LockedGood Bye.

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ProjectM
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Re:Good Bye. 2012/11/15 07:54:32 (permalink)
sharke


Beepster
IIRC Pro Tools is still 32 bit limited so it would be a good selling point considering they are a major competitor. 

I still find it incredible that Pro Tools seems no closer to a 64-bit version, given that it's the *cough* "Industry Standard" *cough*. 


From what I've heard, it's going to require a complete rewrite of their audio engine, so God knows how long that's going to take them. I remember when speculation was rife that Pro Tools 10 would be 64 bit, and yet it wasn't. 


One thing's for sure. If they're going to be releasing a 64-bit version of Pro Tools that's essentially a rewrite from the ground up, I wouldn't like to be an early adopter. 

Actually, I spoke to the European marketing executive - or whatever his position was - earlier this year and 64-bit pro tools is on its way. Apparently it's even more or less finished and being tested. The problem is it will require new hardware and updating and reorganizing plugins etc etc and they were worried that their pro clientel would have massive problems with that, both in terms of down time and cost. New hardware has arrived and they've made a new plugin standard. My guess is that the outrageous upgrade price to PT10 is because of this.
 
It sucks being the "industry standard" when you have to consider all that stuff too 

(Sonar Platinum - Win10 x64) - iMac and 13" MacBook - Logic Pro X ++ - UA Apollo Twin DUO - NI Maschine MKII - NI Komplete Kontrol S61 - Novation Nocturne - KRK Rokit 6
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#91
ProjectM
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Re:Good Bye. 2012/11/15 08:00:30 (permalink)
Beepster


@ProjectM... hmm, and that's the extent of it? My first DAW was a hand me down Nuendo system. Dude was purely audio based. Weird. I really liked it even though I didn't know what the heck I was doing back then and intended on going back to Nuendo (well using it in conjunction with Sonar) if I ever started making decent money again. However if it's just a really souped up for video version of Cubase I'll have to rethink that. I did however notice the current version of Cubase (6.5) is limited to 32 bit whereas Nuendo is 64. That's a deal breaker.

BTW... I tossed that song I was talking about up in the Songs forum if you wanted to check it out. Still needs some tweaks but I got other stuff going on right now. Cheers.

Well, Nuendo is actually quite a different beast. Nuendo now have only very basic MIDI unless you purchase the "Composers Pack" or whatever it's called, which pretty much puts Cubase into Nuendo. It's a $2K purchase for the whole package - or something like that - but then you have what probably is the most powerfull Media composing package that works on any system. I have recorded a lot of music with Nuendo - and millions of hours of ADR - and it is really good as far as DAWs go. But it crashes a whole lot too. However, the networking abillities is absolutely amazing. Unless you dabble with stuff like that then it's money out the window IMO.
 
A DAW for a specific need. In the end they all record audio
 
Will check out your new track! Man, I'm looking forward to that one!

(Sonar Platinum - Win10 x64) - iMac and 13" MacBook - Logic Pro X ++ - UA Apollo Twin DUO - NI Maschine MKII - NI Komplete Kontrol S61 - Novation Nocturne - KRK Rokit 6
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#92
SuperG
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Re:Good Bye. 2012/11/15 08:47:15 (permalink)

 
It sucks being the "industry standard" when you have to consider all that stuff too 

Protool's issues have more to do with the new plug-in format and their new hardware than anything to do with being 64-bit. Mainly, 24-bit fixed-point DSP is getting stale, and host plug-ins are giving DSP a good run for the money. Floating point DSP is where they need to go..which is precisely what they are doing. 




As you indicate, they have a huge installed base...Being proprietary is a two-edged sword: you get the client lock in, but the client base also locks *you* in technology-wise. So Protools steps carefully....




#93
The Maillard Reaction
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Re:Good Bye. 2012/11/15 09:18:18 (permalink)
Anderton


If I was called in to pilot a session on any DAW, and I mean ANY DAW, I could do it. I've used all of them and am quite familiar with how they work.

