vladasyn
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The meters are not accutate!
Hey there I am mixing the song and hunting the picks to keep all of them under Zero before mastering. The paradoxical phenomena is that after I fix all the picks for the part and play it few times from the nearest marker and they all under Zero, I then play the song from the beginning and the same picks are clipping again above zero. I stop, play from the nearest marker and have no clipping. Some time I have small clipping at 0.1 for one sample, some time the same part would clip several times. Another difficult task for me is to tell what track is clipping. I mute them one at a time and it does not clip, but as a sum of all tracks it clipping. This should be more accurate. So if I play from measure 100 and 32 measures part has no clips but when I play from measure 1, the part at 100 measure is clipping, what should I believe? Thank you.
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John
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Re: The meters are not accutate!
2016/02/15 22:44:19
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vladasyn
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Re: The meters are not accutate!
2016/02/15 23:26:20
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Well- that is obvious, but not a solution. This is pre-recorded data, there is no reason for it to deviate in levels. Can you explain it? Yeah, I can lower it and give up on some volume. But I don't want to lower the entire song down because I have picks in 2 locations.
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sharke
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Re: The meters are not accutate!
2016/02/15 23:40:36
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You don't have any effects which may have a random element to them?
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vladasyn
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Re: The meters are not accutate!
2016/02/15 23:49:04
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I have Izotope Nektar on Vocals, it has breath suppression forward looking- I suspect it causing latency- can not use Kontakt when it is active... Can it do that? I would think- if it is the same audio data going though the same effect, it should react the same- it is all math and algorithms. Isn't it?
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sharke
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Re: The meters are not accutate!
2016/02/16 01:37:26
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☄ Helpfulby robert_e_bone 2016/02/16 02:35:02
Well let's say you have an effect which has some kind of time based modulation (delay, chorus, phaser, that sort of thing). If the modulation speed or delay time is not synced with the DAW and is specified in absolute units like Hz or ms, then the resulting audio will be slightly different depending on where you start playback from. Whereas if you've specified this modulation time in musical units like 1/8, 1/6th notes etc then it is synced with the DAW and the effect will be the same every time. But if you don't have an effect like that on the track in question then I really don't know, I mean in my non-expert mind I can imagine the possibility that something with a look-ahead algorithm could give slightly different results depending on where you start playback from, maybe a tiny difference in the way the resulting math is calculated could result in a small difference in rounding which just pushes a sample over the threshold when the calculation starts from point A as opposed to point B. But then again, I have absolutely no idea what I'm talking about and should probably leave the answer to the egg heads among us....
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Kalle Rantaaho
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Re: The meters are not accutate!
2016/02/16 01:57:50
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☄ Helpfulby BRainbow 2016/02/18 21:09:55
vladasyn Hey there Another difficult task for me is to tell what track is clipping. I mute them one at a time and it does not clip, but as a sum of all tracks it clipping. This should be more accurate.
(I hope I'm understanding the situation correctly.) That is the normal behaviour. All the tracks must be so low that the sum of them (master bus) doesn't clip. It's not a question of metering accuracy per se. Alone muting one track can drop the sum below zero. The sum is always louder than the loudest track. Need to ask: By picks - do you mean peaks? "...I fix all the picks for the part and play it few times from the nearest marker and they all under Zero, I then play the song from the beginning and the same picks are clipping again above zero" Here, are you talking about clipping in master bus or the track meter? I assume, the master bus. When fixing an individual track, do you have the track soloed, and when listening from the beginning, you have all tracks on? What kind of levels do you have on individual tracks and what does the master show? Do you use any other method for fixing the peaks than track volume automation (like automating FX outputs) ? If the volume really varies in a seemingly random way, it's very odd, and there should be a reason.
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robert_e_bone
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Re: The meters are not accutate!
2016/02/16 02:26:26
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Yeah, Vlada - the various feeds to the master bus are summed, so the actual solution IS to lower the volumes of what feeds the master bus. There are all kinds of WAY more knowledgeable folks here on this subject - and I might not even have said the above correctly, but I run into this all the time, when I have a bunch of extra buses for things like splitting drum kit into groups of kit pieces going to a sub-bus (my toms have one, cymbals have one, etc.). It is NOT like the old analog days, where you would normally run things pretty hot, to keep noise out, and all of that. As long as you are getting a decent signal presence, there is all kinds of room in the digital realm that makes it all much easier to keep the noise out without running too close to unity that things end up clipping. Bob Bone
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Sanderxpander
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Re: The meters are not accutate!
