POLL: TESTING GAPLESS PLAYBACK

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Poni
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 10:45:41 (permalink)
ORIGINAL: Ron Kuper [Cakewalk]

If other DAW applications can do it without problems, why not Sonar?
ProTools, Cubase and Nuendo gap. Live has if you edit while it's under heavy enough system load.

If you recall when SONAR 3 came out, we claimed "no gapping." That was the wrong thing to say. I doubt we will ever claim to have gapless engine, because just as other contemporary so called "gapless" engines there will always be one extreme case that will make it break.

We're going to improve the situation in SONAR 5. We recognize that it's important.


I think that most people would prefer "artifacts" to what we are having to listen to now, considering that music is about "listening". Give me artifacts during edits and I'll be a much happier Sonar user. This could be bandage fix till you sort out this sore spot.
< Message edited by Poni -- 2/1/2005 10:56:11 AM >
danhazer
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:09:10 (permalink)
I think that most people would prefer "artifacts" to what we are having to listen to now, considering that music is about "listening".

It's not fair to make assumptions about what people would prefer in this regard.

Dan Monaghan
kp
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:16:44 (permalink)
So what's an "artifact" to you? How does it differ from what happens now?
danhazer
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:31:18 (permalink)
An artifact would be a pop, a click (or a series of pops-n-clicks) or a quick stutter gap of some kind.

Dan Monaghan
jb
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:35:18 (permalink)
doubt that,
close to the end of their career they were very experimental.

In order to be experimental you must be patient.


Oops, one of the consequences of my refusal to use emoticons is that my irony is often unclear and undetected. Sorry 'bout that. The Beats were masters at what Bob refers to when he says, "I'm too busy discovering how my creativity can exploit the constraints just as they are." Most, perhaps all, dare i say, great art comes form exploiting the constraints imposed by the medium or technology (pompous hat now removed). When it's as simple as pushing a button and any fool with a few dollars can afford the button then the reult is rarely considered artistically valuable. And this approach, "gimme a button for it" (which seems to underlie many other threads) is, in my view, antithetical to artistic process and discovery and can result in a tendency to blame the program and obscure the times when in fact it's a hardware or config issue that's really the problem This is not to say that we should all use 3 track studers or that we shouldn't complain about the shortcomings we see in the technology we use. This thread illustrates the wide diversity of real-world applications that Sonar users pursue, whether live on stage, in an editing suite in a major studio or in someone's bedroom and shows how a particular feature or aspect (gapping gaplessness!) is perceived differently depending on how and for what the program is used. I think it's helpful to hear about the experiences of different users and, minus the rhetorical excess displayed in a few heated moments, I've found this thread quite entertaining. Thanks to all.

best,
jb
rolo95
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:39:43 (permalink)
ORIGINAL: danhazer

An artifact would be a pop, a click (or a series of pops-n-clicks) or a quick stutter gap of some kind.


Hi Dan!!!

hey i hate what you are describing but....my hardware is not state of the art...
so....i need to live with that....

Greets
ROlo.

-----------------------------------------------------
THERE IS NO POWER Without KNOWLEDGE !!!
-----------------------------------------------------
kp
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:44:54 (permalink)
OK, so what about the second part of the question: what's signficiantly different now? A series of pops/clicks is going to be horrid on things like speakers (potentially), so I can't see how pushing for that would be a good thing.
danhazer
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 11:59:24 (permalink)
OK, so what about the second part of the question: what's signficiantly different now? A series of pops/clicks is going to be horrid on things like speakers (potentially), so I can't see how pushing for that would be a good thing.

I for one would not advocate that the bakers shoot for this. It's a terrible I idea, in fact. It's like trading a poop for a crap. The difference between gapping and artifacts is like six one way/half-a-doezen the other.

Dan Monaghan
Poni
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 12:20:04 (permalink)
ORIGINAL: danhazer

OK, so what about the second part of the question: what's signficiantly different now? A series of pops/clicks is going to be horrid on things like speakers (potentially), so I can't see how pushing for that would be a good thing.

I for one would not advocate that the bakers shoot for this. It's a terrible I idea, in fact. It's like trading a poop for a crap. The difference between gapping and artifacts is like six one way/half-a-doezen the other.


Your probably right about this Dan. Unless the artifacts were actually bearable like the ones that Ron claims are produced when editing by Live.
gdugan
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 12:24:26 (permalink)
ORIGINAL: Poni
Your probably right about this Dan. Unless the artifacts were actually bearable like the ones that Ron claims are produced when editing by Live.


