Helpful ReplyWhat I miss so far in Studio One.

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sonarman1
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2017/11/24 14:08:37 (permalink)

What I miss so far in Studio One.

Essentials:
No Track templates
No Step Sequencer

Can manage:
No Gain Knob
No Matrix View
No Event Editor
Mix Recall


Yet to find anything similar to:
Groove clip
Clip property information in Sonar Inspector window. 
Special copy paste
Link Clips.
Waveform preview for instrument tracks.
Alt+click a bus track to select all tracks routed to that bus. 
64bit double precession engine during export
Upsampling?

Any insight from S1 experts will be helpful. What do you pals miss in S1?
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doncolga
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Re: What I miss so far in Studio One. 2017/11/24 14:15:59 (permalink)
Hey,
 
I switched to S1 this past Spring and I love it.  Have a look at these.  Each one is really quick.
 
https://www.youtube.com/watch?v=WslWezLUXZ0&list=PL8i35_thZU6XXflI6jwYJV3tNM4LMRPua
 
https://www.youtube.com/watch?v=rAXq16ppdmQ
 
Donny

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Karyn
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Re: What I miss so far in Studio One. 2017/11/24 14:18:18 (permalink) ☄ Helpfulby ampfixer 2017/11/24 18:34:51
Can we please keep this forum for its intended purpose now,  helping folk with Sonar questions...
 
Please post further questions about Studio One, Cubase, etc.. in the Software forum.
 
 
Thank you.

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Kylotan
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Re: What I miss so far in Studio One. 2017/11/24 14:27:55 (permalink) ☄ Helpfulby sonarman1 2017/11/25 07:17:40
Step Sequencer and Matrix View were so broken in Sonar that I gave up on them long ago, but maybe things improved recently?
 
The lack of Track Templates in Studio One is mildly annoying; I work around it with a combination of larger song templates and FX Chains. In practice it's not been as much hassle as I'd feared.
 
Lack of gain knob was mildly irritating but it's trivial to increase the gain on a clip (drag the handle at the top) and if that isn't enough, I add an EQ as an insert and just adjust the overall output gain.
 
Event Editor... never used it in Sonar except to look in vain for rogue events that might have kept it playing past the end of the song...  so not sure what an S1 equivalent would be.
 
Mix Recall - no equivalent as far as I know, sorry.
 
Groove clip - if you need to copy a loop, hit D to duplicate it. If you need to stretch it, hold Ctrl and drag the end (or Alt - I forget). Studio One also supports some sort of loop format and I expect you can convert a clip to that format if you really need the drag-to-repeat functionality? (Not sure though.)
Clip property information in Sonar Inspector window - does the Studio One Inspector not show what you need?
Special copy paste - I used this in Sonar because non-special copy/paste was worthless. What in particular do you need from this?
Link Clips - hold Shift and press D to duplicate a clip in 'shared' mode.
Waveform preview for instrument tracks - yeah, not sure there is an S1 equivalent. Maybe after 'convert to audio track' but that's basically bouncing it.
Alt+click a bus track to select all tracks routed to that bus - not sure about this. There's a little indicator somewhere in the console view showing how many tracks are routed in there, so maybe clicking randomly on that with shift/alt/ctrl might do something ;)

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Kylotan
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Re: What I miss so far in Studio One. 2017/11/24 14:28:28 (permalink)
Sorry Karyn, didn't see your post until I was done. Maybe this thread can be moved?
 

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doncolga
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Re: What I miss so far in Studio One. 2017/11/24 15:12:10 (permalink) ☄ Helpfulby sonarman1 2017/11/25 07:17:50
Yes, the gain knob...just click on the bottom part of an audio clip and it will highlight in light blue.  You'll see a gain adjustment handle on the top center and adjust your gain there.  You can do that to multiple clips at a time, dice up and clip and do very detailed clip gain adjustments.  Super fast and easy.  You can also toss the MixTool plugin on any channels you like if you want an actual knob.