2016/02/16 03:03:12
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☄ Helpfulby THambrecht 2016/02/16 04:42:43
Let's talk about the bigger issue here: before mastering your peaks shouldn't be hitting near zero at all! Preferably your PEAKS should be somewhere between -10 and -4. Definitely not higher. Don't waste time getting them near zero, that's not your job.
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Kylotan
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Re: The meters are not accutate!
2016/02/16 03:57:11
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☄ Helpfulby tlw 2016/02/16 17:20:34
If none of the tracks are clipping, I'd consider just pulling down the input gain on the target bus. I don't think it makes sense to have to pull down each of the tracks a bit when the bus input gain is right there as a one-fader solution. I've also seen the behaviour where the meters show something different for the same audio when I start playback from different points. I'm not entirely sure why this is, but I expect it's to do with the way that loudness is integrated over time. I expect the only safe solution is to back off a dB or two to be sure.
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Bristol_Jonesey
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Re: The meters are not accutate!
2016/02/16 06:43:52
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Your starting fader positions will also vary depending on the total number of tracks in your project. As a rough rule of thumb, the formula is (in Excel) -20 x Log(total number of tracks) So as an example, for a 15 track project, initial fader positions should be around (on average!) -23.5dB
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Beepster
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Re: The meters are not accutate!
2016/02/16 06:56:03
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☄ Helpfulby RustyB 2016/10/17 19:23:21
Bristol_Jonesey Your starting fader positions will also vary depending on the total number of tracks in your project. As a rough rule of thumb, the formula is (in Excel) -20 x Log(total number of tracks) So as an example, for a 15 track project, initial fader positions should be around (on average!) -23.5dB
I was told there would be no math.
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Bristol_Jonesey
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Re: The meters are not accutate!
2016/02/16 07:35:45
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☄ Helpfulby tlw 2016/02/16 17:20:50
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Kylotan
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Re: The meters are not accutate!
2016/02/16 08:39:18
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☄ Helpfulby Kamikaze 2016/02/16 09:09:04
Yet another reason to work with bus input gain instead, right? Fix it in one place.
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John
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Re: The meters are not accutate!
2016/02/16 08:58:12
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vladasyn Well- that is obvious, but not a solution. This is pre-recorded data, there is no reason for it to deviate in levels. Can you explain it? Yeah, I can lower it and give up on some volume. But I don't want to lower the entire song down because I have picks in 2 locations.
I don't know what "pick" means. However if you see a clip on a track either use a limiter or lower the volume on that track. I often lower all track volumes and bring each up as needed for a balanced mix. This is another reason I use a CS. It really doesn't matter about the origin of the audio. If it clips its too loud.
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Beepster
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Re: The meters are not accutate!
2016/02/16 12:16:51
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☄ Helpfulby BRainbow 2016/02/18 21:11:54
Bristol_Jonesey They lied
:-D To the OP (vlad)... as has been noted multiple times in this thread there are far too many variables to expect the meters to respond EXACTLY the same way every time. That is because the audio is unlikely to output EXACTLY the same way every time except under extremely clinical scenarios where every possible variable has been eliminated. By that I mean every effect, synth, EVERYTHING has been bounced to pure audio throughout the entire project so there is no possibility of variations FROM those plugs. Even then I'd still think in a complex project with many tracks the way the computer reads/rounds/processes it all might vary slightly. Now if you had a single stereo wave with NO active effects and the meters still did this then sure, that would indicate maybe the meters or Sonar was doing something funky. BUT, from what I can tell the track/bus meters aren't intended to be ultra hyper accurate (we can even incur that type of resolution). Just reasonably accurate guides to show what's doing what. So if you are pushing things so far that you are only leaving 0.00000001 db of headroom and the meters only respond to a resolution of 0.00001 db maybe that could account for the clip light being triggered every so often. Expensive digital mastering software provides much more accurate metering resolutions if that's what you want. Thing is all of this is completely moot because trying to make everything