Where did Ron ever characterize the artifacts as "bearable" ?
planist
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 12:29:50 (permalink)
If you compare SONAR 4 to SONAR 3, and SONAR 3 to earlier versions, you'll see that we do care and we have been working steadily on this issue.

The kinds of engine changes that are required to reduce gapping are too risky to include a maintenance update. The next major update of SONAR 5 will gap even less than SONAR 4 does.


Like always you are very honest, Ron. But this is must not be the final answer to it.
I am pretty happy about the great response concerning this threads topic. It seems that more and more people are aware of this problem in Sonar.
I would be very happy about a mayor and "risky" rewrite of the engine code - at least in Sonar 5.

You also notice the difference in gapping behaviour between sonar and tracktion, right?

planist
Poni
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/01 12:59:38 (permalink)
ORIGINAL: gdugan

ORIGINAL: Poni
Your probably right about this Dan. Unless the artifacts were actually bearable like the ones that Ron claims are produced when editing by Live.


Where did Ron ever characterize the artifacts as "bearable" ?


Ron never said that I'm saying that, just my experience after demoing Live.
planist
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 08:36:56 (permalink)
Ron Kuper: If you recall when SONAR 3 came out, we claimed "no gapping." That was the wrong thing to say. I doubt we will ever claim to have gapless engine, because just as other contemporary so called "gapless" engines there will always be one extreme case that will make it break.


but this extreme situation is not what we refer to.
It is ABOUT:

important:
-moving audio/MIDI clips,
-trim audio/MIDI clips,
-setting loops,
-moving MIDI notes in piano roll,
-all transport functions (e.g. move time line to specific time)

less important:
-changing tempo
-insert fx
-importing audio clips

and all that without gaps and crackles and going out of time, not CPU-dependent and while playback.
this is would make my workflow much better, i wouldnt see a reason not to put pressure on this issue.
everyone who enjoys gaplessness for only 15 minutes would not want to "turn gaps on" again.

by the way, anyone who finds these editing commands "extreme"?
post edited by planist - 2005/02/14 17:32:02
MotorMind
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 08:41:53 (permalink)
ORIGINAL: NYSR
Motormind, go ahead and blow. If you think my statement is arrogant. I can take it and you might even feel better.

The standards from the P&E wing are not outdated. They were actually written expecting most would be using Pro Tools. In principle they will never become outdated because they are not committed or stuck in the state of current technology as much as they are stuck in the principles of a future reality.


Standards based on ProTools are outdated by definition, since that application is by far not the only player on the block anymore. There are other DAWs nowadays that do the job just as well. Pro Tools' MIDI capabilities have always very limited to start with anyway, so it can't be compared to a sequencer in that regard


No major label would ever permit its engineers or producers to radically stray too far from those standards. Those standards are the only way to protect their investment and they exist to make certain that every project is created using techniques and methods that can be fully archived for perpetuity in all three of its distinct phases -- tracking, mixing and mastering. Those standards exist so that any studio working according to those standards can unarchive any project created using those standards from now until Jesus Returns regardless of whatever becomes of our technology. When technology advances- a remix will ALWAYS be possible by going back as far as necessary into the three archives.

Incorporating exclusive mixing methods while tracking is a violation of the guidelines not because anyone wants to keep talent in the technological yesterdays, but because it permits their talent to be preserved raw well into the potential of tomorrow's amazing technology. I think you have not read or understood those standards. You certainly lack an appreciation for what they accomplish.


Sorry, but what artists use in their own studio is their business alone. The music labels are really only concerned about the output. The only standard is that this output should be rendered to some widely accepted format (WAV, ADAT, analogue tape and perhaps even ProTools) - preferably with seperate tracks for each instrument. Aside from that, anything concering the actual creation process of the audio is fair game and - returning to the subject of this thread - a tool like Sonar should accomodate that process as much as possible.


Editing notes during playback has been possible with MIDI sequencers for quite a while but it has also always had its limits. Cakewalk when playing back MIDI reads ahead just a bit to queue upcoming MIDI events. Editing any event currently in the playback queue will not affect its copy in the playback queue. However, editing any MIDI event prior to its reaching the queue can work just fine. Editing a MIDI event that has entered the queue but has an associated event not yet in the queue may cause a gap. You may not have the technological understanding to appreciate that the only way to solve that problem is to create a gapless fake, create a much larger queue, or something else that comes with a package of consequences good and bad. Some of these limits cannot go away without creating other problems you might not notice or like when you do notice. Hosting a wide variety of soft synths further complicates the possibilities.


