joegab
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Re: Sonar Alternatives: Cubase
2017/12/18 20:43:26
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Please consider also that I usually record my guitar with 2 different mics (into 2 different tracks).... In this case the situation becomes even more complex ... thinking to adjust crossfades or moving the clips into 2 new different tracks.... Thanks, Giorgio
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/19 08:46:36
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Resort Records
Frank-US We would like to understand completely the purpose behind this feature request. It is not about playing back different audio files on one track simultaneously (because that would end up easily in a mess) but having a defiend transition between different audio files? Or are you asking for something like cyle recording like with MIDI just for Audio?
For myself, it is about playing back different audio files on one track simultaneously without crossovers. Here's my typical workflow for guitars and vocals:
- Setup loop-recording of eight bars (sometimes, with an extra 1/2 bar before and after).
- Loop-record the first verse until there's a good take (usually 2-dozen takes, thanks to my crappy guitar skills ).
- Delete unwanted takes
- Clean up the "keeper" take, removing silence from tip and tail, and applying fade ins/outs to eliminate clicks. The final clip is usually longer than eight bars.
- Duplicate the clip and move it to verse #2. The duplicates will overlap a bit around bar 9. This is where we want to hear both clips simultaneously, and because the clips are cleaned up, they require no crossfades.
- Done. And because they're the same instrument, it makes sense to have both clips on the same track. It's as if we punched in, but actually sounds better (usually) and with less effort. This also has the advantage of using just one set of insert effects on the one Audio Track, whereas, if the duplicate must be copied to another track, the insert effects must also be duplicated, wasting computer resources. On the other hand, if those insert effects are moved to a Group or FX track, the option to Freeze those tracks and recover computer resources is lost, again wasting resources.
Does this help?
It's getting clearer now. Point 1-4 is a no brainer. In Cubase you would see all the recorded takes in the lanes of the audio track for further editing as you have described it. We call this comping. With point 5 it's getting a bit fuzzy to me. What does "a bit" mean? 500ms, one second, two seconds? With a relativ small value, it would be a kind of auto crossfade - with a higer value such as a second of overlap, you would hear theoretically the beginning and the end of your recording simultaneously. That could be two different chords or different words of a sung chorus at the same time. I still struggling with that scenario. Best, Frank
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AndrewLMacaulay
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Re: Sonar Alternatives: Cubase
2017/12/19 20:24:35
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I took the plunge and went with Cubase, mainly as my music is almost all VST instruments, and the MIDI features I need are there in Cubase and difficult to find, or just not there on many others. So far, been checking through all my plugins for compatibility and (barring those we already know about) everything working well - had to buy jBridge as well for my 32-bit plugins, but that seems to work well. Now started the process of moving compositions from SONAR to Cubase, and loved the fact I can drag and drop the midi clips from SONAR straight across to Cubase, and the click and drag on the right of them to get multiple copies! Still going to be painful on some tracks where there is a lot to move, and still will have to go through settings, effects, EQ and all that as well - but the first stage has been easier than I'd expected - and the workflow, although not as polished as SONAR, feels like it should become natural fairly quickly. Not what I'd wanted to be doing over my Xmas break (or software I'd wanted to be buying at this time), but at least I'm feeling confident that I now have a platform that I can move my stuff across to over time.
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/19 22:28:17
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Frank-US With point 5 it's getting a bit fuzzy to me. What does "a bit" mean? 500ms, one second, two seconds? With a relativ small value, it would be a kind of auto crossfade - with a higer value such as a second of overlap, you would hear theoretically the beginning and the end of your recording simultaneously. That could be two different chords or different words of a sung chorus at the same time. I still struggling with that scenario.
Here's a brief demonstration video. I hope it's helpful. Thank you for taking the time to check it out and to consider my points.
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/20 00:40:15
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Resort Records
Frank-US With point 5 it's getting a bit fuzzy to me. What does "a bit" mean? 500ms, one second, two seconds? With a relativ small value, it would be a kind of auto crossfade - with a higer value such as a second of overlap, you would hear theoretically the beginning and the end of your recording simultaneously. That could be two different chords or different words of a sung chorus at the same time. I still struggling with that scenario.
Here's a brief demonstration video. I hope it's helpful.