as loud as possible at all times by just turning it all up using the faders is NOT how this stuff is done. General practice is to mix all your tracks and busses so your master output only reaches at most -3db. The amount varies though depending on who you ask and/or what you are trying to do. -6db to -3db seems to be about right. Why? Because again, as noted above, getting those levels up to -0.1db is generally a "Mastering" process... as in you leave that to your Mastering engineer or you yourself apply it from the perspective of mastering your project either right on the Master bus or exporting your final exported mix then mastering the stereo wave in a new project. There is LOTS of stuff that is either used to make up that extra volume in the mastering stage in a complimentary way (saturation, etc) or things like EQ where you simply need the extra room to boost a band if you need to. BUT the most important "effect" is the limiter. You can completely not use all that other stuff if the mix is THAT good and simply raise the volume with a limiter and COMPLETELY avoid clipping. So if you think your mix is absolutely perfect in every single way and that is EXACTLY how you want to release it you can put a limiter on you main output bus (Master bus) as the absolute LAST thing in the signal chain then set the output threshold to -0.1db (or even -0.0000001db if your limiter can do that... which it probably can't). That makes it so even IF for a split second something hits 0db or higher the limiter stops it from clipping the bus. Kind of like a simple overload protection. Then you can turn up the volume as loud as you want and never clip. Ideally in that situation you would turn things up until the limiter just BARELY registers that it has been triggered then turn things down just enough so it doesn't activate at all (so the limiter doesn't do ANYTHING but is still there just in case something does go over). Usually though you DO want it trigger at least a little (unless you have managed to mix the most perfect mix that ever done got mixed) to bring up the volume of everything below the peaks so that the song plays back nice and loud but there are no clips. Some people SMASH the limiter to bring even the quietest sounds up and "squash" the dynamics to make EVERYTHING as loud as possible (which, IMO sucks... google "Loudness Wars"). They may also use other stuff before the limiter such as saturation/compression/levelers/etc like mentioned before to bring the volume up then only limit the signal a bit (or still smash it). Point is... the limiter is there to stop any clipping whatsover but still allow you turn things up as much as you want. Doing this stuff like you are (just turning up the faders as loud as it will go) is unnecessary and counterproductive. Lower your levels right from your tracks through to the busses to leave headroom on your final Master bus THEN raise the volume using a limiter OR raise it with other master effects BEFORE a limiter. In all cases the limiter's output is set a fraction below 0db which completely avoids all clipping while letting you to turn things up as much as you want. BTW... I send EVERYTHING through a "Premaster" bus before it hits the Master bus. That way, even though I completely try to obey "Gain Staging" principals from start to finish if I somehow go over/under -3db a little I can just adjust the Premaster fader a bit (never need to except as a project grows... then I correct it in the mix). It's also a place where I can experiment with mastering effects such as EQ and Compression. The ONLY thing on my Master bus is a limiter (usually the Concrete Limiter) as clip protection and it never gets triggered unless I do something stupid or I want to do an export at broadcast volume (in which case I adjust the limiter to turn up the volume so it is just barely being triggered then export). I do my fake, crappy "mastering" in a new project on the stereo export (but make sure the limiter in the mix project isn't adding ANY volume at all... just operating as a clip protector... which isn't even needed because I gain staged it all to not clip anyway... usually). There are much smarter, more experienced/concise people around here who could explain all that better (and correct any dumb crap I just fudged up). tl;dr... You're not gain staging properly. Use Limiters to avoid clipping. Cheers.
post edited by Beepster - 2016/02/16 13:05:58
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Sanderxpander
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Re: The meters are not accutate!
2016/02/16 12:50:26
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Even with a mastering limiter it's not always a great idea to go as high as -0.1. Some older cd player DA converters can still clip between peaks with values that high. In any case, again, this is not your concern. Definitely stay below -3dB if mastering is still to come.
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Beepster
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Re: The meters are not accutate!
2016/02/16 13:10:36
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Sanderxpander Even with a mastering limiter it's not always a great idea to go as high as -0.1. Some older cd player DA converters can still clip between peaks with values that high. In any case, again, this is not your concern. Definitely stay below -3dB if mastering is still to come.