Tsk tsk tsk.. what makes you think I don't have any technical know-how? I know what technical issues are involved for editing MIDI-events in real-time. I also know that those issues have been tackled in other DAW applications for years now, so I am actually baffled why Cakewalk is still struggling with this.


Gapless editing does exist. Since I use hardware synths and have never used a soft synth in a project yet I am often enjoying gapless editing currently. But when it comes to soft synths, gapless editing evidently is not yet in Sonar. But I must ask you to forgive me for my arrogance in expecting you to use whatever tool is in your hand only in a manner that is in keeping with its capabilities. Do I ask too much? If it won't be gapless at this time then do not adopt a methodological approach that requires it to be gapless. Am I arrogant to point out the inarguable impossibility? Is it my arrogance or is it reality telling you to change your equipment or change your method.


First of all, if you don't use a method comparable to mine (e.g. using soft synths), how on earth can you tell me what to do? Second, Cakewalk is advertizing with a gapless engine, yet is fails to deliver. That is reason enough to be at the least somewhat disappointed.


No matter how modern our equipment becomes, all equipment will have strengths and weaknesses. Some strengths and weaknesses will be common to all tools some will be unique to a specific tool. Regardless, a productive producer and engineer refuses to persist with adopted techniques and methods that do not work with the equipment they have available. Rather a wise engineer and producer refuses to continue with any method that does not accomplish the task and preserve the accomplishment for the future.


Honestly, I actually fail to see the relevance of these remarks to the subject of this thread. Are cracks, gaps & distortions while moving MIDI notes an "adopted technique"? If so, then Sonar is highly standards compliant for sure.


Dancing around in a fantasy about what it would be wonderful to be able to do is a good thing only if YOU are creating the next generation of technology, but if you are creating music right now, then let tomorrow get here tomorrow while you do today what can be exploited from the capabilities in your hand right now. I would not waste my time worrying two seconds about something that cannot yet be done with the tool in my hand right now. I'm too busy discovering how my creativity can exploit the constraints just as they are. I'll wait till tomorrow to rethink my methods when the new capabilities arrive in my hand tomorrow. I've done that at every upgrade since my Sony 2-track. The closest I can get to being distracted from my creative preoccupation is to make a request and go back to work. The successful folks at Warp Records got where they are by doing what could be done.


With this train of thought you lost me completely. I almost get the feeling like I'm reading some kind of sermon here. No offense, but appearantly you and me live on different planets - and not only when it comes to music production.
< Message edited by MotorMind -- 2/2/2005 9:11:09 AM >
MotorMind
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 08:57:21 (permalink)
ORIGINAL: ottonis

ORIGINAL: MotorMind

I also wonder why those reviewers on the Net and in magazines never caught on this. How much did you pay them?


Oh, come on man, this one was really not nice!!!
For me, gapping was never a problem. I insert my effects and instruments before i start playback or record and thats it. Changing parameters during playback did cause a crash only with Sonic Synth 1 based on the original Sampleatnk 1 sample engine. But all other effects / instrumentts i use to use can be edited "on the fly" without gaps or crashes.

So, there are Sonar users who don`t care too much about gapless engine (like me). Of course, it would be even better, if the engine were gapless, but this is not *my* first priority, and probably it also was not the first priority of the revierwers. However, in german musician magazines gapping was amlost every time mentioned as one of the *negative* points when compared to steinberg and co.

All DAW applications gap to some extend when adding/deleting plug-ins (although Sonar really is the worst). I personally have problems with the gaps occurring while editing MIDI notes.
MotorMind
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 09:03:11 (permalink)
ORIGINAL: Ron Kuper [Cakewalk]

If other DAW applications can do it without problems, why not Sonar?
ProTools, Cubase and Nuendo gap.


Not while editing in the piano-roll in real-time. And the gaps that do occur are generally much less severe than in Sonar.


Live has "artifacts" if you edit while it's under heavy enough system load.


So? Sonar has "artifacts" under low system-load already. And what artifacts are you talking about? If you mean stuff like aliasing when you manipulate clips in an extreme way, I am not really surprised.


