Helpful ReplyThe science of sample rates

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Vab
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Re: The science of sample rates 2014/01/21 06:47:29 (permalink)
Lies, none of you handbag swinging ladies have any shlongs.

Pics or it didn't happen.
Vastman
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Re: The science of sample rates 2014/01/21 06:52:12 (permalink)
(2 much wine)
post edited by Vastman - 2014/01/21 16:01:43

Dana
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Vab
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Re: The science of sample rates 2014/01/21 06:54:05 (permalink)
Lies.
Vastman
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Re: The science of sample rates 2014/01/21 06:58:31 (permalink)
well, according to the OPs article, this whole thread is filled with um! gonna get back to my templates... they're fun, Vab... make a few... you'll never go back...
I can load up 3 instances of Kontakt now, each fully configured for multiple instruments with 8 stereo/midi tracks... in 30 seconds.... so make some track templates... NOW!

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Noel Borthwick [Cakewalk]
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Re: The science of sample rates 2014/01/21 07:26:33 (permalink)
Unlike the sample rate article, I think the link quoted below misses the point of higher bit depths a completely different topic. Bit depths have to do with dynamic range and noise floor and a floating point formats eliminate or greatly reduce errors introduced by multiple mixing stages and dsp processing unlike integer formats that cause truncation and data loss. That's pretty proven despite what the article claims. Even 24 bit audio as an integer format is widely known to be more forgiving while recording (dynamic) music. 
BTW I didn't post that article because I agreed with everything in it. It however covered a lot of good info about sample rate theory. I particularly found the section interesting on how high sample rates can mask errors in converter design and therefore sound better. That's probably a large reason why *some* interfaces sound better at high sample rates. And also why a well designed interface with high quality converters can sound as good or better even at 44.1.
 
Goddard
Sigh... wotta buncha hooey. Facetious scientist indeed.
 
Surprise! ADCs actually sample at frequencies in the MHz even if they only output PCM streams at 44.1/48kHz. And DACs oversample 44.1kHz audio streams (in MHz) too! That's not ultrasonic, it's radio frequency (and relates to why the use of a CD player is prohibited at times on airliners). Not to worry though, decimation and lowpass (and often highpass) filtering fortunately keeps the out-of-band nasties from getting through (at least, its supposed to if things are designed and working properly).
 
Another surprise: the cheapo onboard 'high definition audio" codec chip inside the typical PC/Mac can handle 192kHz digital audio (such as one might find as a primary audio stream on a Bluray disc) just fine (by design).
 
Here ya go Noel, he's written all about bit-depth too:
 
http://www.sonicscoop.com/2013/08/29/why-almost-everything-you-thought-you-knew-about-bit-depth-is-probably-wrong/
 





post edited by Noel Borthwick [Cakewalk] - 2014/01/21 07:42:56

Noel Borthwick
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Noel Borthwick [Cakewalk]
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Re: The science of sample rates 2014/01/21 07:34:31 (permalink)
Goddard
Perhaps Noel (if he's still around) would care to confirm whether/when Sonar converts to integer format for disk storage (as WAV files iirc).



SONAR converts to integer (using dithering rules set  up) at the end of the signal chain just before the buffers are delivered to the audio driver. This is only done if the driver itself doesn't support floating point format. Some newer audio devices (that contain mixers) handle floating point formats directly in which case we simply pass on the floating point data.

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mettelus
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Re: The science of sample rates 2014/01/21 07:45:15 (permalink)
I muddied the waters and contributed to the forum rubber-necking by asking that bit depth question, and re-triggered the 64-bit DPE thread! Now both topics are being analyzed ad infinitum.
 