They all have different strengths and weaknesses. The object is to choose the DAW whose strengths match your needs, and whose weaknesses don't impact what you need to do.

In terms of crashes and bad behavior, in my experience much of that is due to variables in the Windows environment, coupled with how someone uses a program. And frankly, I think a lot of it is just plain dumb luck. Program A might not be happy with build 6.003.455.1 to a particular graphics card while Program B might not care at all. But when build 6.004.556 comes out, Program B might crash while Program A works fine. And if you don't use that particular graphics card, then everything might work. Or nothing might work

My biggest problems with reliability have related to graphics cards and drivers, with the second biggest being defective RAM chips (not defective enough to fail, but enough for a few missing bits here and there). I think the latter problem is more common than people realize.

I've had very stable operation with X2, but also with Ableton Live 8, Pro Tools 10, Cubase 6, Acoustica Mixcraft 6, Sony Acid, Traktor Pro 2.5, Samplitude Pro X...you name it. I attribute that to the choice and testing of the hardware (it's a PC Audio Labs computer) rather than to the software. I've had very good luck with ADK and Rain computers as well, and given those experiences, I'll stick with computers that are integrated by people who are a lot smarter than me

If there was only one DAW left in the world, I would use that and make music with it. I wouldn't care if it was Mac or Windows, either. Fortunately, we are not in that position.

Hi Craig,


 Would it be possible for you to articulate what SONAR's strengths are compared to the others you have mentioned?

Here are some of my impressions:

- Live tracking multiple musicians: Pro Tools, Studio One.


- Latest soft synth and efx technologies: Cubase


- Drag and drop gap less DJ composition: Abelton, FL Studio


- Film Sound: Pro Tools, Nuendo


- Pitch correction: Studio One.


- Notation: ?

- Complex routing: Reaper



15 years ago I didn't mind that SONAR wasn't the best at these things because I thought it would eventually evolve towards something better and I liked the overall design of Cakewalk Pro.

Now I find myself thinking that Roland is more effective at making agreements for bundling free stuff than figuring out why, for example, V-Vocal doesn't cut it, Audio Snap doesn't snap accurately, and the Pro Channel hasn't been as reliable as plain old VST. Heck, I'll be impressed when Cakewalk figures out how to make a friendly name friendly.




It seems like SONAR's legacy as a MIDI sequencer places it in a position to be a darn good MIDI sequencer.



What else has it become really, really, really good at?


It seems to me that if I were to follow your advice and become a owner operator of all these other DAWs that I will eventually wonder what SONAR is the best at... so I figure I might as well ask before I spend all that money and time elsewhere.


When, where, and why do you choose SONAR in preference to all the other DAWs you have installed and have expertise with?





best regards,
mike




BTW I agree with your sentiment about one DAW... I think I could be very happy using Studio One 2 free... it's amazing to me to see what can be taken for granted as basic functionality.


#94
Beepster
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Re:Good Bye. 2012/11/15 10:37:31 (permalink)
@sharke... I don't really like to cheer for reasonably well meaning companies going under but Avid really seem to have rested on their laurels. That kind of sloth and arrogance doesn't fly in the current business climate. I also always hated the fact they forced you to buy their proprietary hardware for far more than other brands. Just not cool. Cheers.

@FBB... lol, yes. You and I both were actually trying to get a forum member to zoom in more because he wasn't able to trigger the hotspots. To me it's not a bug but a bit of a design flaw. It works as intended but I just find it awkward constantly having to zoom in and out while editing. Zooming horizontally is to be expected because you want to get at the Zero Crossings and now in X2 it's super easy with the new ruler zooming option but to have to zoom vertically just to get at the hotspots is just awkward and tedious. It very much slows me down. Just something maybe the Bakers should take a look at. Maybe like a sub HUD specifically for slip editing. Cheers.