If you recall when SONAR 3 came out, we claimed "no gapping." That was the wrong thing to say. I doubt we will ever claim to have gapless engine, because just as other contemporary so called "gapless" engines there will always be one extreme case that will make it break.

We're going to improve the situation in SONAR 5. We recognize that it's important.


See, it's all really a bummer, since Sonar is a lovely application in concept. If it weren't I wouldn't be so hung up on this issue.
Blades
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 11:05:02 (permalink)
Ok...I have to weigh in here...

Let me start by saying, if Sonar were to introduce gaplessness, I would not complain, but here are MY opinions in reference to Planist and these things:

-moving audio/MIDI clips,

In order for me to accurately move things around in the space of time, I stop the playback, otherwaise, I have to move something way too many times for it to actually go where it should - while I would be able to do this gaplessly, which would "increase" my abilities, I'd also take a lot longer to be precise, which would undermine the gaplessness. I am moving something IN TIME so I'd expect a time related glitch from it - a gap.

-trim audio/MIDI clips,

I only hear a little "tick" when I do this...not a gap - and refer to point (*) below

-open EQ

No tick, gap, artifact, etc here, at least not with Sonitus or the other included effects - not that I recall, though I usually use the track EQ anyway, which is already inserted, which nmeans I don't have to insert it, which means that I will inherently NOT GAP here. If I automate the turning on/off of an effect and THAT caused ticks or gaps when the automation played back, THAT would be a problem - but it doesn't, beacuse it CAN compensate for such things, because it KNOWS they are coming.

-open already inserted instruments/fx

I can open SS2 or Sampletank2 without issue, though, if I'm working on something taht would require one open, odds are it would be open anyway, and refer to point (*) below

-setting loops

I have a hard enough time getting loops/punch times set when the playback is stopped and generally I set loops for the purpose of being repeated (of course) so once it's set, I don't have to re set it until I want to hear a different section, which I'm going to have to stop and move the time for anyway - and refer to point (*) below

-moving MIDI notes in piano roll,

Typically, my midi notes are where they are for a reason (real feel or quantized to be strict) - I can understand wanting to move them about while trying to get something just right (as I might occasionally do to align a kick and crash cymbal for example, or to get that one hit just a "little more laid back"), but the idea of expecting to be able to move something IN TIME and not have it AFFECT TIME is a bit silly to me, and I'd want to hear it again through anyway, as I probably won't get the move right the first time...though I've found that nudge works pretty well for this (midi or audio)

-all transport functions (e.g. move time line to specific time with the mouse)

Ummmm - do you know that you are at zero crossing where you moved to (tick/pop), are you not already interrupting the FLOW by just clicking elsewhere?...and I say, my "gap" here is about a few milliseconds...it's not like there is a 10 second gap and I'm stuck staring at a useless machine until that comes back - and refer to point (*) below

in reference to by the way, anyone who finds these editing commands "extreme"?

Extreme? No. But also not necessary LIVE (for me) with no affect whatsoever (which to me is contradictory to the very nature of the things you describe).

(*) here's my asterisk comment: any time that I'm doing these things, I'm certainly not at a mix point - it's not like these minor ticks and such are getting "printed" to my product or something...they are here and then gone, and when everything is as it should be (in place and time) my playback of all the parts IS gapless.

That's my opinion.

Blades
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Andrew Milne
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 11:33:41 (permalink)
ORIGINAL: Blades

Ok...I have to weigh in here...

Let me start by saying, if Sonar were to introduce gaplessness, I would not complain, but here are MY opinions in reference to Planist and these things:

-moving audio/MIDI clips,

In order for me to accurately move things around in the space of time, I stop the playback, otherwaise, I have to move something way too many times for it to actually go where it should - while I would be able to do this gaplessly, which would "increase" my abilities, I'd also take a lot longer to be precise, which would undermine the gaplessness. I am moving something IN TIME so I'd expect a time related glitch from it - a gap.

Try using the nudge facility - it makes moving clips by small but repeatable increments easy, and a very good way to get timing spot on.



-trim audio/MIDI clips,

I only hear a little "tick" when I do this...not a gap - and refer to point (*) below

-open EQ

No tick, gap, artifact, etc here, at least not with Sonitus or the other included effects - not that I recall, though I usually use the track EQ anyway, which is already inserted, which nmeans I don't have to insert it, which means that I will inherently NOT GAP here. If I automate the turning on/off of an effect and THAT caused ticks or gaps when the automation played back, THAT would be a problem - but it doesn't, beacuse it CAN compensate for such things, because it KNOWS they are coming.

