stevethompson
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Re: Sonar Alternatives: Cubase
2017/12/11 22:44:33
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dmbaer The control room is not for everybody, so it makes little sense to force that option on users who don't need it (if you use IKM's ARC, you *do* need it, however). I suggest that you take a look at project templates. Set up a project that way you like to start all (or most) new efforts, save that as a template, and use that template as the starting point of any new project. It works nicely once you get used to the flow of things and I suspect it will address your issues regarding the active state of inputs and outputs.
Thanks - I don't use ARC but I do use Sonarworks' Headphone Reference, maybe it's a similar setup on an output. I will definitely have a look at the templates, so far I've been concentrating on transferring OMFs from Sonar to different DAWs and comparing the mixing capabilities, no new recording yet.
====== Steve SPlat | SFPro 11 System : CS400 | UAD2 | Win 10 Audio Int: Apollo | Eleven Rack Midi Int: Fishman Tripleplay | iConnectivity
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/11 22:45:34
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stevethompson I went through the Audio setup menus and added/renamed all of the available ins and outs and saved the config with a new name. Next time I opened it, back to only 2 in / 2 out, and the saved config is not in the list.
A lot of things that would be "Preferences" in other DAWs are project-specific settings in Cubase. The advantage is that you can quickly reconfigure Cubase for different workflows, depending on the project (or Template) you load. The disadvantage? It's not congruent with Sonar (or other DAWs). It's another one of those implementations that's perhaps better in the long run, but jarring at first - at least, to anyone that's used another DAW. As was already suggested, once you have Cubase configured the way you want it, save to a Project Template. joegab If you record a track (maybe a guitar) for some bars, then you need to record a second section on the same track starting on the following bar (so you need to start recording a couples of bars before) you can't hear what it was recorded before because cubase mutes the track while recording it and this is not so nice. And - similar scenario - using the lanes you cannot hear overlapping clips (if the clips are overlapping a bit, you can only hear one lane at a time and the other lanes are muted)...
This was touched on earlier. For overlapping clips, at least, the solution is to create a crossfade ("X") and draw a crossfade that isn't actually a fade at all - that is, add a node to the predefined fade and drag it to the upper corner so that the clip comes on (or stays on) 100% from the start (or to the end). Once you've drawn the fades, save it in the presets as "No Fade," for example, so you can easily apply it in the future. Some find it preferable. I find it a nuisance. Ideally, the option to support either mode would be available in Preferences.
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Markubl2
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Re: Sonar Alternatives: Cubase
2017/12/11 22:48:18
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☄ Helpfulby stevethompson 2017/12/11 23:10:10
Note that if you save all your connectivity options as a preset named "Default" they wiill not be project dependent.
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JohanSebatianGremlin
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Re: Sonar Alternatives: Cubase
2017/12/12 01:52:23
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valsolim
JohanSebatianGremlin Next issues is monitor insert plugins on live inputs. What's the work-around? I can't be the first Cubase user who wanted to hear amp sim plugins while recording guitar.
You really don't need any workaround. Cubase monitoring works very intuitively. Most probably, you are not hearing the insert effects due to one of the following two reasons: 1. Either you have engaged the "Constrain Delay Compensation" button. 2. Or, you have activated the Direct Monitoring option (Studio Setup -> VST Audio System). Disable both those functions and you will hear the audio track insert effects during recording. -- Miloslav
Thanks for the suggestions. I will check both. You've said where to find the Direct Monitoring option. But what is Constrain Delay Compensation and where is the button? Also while we're on the subject, what does the direct monitoring option do (besides make the inserts not work)?
