is pretty standard in all DAWs anyway, so not an issue).
If you are going to be processing further, 32bit floating point can be better because if you happen to have any samples that go over 0dBFS they will not be clipped, and low level precision is preserved if you subsequently raise the volume of the signal. I recommend it for interim formats (i.e. transferring to another programs for further processing or to external mp3 encoders) and for Render Bit Depth - even though might not really be necessary in most cases.
 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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mettelus
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Re: The science of sample rates
2014/01/20 17:20:31
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Thanks Drew. I was thinking after I posted that I shouldn't have since it might re-kindle the fire! The samples I had saved had no clipping (they were all rendered to a -0.1 dB normalization prior to save), and I was not shooting for anything scientific to contribute to a white paper but more a litmus test to see how often those additional 8 bits rolled that 4th character (i.e. more just to see with the simplest layman tool I could use). I want to be clear that I do/did not expect a straight-up 8 bits of 0-bit padding. Sorry about that. From the practical stand-point, I walked away from this thread with: 24-bit files on disk = fine (for me) 32-bit (or higher) processing = fine (for me) 44.1/48 kbps sample rates = fine (for me)
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drewfx1
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Re: The science of sample rates
2014/01/20 17:39:20
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I guess the somewhat less technical explanation of the point I was making is that the 4th character isn't going to change in the way you might have been thinking because the translation between fixed and floating point is not straightforward.
 In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
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mettelus
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Re: The science of sample rates
2014/01/20 17:53:40
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Yeah, I know... I got your point
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Goddard
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Re: The science of sample rates
2014/01/21 01:18:05
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John I think Goddard is confused about 1 bit audio recording and the rest of the audio recorders. This may clear up the confusion http://www.bhphotovideo.c...bit-better-24-bit.html This also may help. http://en.wikipedia.org/wiki/Direct_Stream_Digital
You think I'm confused? Hah, that's rich. Ar least you're getting warmer with your DSD/SACD links, although you still appear to be unaware of how oversampling multi-bit DSM ADCs and DACs (as equpped in almost all audio interfaces for many years now) operate, or of the effects/advantages of oversampling wrt the Nyquist frequency and filtering requirements/effectiveness (see previously linked skywired.net blog post). FYI, there is a very simple reason (of which I strongly suspect that facetious scientist/music technology educator is completely unaware) why the lowly onboard sound chip in every PC/Mac for many years now (at least since Vista and Intel Macs) is capable of competently performing 24-bit (yeah, I wrote "24-bit" there, not "1-bit") @192kHz multi-channel recording and playback (and doing so simultaneously, i.e., at full duplex), and that reason comes down to Intel's "High Definition Audio" (HDA) specification (successor to the earlier "AC97") along with MS' stringent (as in, requiring use of an AP audio test rig) Windows logo cerification testing requirements, with which all those lowly little cheapo onboard sound chips must conform and comply before the millions of systems into which they are equpped ever reach market. I suspect that you don't bother actually reading any of the material I've posted links for, as you've raised no objection or question in relation to anything I've linked-to, despite your earlier insistence that I cite autority for my critique of that facetious science blog, but I'll post some more links anyway just in case anyone else might genuinely be interested in this stuff: http://www.intel.com/content/www/us/en/standards/high-definition-audio-specification.html (I'll leave it for the curious to learn the reason for inclusion of 24-bit/192kHz in the HDA requirements) http://msdn.microsoft.com...8866%28v=vs.85%29.aspx http://msdn.microsoft.com/en-us/library/ff563343%28v=vs.85%29.aspx http://msdn.microsoft.com/en-us/library/ff563349%28v=vs.85%29.aspx