Now I understand what you are saying. You used the term "jarring" when you hit that point where the first clip silenced the second clip. Although my workflow was quite different, not using lanes or versions, I had that exact same "jarring " moment. My reaction was "Ack !!! That can't be right. What have I done wrong." Bottom line, it makes absolutely no sense for the default behavior to be this mode where one clip blocks another. The obvious way to do things is to automatically crossfade. I know Frank has said this behavior is intentional, but it makes absolutely zero sense to me. How could that behavior possibly be useful to anybody? If clips overlap on the same track, then they should crossfade. Treatment of take lanes requires more options, but that was yet another "jarring" moment. It seems that when one is comping, the default behavior is sound on sound, playing all the previous takes as you are laying new takes. That seems the very least likely mode of operation, and I was surprised for that to be the default behavior. It is very common for people who have been living with a software product (any product, not just a DAW) to come to think that its behavior is the most natural, simply because it is the most familiar. I do hope the Steinberg team can step outside their box and take a fresh look at some of these peculiarities.
post edited by cparmerlee - 2017/12/20 14:32:20
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/20 09:23:35
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Resort Records
Frank-US With point 5 it's getting a bit fuzzy to me. What does "a bit" mean? 500ms, one second, two seconds? With a relativ small value, it would be a kind of auto crossfade - with a higer value such as a second of overlap, you would hear theoretically the beginning and the end of your recording simultaneously. That could be two different chords or different words of a sung chorus at the same time. I still struggling with that scenario.
Here's a brief demonstration video. I hope it's helpful. Thank you for taking the time to check it out and to consider my points.
OK, got it. While I'm with you that a blind flight like you have shown in your video at 5:02 is not a good solution, your workflow in regards to overlapping parts would be not a standard procedere to me. To me it would be rather an option but that is not an problem I guess. I can't promise that we can come up with a solution for this request just like that, but I can promise that I will have a word with the team. Best, Frank
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JohanSebatianGremlin
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Re: Sonar Alternatives: Cubase
2017/12/20 14:16:30
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Frank-US OK, got it. While I'm with you that a blind flight like you have shown in your video at 5:02 is not a good solution, your workflow in regards to overlapping parts would be not a standard procedere to me. To me it would be rather an option but that is not an problem I guess. I can't promise that we can come up with a solution for this request just like that, but I can promise that I will have a word with the team. Best, Frank
Appreciate your time and consideration. While sound on sound audio might not be a standard procedure for you, it is a very commonly used mode of recording for lots of DAW users.
If gear was the determining factor, we would all have a shelf full of Grammies and a pocket full of change. -microapp i7, 32gb RAM, Win10 64bit, RME UFX
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/20 18:31:45
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Frank-US While I'm with you that a blind flight like you have shown in your video at 5:02 is not a good solution, your workflow in regards to overlapping parts would be not a standard procedere to me. To me it would be rather an option but that is not an problem I guess.
Yes, an option would be ideal. I certainly wouldn't want to break functionality for those who prefer the current implementation. And, to be clear, it doesn't mean I don't use crossfades at all. When punch-recording, for example, it's unavoidable. So, ideally, it would be an option, but not a mutually exclusive option. Frank-US I can't promise that we can come up with a solution for this request just like that, but I can promise that I will have a word with the team.
That's very much appreciated. It says a lot that Steinberg is following what Sonar users are saying (on a remote forum, no less) and considering the features that are important to them. Thanks a million!
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/20 18:44:36
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Resort Records Thanks a million!
My pleasure. If we don't listen to the customer, we are doin' something wrong. I have a first technical discussion about this/your request tomorrow. Let's see. Best, Frank
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dmbaer
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Re: Sonar Alternatives: Cubase
2017/12/20 21:13:42
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For those with a Groove 3 all access pass, check out the brand new set of videos on Cubase 9.5. I've only watched the first two of five (the whole thing is under one hour in length), but it's been most interesting. The new metronome capabilities are superb. Steinberg hit it out of the ballpark with this enhancement.
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joegab
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Re: Sonar Alternatives: Cubase
2017/12/20 22:02:52
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Thank you Frank, we really appreciate.
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soens
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Re: Sonar Alternatives: Cubase
2017/12/21 20:01:03
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cparmerlee They don't do cross-fades automatically. In every DAW I have used, if clips overlap, the DAW automatically sets up a cross-fade -- because that's what a person would want to do 99% of the time. With Cubase, the first clip overlays and silences the second clip!? I guess there are some non-default settings where you can get an automatic cross-fade, but only for a very short fade duration, not for the general case. If you want to do a normal crossfade, you must select all the clips involved, then type "X". That adds crossfades at all the overlay points. Not the end of the world, but it really makes you wonder how they could be so insular and oblivious to something so obvious.
Not So Obvious here! I prefer nothing to happen unless I want it to. To me it's most aggravating when overlapping clips auto crossfade. Both clips should be audible as anyone would expect overlapping clips to do. Let me decide what should happen, but by default, nothing should happen. IMO. Under certain circumstances Sonar would actually trim the overlapping area of 2 clips which was even more frustrating.