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sonarman1
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Re: What I miss so far in Studio One. 2017/11/24 20:07:27 (permalink)
Thanks guys. 

I love the easy set up for multiple instances of VSTi outputs. Pretty amazed. Midi features like quantize, swing are pretty easy to deal with than sonar. Search function in insert fx rack is quite a plus. S1 also has smart swipe function of sonar. Pretty amazed with the easy navigation between multiple instruments and plugin windows (just like how we navigate to different tabs in web browsers) these are well made out. 

Its sometimes difficult to move on from few things you are used to, like the step sequencer. But it doesn't seem to be big deal. Groove clips can be pitch shifted in sonar according to the key and also controlled in relative to the song key with options available in the inspector.
Special paste is usefull to create multiple copies in single instance and also place them in specific order (like every 4 bars).
Hope they develop the track template feature soon. Also the lack of numeric meter in console is not a surprise(not many daws have this). Is there a workaround? Only the master bus seem to have this in S1.
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Kylotan
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Re: What I miss so far in Studio One. 2017/11/25 10:11:09 (permalink)
I looked into Groove Clips, and I think S1 doesn't have a direct equivalent. Sorry! But for the transposition functionality, ensure the clip is selected, ensure the Inspector is open (press F4), and near the bottom about 6 rows down under the clip name is a Transpose value - change that from 0 to whatever you need, based on the relative shift of key. It's not as simple as having grooves follow the markers, but hopefully not too onerous, and you can do this with several clips selected at once.
 
Regarding the numeric meter in Console - you can get pre-fader values by dropping an instance of the supplied 'Level Meter' VST into the inserts for each track you need it on, then clicking it to expand the display. Several of the S1-supplied plugins have mini inline displays like this, a bit like the Pro Channel I guess. Not sure it's possible to get post-fader values, although you can obviously send the track to a bus and drop the VST in there.
 
For pasting something several times in succession, I'd advise just a combination of hammering the D key to duplicate clips and dragging things into place as necessary :)

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synkrotron
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Re: What I miss so far in Studio One. 2017/11/25 14:09:08 (permalink)
Unlike SONAR, Studio One does not play back a MIDI note from the middle of it. The MIDI note only plays of the song position is before the note when play back is started. This was a new addition to SONAR and I got kind of used to it because I use a lot of long notes.
 
I use Step Sequencer a lot and the best work around I can think of is to set up a one or two bar event and loop it, as well as soloing the track.
 
Lots of other things, too, but I have to say that if I'd have started my music creation hobby and Studio One was the first thing I picked up I am sure I would be more than happy with it.
 
I am simply too entrenched in SONAR to want to make a serious jump over to Studio One at the moment...
 
 
cheers
 
andy

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mumpcake
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Re: What I miss so far in Studio One. 2017/11/25 16:22:49 (permalink)
SONAR only added MIDI Chase recently, so maybe Studio One will add it at some point.
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emeraldsoul
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Re: What I miss so far in Studio One. 2017/11/25 16:25:12 (permalink) ☄ Helpfulby synkrotron 2017/11/25 17:19:54
synkrotron
Unlike SONAR, Studio One does not play back a MIDI note from the middle of it. The MIDI note only plays of the song position is before the note when play back is started. This was a new addition to SONAR and I got kind of used to it because I use a lot of long notes.
 
 



 
R.U. Schittenme? Ah, the pain of not having the eternally lifetimely-updated Producer. Down here in lowly Sonar Artistland, which I bought years ago and never updated, our midi notes only play of you nail them from the beginning of the note.
 
I would have absolutely loved this feature and might have upgraded simply to get it!!! Oh, well. Maybe one day in Studio One.
 
Andy good luck, I know the "entrenched" feeling . . . I'm a goin' with S1, it seems pretty decent. You will make cool music wherever you go.
 