I guess I at least have the comfort of the 44.1/48 sample rates, 24-bit files, and 32-bit processing being sufficient for... ever. Regardless of technology improvements, the point everyone fails to point out is that no one's hearing capacity improves... in fact, it gets worse. (I hope that doesn't trigger a hearing-aid technology discussion!)
post edited by mettelus - 2014/01/21 07:54:38

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Re: The science of sample rates 2014/01/21 07:59:29 (permalink)
Vastman
Goddard, one point interests me in particular, as it relates to increasing RECORD BIT DEPTH  to 32, which I am going to try after reading this: 
 



Although bit depth is a completely different topic from this thread about sample rate I'd like to clarify this. 
Changing the record bit depth has zero effect on audio quality. The option to specify a record bit depth in SONAR only exists as a convenience for cases when you want all data in a project to be a certain bit depth. It is also a potential optimization - all integer wave files from tracks must be converted to floating point before they hit any effects processing or mixers. Having the track data itself in floating point bypasses this bit depth conversion process which can save a bit of cpu (at the expense of more disk throughput of course).
In most cases today however there is no need to do this, since bit depth conversions are a relatively small percentage of the overall cpu load and we already optimize the hell out of these conversions using AVX, SSE2 etc. There is a white paper co authored with Intel on AVX optimization in SONAR.

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mettelus
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Re: The science of sample rates 2014/01/21 08:06:56 (permalink)
Noel Borthwick [Cakewalk]
There is a white paper co authored with Intel on AVX optimization in SONAR.

Holy cow... this is a slam-dunk for the threads saying to use Intel over AMD with SONAR!

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Goddard
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Re: The science of sample rates 2014/01/21 08:12:44 (permalink)
Noel Borthwick [Cakewalk]
Goddard
Perhaps Noel (if he's still around) would care to confirm whether/when Sonar converts to integer format for disk storage (as WAV files iirc).



SONAR converts to integer (using dithering rules set  up) at the end of the signal chain just before the buffers are delivered to the audio driver. This is only done if the driver itself doesn't support floating point format. Some newer audio devices (that contain mixers) handle floating point formats directly in which case we simply pass on the floating point data.




Sorry if I wasn't clear enough there, Noel. I was referring to the interim storage format on disk (i.e., what format gets written into the disk buffers for a project's audio files), not the output format sent to interface driver buffers.
 
Namely, whether floating-point or integer data is passed to/from disk i/o buffers.
Vab
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Re: The science of sample rates 2014/01/21 08:23:50 (permalink)
mettelus
I muddied the waters and contributed to the forum rubber-necking by asking that bit depth question, and re-triggered the 64-bit DPE thread! Now both topics are being analyzed ad infinitum.
 
I guess I at least have the comfort of the 44.1/48 sample rates, 24-bit files, and 32-bit processing being sufficient for... ever. Regardless of technology improvements, the point everyone fails to point out is that no one's hearing capacity improves... in fact, it gets worse. (I hope that doesn't trigger a hearing-aid technology discussion!)


I need to use a hearing aid in both ears, with one ear being much worse than the other, where can I get hearing aids that don't distort music so much?

I just turn the headphones really loud without hearing aids atm though, they work ok to do that for now.
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Re: The science of sample rates 2014/01/21 08:33:49 (permalink)
The storage format on disk is always standard WAV file format (WAVE_FORMAT_PCM or WAVE_FORMAT_IEEE_FLOAT, WAVE_FORMAT_EXTENSIBLE in some cases). The bit depth is determined as follows:
 
1. Bit depth for recorded project audio data is determined by the record bit depth setting in preferences.
2. Bit depth for imported project audio data is determined by the import bit depth setting in preferences.
3. Bit depth for internally rendered (bounce, freeze, etc) project audio data is determined by the render bit depth setting.
 
Typically a SONAR project will contain multiple bit depth audio depending on the data it was created with and the intermediate bounce operations performed. The different bit depths are all converted to 32 or 64 bit float at playback time depending on the double precision mix engine setting.
 

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Goddard
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Re: The science of sample rates 2014/01/21 08:47:46 (permalink)
Noel Borthwick [Cakewalk]
Unlike the sample rate article, I think the link quoted below misses the point of higher bit depths a completely different topic. Bit depths have to do with dynamic range and noise floor and a floating point formats eliminate or greatly reduce errors introduced by multiple mixing stages and dsp processing unlike integer formats that cause truncation and data loss. That's pretty proven despite what the article claims. Even 24 bit audio as an integer format is widely known to be more forgiving while recording (dynamic) music.