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/21 20:23:39
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soens I prefer nothing to happen unless I want it to. To me it's most aggravating when overlapping clips auto crossfade. Both clips should be audible as anyone would expect overlapping clips to do.
But that isn't what Cubase does. Cubase silences the second clip in the overlap area. That's a behavior that makes no sense to me. If a person doesn't want to hear something, then they should truncate the clip accordingly. The Cubase behavior is a PITA and I've never seen any other program that works this way.
DAW: SONAR Platinum Audio I/F: Focusrite Scarlett 18i20 gen2 OS: Windows 10 64-bit CPU: Haswell 4790 4.0 GHz, 4 core, 8 thread Memory: 16 GB Video: GTX-760Ti Storage: Sandisk SSD 500GB for active projects. ReadyNAS 20 TB for long-term storagesonocrafters.com
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/21 21:01:37
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/21 21:05:02
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Search on youtube for this as i cannot post links Overlapping Audio without a Crossfade in Cubase Just set it up as auto fades and it will do it everytime.
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/22 14:29:43
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Resort Records
Frank-US With point 5 it's getting a bit fuzzy to me. What does "a bit" mean? 500ms, one second, two seconds? With a relativ small value, it would be a kind of auto crossfade - with a higer value such as a second of overlap, you would hear theoretically the beginning and the end of your recording simultaneously. That could be two different chords or different words of a sung chorus at the same time. I still struggling with that scenario.
Here's a brief demonstration video. I hope it's helpful. Thank you for taking the time to check it out and to consider my points.
Ok, so after a discussion I had yesterday, I had a further look into what's possible in Cubase. What you have shown in your Video or better, what you have requested is ( to a certain extend) already possible. A) Choose the track which should allow overlaps B) Click in the Inspector of that track on the little auto fade button (or right click on the track - menu entry AUTO FADE) C) In the appearing AUTO FADES WINDOW choose CROSSFADES D) Choose EQUAL POWER with the max length of 500ms and mark the AUTO CROSSFADE box After done this, you can make this a DEFAULT behavior. Maybe we have to consider to have more than 500 ms possible. But for most cases I believe that this is doing the trick. At least I can say that in a project I'm currently working it does work as you might have expected. Best, Frank
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/22 20:43:48
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Frank-US Ok, so after a discussion I had yesterday, I had a further look into what's possible in Cubase. What you have shown in your Video or better, what you have requested is ( to a certain extend) already possible. A) Choose the track which should allow overlaps B) Click in the Inspector of that track on the little auto fade button (or right click on the track - menu entry AUTO FADE) C) In the appearing AUTO FADES WINDOW choose CROSSFADES D) Choose EQUAL POWER with the max length of 500ms and mark the AUTO CROSSFADE box
After done this, you can make this a DEFAULT behavior. Maybe we have to consider to have more than 500 ms possible. But for most cases I believe that this is doing the trick. At least I can say that in a project I'm currently working it does work as you might have expected.
I'm sorry to say that, in my experience, this doesn't work - it produces an obvious fade between the clips. Here's a quick video that demonstrates overlapping clips with and without auto crossfades enabled. What's more, when I disable Equal Power and draw in curves that are more likely to produce acceptable results (albeit limited to 500ms), there's no change. Maybe I'm doing something wrong. Maybe it's a bug in Cubase 9. I dunno.
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/22 21:11:22
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Resort Records
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Re: Sonar Alternatives: Cubase
2017/12/22 23:53:02
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KHS https://www.youtube.com/watch?v=9J2LhpHde84
Thank you, but we've covered this already, and it was demonstrated in my first video. If I understand him correctly, Frank is suggesting that this workaround can be forced on overlapping clips through the use of automatic fades. Unfortunately, I can't seem to make it work, as demonstrated in my second video. Furthermore, if we modify Frank's suggestion to use the null curve shapes described in your linked video (and mine), Cubase ignores them and uses the original fades instead. Bug? User error? Not sure.
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/23 12:04:26
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Resort Records
Thank you, but we've covered this already, and it was demonstrated in my first video. If I understand him correctly, Frank is suggesting that this workaround can be forced on overlapping clips through the use of automatic fades. Unfortunately, I can't seem to make it work, as demonstrated in my second video. Furthermore, if we modify Frank's suggestion to use the null curve shapes described in your linked video (and mine), Cubase ignores them and uses the original fades instead. Bug? User error? Not sure.
