Helpful ReplyComparing Sonar with Studio One

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jbow
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Re: Comparing Sonar with Studio One 2017/11/29 01:38:33 (permalink)
Here is a side by side with Reaper and Mixbus32c, recorded in S1, I believe, then just the stems used in each. To my ears there is a noticeable difference. Second link is to the results vid. Some language maybe NSFW, IDK.
https://www.youtube.com/watch?v=ZhDVSaoZhwQ
 
https://www.youtube.com/watch?v=5AfTXxIXL6s
 
So maybe there is a difference between the sound of Mixbus and other DAWs. Sounds like there is. I don't think this guy is trying to fool anyone by doing it differently in one or the other.
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#31
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Re: Comparing Sonar with Studio One 2017/11/29 01:42:10 (permalink)
From what I understand there is, but it is only when you bring Mixbus's FX, EQ,Comp,Saturation into play.
Search down in the Software sub forum, Bapu done a test, you can read the results of that test there, which from memory was no, there is no difference all things being equal. I have Mixbus 3 and 4, but on't really like it, and it's way to frustrating to try and use as a fully fledged DAW.

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#32
doncolga
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Re: Comparing Sonar with Studio One 2017/11/29 01:44:35 (permalink) ☄ Helpfulby mmarton 2017/11/29 02:03:02
jbow
Here is a side by side with Reaper and Mixbus32c, recorded in S1, I believe, then just the stems used in each. To my ears there is a noticeable difference. Second link is to the results vid. Some language maybe NSFW, IDK.
https://www.youtube.com/watch?v=ZhDVSaoZhwQ
 
https://www.youtube.com/watch?v=5AfTXxIXL6s
 
So maybe there is a difference between the sound of Mixbus and other DAWs. Sounds like there is. I don't think this guy is trying to fool anyone by doing it differently in one or the other.
J


This guy is awesome and totally legit.  Harrison is designed to sound different, and it's bad ass.  I love to work with it...I go back and forth between it and Studio One.  I use all the controls built in on the board, and it's an absolute joy to mix on it.
 
I picked mix A for Mixbus within seconds and that was correct.  I do like that one better.  The low end is definitely punchier, deeper and warmer.  In the back of my mind this really bugs me as I, and many others, think Mixbus sounds better than other DAWS, but I really like the functionality of Studio One.
 
As some do, I've not yet tried to mix in Studio One then export it out to MixBus.
 
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#33
losguy
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Re: Comparing Sonar with Studio One 2017/11/29 01:49:24 (permalink) ☄ Helpfulby MagicMike 2017/11/29 09:21:55
+1 on MagicMike's suggestion about Pan Laws. It's a simple but subtly pervasive thing.
 
Some of you old timers around here may remember that time, back before SONAR had Pan Laws, when someone claimed that Nuendo was clearer and punchier than SONAR. The back-and-forths were similar, and went on for like 28 pages. At one point the poster even claimed that Nuendo was 20-40% better.  Anyone remember that?
 
Anyway, some key Bakers were listening in on the conversation, and after obtaining some files from the poster for A/B comparisons, concluded that Pan Laws were at play. The new SONAR Pan Law feature was the result.

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#34
mmarton
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Re: Comparing Sonar with Studio One 2017/11/29 02:04:54 (permalink)
Mixbus is awesome, I was just getting into using it with Sonar but since I'm now just getting into S1 I'm pretty stoked about the combo.  

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#35
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Re: Comparing Sonar with Studio One 2017/11/29 02:36:54 (permalink)
Zo
If somebody know how the equivalent of freeze a synth from a synth rack ...would be exellnt ...i know the command to offline a track witch commit the ausio and bypass fx that you can roll back ( i hate the implemntation since when you commit the fx dissapear , great to share projects but to know what was on the track you have to make it rea ime again ...


Another question is when you modify a track in songs view and it can be upadtesd in projects view by bouncing it again ´ is there a way to control that process like choosing the bus to use for bounce (to skip Arc in my case and bounce a specific bus ?

Guyz be sure to play with macros ...it s making it super efficient ....