If gear was the determining factor, we would all have a shelf full of Grammies and a pocket full of change. -microapp i7, 32gb RAM, Win10 64bit, RME UFX
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/12 03:02:46
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dmbaer The control room is not for everybody, so it makes little sense to force that option on users who don't need it
... especially considering it appears to be rather involved. I spent 3 hours today doing a fairly simple mix of holiday program I tracked on 4 channels over the weekend. That is the best way to learn for me -- just dive into a project where the stakes aren't too high. One thing I discovered is that if you have an effects bus (such as reverb), it is impossible to hear only the effect. If you solo the effect track, it will in turn solo any tracks that send to the effects track. One user (I am not kidding) said the best solution was to temporarily make all the sends pre-fader and then cut the faders on the raw tracks. Yeah, I guess that would work, but come on ... There is one other way, which is to use the "listen" function. But that is only available with the control room enabled, and I just wasn't ready to tackle all the routing required to set up the control room. I thought that was all pretty stupid -- and can't believe it works this way. But there you go. I'll eventually do the control room thing. On the other hand, Cubase has a concept called "Cycle markers" which essentially are markers that have a range (start time to end time). In my case, the program had 12 tunes. It is simple to add 12 cycle markers to delineate exactly where I want the exports to start and end for each song. This is very similar to the way Audacity works. This was always a hassle for me in SONAR. Exporting in general I thought was SONAR's most absurd area, but the old-timers really liked it and didn't want any changes. With Cubase cycle markers I can set the bounds for each song and never have to change them. I can set the end a few seconds long to catch effects tails. During export, I can export all the cycle markers or select them individually. It works great -- much better than SONAR. ========= Here's another head scratcher, as in "WTF was Steinberg thinking?" They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time. With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points. Not the end of the world, but it really makes you wonder how they could be so insular and oblivious to something so obvious.
post edited by cparmerlee - 2017/12/12 15:00:56
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joegab
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Re: Sonar Alternatives: Cubase
2017/12/12 05:40:00
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Thanks David - I already seen the solution you mentioned.... Not so handy in my opinion but I will try it. Greetings to all (and ..... let's keep the fingers crossed for the ... "future" of Cakewalk...). Giorgio
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valsolim
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Re: Sonar Alternatives: Cubase
2017/12/12 13:49:14
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JohanSebatianGremlin
valsolim
JohanSebatianGremlin Next issues is monitor insert plugins on live inputs. What's the work-around? I can't be the first Cubase user who wanted to hear amp sim plugins while recording guitar.
You really don't need any workaround. Cubase monitoring works very intuitively. Most probably, you are not hearing the insert effects due to one of the following two reasons: 1. Either you have engaged the "Constrain Delay Compensation" button. 2. Or, you have activated the Direct Monitoring option (Studio Setup -> VST Audio System). Disable both those functions and you will hear the audio track insert effects during recording. -- Miloslav
Thanks for the suggestions. I will check both. You've said where to find the Direct Monitoring option. But what is Constrain Delay Compensation and where is the button?
Also while we're on the subject, what does the direct monitoring option do (besides make the inserts not work)?
Constrain Delay Compensation disables some plugins in order to keep the latency low when monitoring via DAW (i.e. Non-Direct Monitoring). The corresponding button is available on the Project window toolbar and in the Transport zone. https://steinberg.help/cubase_pro_artist/v9.5/en/cubase_nuendo/topics/vst_instruments/vst_instruments_constrain_delay_compensation_c.html?hl=constrain%2Cdelay%2Ccompensation On the other hand, Direct Monitoring is actually done just through the hardware - despite the fact that Cubase can control it. Therefore, in Direct Monitoring, you can switch the monitoring on/off from within Cubase, however, the monitored signal does not pass through the computer at all. This way, you will obtain the lowest latency possible but obviously you cannot hear the software insert effects. https://steinberg.help/cubase_pro_artist/v9.5/en/cubase_nuendo/topics/recording/recording_asio_direct_monitoring_t.html?hl=direct%2Cmonitoring -- Miloslav
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dmbaer
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Re: Sonar Alternatives: Cubase
2017/12/12 22:36:24
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joegab I must say that everything seems fine but I miss some features that I always loved using Sonar.
The feature I miss most may sound trivial but ... In SONAR, when you freeze a track, the audio waveform shows up in the track view window. Most of the time you don't care if you see it or you don't. But if you actually want to look at the audio (or grab the image for demonstration purposes), it's just not there. In Cubase, you must export the track and then import it into the project to see the audio in the DAW. And then you've got to clean up after yourself. All in all, a total PITA.