@Project M... Thanks for all that info. I was not aware of most of that. Weird thing is I don't recall Nuendo ever crashing or freezing up on me but it was a very early version and I wasn't doing anything to crazy with it. I like the idea of video capabilities but not enough to warrant the expense... at least not until people start offering me money to do it. The networking is pretty much completely unnecessary as I am totally by myself on one main system (might fire up my old DAW in the new place just for fun but if I ever move anything around I'll just use my thumb drive as I have been). As far as that new tune I realized it had gotten buried in the songs forum so here a link to the thread. It's nothing too special but every element was written and physically performed by me (including the "drums"). Cheers.


http://forum.cakewalk.com/tm.aspx?m=2710421
#95
The Maillard Reaction
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Re:Good Bye. 2012/11/15 10:45:12 (permalink)


Is this what you call resting on laurels?











Digi design is still growing and emerging as a live sound management standard in some markets.


It turns out musicians liked it in the studio and now they want it on the road.




#96
rabeach
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Re:Good Bye. 2012/11/15 10:47:38 (permalink)
Beepster


No dice, but I promise not to grind too much.

So have we successfully derailed this thread yet?

I think yes.

;-p

I remember you had issues with those of us complaining about not receiving emails from cakewalk for over 6 years on another thread. :-)
#97
FastBikerBoy
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Re:Good Bye. 2012/11/15 11:14:43 (permalink)
@FBB... To me it's not a bug but a bit of a design flaw. It works as intended but I just find it awkward constantly having to zoom in and out while editing. Zooming horizontally is to be expected because you want to get at the Zero Crossings and now in X2 it's super easy with the new ruler zooming option but to have to zoom vertically just to get at the hotspots is just awkward and tedious. It very much slows me down. Just something maybe the Bakers should take a look at. Maybe like a sub HUD specifically for slip editing. Cheers.

Hi Beepster... you've mis-understood me. What I'm saying is you shouldn't have to zoom in on either plane to be able to access the hotspots. I don't have to. I can hit a hotspot from a view that's so zoomed out there's barely anything left of the clip, yet I can still hit hotspots easily.

That's why I referred to it as a bug, some users are obviously not able to do that which suggests some are seeing a bug rather than design problem.
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Beepster
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Re:Good Bye. 2012/11/15 11:25:46 (permalink)
@FBB... Yeah... I guess I could see. I mean they are still usually there (but not all the time) but I find it very hard to hit the spot I want and it ends up messing with fades or editing the wrong way. Auto Zoom helps somewhat but I actually turn that off particularly when editing so I can see the other waveforms better. IDK... I just need to spend more time with it all to get my workflow happening a little more smoothly but at the moment it's slowing me down. I'm not upset about it or anything. Just something I think could be improved. Just like some tweaks on the take lanes and whatnot. Cheers.


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Beepster
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Re:Good Bye. 2012/11/15 11:27:15 (permalink)
@raboch... But I wanted talk about our FREEE STUUUUFFFF!!!! ;-p
FastBikerBoy
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Re:Good Bye. 2012/11/15 11:40:24 (permalink)
Beepster


@FBB... Yeah... I guess I could see. I mean they are still usually there (but not all the time) but I find it very hard to hit the spot I want and it ends up messing with fades or editing the wrong way. Auto Zoom helps somewhat but I actually turn that off particularly when editing so I can see the other waveforms better. IDK... I just need to spend more time with it all to get my workflow happening a little more smoothly but at the moment it's slowing me down. I'm not upset about it or anything. Just something I think could be improved. Just like some tweaks on the take lanes and whatnot. Cheers.