 
Hi Noel, welcome back to the party. Yes, there are many things wrong in that bit-depth article. And yes, that's a different topic, for another thread.
 
Noel Borthwick [Cakewalk]
BTW I didn't post that article because I agreed with everything in it. It however covered a lot of good info about sample rate theory. I particularly found the section interesting on how high sample rates can mask errors in converter design and therefore sound better. That's probably a large reason why *some* interfaces sound better at high sample rates. And also why a well designed interface with high quality converters can sound as good or better even at 44.1.

 
Well, it's reassuring to hear that you didn't agree with everything in it.
 
Can't agree about high sampling rates masking errors in converter design, which just smells too much of negative marketing aimed at competitors offering 192k-capable converters by a company trying to promote their own 96k-limited converters, which imo was unfortunately echoed by that facetious scientist blogger without any scrutiny. If anything, higher rate converters are more demanding to design (especially in VLSI), and designers don't design them simply to mask errors. Among reasons they can sound better is greater linearity, in that reconstruction filters in the DAC can work with more actual data during interpolation.
 
But yes, a well-designed high quality converter at 44.1 will almost always sound better than a poor one at whatever rate.
 
Btw, Lavry came out with another paper in which he specifically discusses oversampling:
 
http://lavryengineering.com/pdfs/lavry-sampling-oversampling-imaging-aliasing.pdf
 

Goddard
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Re: The science of sample rates 2014/01/21 08:53:34 (permalink)
Noel Borthwick [Cakewalk]
The storage format on disk is always standard WAV file format (WAVE_FORMAT_PCM or WAVE_FORMAT_IEEE_FLOAT, WAVE_FORMAT_EXTENSIBLE in some cases). The bit depth is determined as follows:
 
1. Bit depth for recorded project audio data is determined by the record bit depth setting in preferences.
2. Bit depth for imported project audio data is determined by the import bit depth setting in preferences.
3. Bit depth for internally rendered (bounce, freeze, etc) project audio data is determined by the render bit depth setting.
 
Typically a SONAR project will contain multiple bit depth audio depending on the data it was created with and the intermediate bounce operations performed. The different bit depths are all converted to 32 or 64 bit float at playback time depending on the double precision mix engine setting.
 




Ah, I see. That's precisely what I was curious to know. In what cases would float format WAV file storage be done?
Beepster
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Re: The science of sample rates 2014/01/21 09:00:02 (permalink)
Sooo...
 
Sampling rates higher than 44.1 through a "perfect" converter will not provide ANY benefit.
 
Many converters AREN'T perfect so increased sampling rates WILL help things sound better due to better accuracy.
 
96khz is where any practical benefits stop no matter how good/crappy the converter.
 
Over 96khz the higher inaudible frequencies can interact creating noise down in the audible range.
 
Ultra high sampling rates can lead to LESS accuracy because??? The current computers aren't fast enough??
 
60-70khz is considered optimal but those aren't standard settings so 88.2 is the closest compromise yet in SOME case 96khz MAY provide SOME minimal extra benefit.
 
44.1 will replicate the highest relevant accuracy possible which is proven by 44.1 being able to produce the same accuracy of a 96khz mix down even with poorly designed converters.
 
======================================================
 
So I may have bastardized some of that info but this has helped me better understand what the heck is going on with samplerates. I was going to start using 88.2/24 and may still do so but just to be ultra cautious or if I'm working on something really important I'll continue using 96/24.
 
One thing that I'm left wondering though... what exactly are these "converters" and what exactly constitutes a "poorly" designed one vs. a "well" designed one? This article almost makes it sound like more of a software algorithm as opposed to some kind of hardware thing which I assumed was the case. Or is it a a tag team type of thing where the algo and the chips or whatever makeup the resulting converter?
 