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/12 23:38:03
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dmbaer The feature I miss most may sound trivial but ... In SONAR, when you freeze a track, the audio waveform shows up in the track view window. Most of the time you don't care if you see it or you don't. But if you actually want to look at the audio (or grab the image for demonstration purposes), it's just not there. In Cubase, you must export the track and then import it into the project to see the audio in the DAW. And then you've got to clean up after yourself. All in all, a total PITA.
Have you tried Cubase > Edit > Render in Place? It's still no replacement for Sonar's Freeze function but will save you the import/export steps and provides options for rendering with/without effects, etc. You'll then have to manually Disable the original track(s) to recover any CPU or disk resources. Fortunately, that's just a right-click and click. Why Render in Place is located in the Edit menu rather than the Audio menu, MIDI menu, or the right-click (Track) menu is beyond me. I mean, it's absolutely the last place anyone would expect to find it. It just occurs to me that there might be a way to "macro-ize" these two steps (but probably not the converse, being that it would require deleting a track of uncertain nomenclature), but haven't investigated it yet. Just a thought. I hope this is helpful.
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/13 01:18:08
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Resort Records Have you tried Cubase > Edit > Render in Place?
And there is also a new 9.5 feature called "Direct Offline Processing" which seems similar to freezing, except that it also allows you to save an effects chain at the clip level -- but renders it offline to save CPU (like freezing). I haven't used this, but it looks like that would continue to display the waveform, so this might be better than freezing. I can think of a lot of cases where it would make good musical sense to apply effects at the clip level rather than the track level, and if it saves CPU processing at the same time ...
DAW: SONAR Platinum Audio I/F: Focusrite Scarlett 18i20 gen2 OS: Windows 10 64-bit CPU: Haswell 4790 4.0 GHz, 4 core, 8 thread Memory: 16 GB Video: GTX-760Ti Storage: Sandisk SSD 500GB for active projects. ReadyNAS 20 TB for long-term storagesonocrafters.com
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JohanSebatianGremlin
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Re: Sonar Alternatives: Cubase
2017/12/13 02:19:04
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husker Note that if you save all your connectivity options as a preset named "Default" they wiill not be project dependent.
This is sort of correct but not quite. You need to save your connection setup as presets i.e. as in multiple presets. You need to save one for inputs and you need to save a separate one for outputs both named Default. Its a feature. Enjoy.
If gear was the determining factor, we would all have a shelf full of Grammies and a pocket full of change. -microapp i7, 32gb RAM, Win10 64bit, RME UFX
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Markubl2
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Re: Sonar Alternatives: Cubase
2017/12/13 02:28:15
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OK, two presets. I didn't remember that. It took me 30 seconds to google it, and another 30 seconds to do it, so I didn't remember the exact details. I haven't touched it since.
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JohanSebatianGremlin
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Re: Sonar Alternatives: Cubase
2017/12/13 04:01:19
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Just posting it so others would know. Don't take it personally.
If gear was the determining factor, we would all have a shelf full of Grammies and a pocket full of change. -microapp i7, 32gb RAM, Win10 64bit, RME UFX
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Markubl2
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Re: Sonar Alternatives: Cubase
2017/12/13 04:13:11
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Not taking it personally at all. I actually like the way it works. More flexibility is good!
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/13 08:42:32
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cparmerlee
dmbaer The control room is not for everybody, so it makes little sense to force that option on users who don't need it
Here's another head scratcher, as in "WTF was Steinberg thinking?" They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time. With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points.
Maybe you are looking for this? "Cubase features an Auto Fade function that can be set both globally and separately for each audio track. Auto fades allow you to create smoother transitions between events by applying fade ins and fade outs with a length between 1 and 500 ms." Look at: Project > Auto Fades SettingsIf you need crossfades that are longer than 500ms, you have indeed to trigger that by hand. Best, Frank
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/13 15:05:54
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dmbaer
joegab I must say that everything seems fine but I miss some features that I always loved using Sonar.
The feature I miss most may sound trivial but ... In SONAR, when you freeze a track, the audio waveform shows up in the track view window. Most of the time you don't care if you see it or you don't. But if you actually want to look at the audio (or grab the image for demonstration purposes), it's just not there. In Cubase, you must export the track and then import it into the project to see the audio in the DAW. And then you've got to clean up after yourself. All in all, a total PITA.