I don't think it's you Beepster, there's others complaining they are hard to hit or don't respond as well so I think there's definitely something funny going on there.
Beepster
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Re:Good Bye. 2012/11/15 11:44:19 (permalink)
I did kind of cheap out on my graphics card (forgot I needed one when I was building the system and was out of money) so maybe that's the issue. I'm assuming you have a good graphics card for all your vids and stuff. Cheers.
Taurean Mixing
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Re:Good Bye. 2012/11/15 13:03:38 (permalink)
I've never in my life seen a DAW have the extent of incompatibility issues and impedance as Cubase. I develop nebula presets, and just in that realm alone it is mostly Cubase users with the issues. 

Bob
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bapu
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Re:Good Bye. 2012/11/15 15:01:23 (permalink)
Seems all this talk has still not got anniedog to return to fold.

Try harder will you guyz?

FastBikerBoy
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Re:Good Bye. 2012/11/15 15:04:42 (permalink)
bapu


Seems all this talk has still not got anniedog to return to fold.

Try harder will you guyz?


Who's anniedog?
SuperG
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Re:Good Bye. 2012/11/15 17:09:44 (permalink)
mike_mccue


Is this what you call resting on laurels?











Digi design is still growing and emerging as a live sound management standard in some markets.


It turns out musicians liked it in the studio and now they want it on the road.

*BLINK* Control surface PrOn...shame!
Anderton
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Re:Good Bye. 2012/11/15 17:18:07 (permalink)
mike_mccue


Would it be possible for you to articulate what SONAR's strengths are compared to the others you have mentioned?

To do this justice would require several thousands words of compare and contrast...I'll try to keep it brief. Too bad you missed my presentation at Sweetwater's GearFest where I did an Electronic Musician magazine-style roundup of all major DAWs.

Before moving over to Sonar (I didn't use Cakewalk Pro Audio), I bounced between Acid (for looping) and Cubase (for audio and MIDI). Sonar was the ONLY program at the time that could handle looping, hard disk recording, and MIDI equally well. Any limitations it had compared to Acid or Cubase were totally outweighed by my being able to do everything I needed to do in a single host program. As I've stuck with Sonar over the years, I've become really proficient at my "instrument," and that also counts for a lot.

First, let me explain why/when I use other programs.

Ableton Live: Nothing is better for live performance. Well, except for a smokin' hot guitar setup
 
Traktor: I really liked Torq, but I don't think it's going anywhere, and Traktor just keeps getting better and better. Sonar is NOT a DJ program. 
 
Reason: Despite adding Record, for me it will always be a "rewire really cool instruments into something else" program. 
 
Pro Tools: I collaborate with people who use Pro Tools. Sometimes I render the tracks to bring into Sonar, sometimes I work within PT. It depends on the type/complexity of the project. 
 
Cubase: Very comprehensive program, but more than I need. It's also more difficult to constantly swap out interfaces and studio setups than Sonar, which matters given how much stuff I review. 
 
Studio One Pro: A nimble, reliable program that handles the needs of most musicians, but currently lacks several strategic features that are important for what I do (e.g., edit Acidized files, MIDI plug-in support, run 32-bit plug-ins with 64-bit version, no equivalent to Matrix view). However, I use it all the time for its mastering page. No matter which DAW I used, I'd have SOP installed for the mastering page to take advantage of features like DDP and disc image export.
 
Sony Acid: I still have a lot of Acid projects that need the occasional remix, as well as an album that was never released in its entirety - only selected single and remixes - that I'm finishing up. 
 
Mixcraft Acoustica: Has basically replaced Acid when I need the absolute fastest way to put together something like a music bed for video or music library material. A lot of that is because it comes with tons of useful content, so I can throw something together without leaving the program or looking through sample libraries. 
 
MOTU Digital Performer: My preferred choice when working exclusively in a Mac environment. 
 
Reaper: I keep trying it out, but it always seems to be lacking something I need. Then it acquires that feature, but Sonar has moved on and improved as well. 
 
Samplitude: This is the most underrated DAW out there. I don't why it seems to be a big secret. If Sonar didn't exist, I'd probably use Studio One Pro or Samplitude.