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synkrotron
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Re: What I miss so far in Studio One. 2017/11/25 17:23:20 (permalink)
emeraldsoul
 
R.U. Schittenme? Ah, the pain of not having the eternally lifetimely-updated Producer. Down here in lowly Sonar Artistland, which I bought years ago and never updated, our midi notes only play of you nail them from the beginning of the note.
 
 




Aye Tom, and unless I'm missing something in Studio One...
 
I've been on it all day now, creating the usual poop, and I really quite like it, despite its foibles.
 
Not sure I'll bother with Projects, though, because I generally upload single WAV files to the usual places. It is nice in what it does though and if you used CD Architect before then you could probably ditch that and do everything in Studio One.
 
cheers
 
andy

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DeeringAmps
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Re: What I miss so far in Studio One. 2017/11/25 18:05:33 (permalink)
Just set up EZDrummer with multi outs, I know its more about "familiarity" than anything else,
BUT I'm not feeling the love!
8.5 was "great" in the day, but SO3 is too much like going backwards not forwards for me.
Wish Cubase had a proper trial version...
 
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dcumpian
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Re: What I miss so far in Studio One. 2017/11/25 23:42:08 (permalink) ☄ Helpfulby cclarry 2017/11/26 00:13:38

Mixing is all about control.
 
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Jimbo21
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Re: What I miss so far in Studio One. 2017/11/26 15:37:15 (permalink)
Thanks for the link Dan. I just got SO3 and that was helpful for the other info there as well. Right now, the hardest thing to get used to is the start at now time that Sonar has. All I've found so far is Alt P that will start back at the selected place and you have to turn that off and on and click to a new place for playback to start and  again hit Alt P.
 
Hopefully there's something I'm missing here.

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dcumpian
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Re: What I miss so far in Studio One. 2017/11/27 01:38:07 (permalink) ☄ Helpfulby RSMCGUITAR 2017/11/27 08:25:26
Jimbo21
Thanks for the link Dan. I just got SO3 and that was helpful for the other info there as well. Right now, the hardest thing to get used to is the start at now time that Sonar has. All I've found so far is Alt P that will start back at the selected place and you have to turn that off and on and click to a new place for playback to start and  again hit Alt P.
 
Hopefully there's something I'm missing here.




You are missing reconfiguring your keyboard shortcuts. All of those things (like RTZ) are available commands. You just need to assign them to the keys you want to use. However, before you go crazy and reprogram something you might actually want once you get used to SO, on the keypad, press:
 
  • KEYPAD ENTER = Starts Playback
  • KEYPAD * = Start Recording
  • KEYPAD + = Fast Forward (Add SHIFT to jump by measure)
  • KEYPAD - = Fast Rewind (Add SHIFT to jump by measure)
  • KEYPAD 0 = Stop Playback
  • Press KEYPAD 0 again to return to where playback started.
  • Press KEYPAD 0 a third time to RTZ.
 
It's pretty easy to get used to it. You can also download the free remote control app for iOS/Android tablets and all of those are buttons in the app...
 
Regards,
Dan
 

Mixing is all about control.
 
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synkrotron
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Re: What I miss so far in Studio One. 2017/12/04 09:14:23 (permalink)
synkrotron
Unlike SONAR, Studio One does not play back a MIDI note from the middle of it. The MIDI note only plays of the song position is before the note when play back is started. This was a new addition to SONAR and I got kind of used to it because I use a lot of long notes.
 


Hi Peeps,

Apologies are due for my quote above. Studio One will play long notes from any point on timeline.

Cheers

andy

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synkrotron
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Re: What I miss so far in Studio One. 2017/12/04 09:17:28 (permalink)
dcumpian
Well, according to this:
 
https://support.presonus.com/hc/en-us/articles/210050343-Studio-One-3-Advanced-Options-Overview
 
S1 does have Note Chase...
 
Dan
 


Sorry, Dan, I didn't check back in here so I didn't see your post.

I only found out by mistake this morning.

According to the manual chase long notes is enabled by default but, for some strange reason it wasn't on my setup. I think that is why I missed it.