Cubase has a freeze function just there on every track.
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/13 15:16:33
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Resort Records
ooblecaboodle I need to be able to give out raw multitracks, and expect to receive raw multitracks. Extra steps such as removing all plugins and so forth just isn't tolerable.
Here's what I got from the Steinberg forums: While there aren't dedicated checkboxes in the Export panel, as one might expect, there are multi-function buttons on the MixConsole that can bypass certain processes. Hold the Alt key and press "I," "E," "CS," or "S" to disable Inserts, EQs, Channel Strips, and Sends, respectively. These functions are also available via key commands so, for example, you could create a batch command that disables all of them with a keystroke and another to re-enable them. Other options are available but sorta messy. For example, you can render files in place (with the desired wet/dry options), but this drops the resulting audio files into your project's general audio pool and would need to be dug out manually. Hrmmmph.
Just select all events on the track or tracks you like, then go to Audio -> Bounce selection and Cubase will bounce all the selected tracks as RAW. It will also ask you if you wanna replace the events in the project, just select no and you can find the files in the audio folder under your project folder.
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/13 17:48:00
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Frank-US
cparmerlee
dmbaer The control room is not for everybody, so it makes little sense to force that option on users who don't need it
Here's another head scratcher, as in "WTF was Steinberg thinking?" They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time. With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points.
Maybe you are looking for this? "Cubase features an Auto Fade function that can be set both globally and separately for each audio track. Auto fades allow you to create smoother transitions between events by applying fade ins and fade outs with a length between 1 and 500 ms." Look at: Project > Auto Fades Settings If you need crossfades that are longer than 500ms, you have indeed to trigger that by hand. Best, Frank
Yes, thanks. I just think it is really peculiar: - That is is not the default behavior
- That it is limited to 500 ms.
OK, most cross-fades are probably less than 500 ms, especially if you are trying to make a smooth cut. But there have been many times that I have done cross-fades of a second or longer. It makes no sense at all to me for this to be limited arbitrarily to 500 ms. But it is just one of those things, I guess. Overall, Cubase will get the job done for me. I am not thrilled with the included plug-in effects, especially that rather spartan UI in most of them. But over time, I have come to rely more on 3rd party plug-ins anyway, so that part of my world doesn't change much -- except for Melodyne, which really sucks in Cubase. If I have a project where I expect to use Melodyne a lot, I will be very tempted to use StudioOne instead of Cubase. There are certainly some things that Cubase does that SONAR didn't do at all, so I am not unhappy. I just think Steinberg would be better off having a more open mind about things. But Steinberg probably has the same user base problem everyone else has. Those who are long-time users really don't like change and probably give the company some poor advice. Listening to the current user base isn't always the best idea. I'm not saying the user base should be ignored, but in a competitive environment, chances are good that some of the best ideas will come from outside -- and be strongly resisted by the old-time users.
DAW: SONAR Platinum Audio I/F: Focusrite Scarlett 18i20 gen2 OS: Windows 10 64-bit CPU: Haswell 4790 4.0 GHz, 4 core, 8 thread Memory: 16 GB Video: GTX-760Ti Storage: Sandisk SSD 500GB for active projects. ReadyNAS 20 TB for long-term storagesonocrafters.com
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/13 18:38:01
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cparmerlee
Frank-US
cparmerlee
dmbaer The control room is not for everybody, so it makes little sense to force that option on users who don't need it
Here's another head scratcher, as in "WTF was Steinberg thinking?" They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time. With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points.
Maybe you are looking for this? "Cubase features an Auto Fade function that can be set both globally and separately for each audio track. Auto fades allow you to create smoother transitions between events by applying fade ins and fade outs with a length between 1 and 500 ms." Look at: Project > Auto Fades Settings If you need crossfades that are longer than 500ms, you have indeed to trigger that by hand. Best, Frank
Yes, thanks. I just think it is really peculiar:
- That is is not the default behavior
- That it is limited to 500 ms.