As to why Sonar is my main DAW, it does 100% of what I need 85% of the time, and 85% of what I need to do 100% of the time . That's the highest average of any of the programs I use, but bear in mind, that's in terms of the kind of work that I do. If I did mostly hardcore audio-for-video for feature films, I'd be using DP 85% of the time. If I was doing broadcast work, it would be Sequoia 85% of the time. 

Here are the main Sonar features that are important to me.

Edit Acidized files. I have literally thousands of Acidized files and use them all the time for soundtracks and video work. Most commercially-available Acidized libraries are not acidized well and need editing. Only Sonar and Acid can do that, and Sonar is a better program for me overall than Acid.

Matrix view. I think Ableton Live is brilliant, so being able to incorporate that way of working into Sonar rather than having to deal with rewiring two separate programs is great.

V-Vocal and AudioSnap. I don't have the problems other people seem to have with these functions, and use them regularly for touching up parts. I use V-Vocal a lot with bass as well and also take advantage of the format and amplitude editing. SOP adding Melodyne was a smart move, but again, Sonar has had pitch correction for a long time so it was there when I needed it.

Workflow. This is a big one for me. For whatever reason, possibly my using it for so long, the "Sonar way of life" is congruent with the way I think. I can get things done fast, but I must say, I now get them done faster with X2. X2 has boosted my productivity dramatically, as evidenced by my posting two new songs on my YouTube channel since installing X2. I usually work at a pretty glacial pace, so I even surprised myself.

ProChannel. I love having all those elements saved as part of a project that can be transferred over to other Sonar installs, and also, the visuals of being able to see all the plug-ins centralized in one place as opposed to opening up a bunch of windows. That falls under the better workflow category. I also think the stock plug-ins are as good as pretty much anything else out there.

The Guitar Neck view. Step sequencing for guitar players

The Console Emulator. I thought this was stupid at first. Now I use it all the time. Sure, I could use a different DAW with the Slate VCC or Waves NLS, but having everything I need in one host is one of Sonar's strong points for me.

MIDI plug-ins. I live in fear that someday Sonar will drop support for these. I can't imagine editing virtual instrument parts without MIDI plug-ins. The only Windows program with better support for MIDI plug-ins is Cubase. I also like Sonar's Sys Ex support, which makes it easy to consolidate all MIDI data in a single project.

Video window. Sonar's video capabilities are fairly weak, as are most DAWs (except, curiously enough, for Mixcraft which has exceptional video options). However, what Sonar offers is perfect for what I do, as I can use Acidized files, Rex files, and tempo changes to compose music that lines up perfectly with the visuals. Bounce the music, combine it with the video file in Vegas...done.

V-Studio support. The only other program I use with a dedicated control surface is Ableton Live, thanks to the APC40. I'm a big believer in dedicated control surfaces once you learn your way around them. 

This forum. I've had so many questions answered by the many helpful and highly intelligent life forms that populate this forum. That's one reason why I post here - to try and give something back.  

Those are just off the top of my head, but they're all features that are very important to me. Those, coupled with the fact I simply don't have reliability/stability issues beyond the usual expected hiccups, make Sonar very well-suited to what I need to do. But again, it's all about what I do. I would not expect to haul hay in a Miata, or take curves at 50MPH in an SUV.




post edited by Anderton - 2012/11/15 17:27:00
rabeach
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Re:Good Bye. 2012/11/15 17:49:35 (permalink)
Craig, I enjoyed reading your post.
GlennP
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Re:Good Bye. 2012/11/15 18:23:06 (permalink)
Thanks Craig, well worth the read. 