And I've been seeing it mentioned that mastering for mp3 iTunes type stuff -0.3db is the target for mastering... and to vlad or others, that is -0.3db MASTERED... not the -3db I was talking about for premaster which is of course an entire decimal point shifted. Just making sure that's clarified. I am still learning though. ANYTHING I post needs to be researched and tested by the reader. I cannot emphasize enough that anything I post about mixing/mastering/general audio concepts and the like is not complete and utter "TROOF". Just stuff I've read that seems to have a consensus, came from reliable sources and/or have tried out myself. I am bloody well NOT a mastering engineer (and barely a mixing engineer). That actually is probably the MOST important reason for leaving headroom on a mix. You just never know what the Mastering engineer will need to do and may need that full -3db or more of headroom to polish up your mix. Maybe he won't and can just raise the volume with the limiter. Leaving that headroom leaves them options though. Then again (and this shows exactly WTF I know... or more accurately DON'T know) it seems they (the mastering engineer) could just turn down the volume on the file if there is not enough headroom (so "normalize" to whatever they need like -3db) then do whatever they want from there. I'm guessing that is undesirable somehow though otherwise we wouldn't still be encouraged to keep that headroom available from the get go. Maybe that's just the Mastering community's sooper secret way of keeping us spazzos from incurring tracks or sub group busses from clipping so they don't have to clean up the noise. Or they could just be, as the Brits say, 'avin' a laff. lulzity
post edited by Beepster - 2016/02/16 13:26:36
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Anderton
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Re: The meters are not accutate!
2016/02/16 14:51:46
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☄ Helpfulby tlw 2016/02/16 17:23:57
The meter frame size is 40 ms. You can make this value smaller in the Configuration File, but the smaller you make it, the more you're demanding from your CPU for a questionable (at best) benefit. Kylotan's suggestion of using a single gain trim is the simplest solution. Quick grouping all faders and reducing them is another option. But if you want maximum level, don't do it the DAW; leave headroom, and squash the dynamics when mastering, if that's what you want.
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vladasyn
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Re: The meters are not accutate!
2016/02/16 19:26:38
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Let me say that I am nowhere at the professional level. I produce, mix and master myself and only my own music. I have a lot of experience- been doing it since 2000, so about 15 years, but only my music, so nothing to compare with. With that said- one can do the same thing for 20 years and never progress unless somebody else shows him/her the new tricks of the trade. I do not understand the concept of mixing under -3. Are you serious- that would make my tracks sooooooo ridiculously low! I do not have mastering professional to turn to. I master with Izotope Advance. I do not have it for that long, so I just use presets. I listen the presets, pick the once that sound the best to my personal ears and I go with it. I use the same mastering preset on every song for the album, to keep my songs matching. So I start new project, put Izotope Advance as effect on the Master bus. Then I import stereo track of mixed left+right song, and this is it. I love how the Izotope makes my songs sound great. The only thing is even with this approach, all my songs always sound lower than industry standard. And I am ok with it. Now at mixing stage... why have it -3? This makes no sense. Ok, if you say, -0.3, yeah, I would agree, but not -3. I have many tracks in each song. average- 70 tracks. The do noyt play at the same time, all 70, usually 5-6 tracks playing at a time, different parts- different tracks. It takes long time to make the balance between instuments work. Nothing stands out, nothing overpowers, everything just like I want it to be. Now Vocal tracks often have PEAKS- especially my vocal tracks. I think I have some kind of compressor on input, but may be not. So I do not want to lower the entire vocal track just because one part has a peak. So I ride the fader and make it drop at that point. The problem is that sometime don't matter how far (-20) I lower this part, something still clipping, and I don't know what. Frustrating part is that when I think all peaks are under zero, I then play from beginning, and something is clipping AGAIN. But effects explanation is satisfying, this is probably what happens. Can I use a limiter just on one vocal track? Because I usually use compressors, not limiters- I thought this is what you supposed to treat peaks with. On master, I think Limiter almost always a part of a preset.
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Paul P
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Re: The meters are not accutate!
2016/02/16 19:35:31
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vladasyn I do not understand the concept of mixing under -3. Are you serious- that would make my tracks sooooooo ridiculously low!
What do you mean by low ? Why not just turn up your monitors if you want it louder ? There's no reason to have your track levels close to zero.
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vladasyn
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Re: The meters are not accutate!
2016/02/16 19:39:42
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The goal is to compete with all the kids that using a brickwall limiter to make track loud. At -3, it will never get even close to the commercial or "new age" loudness. And what is the reason? If you ask about reason for being under 0, I will say- to avoid distortion. I suspect many of those loud tracks actually past 0 point, but I don't know how they get away with it. But I will not release a track that is at -3. Then I will have to rely on limiter to some how make it at -0.1, if I can already have it at -0.1.
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Beepster
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Re: The meters are not accutate!