In S1, you "Transform to Audio Track" (right-click on the track to select). You then have options to include or exclude EFX, etc. You can always then reverse it with "Transform to Instrument Track".
 
For Projects, you bring in the song which is then linked to the song in S1. Then, from the Project page, you can click on the link and open the song and edit as usual. Then when you save the song, it will update in Project!
 

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#36
gprokap
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Re: Comparing Sonar with Studio One 2017/11/29 02:52:37 (permalink)
Can't say anything about the sound, but I'm not digging the interface at all.  SONAR is just so much better.
#37
sonarman1
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Re: Comparing Sonar with Studio One 2017/11/29 09:08:00 (permalink) ☄ Helpfulby Sylvan 2017/11/29 16:41:27
I think OP should change the name of this post as "Comparing  the audio quality of Sonar with Studio One" Other comparisons can be done in other threads.  I for sure experience a different sound in S1 compared to Sonar. Its even more prominent while using VSTi. Its funny that some people disagree that two daws can sound different yet here we also see some folks telling My project sounds better in S1. To me I can hear the difference. I wont say the sound of S1 is bad. I don't like it though, sounds way inferior to the sound of Sonar. You may Like it. I'm also running my tests. Will post them here what ever may be the results. Few Years back I suspected my drum samples sound different in Battery nd Geist. I did a few tests to find out it was indeed real coz both were using different algorithms to convert sample rates which caused some difference in sound when samples of different sample rates were imported. I also found that different daws use different algorithms for sample rate conversion. Not sure if this is causing something in this comparison too. If you are running a test do remember to keep all audio settings same between both the daws and record or import audio of the same sample rate and bit depth. Then later you can also try to find the difference by importing audio of different sample rate(Which may cause a difference then).
#38
armodeus
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Re: Comparing Sonar with Studio One 2017/11/29 10:57:21 (permalink) ☄ Helpfulby Sylvan 2017/11/29 16:42:36
I also made a test exporting a midi-only song to S1, VSTis only, and S1 sounds hifi but sterile to me, it lacks the warmth and quality that sonar has.
I really tried to like s1 but failed, I feel underwhelmed and uninspired by it, feels n looks like a sonar/cubase light edition to me.
Just for a start it has no Dim Solo, seriously? I can't live without dim solo.
Where is my Shift+f, shift+d? W? R? nah! The navigation sucks, can't even select the time clicking on a track.
Besides the clips look like crap and make me feel that my music is crap too.
Just looking at those clips depresses me and any inspiration I had vanishes.
And nothing like pro channel? even cubase has some sort of prochannel... drum replacer? and so on... etc etc.
Perhaps many people like s1 because it's simpler and easier to handle, that's what the new generations like, right? My drummer uses cubase because sonar looks too dificult for him.
But sonar IMO is more advanced and it may look overcomplicated for some people.
I guess sonar is not for everybody.
 
I seriously regret buying Studio one (even cheap and on sale), waste of money, big mistake, now it is collecting dust on the shelve next to cubase!
#39
GIM Productions
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Re: Comparing Sonar with Studio One 2017/11/29 12:03:44 (permalink)
Maybe the underestimated direction is Reaper?
Videos page is impressive,automation and time stretching especially

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#40
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Re: Comparing Sonar with Studio One 2017/11/29 12:22:05 (permalink)
Matron Landslide
The only place I have ever come across the audio engine dropping out is with SONAR, if it wasn't for SONAR  I wouldn't even know about the audio engine dropping out. You can even change your audio interface buffer settings with Studio One open and it keeps on trucking (as does REAPER) do that in SONAR and it's drop out time every time. Ever wonder why there was a designated button to restart the audio engine in SONAR? I did, and I know why.
 
As to the sound, don't know if I can explain it, but anyway, what I found is using exactly the same settings things just sounded louder in SONAR (and REAPER) without adjusting anything external or internal to match it, to put it another way, if I recorded a guitar track, all faders at zero etc, same plugs and settings, no changes anywhere to monitoring level or anything, playing back SONAR (and REAPER) would be noticeably louder than Studio One, but if you mixdown there is no difference.
 