Just tested and those null curves seems to works fine here. Still struggling to understand why some of you wanna do overlapping takes on a single track instead of 2 separate tracks. I mean, the total volume on that track would be boosted when the 2 overlapping parts are playing at the same time and make any channel compressor go nuts.
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soens
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Re: Sonar Alternatives: Cubase
2017/12/23 12:18:08
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I only do it when blending 2 clips to make one, wherein I want full control of any crossfades.
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Frank-US
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Re: Sonar Alternatives: Cubase
2017/12/23 14:36:27
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Resort Records
KHS https://www.youtube.com/watch?v=9J2LhpHde84
Furthermore, if we modify Frank's suggestion to use the null curve shapes described in your linked video (and mine), Cubase ignores them and uses the original fades instead. Bug? User error? Not sure.
There is a relationship between the ms value and the length of the overlapping parts. If the value is too high, a part could still mute the overlapping one. So it is a trial and error scenario. Not as convinient as it should be for this kind of workflow but at least it shows, that this already possible to a certain extend. As most of us have already vacation, I can't have further discussion with our developers. But I will put it again on the agenda beginning of next year. Merry christmas and a happy new year to all of you ;-) Frank
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joegab
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Re: Sonar Alternatives: Cubase
2017/12/23 17:37:35
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Thank you Frank. Please also remember the other problem related to the tracks that mutes itself while recording. Again, thank you for your assistance. Merry christmas to everyone.... Giorgio
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/23 21:51:01
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soens I only do it when blending 2 clips to make one, wherein I want full control of any crossfades.
That is my situation. I often need to take live recordings and cut out verses, sometimes even patch in good parts of other verses is there was a bad spot. I ALWAYS want it to blend. Every audio and video program I have ever used automatically cross-fades overlapping clips. SONAR is great about this. With SONAR, it is very easy to adjust the cross-fades if the default behavior isn't just right. With Cubase, you can't even grab anything from the "underneath" clip. It is really not convenient at all. To do this "surgery" on live recordings, one may have to slip the rightmost clip left and right a little to get the timing just right. Then I adjust the fades to make it sound seamless. With Cubase, I can't even access the handles from the underneath clip, so I don't know how I could even do this operation in any productive way. Like David above, I haven't been able to get ANY automatic cross-fades to work, not even those less than 500 ms. But even if it did work, I don't understand the logic of limiting it to 500 ms or requiring the user to actually specify the maximum automatic cross-fade.
DAW: SONAR Platinum Audio I/F: Focusrite Scarlett 18i20 gen2 OS: Windows 10 64-bit CPU: Haswell 4790 4.0 GHz, 4 core, 8 thread Memory: 16 GB Video: GTX-760Ti Storage: Sandisk SSD 500GB for active projects. ReadyNAS 20 TB for long-term storagesonocrafters.com
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/24 11:31:30
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cparmerlee That is my situation. I often need to take live recordings and cut out verses, sometimes even patch in good parts of other verses is there was a bad spot. I ALWAYS want it to blend. Every audio and video program I have ever used automatically cross-fades overlapping clips. SONAR is great about this. With SONAR, it is very easy to adjust the cross-fades if the default behavior isn't just right. With Cubase, you can't even grab anything from the "underneath" clip. It is really not convenient at all. To do this "surgery" on live recordings, one may have to slip the rightmost clip left and right a little to get the timing just right. Then I adjust the fades to make it sound seamless. With Cubase, I can't even access the handles from the underneath clip, so I don't know how I could even do this operation in any productive way. Like David above, I haven't been able to get ANY automatic cross-fades to work, not even those less than 500 ms. But even if it did work, I don't understand the logic of limiting it to 500 ms or requiring the user to actually specify the maximum automatic cross-fade.
Automatic crossfades do work in Cubase once you have enabled it from the auto fades menu. However, they do not show as visible crossfades like when you do a manual crossfade, but the crossfades are still there even you can't see them. The reason to specify the length of the auto fades are because when we do audio editing, and more so using the slip editing method, we only want a crossfade value of around 2-5ms depending what we are editing. If the auto fade was always same length as overlapping audio, it would be useless.
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cparmerlee
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Re: Sonar Alternatives: Cubase
2017/12/24 15:48:54
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KHS Automatic crossfades do work in Cubase once you have enabled it from the auto fades menu. However, they do not show as visible crossfades like when you do a manual crossfade, but the crossfades are still there even you can't see them.