Cheers

andy

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dcumpian
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Re: What I miss so far in Studio One. 2017/12/04 13:52:28 (permalink) ☄ Helpfulby synkrotron 2017/12/05 09:32:56
synkrotron
dcumpian
Well, according to this:
 
https://support.presonus.com/hc/en-us/articles/210050343-Studio-One-3-Advanced-Options-Overview
 
S1 does have Note Chase...
 
Dan
 


Sorry, Dan, I didn't check back in here so I didn't see your post.

I only found out by mistake this morning.

According to the manual chase long notes is enabled by default but, for some strange reason it wasn't on my setup. I think that is why I missed it.

Cheers

andy



The manual is wrong. It wasn't enabled on mine either.
 
Regards,
Dan

Mixing is all about control.
 
My music:
http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.    
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Sylvan
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Re: What I miss so far in Studio One. 2017/12/04 16:58:57 (permalink)
I miss:
 
"Center View on Now Time"
Screen Sets
Mix Recall
Copy/Paste Special
Nudge from one track to another (pressing 2 or 8 on numeric keypad in SONAR)
Being able to set separate points for loop and punch. In S1, loop and punch share same selection only...
Track Templates
Ripple Editing (Does S1 have this? I haven't found it yet...)
 
I am sure I will discover more as I get deeper into it.
 
However on a positive note, I like the integration S1 has with the Faderport. I also like the colors and themes. 
 

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Tom B
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Re: What I miss so far in Studio One. 2017/12/05 00:15:12 (permalink)
This link to the Presonus forum has a very useful side-by-side comparison of SONAR vs Studio One.
 
In that comparison, it implies Studio One (S1) doesn't have "Ripple Editing".  As Sylvan asked, is there equivalent functionality for Ripple Editing in S1?  Perhaps it's called something else. I was able to move individual clips to make room for an insert in S1, but it was a simple project and it would be a bit cumbersome to move many tracks using this technique. 
 
So far, I've spent about 20 hours with the Studio One demo. I've been looking at the videos, consulting the reference manual and have remixed a 16-track song (transferred from SONAR) to get a feel for Studio One. 
post edited by Tom B - 2017/12/05 01:18:08

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#21
Jeff Evans
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Re: What I miss so far in Studio One. 2017/12/05 00:47:15 (permalink)
There are screen sets in terms of the mixer view. e.g. what is visible and what is not. Very handy for simplifying the mixer views.
 
There is a form of mix recall. You can save many versions of the song you are working on.  Still only one Studio One song but it might have 5 versions.  Any version can be clicked and the whole session just reverts to that version.
 
Nudging events on the same track is possible. There is also a way to move or copy events from one track to the other and maintain alignment.
 
There is a workaround for track templates. Like if you install say an instance of Kontakt with a complex output routing that can all be done in an instant from a saved preset etc..
 
Ripple editing is possible in Studio One
 
Punch IN in can be set differently to the loop
 
 
 

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#22
backwoods
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Re: What I miss so far in Studio One. 2017/12/05 01:33:51 (permalink)
hey sylvan you should have a look into samplitude if you get a chance. it has some really cool audio recording features. eg you can set up multiple punch in/out markers along the time line so you can do them all in single pass

 
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mettelus
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Re: What I miss so far in Studio One. 2017/12/05 15:43:41 (permalink)
One thing I miss (to add to the above) is the ability to launch an external wav editor (specifically Audition) from the S1P app. S1P does not release a file for editting (i.e., it cannot be saved if launched from the S1P browser into an editor). I have never found a solution/feature request for this, but also admittedly have not extensively searched. In SONAR I do this quite often, and is a 30 second operation for noise removal during tracking.

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Sylvan
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Re: What I miss so far in Studio One. 2017/12/05 17:27:14 (permalink)
Jeff Evans
 
Punch IN in can be set differently to the loop



I have looked high and low for this and for the life of me I cannot figure out how to accomplish this in Studio One. Are you sure this can be done?
 