I can get a far better sound with Studio One, which I couldn't match with SONAR or REAPER no matter what I tried, and it's because of the Mix Engine Fx in Studio One, the Console shapper, and even better (much better) if you buy CTC-1 Pro Console Shapper, I find that to be awesome. Not to be confused with SONARs Pro Chennel as a lot of people do, they are nothing alike, Pro Channel is just a glorified FX bin sitting on top as it were, Mix Engine Fx are applied deep within the audio/summing engine of Studio One, not just sitting on top as normal Fx, it's pretty awesome when you get your head around it, I don't ever not use it. Softube also make a Tape emulation which is Mix Engine Fx compatible and is pretty awesome. It is rumored that other developers are making Mix Engine Fx plugins, but I don't think any others have surfaced yet, but I am more than happy with CTC-1 Pro and Softubes Tape, awesome stuff.
 




Just checked CTC-1 Pro on audio deluxe for around £50 right now... £73 on Presonus site :)

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#41
Mully
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Re: Comparing Sonar with Studio One 2017/11/29 12:27:31 (permalink)
Just tried S1 out....there are some definite things to like.
It's initial visual impression at least is far more professional than the others tried to date (Reaper, Mixbus & Mixcraft) and the user interfacing is fresh and functional. Mixbus gave visual grief at high res and was unreadable in some sections.
The V-Studio gear works ok on S1 unlike Mixbus which did not like the 700R but was quite happy with the Motu Pre8.
 
Overall after 30mins of playing around, S1 'may' be the new kid on the block for this user...bit more playing around required before getting too excited before Christmas.
Cheers all and thanks for all the sharing, it has helped.
PS: g'day Jeff!

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#42
Jeff Evans
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Re: Comparing Sonar with Studio One 2017/11/29 13:35:53 (permalink)
I have also done some tests comparing summing in Studio One and Mixbus.  I tracked my son playing drums and did an 8 channel multitrack recording of the kit.  Used no plug-ins in Studio One.  Same deal, set channel faders to whole numbers and used LCR panning only. In Mixbus I also used no processing and removed all saturation.  Got identical sound from both and perfect null.  Mixbus is NOT adding any permanent special sauce in terms of some form of analog console emulation.  This put me off a bit actually.  It is not that different sound wise to any other DAW.  The Mixbus sound is coming form everything else.  Dynamics, that great 32C channel EQ and the buss and master EQ as well. Plus all their other plug-ins and some of them are great!
 
To those who think other DAW's sound better than Studio One.  Sorry you are simply wrong.  I have already proved this.  In total summing mode they are all the same.  What separates them is everything else such as stock plugin design etc. If you cannot get a great mix in Studio One the problem lies somewhere else. 

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#43
Sylvan
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Re: Comparing Sonar with Studio One 2017/11/29 17:25:19 (permalink)
Jeff Evans
To those who think other DAW's sound better than Studio One.  Sorry you are simply wrong.  I have already proved this.  In total summing mode they are all the same.  What separates them is everything else such as stock plugin design etc. If you cannot get a great mix in Studio One the problem lies somewhere else. 



Please share your proof with us. Really, I am not a heckler but I genuinely want to see your proof. I would feel better knowing that my purchase decision was well founded.

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#44
Sylvan
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Re: Comparing Sonar with Studio One 2017/11/29 17:25:46 (permalink) ☄ Helpfulby Jarsve 2017/11/29 17:33:45
I ran some more tests last night. I had some trouble with my screen captures though so I will have to do it again so I can show what I did and show the results. But in the meantime this is what I can tell you as absolute fact...
 
If you run tracks through with nothing and no movement, the sums will null. The second you touch a fader, there are differences. These differences can be perceived as better sounding or not. That is certainly in the "ear" of the beholder. But the truth of the matter is that there most certainly IS a difference. This is beyond dispute, which I will demonstrate very soon. My screen capture software is having issues so I will have to try again to document this for you.
 
If you import the same tracks into SONAR and Studio one...
 
1. Keep all tracks at 0, no fader movement at all. All faders at ZERO, export the sum, they will null. This might be what Jeff Evans might have meant.
 