http://www.realtek.com.tw/images/products/High_Definition_Audio_Codec_Selection_Guide_07182008.jpg And of course, fwiw Sonar has supported 24/192 (and even 24/384) samples for some time now as well (since Sonar 4 iirc). But, instead of focusing only on lowly onboard audio chips whose specs and performance are dictated by Intel and MS, let's see if I can't make more apparent the actual situation wrt more serious audio production gear which some folks hereabouts might likely be using (and let them judge for themselves whether the "problems" with 192k sampling raised in that facetious "Science of..." blog are a reality or merely non-existent pseudo-science baloney) by giving a real world example of a generally well-regarded 24-bit @192kHz-capable "audio interface". Say, one which was touted as featuring "mastering grade" converters just like those on the PTHD192 rigs used by real "pros", namely the E-MU 1212m: http://www.creative.com/emu/products/product.aspx?pid=19169 on which, per the specs given, the following ADC and DAC chips are respectively employed: http://www.akm.com/akm/en/product/datasheet1/?partno=AK5394AVS (notice that AKM list "128x Oversampling" and "multi bit Architecture ADC") http://www.cirrus.com/en/products/cs4398.html# (note the "oversampled multibit Delta-Sigma modulator") Now, just to avoid there arising any confusion, in case of any doubt as to how such oversampling multi-bit DSM converters actually operate when converting to and from 24-bit 192kHz samples, simply follow the links on the above pages to access the data sheets. And iirc, the Cirrus Logic/Crystal Semi developers published at the time about their clever stuff, so anyone interested in the real esoterica might search that out (possibly behind the IEEE's paywall though). Not that any of this oversampling stuff is really all that new or even magical, even if it can be difficult to grasp at first. Drewfx alluded to it very briefly in a post early on this thread, although you may not have grasped what he was saying. Here's an article from the early DAW days ProRec webzine in which the principle of exchanging sample rate for bit-depth was given treatment (in the very last section): http://web.archive.org/we...FA5EAA862566B20022F4CA (sigh... I do sorely miss having Jose on this forum, those were some intelligent discussions, and CW benefitted too) So, no, I'm not confused, John, because (unlike you and JohnT) I've actually known about and understood sampling and oversampling (and even floating-point math too) for a very long time, and very well know the difference between 1-bit DSD and 16/24-bit PCM (and even how to convert between the two). And just to be clear, absolutely nobody has to take my word for anything which I've asserted, as I've posted links to independent references which explain and/or corroborate any technical points asserted. That is, if anyone ever actually reads what I've linked-to rather than just carrying on with hiking their post count in oblivious ignorance. So by all means please don't take my word about oversampling DSM converters actually sampling in the MHz range, when you can instead read Dan Lavry's very own words saying so (to make it easier for those too lazy to follow a link, I'll just copy-in an excerpt of the relevant bit): Dan Lavry What rate and bits are enough for today music reproduction and recording? Regarding the rate:
One has to make a distinction between the audio sample rate and the rate of a localized process:
The audio sample rate is the rate that carries the music data itself. Roughly speaking, the audio bandwidth itself is slightly less then half the sample rate. A 44.1KHz CD can contains music to about 20KHz.
At the same time, there are many cases when we use much higher “localized rates”. Such higher rates do not increase the musical content. The higher rates still offer the same original bandwidth of the sample rate. We up sample or down sample between localized rates for various technical reasons. For example, virtually all modern DA’s operate at 64-1024 times the sample rate speeds (in the many MHz range). Operating at such high rates simplifies the requirements of the anti imaging filter (an analog filter located after the DA conversion). The decision about the ideal localized rate depends on the technology and the task at hand. It is an engineering decision, not an ear based decision. As always a poor implementation may introduce Sonics, and it would be wise to refrain from the often encountered practice of far reaching false generalizations, so common in the audio community.
http://www.monoandstereo.com/2008/06/interview-with-dan-lavry-of-lavry.html So, now, who exactly is confused (or uninformed/just plain ignorant) here?