For example: I want to loop 4 bars, and want to setup an auto punch on the last two bars only. So I hit record, 4 bars will loop but only bars 3 and 4 will auto punch. Can this be done in Studio One? If so, can you point me to documentation or a tutorial that shows how? Or even explain it here if you have time. If not, posting a link to the info would be most welcome. Thank you.

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#25
Sylvan
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Re: What I miss so far in Studio One. 2017/12/06 16:30:53 (permalink)
I see. I suppose I was right. This is not currently possible in Studio One. I hope they add this feature soon as it is or was a big part of my tracking work flow. I am quite sure others would love this as well.

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#26
gbowling
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Re: What I miss so far in Studio One. 2017/12/06 19:03:05 (permalink)
Jimbo21
the hardest thing to get used to is the start at now time that Sonar has. All I've found so far is Alt P that will start back at the selected place and you have to turn that off and on and click to a new place for playback to start and  again hit Alt P.



Right-click on the transport controls and there are several options for what happens when you stop the transport. Selecting "return to start on play" is similar to the default way sonar did it. It returns to wherever you had the curser set when you started playback or record.
 
gabo

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#27
Jeff Evans
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Re: What I miss so far in Studio One. 2017/12/06 19:18:45 (permalink)
https://www.youtube.com/watch?v=iuY9rZVl2JE
 
This video might give you some info about Auto-punch. The idea his you should be prepared to move the loop around and resize it quickly on the fly.  If you want to loop 4 bars and only record the last 2 then yes you need to be in record for the entire loop but only play in the last 2.  You can also use record takes to layers while doing this and end up with a bunch of layers.
 
If I only wanted to record the last 2 bars of a 4 bar loop I would be setting the loop around those last two bars anyway.  There are also a lot of pre roll and pre count options too.

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#28
Sylvan
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Re: What I miss so far in Studio One. 2017/12/06 19:59:38 (permalink)
Jeff Evans
https://www.youtube.com/watch?v=iuY9rZVl2JE
 
This video might give you some info about Auto-punch. The idea his you should be prepared to move the loop around and resize it quickly on the fly.  If you want to loop 4 bars and only record the last 2 then yes you need to be in record for the entire loop but only play in the last 2.  You can also use record takes to layers while doing this and end up with a bunch of layers.
 
If I only wanted to record the last 2 bars of a 4 bar loop I would be setting the loop around those last two bars anyway.  There are also a lot of pre roll and pre count options too.


Thank you for your reply. I appreciate your efforts very much. I did like that "Pre-Record Audio Input" feature that the video showed. That is a very cool feature which SONAR did not have. I will be using that or sure.
 
However the Loop and Auto Punch feature is just not the same. Thank you for showing possible ways of still working with it, but SONAR's ability to have completely separate Loop and Auto Punch points is really what I am hoping for. Studio One does not have this, and that's ok. It can't be perfect and I understand that. This is an area where it could use some improvement. That's ok too. I would love to submit a Feature Request for this. 
 
Thank you, hope all is well.

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#29
Jeff Evans
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Re: What I miss so far in Studio One. 2017/12/06 20:22:01 (permalink)
What I have found is there is usually a very workable workaround that gets any job done and that after all is way more important.  
 
For example everyone is screaming about track templates but there is also a workaround for that too in Studio One which allows you to store a very complex output routing from a virtual instrument as a preset and then you can load it.  e.g. multiple outs from a drum instrument coming to multiple mixer channels.  Then well into a production you can create a track and open this preset and viola your drum machine suddenly appears with all its routings.  This is common one.  Effect chains can also be created not only as a chain but a routing that involves any number of processors all on a single track.  This can be loaded in too in a flash.
 
They are adding features all the time.  At some point they will get stuck into the punching options no doubt about it. I have never had any issues with punching in and out.  There are some very good detailed videos on it too with Groove 3 especially as part of their extended Studio One series.  As always they turn up many features that you did not know about.

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#30
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