-open already inserted instruments/fx

I can open SS2 or Sampletank2 without issue, though, if I'm working on something taht would require one open, odds are it would be open anyway, and refer to point (*) below

-setting loops

I have a hard enough time getting loops/punch times set when the playback is stopped and generally I set loops for the purpose of being repeated (of course) so once it's set, I don't have to re set it until I want to hear a different section, which I'm going to have to stop and move the time for anyway - and refer to point (*) below

In the flow of editing it can be very useful to have a small section looping so that it can be precisely edited, and then to widen out that loop region to check everything's working in a wider context. Bad audio gapping is not conducive to this aproach.

-moving MIDI notes in piano roll,

Typically, my midi notes are where they are for a reason (real feel or quantized to be strict) - I can understand wanting to move them about while trying to get something just right (as I might occasionally do to align a kick and crash cymbal for example, or to get that one hit just a "little more laid back"), but the idea of expecting to be able to move something IN TIME and not have it AFFECT TIME is a bit silly to me, and I'd want to hear it again through anyway, as I probably won't get the move right the first time...though I've found that nudge works pretty well for this (midi or audio)

Yeah but we're not even talking about moving notes that are currently playing - you can move a note or clip from the other end of the project and it'll gap. But the principal problem here is trying to get the "feel" of a "groove" happening in a looped section - every time you shift a note a few ticks you get a gap which completely ****s the flow.


-all transport functions (e.g. move time line to specific time with the mouse)

Ummmm - do you know that you are at zero crossing where you moved to (tick/pop), are you not already interrupting the FLOW by just clicking elsewhere?...and I say, my "gap" here is about a few milliseconds...it's not like there is a 10 second gap and I'm stuck staring at a useless machine until that comes back - and refer to point (*) below


If you have a single plugin in your project which uses PDC, you'll find that the gapping is much more than just a few ms. Of course it could be argued that I should do all my editing, then apply fx, or that I should disable all pdc fx before editing, and yes I could do that. But it doesn't suit me to have a particular order of work(flow) imposed on me - one of the reasons I so love SONAR is the way that it seems so much more flexible in terms of ways of using it than any of the other sequencers I have tried (except for this one gapping issue of course).
MotorMind
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 12:16:45 (permalink)
ORIGINAL: Blades

Typically, my midi notes are where they are for a reason (real feel or quantized to be strict) - I can understand wanting to move them about while trying to get something just right (as I might occasionally do to align a kick and crash cymbal for example, or to get that one hit just a "little more laid back"), but the idea of expecting to be able to move something IN TIME and not have it AFFECT TIME is a bit silly to me, and I'd want to hear it again through anyway, as I probably won't get the move right the first time...though I've found that nudge works pretty well for this (midi or audio)


It's actually very common practice among computer musicians to edit MIDI in real-time while looping part of the track. The fact that you move something "in time" is totally irrelevant. The sequencer should simply move the note and then play it as soon as its pointer reaches it. Other DAWs do this spledidly, but Sonar really has a big problem with this, gapping as soon as you let go of a note. There is no good reason for this, other than sloppy programming.
SoundzPlastikSurgeon
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 12:44:22 (permalink)
I love my Reason and Tracktion sequencers, they kick Sonar right in the balls !
danhazer
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 12:46:35 (permalink)
I love my Reason and Tracktion sequencers, they kick Sonar right in the balls !

Thank you for that counter-productive comment.

Dan Monaghan
SoundzPlastikSurgeon
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 13:16:35 (permalink)
For crying out loud, even Magix products that you can find at your local Best Buy sequences without glitches. We are talking a $50 non professional product.
What is the point to have all these MIDI instrument definitions, drum maps, midi effects and what not, when you can't move a note around and feeling you are working on turntables ?
Brando
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 13:34:27 (permalink)
You are taking one aspect of the overall performance. Take the overall feature list of SONAR and compare it to the overall feature list of Traction and make your comparison. I have trialled Traction - it has a long way to go IMHO. If gapless audio is vital to you above other features, then maybe another application would be a better choice than SONAR - for the moment. I've never tried Magix - I am quite happy with SONAR - and yes I would like to have a gapless engine - it isn't close to a show stopper for me however.