Thanks. I'll give it another listen. You are correct in surmising that my comment was based on the visual appearance. So let me summarize. With SONAR (and every other program I have worked with) if I slip one clip over another, the fade extends over the entire overlap area. If I don't want so much overlap, I shorten the clip. In SONAR, I can easily shorten any clip because if I select the clip, its handles are accessible, even if it is "underneath." With CUBASE, I pre-determine what I think the "correct" length of cross-fade will be. Then when I slip one clip over another, only that specified length does a fade (with no visual indication). And the rest of the overlapped part of the underneath clip is silenced. As an example, If you set the cross-fade length for 100 ms, and have an overlap length of 1000 ms, the first 900 ms of the underneath clip will be silenced automatically. I guess I can see a certain logic to that, but it seems backwards to me. If I chose the "right" autofade length, then I can drag the underneath clip left and right until the timing is right. I will still have to edit the length of the "on top" clip, and I may have to go completely out of my way to change the fade length if I don't like the result using my specified normal autofade length. Now that I understand it better, I'll give it a try to see if it is as awkward as it sounds.
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JohanSebatianGremlin
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Re: Sonar Alternatives: Cubase
2017/12/24 15:59:19
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I'm learning more and getting more comfortable with Cubase as I spend more time with it. I think I've finally got the ins and outs and control rooms settings configured correctly (that only took 2 weeks to do what every other DAW does automatically). Pro tip for those still learning: You need to create and name an output on the output tab for every physical output, but you also must leave it 'not connected' on the output tab. Then you create an output with the same name on either the control room tab for main outs or the external effects tab for external aux sends. Its on these tabs that you actually assign the outputs to the physical ports on your interface. But none of them will work unless you also have a corresponding output setup as 'not connected' on the output tab. Simple. Not.
Anyway now on to my question. Is there a setting to make playback stop at the end of the project? I've looked but can't find one. I asked over at the cubase forum but got no response yet. I've searched at the Cubase forum but only found threads that offered workarounds. Does such a function exist in Cubase?
If gear was the determining factor, we would all have a shelf full of Grammies and a pocket full of change. -microapp i7, 32gb RAM, Win10 64bit, RME UFX
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bwbalint
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Re: Sonar Alternatives: Cubase
2017/12/24 21:54:08
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I am trying to consolidate some of the extra midi and audio loops that are bundled with some various DAW's. Sonar's and Samplitude's are fairly easy to find, but other than in Cubase's specific media Browser, I can't find any of the loops or midi files that one can open up while in Cubase. I have done a couple of windows search of 'my PC' with a few of Cubase wave files such as '01 bass 02.wav,' but Windows can't find it. anyone know where these files are located and how to access them outside of Cubase? Thanks. Happy Holidays!
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KHS
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Re: Sonar Alternatives: Cubase
2017/12/24 22:58:25
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cparmerlee Thanks. I'll give it another listen. You are correct in surmising that my comment was based on the visual appearance. So let me summarize. With SONAR (and every other program I have worked with) if I slip one clip over another, the fade extends over the entire overlap area. If I don't want so much overlap, I shorten the clip. In SONAR, I can easily shorten any clip because if I select the clip, its handles are accessible, even if it is "underneath." With CUBASE, I pre-determine what I think the "correct" length of cross-fade will be. Then when I slip one clip over another, only that specified length does a fade (with no visual indication). And the rest of the overlapped part of the underneath clip is silenced. As an example, If you set the cross-fade length for 100 ms, and have an overlap length of 1000 ms, the first 900 ms of the underneath clip will be silenced automatically. I guess I can see a certain logic to that, but it seems backwards to me. If I chose the "right" autofade length, then I can drag the underneath clip left and right until the timing is right. I will still have to edit the length of the "on top" clip, and I may have to go completely out of my way to change the fade length if I don't like the result using my specified normal autofade length. Now that I understand it better, I'll give it a try to see if it is as awkward as it sounds.
When i mention slip editing, that is not when you move a clip around to overlap another clip. Slip editing is when you move the audio inside the clip without moving the actual clip. This is an example for drum editing, just bear in mind it's an older Cubase version for this video but Cubase 9.5 are no different. https://www.youtube.com/watch?v=cbdldKjutsI This is the best way to do it, and like i said above, keep crossfade length at around 5ms. This goes for both drums, guitars, bass and vocals. So why only 5ms? Well, because that sounds the most natural and personally i prefer with the s-curve fade. It needs to be fast enough so you won't notice there is an actual crossfade happen but long enough to avoid any clicks or other artifacts. You don't want you audio to sound edited right? A good edit will sound like you have never edited, and that cannot be done with a 500ms or longer crossfade.
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soens
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Re: Sonar Alternatives: Cubase
2017/12/25 01:11:16
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Would you let a doctor operate on you blind? "I can't see what I'm cutting but don't worry. I know I'm cutting something..." If I can't see it visually, it aint happening.
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