kennywtelejazz
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Re: Sonar really needs a sampler.
2016/10/21 15:09:00
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There is no doubt in my mind that SONAR is capable of creating some real ground breaking sounds . Including some very nice unique sonic textures to be used as samples .. Since , I've never had the extra bling to buy Kontak sp? East West or any other the sample library's people seem to rave about ... I fall into the camp of people that wish SONAR had a really nice Sampler included in Splat even if it cost a few bucks ... all the best , Kenny
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coolbass
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Re: Sonar really needs a sampler.
2016/10/21 15:09:37
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I think, if you need a sampler, buy a 3rd party one or use a free one. Cakewalk should use the resources to make the core audio, midi and notation side stronger. Providing a sampler is not its core business.
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telecharge
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Re: Sonar really needs a sampler.
2016/10/21 15:11:17
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coolbass I think, if you need a sampler, buy a 3rd party one or use a free one. Cakewalk should use the resources to make the core audio, midi and notation side stronger. Providing a sampler is not its core business.
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BobF
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Re: Sonar really needs a sampler.
2016/10/21 15:16:29
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coolbass I think, if you need a sampler, buy a 3rd party one or use a free one. Cakewalk should use the resources to make the core audio, midi and notation side stronger. Providing a sampler is not its core business.
True. No mention of "Samplers" here
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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telecharge
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Re: Sonar really needs a sampler.
2016/10/21 15:21:04
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BobF
coolbass I think, if you need a sampler, buy a 3rd party one or use a free one. Cakewalk should use the resources to make the core audio, midi and notation side stronger. Providing a sampler is not its core business.
True. No mention of "Samplers" here
A sampler can be an innovative virtual instrument. Cakewalk's "core business" is computer based music production, is it not?
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kennywtelejazz
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Re: Sonar really needs a sampler.
2016/10/21 15:37:58
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coolbass I think, if you need a sampler, buy a 3rd party one or use a free one. Cakewalk should use the resources to make the core audio, midi and notation side stronger. Providing a sampler is not its core business.
I do have a pretty nice sampler . It's called The ESX 24 and it does everything I want a sampler to do . Kenny
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abacab
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Re: Sonar really needs a sampler.
2016/10/21 15:56:26
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☄ Helpfulby jimfogle 2016/10/22 17:09:11
One thing that has not really been discussed yet is how do you define "sampler"??? It appears that everybody may have their own assumptions about what a sampler is and what sampling workflows are. This is really a broad topic, with no one-size-fits-all answer. Is it strictly defined by the concepts of the original legacy hardware samplers? Have software instruments blown the top off of what we can expect from samplers? Is using a mega sampling library such as Kontakt as a "rompler" really sampling? How do the creative folks that actually sample and remix really work? Before you can create something, you would need to hammer out the functional requirements and design specifications.
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BobF
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Re: Sonar really needs a sampler.
2016/10/21 16:00:05
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telecharge
BobF
coolbass I think, if you need a sampler, buy a 3rd party one or use a free one. Cakewalk should use the resources to make the core audio, midi and notation side stronger. Providing a sampler is not its core business.
True. No mention of "Samplers" here
A sampler can be an innovative virtual instrument. Cakewalk's "core business" is computer based music production, is it not?
That was meant as humor. Or humour.
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vdd
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Re: Sonar really needs a sampler.
2016/10/21 16:02:24
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abacab Before you can create something, you would need to hammer out the functional requirements and design specifications.
OK, let me try: - Ability to record samples within the plug-in - Ability to slice, loop, cut ... (edit) the sample - Support to create keymaps - Stretching & transposing of samples - synth functionality (excluding the OSC) = basicly one of the great synth like Rapture with an additional window to do the first four points...
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chuckebaby
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Re: Sonar really needs a sampler.
2016/10/21 16:18:57
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telecharge
chuckebaby My main thing is how ? where is Sonar supposed to come up with this Sampler ? are they to make one from scratch ? use a 3rd party and pay a royalty fee ? it might seem simple to do but designing any kind of plug in, to work well within Sonar isn't just a matter of throwing together a GUI with some buttons. I think there is a little more to it than just "here is your Sampler'
I mentioned this earlier in the thread, but one would hope the bakers could reuse code from Beatscape, Scratchpad (iOS), or even Kinetic -- as well as RXP ,SFZ, Drop Zone, and mentioned previously. It seems to me the pieces are all there. I find myself wondering how much the departure of René G. Ceballos (the rgc of rgc:audio that Cakewalk purchased in 2005) has affected the direction of Cakewalk? He had his hands on a lot of this stuff.
if those pieces are there, (Beatscape,Cyclone) then why not use them now ? if your argument is "They are dated" then how are the Bakers supposed to reuse the code from these products ?