post edited by Goddard - 2014/01/21 01:48:33
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Jeff Evans
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Re: The science of sample rates
2014/01/21 01:44:25
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John is very correct in saying that only 8 bits is actually required above the final playback bit depth, meaning 24 bit is all you really (ever) need. If you work with the K system you are never clipping anyway so 32 bit depths are also unnecessary. Bob Katz has also said a long time ago that 50- 60 Khz is about all we need in terms of sampling rate. I have read some very intersting articles too about how some hardware sounds. eg A-D and D -A converters. High sampling rates from a certain piece of hardware do not actually guarantee it will sound better. Some converters sound better at 44.1K than they do at 96K and some sound better at 96K than they do at 44.1K. When two converters are sounding good (at either sampling rate) then the differences are very very minor if at all audible. It is very hard apparently to get optimum performance at all sampling rates from the same piece of hardware. If you are determined to work at higher sampling rates eg 96K you need to do your research to actually find if the bit of gear you want to use to do it actually sounds good doing it. Real World now. I have created an AB test session where a very high quality analog signal (finest turntable, vinyl,pickup, RIAA equaliser etc) was sent to one side of an AB switch. That same signal was bottle necked through 16 bit 44.1K A to D and D to A and fed to the other side of the switch. Even with expert engineers and very high quality monitoring (and environment) many had no idea what they were listening to. I did this based on this article: http://mixonline.com/reco...emperors_new_sampling/ I wonder how well people who are getting all head up over this can mix. Probably not that great I would say. Reason I say this is because great mix engineers are usually not concerned with any of it. Remember fantastic mix at 44.1k 16 bit will do it everytime over a lousy mix at 96K 24 bit. Isn't that what is important.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Goddard
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Re: The science of sample rates
2014/01/21 02:12:08
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John It bothers me that I and others have been accused of giving out misinformation. This is something I have been very much fighting against ever since i have been on this forum. I have been wrong in the past. Not often, however. When I am wrong I will broadcast that fact and try my best to correct the error. Goddard has accused me and just about all that have participated in this thread of being wrong. In fact it is he that is totally wrong. he has somehow confused 1 bit recording with 20/24 bit PCM recording. They are very different things and are interesting as a study in their differences but the technologies are very different. The one has no reason for being interjected in this thread.
Well, it bothers me when people with "platimum" post counts who've been around this forum for years continue racking up their count by posting ignorant and uninformed drivel, when they really should know better or at least have learned some accurate info by now. Just like it bothers me when people get taken in by the baloney a facetious/pseudo scientist blogger posts (and especially when CW's CTO links to it!). Are you still unable to grasp floating-point math, John? I mean, I can see from this old forum thread http://forum.cakewalk.com/A-question-about-the-64bit-engine-m1724023.aspx that you were uninformed 5 years ago, although I can see that being chastised then didn't matter or prevent you from posting more misinformation then so why should now be any different... No need to thank me for taking time to explain 32-bit fp math to you-- even if you still can't grasp it hopefully someone else seeking knowledge may benefit. Yeah, it can be so confusing, where those bits go, or how it is that a 32-bit DAW application can perform 64-bit floating-point math. How does that old adage go? Better to keep silent and let folks guess whether one is a fool , than to open one's trap and dispel any doubts? Perhaps a modern equivalent might be along the lines of better to lurk and learn than let fly with the keyboard. But then, can't work up a platinum count with years' worth of uninformed misinfo that way. Anyway, folks are free to judge who is confused or misinformed or a fool.
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Splat
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Re: The science of sample rates
2014/01/21 02:20:12
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Why is it always sample rate or bit threads. I swear it wasn't like this in my maths class.
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Goddard
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Re: The science of sample rates
2014/01/21 02:40:37
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John OK before I let myself get caught up in putting some one down let it end here and now. Often threads like this can and often do result in conflict. That is not the way we should let things happen any more. Goddard was only posting what he thought was true. There is no sin in that. I like it when some one posts a correction when they believe it is needed. We need to let members feel this place will not jump on them just because of a disagreement. We need to keep this place free of intimidation or make people feel uncomfortable no matter what is posted.
Oh, too late for that now. That you or anyone else is unable to discern that I might actually know of what I write is not my fault, nor is it my responsibility to educate you/them. Post misinfo if you must (or don't know any better). But be forewarned that other folks more knowledgeable than you may well undertake to point out the errors therein so that others seeking knowledge here might hopefully not become as misinformed (or remain as ignorant) as you clearly appear to be. The level of knowledge and expertise around here has truly and sadly declined. Was a time when a lot more knowledgeable folks participated here and on the forerunner newsgroup which at one time was on the cutting edge in many ways concerning DAWs and digital audio. Maybe they just tired of the ignorance, er, noise level. Let's see if we can't do something about that.
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Goddard
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Re: The science of sample rates
2014/01/21 02:50:09
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CakeAlexS Why is it always sample rate or bit threads. I swear it wasn't like this in my maths class.
Dunno. Maybe it has something to do with misinformed facetious science blog postings? Btw, had inadvertently unblocked you, so thanks for not polluting this thread with lots of image postings too...