2. If you make any fader movement; for example: Import even 1 track, and turn it down by 3dB in SONAR and the same 3dB in Studio One they will NOT null. You might say, well it is just a matter of SONAR sums a little louder. If that is the case, then I should be able to adjust the exports and match them to get a null. This is NOT the case. There is something different going on in Studio One that is altering something, changing something fundamentally somehow.
 
3. After I could not get a null from the raw exports, I adjusted each export to match exactly the same peak level (Studio One needed an extra 1.3 dB boost to match a peak on a certain snare hit). Even when adding 1.3 dB to Studio One to match it's lesser output volume to SONAR, I could not get a null. 
 
Now that know they do not sum the same, that there is indeed a difference…
 
Why is there a difference? Is this difference on purpose? Can the developers of Studio One comment on this? I really like Studio One and will be working in it. I just like to know all I can about the tools I employ. I am not a malicious critic, but a great advocate for an evolving tool. 
 
I will try the screen recording/capture again to see if I can make a video of everything I tried to explain shortly.

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#45
ØSkald
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Re: Comparing Sonar with Studio One 2017/11/29 17:56:22 (permalink)
Sylvan
I ran some more tests last night. I had some trouble with my screen captures though so I will have to do it again so I can show what I did and show the results. But in the meantime this is what I can tell you as absolute fact...
 



Great that others find what i heard. I belive that I can and will make good music in my new Studio One, but there was a difference when i put in the the same project into S1 and had all the faders the same.
The same levels on the faders didn't work. You have to re mix everything.
I might have been  a little angry in my opening post. But I was angry. I was really angry that i couldn't make it sound the same.
 
I have tried to mix this fast in S1 to compaire. The faders are different. And I dont have Breverb, REmatrix Solo and BT Compressor CP2S-3. For the Bass with the BT Compressor, I imported the freezed track.
 
Studio One:
https://soundcloud.com/oyvind-jarsve/together-as-one-studio-one
 
Sonar:
https://soundcloud.com/oyvind-jarsve/together-as-one-sonar
 
I guess this mixes is in no way scientific. But you can hear what I struggle with.

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#46
Anderton
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Re: Comparing Sonar with Studio One 2017/11/29 18:19:58 (permalink)
armodeus
Just for a start it has no Dim Solo, seriously? I can't live without dim solo.

 
That is a major omission. There are several possible workarounds but any ones I've thought of so far are kludges.
 
And nothing like pro channel?

 
Actually there kind of is, you can click on a track and a ProChannel-like "sidebar" opens. It also has thumbnails for processors like EQ and compression.
 
Perhaps many people like s1 because it's simpler and easier to handle, that's what the new generations like, right?

 
People have asked me to compare SOP and SONAR over the years, and the answer really hasn't changed. SONAR is a deep program that's designed to handle pretty much anything you can throw at it, Studio One focuses on a specific workflow and nails it 100%. That's the same way I feel about Ableton Live. 
 
There are parts of Studio One that are genius, like the integration between the song and project pages. No other DAW has that. It also handles tempos and time-stretching in a much more straightforward way than SONAR. Overall, you win some, and you lose some.
 

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#47
Sylvan
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Re: Comparing Sonar with Studio One 2017/11/29 18:20:39 (permalink)
Wow Jarsve, great job on both mixes. Very nice. 
 
Perhaps as we move forward with Studio One we could help each other navigate through the mix summing differences. I am all for banding together and making the best of what we have. Man that SONAR mix is killing it! It may take some adjusting, but the Studio One mixes can get there too, we just need to start readjusting to it's different sound. But it does make me weep all the more for the loss of future SONAR development. All the more I see how great SONAR really is. What a shame about Gibson...

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#48
ØSkald
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Re: Comparing Sonar with Studio One 2017/11/29 18:37:41 (permalink)
Thanks Sylvan

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#49
Jeff Evans
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Re: Comparing Sonar with Studio One 2017/11/29 19:30:45 (permalink)
It is a little pointless trying to recreate a Sonar Mix in Studio One.  Or even get into comparing how they sound.  They all sound great.  Unless you want to remix something completely you will more than likely leave your Sonar productions in Sonar.   Think more about starting complete new projects in Studio One.  Do that and then compare that final sound to your previous sound. What happens then when you produce a nicer mix than your last Sonar mix.  You may be surprised. 
 