Sonar Producer X2 + 8.5.3, HP pavilion dv6 3031TX Win7 home premium 64-bit,  Edirol UA-55, Edirol UA-25, Edirol PCR-500, 2 Behringer FCB1010, Rode NT1A, KRK Rokit 8 Monitors, PODxt, AKG520 Cans, too many guitars to list and a Dog "Lets complicate things a little for the sake of simplicity"



backwoods
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Re:Good Bye. 2012/11/15 19:23:11 (permalink)
Most instructive reading Craig- thanks for taking the time. Always interesting to see how others work- especially when they have decades of DAW experience.

 
deswind
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Re:Good Bye. 2012/11/15 20:27:57 (permalink)
It is good that a new Cubase is coming out.  I hope it is awesome.  Competitiion will help all these DAW manufacturers make better and better products.  It is a win for the consumer.

I a still using 8.5.3 because I have had a long project going on it.  And as long as one is switching from 8.5.3 to X2, and going to have a learning curve, why not also check other DAWS.  This is good for everyone.
bapu
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Re:Good Bye. 2012/11/15 20:40:59 (permalink)
Craig is no anniedog that's for sure.
alexoosthoek
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Re:Good Bye. 2012/11/15 20:42:01 (permalink)
Anderton


mike_mccue


Would it be possible for you to articulate what SONAR's strengths are compared to the others you have mentioned?

To do this justice would require several thousands words of compare and contrast...I'll try to keep it brief. Too bad you missed my presentation at Sweetwater's GearFest where I did an Electronic Musician magazine-style roundup of all major DAWs.

Before moving over to Sonar (I didn't use Cakewalk Pro Audio), I bounced between Acid (for looping) and Cubase (for audio and MIDI). Sonar was the ONLY program at the time that could handle looping, hard disk recording, and MIDI equally well. Any limitations it had compared to Acid or Cubase were totally outweighed by my being able to do everything I needed to do in a single host program. As I've stuck with Sonar over the years, I've become really proficient at my "instrument," and that also counts for a lot.

First, let me explain why/when I use other programs.

Ableton Live: Nothing is better for live performance. Well, except for a smokin' hot guitar setup

Traktor: I really liked Torq, but I don't think it's going anywhere, and Traktor just keeps getting better and better. Sonar is NOT a DJ program. 

Reason: Despite adding Record, for me it will always be a "rewire really cool instruments into something else" program. 

Pro Tools: I collaborate with people who use Pro Tools. Sometimes I render the tracks to bring into Sonar, sometimes I work within PT. It depends on the type/complexity of the project. 

Cubase: Very comprehensive program, but more than I need. It's also more difficult to constantly swap out interfaces and studio setups than Sonar, which matters given how much stuff I review. 

Studio One Pro: A nimble, reliable program that handles the needs of most musicians, but currently lacks several strategic features that are important for what I do (e.g., edit Acidized files, MIDI plug-in support, run 32-bit plug-ins with 64-bit version, no equivalent to Matrix view). However, I use it all the time for its mastering page. No matter which DAW I used, I'd have SOP installed for the mastering page to take advantage of features like DDP and disc image export.

Sony Acid: I still have a lot of Acid projects that need the occasional remix, as well as an album that was never released in its entirety - only selected single and remixes - that I'm finishing up. 

Mixcraft Acoustica: Has basically replaced Acid when I need the absolute fastest way to put together something like a music bed for video or music library material. A lot of that is because it comes with tons of useful content, so I can throw something together without leaving the program or looking through sample libraries. 

MOTU Digital Performer: My preferred choice when working exclusively in a Mac environment. 

Reaper: I keep trying it out, but it always seems to be lacking something I need. Then it acquires that feature, but Sonar has moved on and improved as well. 

Samplitude: This is the most underrated DAW out there. I don't why it seems to be a big secret. If Sonar didn't exist, I'd probably use Studio One Pro or Samplitude.

As to why Sonar is my main DAW, it does 100% of what I need 85% of the time, and 85% of what I need to do 100% of the time . That's the highest average of any of the programs I use, but bear in mind, that's in terms of the kind of work that I do. If I did mostly hardcore audio-for-video for feature films, I'd be using DP 85% of the time. If I was doing broadcast work, it would be Sequoia 85% of the time. 

Here are the main Sonar features that are important to me.