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Goddard
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Re: The science of sample rates
2014/01/21 03:33:44
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bitflipper Gee whilickers, it's been awhile since we've had a heated multi-page technical discussion! And one with a pretty decent signal-to-noise ratio, too. (Look up similar threads on Gearslutz to see just how uninformed and rude such conversations can get.)
Oh, sometimes the threads on GS aren't really all that uninformed (or even rude) at all... http://www.gearslutz.com/board/geekslutz-forum/771247-oversampling-what.html bitflipper If nothing else, this has prompted folks to seek additional self-education on the subject. Way to go, CW forum.
Have a good journey on your quest for self-enlightenment!
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Goddard
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Re: The science of sample rates
2014/01/21 04:06:51
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Jeff Evans John is very correct in saying that only 8 bits is actually required above the final playback bit depth, meaning 24 bit is all you really (ever) need. If you work with the K system you are never clipping anyway so 32 bit depths are also unnecessary.
Except that perhaps John might not really grasp bit-depth, or how floating-point math works inside a digital audio mixer, and if so, people following his recommendation do so at their own peril? Jeff Evans Bob Katz has also said a long time ago that 50- 60 Khz is about all we need in terms of sampling rate.
Well, here's something Bob Katz once said on the subject of 192k sampling, in which he admitted that he really hadn't had sufficient experience at 192k to evaluate it: Bob Katz MI: How are the 192 khz recordings? Does so much information bring us closer to the original recordings and are there more problems due to the increase of content?
BK: I have not had enough experience with 192 kHz to say. I like the results I'm getting at 96 K, and in my book I make a convincing argument that it is the converter design that counts far more than the sample rate. We have always known that a well-designed 44.1 kHz converter sounds much better than a mediocre 96 kHz model. And this has always been true. I believe that a good designer will be able to make a 96K converter that sounds as good as anything at a higher rate. But designers are getting lazy, and it is cheaper and easier to get a good sound at a higher rate because the filters are less complex and easier to design. There is nothing magic about the higher rates; it's not the higher frequencies that we're hearing, but rather, more linear performance from 20-20 kHz! Keep that in mind... We really should be labeling converters by their resolution, not by their sample rate.
http://www.monoandstereo.com/2008/02/nterview-with-bob-katz.html Designers are getting lazy? Where does Bob think that "more linear performance from 20-20k" comes from? Maybe Bob should try designing his own converters with steep analog aa filters sometime...
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Vastman
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Re: The science of sample rates
2014/01/21 05:43:02
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I'm confused as to what's being argued about and am really trying here... seems Goddard is focusing on converters and other hardware issues but how does this relate to the settings we use within our DAW? My Focusrite Forte supposedly has great components and truly sounds magnificent... but if Sonar already uses higher rates/bit depth to deal with digital distortions and all the other yaya within the DAW's elaborate signal chains to output clean signals to the master buss feeding the interface, is anything gained by outputting high rates/bit depth to the interface as long as we don't overload that last buss? Goddard, I did peruse all your links and found them not really at odds with many of the bottom line thoughts conveyed here... as it relates to what we should be inputting/outputting....as modern daws deal with the summing/additive signals (or cumulative, all my dum dum words) internally to provide the headroom for boiling it all down nicely... if I understand it right... a few indicate 96/32float is beyond necessary but some may feel prudent And at least to this layperson, the points Goddard makes seem to be validated by modern DAW designs which deal with these issues...internally. If the DAWs do their job with this and we do our job at inputing/outputting reasonable signal levels, isn't it modern DAW design that reduces the need for higher rates/depth on the input/output side of things? In that respect, both sides of this argument are valid! Peacepipe anyone??? I think the anger on both sides is unfortunate and don't really get it...when the issue boils down to what makes sense to create coherent and awesome sounding music...seems that's the goal most of us are striving towards...which really rests on mixing skills, listening skills, and developing the rigor and understanding of how to wield all the tools we have available. I must say, this is the first time I've seen egos go kinda weird around here. On both sides. BTW, drewfx... really appreciated your tackling my spew trying to comprehend it all... nicely done.
post edited by Vastman - 2014/01/21 05:53:32
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
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Splat
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Re: The science of sample rates
2014/01/21 05:57:45
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From my time and perspective sound engineers never were audiophiles, they just got the best sound with what they had. Agonizing over sample rates was generally a 5 or 10 minute conversation. If you had a day to record one song with a musician you may have spent six hours socializing and three hours doing the work for instance. That way you got a performance. A change in sample rate does not change a performance and is certainly not worth chapters of debate.