OK, most cross-fades are probably less than 500 ms, especially if you are trying to make a smooth cut. But there have been many times that I have done cross-fades of a second or longer. It makes no sense at all to me for this to be limited arbitrarily to 500 ms. But it is just one of those things, I guess. Overall, Cubase will get the job done for me. I am not thrilled with the included plug-in effects, especially that rather spartan UI in most of them. But over time, I have come to rely more on 3rd party plug-ins anyway, so that part of my world doesn't change much -- except for Melodyne, which really sucks in Cubase. If I have a project where I expect to use Melodyne a lot, I will be very tempted to use StudioOne instead of Cubase. There are certainly some things that Cubase does that SONAR didn't do at all, so I am not unhappy. I just think Steinberg would be better off having a more open mind about things. But Steinberg probably has the same user base problem everyone else has. Those who are long-time users really don't like change and probably give the company some poor advice. Listening to the current user base isn't always the best idea. I'm not saying the user base should be ignored, but in a competitive environment, chances are good that some of the best ideas will come from outside -- and be strongly resisted by the old-time users.
You can make this a default behaviour. The implemented crossfade is for avoiding clicks due to zero crossing. Having crossfades of a second and more is different job. In addition, autocross fade is RAM based and might eat up your memory if you have such high values. I personally think, that some great PlugIns coming with the program. But it is all a matter of taste. I do have Melodyne on a second computer but in most cases the included Vari-Audio is doing the job for me. But I can understand everyone who want's a more complete integration of Melodyne in Cubase. Best, Frank
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/13 20:03:44
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cparmerlee
Frank-US
cparmerlee
dmbaer The control room is not for everybody, so it makes little sense to force that option on users who don't need it
Here's another head scratcher, as in "WTF was Steinberg thinking?" They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time. With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points.
Maybe you are looking for this? "Cubase features an Auto Fade function that can be set both globally and separately for each audio track. Auto fades allow you to create smoother transitions between events by applying fade ins and fade outs with a length between 1 and 500 ms." Look at: Project > Auto Fades Settings If you need crossfades that are longer than 500ms, you have indeed to trigger that by hand. Best, Frank
Yes, thanks. I just think it is really peculiar:
- That is is not the default behavior
- That it is limited to 500 ms.
OK, most cross-fades are probably less than 500 ms, especially if you are trying to make a smooth cut. But there have been many times that I have done cross-fades of a second or longer. It makes no sense at all to me for this to be limited arbitrarily to 500 ms. But it is just one of those things, I guess. Overall, Cubase will get the job done for me. I am not thrilled with the included plug-in effects, especially that rather spartan UI in most of them. But over time, I have come to rely more on 3rd party plug-ins anyway, so that part of my world doesn't change much -- except for Melodyne, which really sucks in Cubase. If I have a project where I expect to use Melodyne a lot, I will be very tempted to use StudioOne instead of Cubase. There are certainly some things that Cubase does that SONAR didn't do at all, so I am not unhappy. I just think Steinberg would be better off having a more open mind about things. But Steinberg probably has the same user base problem everyone else has. Those who are long-time users really don't like change and probably give the company some poor advice. Listening to the current user base isn't always the best idea. I'm not saying the user base should be ignored, but in a competitive environment, chances are good that some of the best ideas will come from outside -- and be strongly resisted by the old-time users.
Using crossfades for audio editing, like guitar, bass or vocals, best results are usually with a crossfade length between 2-5ms only. Not sure what you are doing that requires more than 500ms? For Melodyne, Cubase comes with its own pitch correction software built into Cubase. Unless you are using Melodyne for polyphonic materiel, the one in Cubase is absolutely on par with Melodyne.
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/13 20:56:45
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KHS the one in Cubase is absolutely on par with Melodyne.
Uhhh, no. I've tried it. It is only 1/100th the power of Melodyne, IMHO. The Cubase feature isn't bad (especially for a free feature), but it isn't Melodyne. KHS best results are usually with a crossfade length between 2-5ms only. Not sure what you are doing that requires more than 500ms?
Does it matter why? There are times that is the effect I am looking for. It just seems goofy for the feature to be limited arbitrarily to 500 ms.