Edit Acidized files. I have literally thousands of Acidized files and use them all the time for soundtracks and video work. Most commercially-available Acidized libraries are not acidized well and need editing. Only Sonar and Acid can do that, and Sonar is a better program for me overall than Acid.

Matrix view. I think Ableton Live is brilliant, so being able to incorporate that way of working into Sonar rather than having to deal with rewiring two separate programs is great.

V-Vocal and AudioSnap. I don't have the problems other people seem to have with these functions, and use them regularly for touching up parts. I use V-Vocal a lot with bass as well and also take advantage of the format and amplitude editing. SOP adding Melodyne was a smart move, but again, Sonar has had pitch correction for a long time so it was there when I needed it.

Workflow. This is a big one for me. For whatever reason, possibly my using it for so long, the "Sonar way of life" is congruent with the way I think. I can get things done fast, but I must say, I now get them done faster with X2. X2 has boosted my productivity dramatically, as evidenced by my posting two new songs on my YouTube channel since installing X2. I usually work at a pretty glacial pace, so I even surprised myself.

ProChannel. I love having all those elements saved as part of a project that can be transferred over to other Sonar installs, and also, the visuals of being able to see all the plug-ins centralized in one place as opposed to opening up a bunch of windows. That falls under the better workflow category. I also think the stock plug-ins are as good as pretty much anything else out there.

The Guitar Neck view. Step sequencing for guitar players

The Console Emulator. I thought this was stupid at first. Now I use it all the time. Sure, I could use a different DAW with the Slate VCC or Waves NLS, but having everything I need in one host is one of Sonar's strong points for me.

MIDI plug-ins. I live in fear that someday Sonar will drop support for these. I can't imagine editing virtual instrument parts without MIDI plug-ins. The only Windows program with better support for MIDI plug-ins is Cubase. I also like Sonar's Sys Ex support, which makes it easy to consolidate all MIDI data in a single project.

Video window. Sonar's video capabilities are fairly weak, as are most DAWs (except, curiously enough, for Mixcraft which has exceptional video options). However, what Sonar offers is perfect for what I do, as I can use Acidized files, Rex files, and tempo changes to compose music that lines up perfectly with the visuals. Bounce the music, combine it with the video file in Vegas...done.

V-Studio support. The only other program I use with a dedicated control surface is Ableton Live, thanks to the APC40. I'm a big believer in dedicated control surfaces once you learn your way around them. 

This forum. I've had so many questions answered by the many helpful and highly intelligent life forms that populate this forum. That's one reason why I post here - to try and give something back.  

Those are just off the top of my head, but they're all features that are very important to me. Those, coupled with the fact I simply don't have reliability/stability issues beyond the usual expected hiccups, make Sonar very well-suited to what I need to do. But again, it's all about what I do. I would not expect to haul hay in a Miata, or take curves at 50MPH in an SUV.


+1

The CHB
Some Live Demo's


Various ADK computers   and some thingy's
Have fun!
John
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Re:Good Bye. 2012/11/15 21:15:26 (permalink)
Mr. Anderton is one of my heroes. Has been for many, many years. 

Best
John
vintagevibe
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Re:Good Bye. 2012/11/15 21:46:23 (permalink)
John


Mr. Anderton is one of my heroes. Has been for many, many years. 

I've been keeping up with him since his Electronic Projects for Musicians days.  If I'm not mistaken he was one of the original Electronic Musician Magazine people (editor/founder?).   He's a great source of information and his 'Craig's List' is usually my first read in EM.
Fog
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Re:Good Bye. 2012/11/15 21:57:04 (permalink)

it's an interesting read for someone who uses both sonar / cubase (and reason) . I'm wondering where at least one person is getting their wrong info from  (after reading this and the "ugly mixer GUI" thread)

I'd like to cherry pick bits of all 3 things I use BUT it partly depends on the music you make. 