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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Vastman
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Re: The science of sample rates
2014/01/21 06:05:43
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I tend to agree, Alex at least after looking into all of this... never did before! I must say I have improved the quality of creations FAR more by upgrading to the Forte interface than anything... probably because of some of the technical issues being bandied about here and implemented in uber quality pres and dacs... I am truly blown away by the a/b comparison of the Forte and a couple other interfaces I have used and tried, leading up to my getting it... just night and day... way more significant than whatever's at stake here...
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
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robert_e_bone
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Re: The science of sample rates
2014/01/21 06:19:39
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This thread has gotten way out of hand. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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Vab
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Re: The science of sample rates
2014/01/21 06:21:51
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So to summarize, 96 kHz and 24 bit depth rate is all that anyone will ever need for making music, because human ears are pretty terrible.
And 44.1 KHz and 16 bit depth rate are still plenty enough. As for CDs, do people actually still buy those instead of using itunes or similar MP3 downloads anymore? Digital downloads (legal ones!) have totally destroyed CDs now, and its a good thing too because it eliminates CD printing and distribution costs. For video games at least, just about everyone uses digital downloads now, I though music was the same, its unbelievable convenience.
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Vastman
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Re: The science of sample rates
2014/01/21 06:23:09
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I'm laughing as i read this! robert_e_bone This thread has gotten way out of hand. Bob Bone
Your words of wisdom rings true again! No wonder peace is so illusive when this can happen!
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
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Vab
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Re: The science of sample rates
2014/01/21 06:30:29
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The internet is for porn, no wait, arguing!
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Vastman
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Re: The science of sample rates
2014/01/21 06:41:38
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Actually, based on the OPs article, I've switched to 88.2 which still gives me 6ms latency on the Forte, which is good enough.. .BECAUSE I CAN'T WAIT!!!!! if latency isn't a problem then go lower....you ipodder you! Heck, get an irig and forget sonar! Why you...wanna fight, Vab? my interface can eat your porn any day! jiz.... ooooop! I mean geeeeeze!
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
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Splat
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Re: The science of sample rates
2014/01/21 06:42:57
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robert_e_bone This thread has gotten way out of hand. Bob Bone
From bits to digits!
Sell by date at 9000 posts. Do not feed. @48/24 & 128 buffers latency is 367 with offset of 38. Sonar Platinum(64 bit),Win 8.1(64 bit),Saffire Pro 40(Firewire),Mix Control = 3.4,Firewire=VIA,Dell Studio XPS 8100(Intel Core i7 CPU 2.93 Ghz/16 Gb),4 x Seagate ST31500341AS (mirrored),GeForce GTX 460,Yamaha DGX-505 keyboard,Roland A-300PRO,Roland SPD-30 V2,FD-8,Triggera Krigg,Shure SM7B,Yamaha HS5.Maschine Studio+Komplete 9 Ultimate+Kontrol Z1.Addictive Keys,Izotope Nectar elements,Overloud Bundle,Geist.Acronis True Image 2014.
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Vastman
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Re: The science of sample rates
2014/01/21 06:44:29
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hey, we're on shlongs now! actually, this has been very theraputic... Vads gettin back into porn, I've been working on track templates and sent off one to my buddy in Canada who just got X3 and is struggling with Kontakt... and this thread is helping me keep awake!
Dana We make the future... Climate Change MusicVastMaschine:SP4L/W10/i74930K/32GB/RME/CAD E100s; The Orchestra! NOVO!/Inspire/BohemianViolin&Cello, ARK1&2,/MinimalCapriccioMaximoSoto/OE1&2, Action&Emotive/Omni2/Tril/RMX/All OrangeTree/Falcon/APE Jugs/Alpha&Bravo/BFD3 & SD3Gravity/DM307/AEON/DM/Damage/Diva/HZebra/Hive/Diversion/VC4/Serum/Alchemy/blablablaSpitfire/8DIO/SL/KH/EW/NI; Shred1&2/AGF,G,M&T Torch&Res&Ren/GD-6; Ibanez SR1200&SR505NOVAX FanFret Tele&Strat
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