The sound of a mix is from the use of plugins and the stock plugins.  Not in terms of how any DAW may handle audio.  They all do it very well.  What I would be doing is opening up my last big Sonar sessions and really take a close look at your total plugin set up.  Stock, plus all your third party stuff.  The third party stuff will sound the same in any DAW.  That is in fact the great thing about digital.  It is amazingly consistent on various levels.  What EQ's are you using. Reverbs, Dynamics.  I use quite a lot third party stuff so they will show up, behave and sound as they did before.  You will certainly be able to transfer presets for your plugins easily between DAW's.  That is way more important.  
 
Find ways to open as many Sonar plugins as you can inside Studio One if possible.  Or look for suitable replacements.  There are tons of them out there.  These may be better things to focus on.  On another computer I have got Sonar 8.5 and Studio One V2 installed side by side.  All the Cakewalk plugins appear there inside Studio One.  Some of your bundled plugs you love and use a lot that you get in Sonar (I know Sonar is very well stocked with provided plugins and I think that is great) may need to be re purchased. Talk to the plug in people too.  They may be able to help.
 
I just did a very big multitrack session using Logic.  Had to quickly jump from Studio One to Logic and it sounded great.  No big sonic changes here either.  Just like there at summing level for instance no differences either in how all DAW's sound while summing.  But this is where Sylvan is right!  If I were to mix a complete raw multitrack session on say Logic using all its stock plugs and all on Studio One with its stock plugs and even Sonar with all its amazing plugins then yes there will be three slightly different sounding mixes and they should not null.  But here is where you come in.  As I said, if you can hear the end result in your head there is no reason why you should not be able to get there with all three DAW's in this example.
 
There may be some level things goings going on I don't doubt that.  I know that Studio One records 3 db lower than what the metering says.  (At the top end of the range)  If you clip for example in recording, the built in headroom may in fact have saved the audio intact.  It's clever.  But minute level differences won't matter too much because by the time you are mastering the mix will be pretty loud anyway. 
 
Don't forget too the things that Studio One actually does very well over a lot of other DAW's.  The gapless audio engine is very nice indeed.  It loops amazingly well and does a host of other things.  All while playing often. It is jaw dropping what you can do while it is in play mode and record for that matter.  The GUI is fine too.  I use two screens and it is real nice in that mode. Seeing the mixer open the whole time with all your plugins and sends visible at once.  You can customise the whole look.  It is powerful like this.  There are many skins options.  Some guys on the forum are writing amazing macros and scripts which can be imported and run.  Like super advanced colour and GUI schemes.  Another guy is writing some serious scripts too that have added a huge array of midi features not normally present and its all free too.  They all run perfectly fine and stable too. 
 
You have made a perfectly wise decision in your investment.  There is also a nice forum over there with some really smart guys on it too.  There is also a whole third party website in Studio One Expert which is an amazing resource.  
 

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#50
dcmg
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Re: Comparing Sonar with Studio One 2017/11/29 19:58:50 (permalink)
Very interesting and enlightening thread. Good work Jarsve and Sylvan.
This discussion has me rethinking some long held assumptions.
 
The Mixbus/Reaper vid was also a good share. Different discussion as Mixbus is MEANT to be different. And it is. No doubt there. I have it and may incorporate it more than I have.

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#51
space_cowboy
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Re: Comparing Sonar with Studio One 2017/11/29 20:05:21 (permalink)
Jeff Evans
I have also done some tests comparing summing in Studio One and Mixbus.  I tracked my son playing drums and did an 8 channel multitrack recording of the kit.  Used no plug-ins in Studio One.  Same deal, set channel faders to whole numbers and used LCR panning only. In Mixbus I also used no processing and removed all saturation.  Got identical sound from both and perfect null.  Mixbus is NOT adding any permanent special sauce in terms of some form of analog console emulation.  This put me off a bit actually.  It is not that different sound wise to any other DAW.  The Mixbus sound is coming form everything else.  Dynamics, that great 32C channel EQ and the buss and master EQ as well. Plus all their other plug-ins and some of them are great!
 