2016/02/16 19:44:35
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The idea is your ENTIRE MIX adds up to -3db at the Master bus. So nothing is quieter or louder in relation to each other. Just everything is quieter evenly so all you have to do is turn up your headphones and monitors to make it ALL louder while you mix/record. THEN once your mix is done you use a limiter and/or put your mastering effects on (like Izotope Ozone) and use those to increase the level evenly to just below peaking (and the final limiter prevents the peaking at whatever level you need for the target media like CD or mp3 or whatever). And yes... you CAN use a limiter on tracks. You can use them wherever you want to do all sorts of stuff (but most times you'll want a compressor instead). However you probably don't want to use fancy mastering effects (like Ozone) single tracks just to limit peaks because mastering effects tend to be VERY resource intensive (so you would just use them on the Master bus or on a stereo mixdown in a new project). As far as "experience" there is always more to learn. I've actually been recording for about a decade now but only really started "learning" stuff "properly" a few years ago and likely need another 5 years just to actually really know what the heck I'm doing. lol There is lots of great info on this site and all over the internet though so we are lucky. The old guys had to actually have access to schools, books and real life studios. These days we can mostly just screw around with computer stuff and learn. Cheers.
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Beepster
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Re: The meters are not accutate!
2016/02/16 19:47:53
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If they were more than 0db they would be clipping. They use limiters and other tools to make things that loud. They do not just turn up their faders. Read up on "Gain Staging". There are lots of methods to acheive this but the ideas all follow the same general principle of "summing" your individual signals (your tracks) into one big signal at the very end (your Master bus/main outputs).
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Paul P
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Re: The meters are not accutate!
2016/02/16 20:13:17
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vladasyn The goal is to compete with all the kids that using a brickwall limiter to make track loud.
That's fine, but that's the very last step. The tracks in your mix shouldn't be anywhere near zero before your final mastering, at which point you bring things up to where you want them. I understand (?) that the last stage is done on the bounced output of your mix, so there's no uncertainty concerning your peaks. vladasyn If you ask about reason for being under 0, I will say- to avoid distortion.
(We may be misunderstanding each other but) if you're not close to zero, you're not likely to clip. I've found discussions on the K-System in the Techniques forum very helpful in learning about levels. Jeff Evans is especially interesting to listen to. Here are a few : http://forum.cakewalk.com/K14-mastering-standard-m3177699.aspx#3177699 http://forum.cakewalk.com...-m3195674.aspx#3195674 http://forum.cakewalk.com/FindPost/3220727 http://forum.cakewalk.com/Getting-the-Ksystem-working-in-Sonar-852-m1935407.aspx You don't only want to worry about peaks and clipping, you also should think about dynamic range (unless loudness is more important than anything else).
post edited by Paul P - 2016/02/16 20:34:47
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Anderton
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Re: The meters are not accutate!
2016/02/16 20:15:45
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Paul P
vladasyn The goal is to compete with all the kids that using a brickwall limiter to make track loud.
That's fine, but that's the very last step.
Since you didn't emphasize it, I figured I would
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vladasyn
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Re: The meters are not accutate!
2016/02/16 20:31:21
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So nothing is quieter or louder in relation to each other. Just everything is quieter evenly so all you have to do is turn up your headphones and monitors to make it ALL louder while you mix/record. THEN once your mix is done you use a limiter and/or put your mastering effects on (like Izotope Ozone) and use those to increase the level evenly to just below peaking (and the final limiter prevents the peaking at whatever level you need for the target media like CD or mp3 or whatever). What is the reason to leave the track at -3, and then use limiters to bring it up? How is the limiter brings something up? My understanding is that it is similar to "normalize." Normalize brings everything close to Zero. The down side of using Normalize is that if your track has an intro at -7 gradually turning in to main body of the song, Normalize will bring Intro to Zero as well as the main song body, which is undesirable. What is the limiter? I understand that it brings everything to zero just like Normalize and it suppresses standing out peaks. I do not use limiters in mixing, only as part of Ozone mastering preset. But in case of Normalize, it actually changes the structure of the song. I don't want to use wront term, I want to say it resamples it, but it is a wrong term. It takes the song apart and increases every individual element of it to the point of zero. Your song may never be the same. The limiter is the same way. So- the more work you have to do with limiter, the more chances it will recalculate your song. If you are at -0.3 and you use limiter to get it to -0.1, it will suppress few picks here and there and get it to -0.1 with no loss. If you have to go from -3 to -0.1 by making limiter to increase your volume, you risking to have your song restructured. If you can use fader and bring volume to -0.1, why would you want to leave it anywhere below your destination and then use other tool like limiter to get it to the same place? The idea of using limiter is that you playing with perception of loudness, you not actually increase loudness. Sure, if your track is at -3 and you use limiter to get it to -0.1, you may be hearing that it got louder. And it did! The art if to take the track at -0.1, put limiter, exciter, saturator on it and make it feel and sound louder while staying at the same -0.1 level.