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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 13:56:44 (permalink)
ORIGINAL: SoundzPlastikSurgeon

For crying out loud, even Magix products that you can find at your local Best Buy sequences without glitches. We are talking a $50 non professional product.
What is the point to have all these MIDI instrument definitions, drum maps, midi effects and what not, when you can't move a note around and feeling you are working on turntables ?


LOL...Lol...lol...lmmm...llmm...MmmmmWHAAAAAAN!!!!!...Snif!...Snif!...

Pathetic isn't it?

It also feels like they're adding and adding more and more features and every time they add one, all the previous others become less and less performant!

Here's an idea, implement one of the $50 gapless/glitchless non professional sequencer as part of Sonar. Should be an available free update to 4 but I'm sure people are ready to pay for a $50 upgrade that would definitly fix the problem.

(that last part is obviously a joke if you didn't already noticed! If only it was that simple...)
< Message edited by jopatou -- 2/2/2005 2:05:13 PM >

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Master Chief [Cakewalk]
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 14:03:14 (permalink)
It also feels like they're adding and adding more and more features and every time they add one, all the previous others become less and less performant!
Our gapping behavior has improved steadily since SONAR 1.0. SONAR 4's mix engine is actually *more* efficient than 3.0, as measured by many actual users out on this forum.
djkepi
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 14:40:59 (permalink)
I have the same experience.

The big issue is not necessarily moving clips and inserting effects as you play the track. It is the fact that when you "loop" it gaps and glitches when it returns to the start of the loop point.

Logic doesn't do this. Also in logic, you can move stuff around without it freaking out like sonar.

I am a heavy sonar user and love it. Just wish a few of these things would be addressed so that the sonar vs logic discussion can be put to rest (my producer partner loves logic, but is starting to warm up to sonar). If we could fix:

seamless looping
slip editing that snapped to the grid better
lasso selecting clips by just "touching them" and not surrounding them (maybe a hot key or global option). Pressing the ALT select kinda does this.
an EQ plug in that shows the Frequency response graph in real time (like logic EQ)

BTW, does anybody know of a plug in that works like the Logic Space designer reverb?

kepi
Andrew Milne
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/02 14:50:24 (permalink)
BTW, does anybody know of a plug in that works like the Logic Space designer reverb?

Try these two plugins - Pristine Space and Impulse Modeler
planist
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/10 08:09:41 (permalink)
Our gapping behavior has improved steadily since SONAR 1.0.


given you use the same daw since sonar 1. then it would gap in sonar 4 much more, because the gapping is cpu dependent.

so, from what i read in the forum and what i experience:
there is no big difference in gapping behaviour betw/ s1 and s4.
the same project in s2 and s4 gaps LESS in s2 (while editing)!!

Have you actually rewritten the sonar audio engine code?
or only the vst adapter code?

thanks in advance for more info on this, planist
post edited by planist - 2005/02/10 11:33:23
stratcat33511
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/10 10:46:59 (permalink)
I agree with Blades post back there- I stop playback to do stuff. Simple.
Would I like a glitchless insert of an effect or something ?Sure, but it does not stop me from doing what I'm doing
with the things I'm doing it with? No.
Sonar 4 ALREADY made it easier and faster for me to be inspired to
record more with less than ever before.It keeps getting better and will hopefully continue to do so.
BUT I will not part with my external hardware synths, my outboard efx gear,
or my Tascam DA78. Even if they're from the 80's and 90's!
I'll support Sonar 5 when it gets here, but like version 2.2XL, I'll use Sonar 4
to get my work done. Now get to work !
post edited by stratcat33511 - 2005/02/10 11:31:11
jlgrimes
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RE: POLL: TESTING GAPLESS PLAYBACK 2005/02/10 15:27:43 (permalink)
important:
-moving audio/MIDI clips,
-trim audio/MIDI clips,
-open EQ,
-open already inserted instruments/fx
-setting loops,
-moving MIDI notes in piano roll,
-all transport functions (e.g. move time line to specific time with the mouse)

less important:
-changing tempo
-insert fx
-importing audio clips



I agree.
You hit gapless midi right on the spot.

I find moving midi notes and changing loop points important for the way I work. (changing loop points would be less important if Sonar created a pattern chaining function).
post edited by jlgrimes - 2005/02/10 15:50:31
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