I could (should) probably just do my own homework but these types of subjects are just a liiiiitttle too sciency and dry for derpy little Beep.
 
Dammit, Jim! I'm a guitarist! Not a physicist!!! ;-p
Beepster
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Re: The science of sample rates 2014/01/21 09:01:34 (permalink)
And I guess my answers may lie in this thread already. Probably should have read the whole thing before posting. Just wanted to type up my conclusions to help me remember.
 
Sanderxpander
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Re: The science of sample rates 2014/01/21 10:20:52 (permalink)
I'm firmly convinced that the crap I record isn't worth the extra half percent in sound quality vs doubling my disk usage :)
I do feel my soundcard (1820M) performs well at 44.1KHz, and I'm sure I could "double" the sound quality of whatever I output by improving on my mixing skills, let alone my compositional and playing skills. Always consider the application, is all I mean.
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Re: The science of sample rates 2014/01/21 10:35:43 (permalink) ☄ Helpfulby mudgel 2014/01/21 19:58:37
Sanderxpander
I'm firmly convinced that the crap I record isn't worth the extra half percent in sound quality vs doubling my disk usage :)
I do feel my soundcard (1820M) performs well at 44.1KHz, and I'm sure I could "double" the sound quality of whatever I output by improving on my mixing skills, let alone my compositional and playing skills. Always consider the application, is all I mean.



Being an old punk fan I actually prefer low fi or even outright garbage basement recording sound quality BUT I'm planning for the future. On the off chance some big wig mucky mucks decide they like one of my tunes I'd rather at least the original recordings are at the top end of fidelity standards. Then if need be those can be remixed/remastered or whatever instead of some anal freak with money telling me I have to redo it.
 
Not that anyone is pounding down my door for tunage (because... well I'm only really working on my second full production and the first was more of a test run) but it COULD happen... theoretically, maybe... someday... i hope.
Sanderxpander
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Re: The science of sample rates 2014/01/21 10:57:40 (permalink)
Never hurts to dream and plan accordingly :)
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Re: The science of sample rates 2014/01/21 11:33:40 (permalink) ☄ Helpfulby Vastman 2014/01/21 23:20:41
Sanderxpander
Never hurts to dream and plan accordingly :)



Well the way I see it a couple tunes getting picked up for a movie soundtrack or TV show that gets syndicated could mean a few extra bucks a month through royalties. Sell a few CDs or single downloads every couple weeks or pickup the odd session job and I might be able to draw in an extra hundred bucks or so a month. Really at this point that would still mean I'm poor but not destitute.
 
Maybe I could buy some beef again... because beef is delicious... or maybe some stinky real cheese instead of those boring blocks of plastic I buy now.
 
Did the "rock star" thing but didn't quite break the "financial success" barrier (which is next to impossible in Canada anyway). Now I'm too old, crippled, not nearly as pretty and no longer driven by glory, free beer and women of questionable morals as much as I used to be.
 
Just want some extra scratch and maybe make some strangers bob their heads in appreciation of my art.
 
Still a pretty tall order I guess but WTF else am I gonna do with my life? A man can only JO so many times a day.
 
Of course that is all horribly off topic. ;-)
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Re: The science of sample rates 2014/01/21 11:53:28 (permalink)
Beepster
And I guess my answers may lie in this thread already. Probably should have read the whole thing before posting. Just wanted to type up my conclusions to help me remember.
 


Perhaps, but your answers skipped all the insults and pretentious knowledge posturing.
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Re: The science of sample rates 2014/01/21 12:21:22 (permalink)
dubdisciple
Beepster
And I guess my answers may lie in this thread already. Probably should have read the whole thing before posting. Just wanted to type up my conclusions to help me remember.
 


Perhaps, but your answers skipped all the insults and pretentious knowledge posturing.



Ah... it was one of "those" threads, was it? Well perhaps I should have stayed in the shadows then. Got no dog in the fight. Just like to know what settings will work best for my needs and the answer seems to be exactly what I've been using all along.
 