DAW: SONAR Platinum Audio I/F: Focusrite Scarlett 18i20 gen2 OS: Windows 10 64-bit CPU: Haswell 4790 4.0 GHz, 4 core, 8 thread Memory: 16 GB Video: GTX-760Ti Storage: Sandisk SSD 500GB for active projects. ReadyNAS 20 TB for long-term storagesonocrafters.com
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/13 22:03:06
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cparmerlee
KHS the one in Cubase is absolutely on par with Melodyne.
Uhhh, no. I've tried it. It is only 1/100th the power of Melodyne, IMHO. The Cubase feature isn't bad (especially for a free feature), but it isn't Melodyne.
KHS best results are usually with a crossfade length between 2-5ms only. Not sure what you are doing that requires more than 500ms?
Does it matter why? There are times that is the effect I am looking for. It just seems goofy for the feature to be limited arbitrarily to 500 ms.
Having used both, it is on par with Melodyne, it just cannot do polyphonic stuff at this time. For the Crossfade, for those times you need that effect, you just insert a manual crossfade and you can make it as long as you want. The 500ms is for the auto crossfade only. Nothing goofy about that, you most likely dont want +500ms crossfades on every event you have in your project. Basically set up the autofades to the length you will use for normal edits, and then apply a manual crossfade for those special cases you need a long crossfade.
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dappa1
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Re: Sonar Alternatives: Cubase
2017/12/13 22:05:11
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That a reason why I didn't go for Cubase the UI doesn't seem to fit fit in with what it can do every thing seems to be under the hood. I wanted something that was similar to Sonar where I can work in one screen yet delve into the programme with out searching for what may be hidden. If Cubase is the same way as it once was which I believe it to be only because of old code then I would be reticent to use it. I had comments when I showed Sonar to a programmer and they said everything is right there. I think looking for a DAW a fresh DAW was the best option for me. Not something that had been established for over twenty years as things change and things develop. Hence I'm giving Studio One a chance and loving it's simplicity but again I think they are many things under the hood which I would expect seeing that the development team have come across from Cubase. I think they took the best of most DAWs and put it together. I have had Studio One for less than a week so I will continue to use it as see how it develops as my new main DAW. Sure I will be giving Sonar a spin but I am looking to throw all my songs into Studio One at some point.
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/18 06:37:01
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joegab If you record a track (maybe a guitar) for some bars, then you need to record a second section on the same track starting on the following bar (so you need to start recording a couples of bars before) you can't hear what it was recorded before because cubase mutes the track while recording it and this is not so nice. And - similar scenario - using the lanes you cannot hear overlapping clips (if the clips are overlapping a bit, you can only hear one lane at a time and the other lanes are muted)...
I submitted a feature request to Steinberg here: https://www.steinberg.net...c.php?p=698881#p698881Please vote it up and perhaps clarify how it would benefit your workflow. I suspect Steinberg is happy for the influx of Sonar users and may, for now anyways, be anxious to please us. The more Sonar users that chime in, the more likely we'll see this feature implemented in Cubase 10. Hopefully.
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/18 13:31:36
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Resort Records
joegab If you record a track (maybe a guitar) for some bars, then you need to record a second section on the same track starting on the following bar (so you need to start recording a couples of bars before) you can't hear what it was recorded before because cubase mutes the track while recording it and this is not so nice. And - similar scenario - using the lanes you cannot hear overlapping clips (if the clips are overlapping a bit, you can only hear one lane at a time and the other lanes are muted)...
I submitted a feature request to Steinberg here: https://www.steinberg.net...c.php?p=698881#p698881
Hi, We would like to understand completely the purpose behind this feature request. It is not about playing back different audio files on one track simultaneously (because that would end up easily in a mess) but having a defiend transition between different audio files? Or are you asking for something like cyle recording like with MIDI just for Audio? Best, Frank
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JohanSebatianGremlin
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Re: Sonar Alternatives: Cubase
2017/12/18 13:53:48
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Frank-USHi, We would like to understand completely the purpose behind this feature request. It is not about playing back different audio files on one track simultaneously (because that would end up easily in a mess) but having a defiend transition between different audio files?