To those who think other DAW's sound better than Studio One.  Sorry you are simply wrong.  I have already proved this.  In total summing mode they are all the same.  What separates them is everything else such as stock plugin design etc. If you cannot get a great mix in Studio One the problem lies somewhere else. 


Jeff
I was an  electronics engineer earlier in life, and while I did analog, i studied computer architecture.  I agree with you - if two daws sum similarly and there are not phase issues (easy problems to fix) AND IF there are no plugins in the chain (eq, compression...), saying one DAW sounds different is saying you can hear the difference in
 
10010111 
 
and
 
10010111
 
Mixbus - no.  It was designed to sound different.  

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#52
denverdrummer
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Re: Comparing Sonar with Studio One 2017/11/29 20:34:58 (permalink)
Anderton
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Just for a start it has no Dim Solo, seriously? I can't live without dim solo.

 
That is a major omission. There are several possible workarounds but any ones I've thought of so far are kludges.
 
And nothing like pro channel?

 
Actually there kind of is, you can click on a track and a ProChannel-like "sidebar" opens. It also has thumbnails for processors like EQ and compression.
 
Perhaps many people like s1 because it's simpler and easier to handle, that's what the new generations like, right?

 
People have asked me to compare SOP and SONAR over the years, and the answer really hasn't changed. SONAR is a deep program that's designed to handle pretty much anything you can throw at it, Studio One focuses on a specific workflow and nails it 100%. That's the same way I feel about Ableton Live. 
 
There are parts of Studio One that are genius, like the integration between the song and project pages. No other DAW has that. It also handles tempos and time-stretching in a much more straightforward way than SONAR. Overall, you win some, and you lose some.
 



The sidebar thing is still just an FX bin, and not having the track templates is a major pain, and the song templates really don't make up for it.  Again the fact that Sonar was emulating classic analog equipment through the pro channel was so overlooked.  I had a chance through a friend of mine who had the Slate digital stuff and we did side by side comparisons on the emulation and you'd be hard pressed to tell the difference, and you'd spend hundreds of dollars to get that.
 
As far as the tempos, yes S1 handles it more "straight forward" and that's my biggest drawback IMO.  In Sonar I found myself often times having to track to something that was pre-recorded either without a metronome or in some cases I'd track drums to a group doing a cover and they used the original recording as a guide track where the stuff was recorded on tape where the playback would speed up/slow down because the motors in the tape machines are not that precise.  In either case I would have to match the tempo track to the recording.
 
In sonar I would turn on the transients and in less that 5 minutes I could have the entire timeline lined up to the tempo track perfectly, and the click would follow.
 
In Studio One, I have to listen along and eyeball the transients and listen to where the tempo deviates and then use click and drag the tempo to get it to line up again.
 
I realize mine, might be a one off case, but does anyone realize what a pain in the rear end it is to have to work like that?
 
 

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#53
dappa1
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Re: Comparing Sonar with Studio One 2017/11/29 20:37:41 (permalink)
Maybe Cakewalk can develop one ooops!!!

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#54
Jeff Evans
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Re: Comparing Sonar with Studio One 2017/11/29 20:52:49 (permalink)
Melodyne Essentials which comes with Studio One does all that.  (You have to install it)  It can analyse tempo, create a map, allow it to be dragged onto the Studio One tempo map.  Way faster.  Then all you have to do is amend a few tempo changes timeline time here and there etc.. Also can fix monophonic pitch issues easily too. 

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#55
jimkleban
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Re: Comparing Sonar with Studio One 2017/11/29 21:13:20 (permalink)
One thing can be said of S1 vs SONAR, S1 uses CPU a lot more efficiently than SONAR. I am a musician, not a mathematician, or computer engineer and don't know why the same project in Sonar (number of tracks, plugins, and number of audio files) takes a lot more CPU than the project does in S1.
 