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John
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Re: Sonar really needs a sampler.
2016/10/21 16:18:57
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I'm not sure what is meant by "sampler" Sonar comes with Dimension Pro a sample player as well as various drum sampler players. Rapture is also a sample player. If one is looking for a full sampler like Kontakt I don't know of a lot of DAWs that come with that level of sampler. Samplitude has Independence Pro which is a good one but I don't think it is better or as good as Kontakt. I have a couple of questions. Are you interested in creating your own samples? Are you looking for ways to modify or cut up samples? What features would you want to see in a CW sampler.
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telecharge
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Re: Sonar really needs a sampler.
2016/10/21 16:41:36
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chuckebaby if those pieces are there, (Beatscape,Cyclone) then why not use them now ? if your argument is "They are dated" then how are the Bakers supposed to reuse the code from these products ?
I'm just offering suggestions here, Chuck, not a blueprint. For my own use case... 1.) I don't own Beatscape, and I'm guessing most here don't either. 2.) Cyclone is only 32-bit. :( Another suggestion, maybe Cakewalk could offer Beatscape as a Sonar Pro/Platinum benefit? Unsupported, of course.
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BobF
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Re: Sonar really needs a sampler.
2016/10/21 17:04:39
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☄ Helpfulby kennywtelejazz 2016/10/21 18:47:14
P5v3x64 with Loop Construction FTW!
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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John
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Re: Sonar really needs a sampler.
2016/10/21 17:06:51
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telecharge 1.) I don't own Beatscape, and I'm guessing most here don't either.
If you have Sonar 8 Producer you do.
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telecharge
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Re: Sonar really needs a sampler.
2016/10/21 17:11:52
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John If you have Sonar 8 Producer you do.
Thank you, John. I didn't hop aboard the Sonar train until X3. I was a Music Creator/Kinetic customer prior to that.
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Hatstand
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Re: Sonar really needs a sampler.
2016/10/21 17:24:16
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Maybe I am just too old school, but to me a sampler (in hardware terms) could record a sample, edit a sanple and playback a sample. While a number of plug ins mentioned above will do the edit and playback, it will 90% of the time require a stand alone to record a sample whether it is live or as part of a stream of non copyrighted material. For the last two pre-requisites, here are a lot of these about, I have just bought Iris 2 which will do two out of three, but also have numerous others including simpler which also does the same two out of three. It is how you record the samples in the first place that is of interest for me who wants to create my own samples as opposed to using library stock. Not exactly helpful I know, but it helps define the full scope of what is required from a sampler.
post edited by Hatstand - 2016/10/21 17:47:12
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chuckebaby
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Re: Sonar really needs a sampler.
2016/10/21 17:28:34
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telecharge
chuckebaby if those pieces are there, (Beatscape,Cyclone) then why not use them now ? if your argument is "They are dated" then how are the Bakers supposed to reuse the code from these products ?
I'm just offering suggestions here, Chuck, not a blueprint. For my own use case... 1.) I don't own Beatscape, and I'm guessing most here don't either. 2.) Cyclone is only 32-bit. :( Another suggestion, maybe Cakewalk could offer Beatscape as a Sonar Pro/Platinum benefit? Unsupported, of course.
I understand where your coming from. Im not arguing with you just for the sake of a debate. im just thinking these plug ins were coded many years ago. im not sure if there is much to salvage from them. Beatscape was a great VST-I platform. I say platform because it had some bugs. it needed some work. im guessing that's why it was discontinued in Sonar X2 (wasn't included) to be honest, im not even sure it was part of Sonar X1, I think it was but I know for a fact it was shipped with Sonar 8.
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scook
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Re: Sonar really needs a sampler.
2016/10/21 17:32:50
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telecharge [ 2.) Cyclone is only 32-bit. :(
Cyclone cannot be 32bit only or it would be unavailable in 64bit SONAR. Cyclone is a DXi.
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telecharge
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Re: Sonar really needs a sampler.
2016/10/21 17:39:55
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scook Cyclone cannot be 32bit only or it would be unavailable in 64bit SONAR. Cyclone is a DXi.
I stand corrected.
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TranceCanada
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Re: Sonar really needs a sampler.
2016/10/21 17:48:10
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telecharge
scook Cyclone cannot be 32bit only or it would be unavailable in 64bit SONAR. Cyclone is a DXi.
I stand corrected.
There's much bigger issues with Cyclone than that anyway, It's ridiculously buggy
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John
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Re: Sonar really needs a sampler.