The article does seem to confirm that but now I understand why a little better and know when and how I can or should break with my usually procedures.
 
It does make me curious where my Focusrite Scarlett falls on the "converter quality" spectrum though. If they are one of the ones good enough to negate any benefits of starting at higher sample rates as opposed to doing things at 44.1 or 48 then that would be cool for resource consumption and conservation of disk space. That seems unlikely though because as awesome as this thing is I'm assuming the interfaces that employ those type of immaculate converters are WAY out of my price range and mostly reside in top studios.
 
Then again the FR guys do seem to be quite passionate about what they do so maybe it is top notch in that regard. I however am not smart enough nor inclined enough to go through tedious tests to check it out and 96k works fine and I still have plenty of disk space at the moment.
 
Just rambling as I wait for some insight on my other thread but perhaps my n00bishness and pragmatism may bring such a heady subject back down to earth. The article really did seem to be trying to convey the practical uses of these theories to quasi-laymen such as myself and it was indeed appreciated. As I said... I'm a guitarist... not a physicist.
 
Hope you've been well, dub. ;-)
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Re: The science of sample rates 2014/01/21 12:46:45 (permalink)
Given science is  usually not going to be followed. I record at 64000 Hz if I could, but Sonar will not. And I found out that at 96000Hz it to me sounds a bit better for some reason like for headroom a little more and that which I do not think I am imagining. I just do not like 88200Hz because it reminds me of being twice of 44100 Hz and I have recorded already at 48000Hz and Windows MP can play back at that speed. All 24bit, so although I have not tried 96000Hz yet, it was my next stop and going any higher just does not appeal to me.But the little I have recorded at 96000Hz did for some reason sound better to me.
??
I also am not in loudness wars of any kind. And that will be that also. Turn up the volume, because if you go anywhere and they play loud, it is tiring to me after awhile and I do not need to be pounded by sound to hear the beat or the music or anything else. I simply thing that some people have lost their hearing over the years, and nothing is going to really correct that.
Standing close (well for me) about 40 feet away at a concert and seeing the sky change to dark skies seem just to indicate that perhaps since it was really loud they might have had something to do with that. No where else was the sky starting to get dark except there in that area of the concert, the rest of the sky was brighter even if cloudy.
 
I decided then and there that I like my own volume and control of the output listening to music at anytime, and anything else was not going to influence me anymore.

 
Les Paul had echo and reverb and overdubs when he recorded, and even back then, it sounded louder than music had been before. I always laugh at the speaker in "Back to the Future" movie because that, that is funny when he blows it up.
 

 
 
John T
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Re: The science of sample rates 2014/01/21 13:51:16 (permalink)
Beepster
Ultra high sampling rates can lead to LESS accuracy because??? The current computers aren't fast enough??
 

 
Yes, that's the claim more or less, though the problem isn't computers per se, it's an issue for the analogue components in the converter too.

This is the one thing from the article that you could reasonably call contentious. It's Lavry's claim, and his reasoning is sound - faster sample rates potentially lead to less accuracy at each sample point, because the component voltages can't settle fast enough - but as far as I'm aware, nobody's actually blind tested this to see if it actually makes any difference, including Lavry.
 
The other side to this though, is that as in your summary of other points, there are no gains to ultra-high frequency, and that is tested and known.
post edited by John T - 2014/01/21 19:20:10

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Beepster
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Re: The science of sample rates 2014/01/21 14:21:59 (permalink)
John T
Beepster
Ultra high sampling rates can lead to LESS accuracy because??? The current computers aren't fast enough??
 

 
Yes, that's claim more or less, though the problem isn't computers per se, it's an issue for the analogue components in the converter too.

This is the one thing from the article that you could reasonably call contentious. It's Lavry's claim, and his reasoning is sound - faster sample rates potentially lead to less accuracy at each sample point, because the component voltages can't settle fast enough - but as far as I'm aware, nobody's actually blind tested this to see if it actually makes any difference, including Lavry.
 