A side note:
 
I have caused S1 to crash one time so far by a drag and drop of an audio file to a non sensical place in S1.  This actually froze my computer and required a computer hard reboot to get back to work.
 
Sonar, on the other hand, handled these errors better and allowed us to END TASK and reload Sonar to keep going.... but like anything else, I experienced more of these odd SONAR errors than this ONE S1 error.




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#56
ØSkald
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Re: Comparing Sonar with Studio One 2017/11/29 21:45:26 (permalink)
I really dont care about CPU use and RAM use. I have a Core i 7 with 6 cores and 12 threads and 32 GB of RAM. I rather want a DAW that uses all of that to sound great than less and inaccurate/noiseless/less musical sound.
 
For what I want real fast in S1
1. Regions as it is in Sonar. have them on the bar for all to see.
2. Keyboard shortcuts to jump back and forth to regions.
3. Keyboard shortcuts to Jump to next/later bar.
4. Keyboard shortcuts to jump to beginning and the end of the projects.
5. Busses in its own place so that they can always be shown.
6. Automated faders on Busses
7. ProChannel, with always available EG, Compressor and so on. Why do we have to look up this tools.
8. Picture Icons on the tracks.
9. Improve the automation of faders so that you, not only can type in level, but also the time code. And that it works more smother. Now it sound like an on of switch.
 
More to come.
 

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#57
Sylvan
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Re: Comparing Sonar with Studio One 2017/11/29 21:53:53 (permalink)
Jeff. while you are here...
 
Can Studio One create MIDI notes from audio like SONAR? Just curious. 
 
I have feature requests too, but I will save that for the Studio One forum or wherever that would be appropriate. 
 
I can say that my Presonus Faderport is working fantastically in Studio One.

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#58
denverdrummer
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Re: Comparing Sonar with Studio One 2017/11/29 22:02:43 (permalink)
I normally record 16 tracks or more simultaneously, and I never had Sonar fail me one time in tracking.  The same cannot be said for Studio 1.  Same computer, same interface, same drivers for both.
 
As far as CPU efficiency, I found CPU usage very reasonable with Sonar using pro channel, which I did 90% of the time.  The only other plugins i would use were either the Blue Tubes for coloring, or for mastering I'd use the LP64 plugins.  I haven't done or seen any bench marking against the two, but it wouldn't surprise me that the S1 stuff is more efficient because it's built in and unlike most of the non pro channel plugins, cannot be used with other DAW's.  Having said that, the stock "ProEQ" just sounds so sterile to me, I never used it with S1.
 
The workflow in S1 is it's best asset and why so many people do use it.  Most of the folks that I know using S1 are using 3rd party plugins and I doubt there is any real difference CPU wise if you use 3rd party apps, although I've never seen or run any kind of benchmarking.

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#59
Jeff Evans
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Re: Comparing Sonar with Studio One 2017/11/29 22:09:32 (permalink)
They say CPU efficiency is better than some but not quite as good as Reaper and Logic.  But they have improved it a lot. If you take the usual precautions of rendering here and there you can still comfortably run pretty massive session.
 
Check this video out for a blast!
 
https://www.youtube.com/watch?v=5zhXijvtkNc&t=63s
 
Quantum is very good indeed. Focusrite over (Mac) thunderbolt is very similar. I am getting those sort of figures here too.
 
Jarsve your list looks promising. Yes it can do all of it except maybe the track icon thing though. With the track inspector open any selected audio event will have its information displayed including its start time. The format here mirrors the format set for the main time line display. Values can be entered here directly. e.g. timecode frames or bars/beats or time etc..
 
Sylvan yes I believe Melodyne Essentials does all that you see.  Not directly within Studio One itself as far as I can tell. It is not something I have tried or done so it might be worth a look into how Melodyne does it.  Melodyne can tempo map though and fix tuning errors of course.  It is surprising how powerful Meloodyne Essentials actually is.  It pays to get very familiar with it. 
 
I have done up to 32 channel tracking sessions and all without a hitch so in most cases that is all pretty rock solid and flawless.
 
 
post edited by Jeff Evans - 2017/11/29 22:39:47

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#60
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