2016/10/21 17:52:14
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Hatstand Maybe I am just too old school, but to me a sampler (in hardware terms) could record a sample, edit a sanple and playback a sample. While a number of plug ins mentioned above will do the edit and playback, it will 90% of the time require a stand alone to record a sample whether it is live or as part of a stream of non copyrighted material. There are a lot of these about, I have just bought Iris 2 which will do two out of three, but also have numerous others including simpler which also does the same two out of three. Not exactly helpful I know, but it helps define the scope of what is required.
True for the most part except a DAW can record samples. A sampler as you and I understand them is not needed anymore so long as the player can edit them and play them back. I'm not sure the editing is required either. Really things have changed so much that terms that use to have one meaning may no longer have that same meaning. I think we need to clearly define what we mean by sampler.
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telecharge
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Re: Sonar really needs a sampler.
2016/10/21 18:36:49
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John I think we need to clearly define what we mean by sampler.
For my own use case, I would be perfectly happy with something along the lines of Ableton's Simpler or Studio One's SampleOne, as the OP suggested. Of course, if the bakers want to drop an integrated TX16WX on us, I welcome the opportunity to have at it. I don't need any sample content/libraries, as I have plenty of loop/sample packs and I can create my own.
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chuckebaby
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Re: Sonar really needs a sampler.
2016/10/21 18:42:39
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Forgot to mention this earlier but one of the samplers I use to build SFZ librarys is called Sforzando. https://www.plogue.com/products/sforzando/ not sure it would be up to standards for some of you hardcore sampler users but it has its uses. pretty stable as well.
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bladetragic
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Re: Sonar really needs a sampler.
2016/10/22 01:44:26
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vdd
abacab Before you can create something, you would need to hammer out the functional requirements and design specifications.
OK, let me try: - Ability to record samples within the plug-in - Ability to slice, loop, cut ... (edit) the sample - Support to create keymaps - Stretching & transposing of samples - synth functionality (excluding the OSC) = basicly one of the great synth like Rapture with an additional window to do the first four points...
That's a pretty good summary.
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Kamikaze
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Re: Sonar really needs a sampler.
2016/10/22 02:25:03
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How about amalgamating dropzone into Rapture Pro, and trickling this down to rapture session. That way dropzone gets updated, and Ratpure moves up another level, Sonar gets an updated sampler. I assume the guys that work on Rapture aren't the same that work on Sonar, so no resources are taken from Sonar, but it benefits too.
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pwalpwal
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Re: Sonar really needs a sampler.
2016/10/22 04:55:50
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a sampler is prime candidate for a paid add-on imo
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Anderton
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Re: Sonar really needs a sampler.
2016/10/22 09:30:35
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pwalpwal a sampler is prime candidate for a paid add-on imo
It's not from Cakewalk, but consider Reason Essentials - $69 and rewires into SONAR. It includes the NN-XT sampler (which is a very capable sampler), Live Sampling editor, ReDrum drum computer, Dr. Octorex, Subtractor synthesizer, and can create REX files. Seems like a good deal for the price.
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abacab
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Re: Sonar really needs a sampler.
2016/10/22 10:05:17
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Reason Essentials looks interesting for live sampling. The NN-XT Sampler and Redrum drum computer are demonstrated in this short tutorial. Reason Micro Tutorial - Live Sampling 101 https://www.youtube.com/watch?v=JZp4ihGyrpM
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BobF
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Re: Sonar really needs a sampler.
2016/10/22 12:51:51
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After reading this thread, I checked and found I do have DropZone (x32) installed. I instantiated it and played with a few presets. Looks to be a cool little sampler. I'm not sure how much work it would take, but if this was ported to x64 it might be a good one to add to Plat.
Bob -- Angels are crying because truth has died ...Illegitimi non carborundum --Studio One Pro / i7-6700@3.80GHZ, 32GB Win 10 Pro x64 Roland FA06, LX61+, Fishman Tripleplay, FaderPort, US-16x08 + ARC2.5/Event PS8s Waves Gold/IKM Max/Nomad Factory IS3/K11U
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abacab
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Re: Sonar really needs a sampler.
2016/10/22 13:25:19
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BobF After reading this thread, I checked and found I do have DropZone (x32) installed. I instantiated it and played with a few presets. Looks to be a cool little sampler. I'm not sure how much work it would take, but if this was ported to x64 it might be a good one to add to Plat.
Maybe, but it seems to be missing a lot of "sampler" features. It cannot record or do wave editing. It's a basic sample playback synth. I'm guessing that Dropzone would need a good bit of code added to even begin to look like TX16Wx, so if you are going to drag and drop your waves into a sampler, might as well use that.
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