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Anderton
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Re: The meters are not accutate!
2016/02/16 20:33:18
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Read this for starters. I'll elaborate later.
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John
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Re: The meters are not accutate!
2016/02/16 20:48:20
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vladasyn
So nothing is quieter or louder in relation to each other. Just everything is quieter evenly so all you have to do is turn up your headphones and monitors to make it ALL louder while you mix/record.
THEN once your mix is done you use a limiter and/or put your mastering effects on (like Izotope Ozone) and use those to increase the level evenly to just below peaking (and the final limiter prevents the peaking at whatever level you need for the target media like CD or mp3 or whatever). What is the reason to leave the track at -3, and then use limiters to bring it up? How is the limiter brings something up? My understanding is that it is similar to "normalize." Normalize brings everything close to Zero. The down side of using Normalize is that if your track has an intro at -7 gradually turning in to main body of the song, Normalize will bring Intro to Zero as well as the main song body, which is undesirable. What is the limiter? I understand that it brings everything to zero just like Normalize and it suppresses standing out peaks. I do not use limiters in mixing, only as part of Ozone mastering preset. But in case of Normalize, it actually changes the structure of the song. I don't want to use wront term, I want to say it resamples it, but it is a wrong term. It takes the song apart and increases every individual element of it to the point of zero. Your song may never be the same. The limiter is the same way. So- the more work you have to do with limiter, the more chances it will recalculate your song. If you are at -0.3 and you use limiter to get it to -0.1, it will suppress few picks here and there and get it to -0.1 with no loss. If you have to go from -3 to -0.1 by making limiter to increase your volume, you risking to have your song restructured. If you can use fader and bring volume to -0.1, why would you want to leave it anywhere below your destination and then use other tool like limiter to get it to the same place? The idea of using limiter is that you playing with perception of loudness, you not actually increase loudness. Sure, if your track is at -3 and you use limiter to get it to -0.1, you may be hearing that it got louder. And it did! The art if to take the track at -0.1, put limiter, exciter, saturator on it and make it feel and sound louder while staying at the same -0.1 level.
Thats now how normalize works. It searches for peaks and places them at zero. The rest of the audio is brought up proportionally. If you have an audio track with peaks already near zero and much of the audio is -24 dB you will not see much change in loudness even though the audio is relatively low for the most part. Its all about the range difference between peaks and valleys. If the valleys dominate and you rely on normalizing to raise the overall loudness you wont be happy. Here a compressor is in order to push the valleys up and hold the peaks steady. This will lower the dynamic range where normalize doesn't. Normalize isn't effective on everything.
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vladasyn
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Re: The meters are not accutate!
2016/02/16 20:56:38
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Anderton, you being cited in this blog! I don't want to sound like a snob, but it is amusing that he just realized it. Yes, people let their individual tracks go past Zero and only worry that their master will stay under Zero. I never let anything go past Zero. All my tracks are below Zero, nothing ever clips even for one sample. Actually in Sonar it is easy to neglect as it does not give audible distortion. You can have all 70 tracks slightly clipping and it will sound ok. I personally am obsessive with keeping everything below Zero. But this blog sounds immature. Who in the world care about where the Faders are. There is no need to pay attention where the faders are. That number has no value. What matter is where the signal shown my the meter. The meter, not the fader. Why would he even say he sets his faders at -12. The fader on a new track is set to Zero, and it does not matter. If signal is low- it goes down, if signal is high, the fader goes up. We were talking about meter level of final mix being under -0.1 or -0.3 or, for some, -3, not the fader level. The fader level is just a fader, the numbers next to it are for the meter. And this blog has nothing to do with issue of having final mix at -3 versa -0.1 before mastering. He says- the effects may be clipping? Come on now! No visual working? My effects do not randomly clip. There usually is a meter and you can see or hear if it clipping.
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