e.g. if you record audio only.. then yer reason is "ok" for you, but if you use it for sketches / do programming then I find it quicker than a daw.


much like I see a few people are dismissive of loops on here, but I'd say thats more down to not using them properly rather than being dismissive.

post edited by Fog - 2012/11/15 22:05:54
Anderton
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Re:Good Bye. 2012/11/15 22:09:40 (permalink)
vintagevibe


I've been keeping up with him since his Electronic Projects for Musicians days.  If I'm not mistaken he was one of the original Electronic Musician Magazine people (editor/founder?).   He's a great source of information and his 'Craig's List' is usually my first read in EM.

I have to say, "Craig's List" is soooo much fun to write but it's also really hard work. It's true what they say, writing comedy is serious business.

But your mentioning Craig's List, coupled with this thread, inspired the subject of my next Craig's List: "Five Reasons Why You're Using the Wrong DAW." It'll be in the February issue. Thank you!!!

(And yes, Electronic Musician was my idea and I'm the one who coined the term. I started editing it in 1984, left in 1990, and returned in 2011. Now that's what I call a long loop.)
Anderton
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Re:Good Bye. 2012/11/15 22:21:19 (permalink)
Fog


I'd like to cherry pick bits of all 3 things I use BUT it partly depends on the music you make. 

e.g. if you record audio only.. then yer reason is "ok" for you, but if you use it for sketches / do programming then I find it quicker than a daw.

much like I see a few people are dismissive of loops on here, but I'd say thats more down to not using them properly rather than being dismissive.

Totally agreed on "right tool for the right job." DAWs are not a religion for me, but deadlines are so I need whatever solves my particular needs the best. 

As to loops, another +1. It's possible (and fun!) to use loops creatively. I make a lot of my own loops so again, it's a question of the right tool for the right job...making your own tools sort of guarantees they'll do the designated job.

Dismissing loops is not that different from how some people are dismissive about DJs. But I've been DJing for over a decade, and doing so has improved my music dramatically. Applying some elements of "DJ thinking" to conventional music-making ends up being far greater than the sum of the parts. I would encourage all musicians to try DJing regardless of whether or not they want to end up DJing, just as I encourage all musicians to learn about recording even if they don't want to be recording engineers. The skills you pick up are invaluable no matter what you do.

Sorry for hijacking the thread...anyway, I thought of one more reason I use Sonar that I forgot to mention: I really like the way it looks. That may seem trivial and of course it's totally subjective, but when you're staring at something for hours on end, it makes a difference.
bluzdog
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Re:Good Bye. 2012/11/15 22:42:34 (permalink)
Good Bye threads alsmost always turn into a productive conversation!!!
deswind
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Re:Good Bye. 2012/11/15 23:09:53 (permalink)
Hi Craig.  I have been reading your articles for years (at least since the 80s and for some reason I am thinking even the 70s) and admire your work.   If you need hard copies of early articles, I probably have them.
 
Anyway, I have been using Cakewalk from nearly the beginning up to 8.5.3.  I do think the appearance of X1 kept me away from it.  So I am glad to hear that it has worked well for you.  That is inspiring to me.
 
Thanks for all your great work.
 
AB


 
 
 
 
Anderton


. . .
Sorry for hijacking the thread...anyway, I thought of one more reason I use Sonar that I forgot to mention: I really like the way it looks. That may seem trivial and of course it's totally subjective, but when you're staring at something for hours on end, it makes a difference.
-------------------------
Hi Craig.  I have been reading your articles for years (at least since the 80s and for some reason I am thinking even the 70s) and admire your work.   If you need hard copies of early articles, I probably have them.
 
Anyway, I have been using Cakewalk from nearly the beginning up to 8.5.3.  I do think the appearance of X1 kept me away from it.  So I am glad to hear that it has worked well for you.  That is inspiring to me.
 
Thanks for all your great work.
 
AB


post edited by deswind - 2012/11/16 10:34:16
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