The other side to this though, is that as in your summary of other points, there are no gains to ultra-high frequency, and that is tested and known.




Thanks for the confirmation on that. I guess at that point the only way to possibly resolve the theoretical issues is through quantum computing (which is like... wow man) and optic circuitry where light is used instead of electric current which although electricity technically moves at light speed is slowed down by the resistance of the conductive material.
 
At least that's my peabrained understanding of such things from various documentaries I've watched and articles I've read that I can barely grasp. Such topics fascinate me but also make me feel very dumb and irrelevant in the grand scheme of the cosmos.
 
For our humble sacks of mostly water trying to make pleasant sounding noise though really... it looks like we've gone WAY beyond what we actually need. In a very short time at that.
 
Not saying it was aliens but...
 
just kidding
Goddard
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Re: The science of sample rates 2014/01/21 15:18:39 (permalink)
dubdisciple
Beepster
And I guess my answers may lie in this thread already. Probably should have read the whole thing before posting. Just wanted to type up my conclusions to help me remember.
 


Perhaps, but your answers skipped all the insults and pretentious knowledge posturing.



Insults? Would that be something like asking whether "douchey" is a word? Glass forums, friend...
 
And "pretentious knowledge posturing". Is that anything like a recording "engineer"  who facetiously entitles his blog "Trust Me I'm A Scientist" posting a "Science of Sampling..." article lacking any actual scientific discussion and drawing mainly upon dubious and debunked sources without scrutiny?
 
Ever wondered why railroad bridges aren't designed by train "engineers"?
 
Or wondered why Lavry decided to offer an ADC converting those harmful-to-quality 192kHz samples?
 
http://www.lavryengineering.com/products/pro-audio/da-n5.html

 
 
post edited by Goddard - 2014/01/21 15:31:55
dubdisciple
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Re: The science of sample rates 2014/01/21 15:30:14 (permalink) ☄ Helpfulby mudgel 2014/01/21 20:06:42
apples and oranges.  My insult was simply an insult and not hidden behind a lot of babble.  Inappropriate? Probably, but born out of frustration that your douchiness overshadowed anything useful you may have contributed the moment you started implying that anyone who did not agree with you was to be insulted. The article never claimed to be the pinnacle of scientific knowledge and is no doubt aimed at the layman.  Your throw the baby out with the bath approach is counterproductive at best. You chose to go on a bizarre pointless tirade, giving the article the white glove treatment.  Whenever anyone asked you to back up anything, you simply shifted the topic without directly answering the question.  It's rare when i read any tech article that does not have a fact or two that is in dispute.
dubdisciple
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Re: The science of sample rates 2014/01/21 15:33:14 (permalink) ☄ Helpfulby mudgel 2014/01/21 20:06:07
The bottom line is he managed to sum up his statements without disrespecting those he disagreed with, which makes him a lot nicer than either of us.
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Re: The science of sample rates 2014/01/21 15:44:16 (permalink) ☄ Helpfulby mudgel 2014/01/21 20:05:47
You were free to question or dispute anything I had asserted. But that's apparently not your style.
 
Um, so where exactly did I insult, implicitly or explicitly, anyone who'd disagreed with what I'd posted?
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Re: The science of sample rates 2014/01/21 15:47:19 (permalink)
Well...
I have kept up with this whole thread. (Thanks Goddard for linking that old ProRec article! Brought back memories)
 
I read the article that Noel linked to before I went any further. To me, with my limited knowledge, it seemed like a advertisement. Like the author was a good friend of Lavry and trying to get on his good side! But the article did say something at the end that rings true with me, and most of us here: In the end I have other things to worry more about than higher Sample Rate. (I use 96 btw)
 
As for the thread, I thought it was a very good discussion! Sure some got a little heated, and some may have gotten miffed a bit, but that's the inevitable out come in a heated discussion!
 
And I'm very glad Noel dropped back in to clarify some things about Sonar itself

Grem

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