It is about playing back different audio files on one track simultaneously. Sound on sound recording. True, it could end up in a mess. But there are scenarios where having that ability is very helpful. The previously mentioned case where you want to hear the guitar clip to the end while recording next clip is one example but there are others as well.
If gear was the determining factor, we would all have a shelf full of Grammies and a pocket full of change. -microapp i7, 32gb RAM, Win10 64bit, RME UFX
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joegab
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Re: Sonar Alternatives: Cubase
2017/12/18 14:02:09
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Dear Frank: I also asked for a second feature request here: https://www.steinberg.net/forums/viewtopic.php?f=252&t=128909 In both case (my suggestion during Recording, the other suggestion AFTER you recorded some audio with a bit of overlapping clips) Cubase mutes something, and using Sonar we are used to do the same things without having the daw muting anything. For the overlapping lanes please consider this example: I record my electric guitar and I use also my lovely delay unit (Binson Echorec - a very old device) which has a particular sound, ok? I record my first section from bar 1 to bar 8 and, using my delay unit, the recording will go through the following bar completely.... (9). Now I need to record a second section FROM bar 9 to bar .... 15.... As you can understand in bar 9 of the first recording I have the tail of my delay, but ALSO the new section. Now, using Cubase it will be not handy at all for manage this situation (I need to move to a different track the second clip, or I need to press X and to "try" to do a complicate CrossFade hoping to have all my material playing). I hope that this could be useful for understanding this problem. Please let us know: in a future release / update of Cubase it would be a nice idea to have fixed these small issues. Regards, Giorgio
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/18 14:38:35
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OK, understand - different use cases. The function I personally also would like to see is, having the already recorded file plus monitoring of the signal you are about to record on the same track at the same time audible. Helpful when you prepare yourself for punching in. The other one is a kind of cycle/overlay on one track. Will discuss that. Best, Frank
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/18 18:07:34
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Frank-US We would like to understand completely the purpose behind this feature request. It is not about playing back different audio files on one track simultaneously (because that would end up easily in a mess) but having a defiend transition between different audio files? Or are you asking for something like cyle recording like with MIDI just for Audio?
For myself, it is about playing back different audio files on one track simultaneously without crossovers. Here's my typical workflow for guitars and vocals: - Setup loop-recording of eight bars (sometimes, with an extra 1/2 bar before and after).
- Loop-record the first verse until there's a good take (usually 2-dozen takes, thanks to my crappy guitar skills ).
- Delete unwanted takes
- Clean up the "keeper" take, removing silence from tip and tail, and applying fade ins/outs to eliminate clicks. The final clip is usually longer than eight bars.
- Duplicate the clip and move it to verse #2. The duplicates will overlap a bit around bar 9. This is where we want to hear both clips simultaneously, and because the clips are cleaned up, they require no crossfades.
- Done. And because they're the same instrument, it makes sense to have both clips on the same track. It's as if we punched in, but actually sounds better (usually) and with less effort. This also has the advantage of using just one set of insert effects on the one Audio Track, whereas, if the duplicate must be copied to another track, the insert effects must also be duplicated, wasting computer resources. On the other hand, if those insert effects are moved to a Group or FX track, the option to Freeze those tracks and recover computer resources is lost, again wasting resources.
- Repeat for bridge, chorus, etc., recording subsequent clips onto the same Audio Track. Arranging and re-arranging song sections is effortless because there's no crossfades to worry about. Admittedly, some of those sections will end up in dedicated Audio Tracks anyways for specific processing and automation, but not always. And, by this time, we're usually well into the mix phase, where computer resources are more manageable (e.g., virtual instruments are rendered to Audio Tracks, sound card buffers are maxed).
Does this help? Maybe there's an easier way to do this, but personally, I avoid crossfades. I only use them when punching a fix into an otherwise good take.
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/18 18:24:31
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BTW, when recording subsequent takes (Step #7), I want to hear the other clips on the Audio Track, as when recording to a fresh Audio Track. That's not to be confused with layered loop-recording - I do not want to hear prior passes of the same take during loop-recording. Such an option would mimic the behavior of Cubase's MIDI Tracks and might make for a cool looper effect that is popular in some "one-man-band" YouTube videos, but it's not my normal workflow.
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