Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1!

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Brandon Ryan [Roland]
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/24 19:50:22 (permalink)
Scott Lee


Oh come now, not another go 64 bit and everything will be perfect thread. That was snuffed out countless times, lets not start that up please.

64-bit shares the same gapless problems as the 32-bit family.  

Nothing to do with "gapless" but 64-but systems are demonstrably smoother than 32-bit systems when running large amounts of RAM and hungry softsynths.

"The sky above the port was the color of television, tuned to a dead channel." WG

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Brandon Ryan [Roland]
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/24 19:53:25 (permalink)
Flywheel


What are the specs that X1 was running on if i may be so bold?

Also do you think that systems specs should measure up before purchase (I am being serious here)

I have thought about this for a while if they were specifications on details and models I think it would make for a better experience. I am wondering whether Cakewalk have a valid opinion on it?

NAMM main stage was an HP Z800 workstation. Dual Xeon 6 core with 12gb RAM and RAID 0 Velociraptors drives.


My personal system is a PC Audio Labs i7 3.2ghz with 12gb RAM and Intel SSD drives.

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Scott Lee
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/24 21:15:48 (permalink)
Brandon Ryan [Cakewalk
]

Scott Lee


Oh come now, not another go 64 bit and everything will be perfect thread. That was snuffed out countless times, lets not start that up please.

64-bit shares the same gapless problems as the 32-bit family.  

Nothing to do with "gapless" but 64-but systems are demonstrably smoother than 32-bit systems when running large amounts of RAM and hungry softsynths.



Hi Brandon,


Right but that still doesn't make anything more gapless as Freddie suggested. "Hey buy a new system" is a classic tale often told around these parts with little return on fixing core issues. 


Ron Kuper demonstrated long ago that Sonars recorded audio files stream from the HD, thus does not get cashed into RAM. As you stated, RAM gets used by the ram hungry soft synths. A lot of us older Sonar folks use to beef up our HDs for this very reason knowing if we used a lot of recorded audio tracks we would utilize our money better with better hard drives. Unless Sonars core audio engine has been reworked which just might just be, ram never played a huge part with majority of plugins I used especially any within Sonar itself. Unless you are using ROMplers, and or Giga/Akai Kontakt, Omnisphere and or anything that is a ram hog, its a bit misleading to say if I add 10 more gigs when I use 1 gig out of 4 gigs things will be running smoother. The good news is its pretty easy to detect if RAM is indeed a limitation issue with the system requirements currently being used by the concerned user. 
There are a lot of reasons in the PC world that I know makes it difficult for Cakewalk. It must be a nightmare dealing with all the hardware vendors and system configurations. Not trying to bust anyones balls here so I do hope Im not coming across that way, but I think gapless is a serious concern for us long terms registered users of Sonar, and the latest version, X1. 
Best,





Scott Lee (ASCAP)
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Scott Lee
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/24 21:18:02 (permalink)

Thats a hefty system you guys had a NAMM.. 12 cores so you were probably pumping out 24 cores total. I too am using 2 Xeons, 12 cores (24 total). What kind of audio card you using?

Scott Lee (ASCAP)
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John T
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/24 21:22:25 (permalink)
I'm a long term registered user, and I don't care about it at all.

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Brandon Ryan [Roland]
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/24 22:35:46 (permalink)
Scott Lee



Thats a hefty system you guys had a NAMM.. 12 cores so you were probably pumping out 24 cores total. I too am using 2 Xeons, 12 cores (24 total). What kind of audio card you using?
Yup exactly. We were using an Octa-Capture with 1.5 drivers.


"The sky above the port was the color of television, tuned to a dead channel." WG

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yorolpal
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 00:34:09 (permalink)
John T


In the interests of balance: I couldn't care less about gapless audio. I can understand its value if you were trying to do live performance, but outside of that, it's just a nicety really. I think this is illustrated by the argument for it's inclusion being "other DAWs do it" rather than "it's useful to me in this way". Don't get me wrong, it would be pleasant and all, but it's not actually *useful* as far as I can see.

Well, I think you're wrong on both counts JT, ol pal.  First as to your "only real value being live performance" argument I can tell you that being able to adjust any parameter or pop up any soft synth or effect and then tweak their settings on the fly is not some silly superfulous fluff.  It dramatically improves both your workflow and your confidence in the program you're running when simply recording as well.  Which leads me to my second argument for "gapless audio".  If your DAW is the least bit prone to crashing (as several of Sonar's iterations have been for many users) then ANY stutter, pause, glitch during operations is cause for consternation...if not downright fear and stress.  I can tell you that, dimbulb that I am...knowing better but still forgetting to save as often as I should...that those seeming "freezes" when performing a mundane task without first stopping Sonar's playback have caused certain parts of my anatomy to pucker and my heart to skip a beat when running Sonar at capacity.  I still say that anyone who HAS worked with a DAW that is "gapless" and grown accustomed to it not only will be disappointed to return to one that isn't but will view it as sub-standard as well.  Try it yourself for awhile and see what you think.
 

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Scott Lee
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 00:46:41 (permalink)
yorolpal


John T


In the interests of balance: I couldn't care less about gapless audio. I can understand its value if you were trying to do live performance, but outside of that, it's just a nicety really. I think this is illustrated by the argument for it's inclusion being "other DAWs do it" rather than "it's useful to me in this way". Don't get me wrong, it would be pleasant and all, but it's not actually *useful* as far as I can see.

Well, I think you're wrong on both counts JT, ol pal.  First as to your "only real value being live performance" argument I can tell you that being able to adjust any parameter or pop up any soft synth or effect and then tweak their settings on the fly is not some silly superfulous fluff.  It dramatically improves both your workflow and your confidence in the program you're running when simply recording as well.  Which leads me to my second argument for "gapless audio".  If your DAW is the least bit prone to crashing (as several of Sonar's iterations have been for many users) then ANY stutter, pause, glitch during operations is cause for consternation...if not downright fear and stress.  I can tell you that, dimbulb that I am...knowing better but still forgetting to save as often as I should...that those seeming "freezes" when performing a mundane task without first stopping Sonar's playback have caused certain parts of my anatomy to pucker and my heart to skip a beat when running Sonar at capacity.  I still say that anyone who HAS worked with a DAW that is "gapless" and grown accustomed to it not only will be disappointed to return to one that isn't but will view it as sub-standard as well.  Try it yourself for awhile and see what you think.
 
Well put ol' pal! 


Making changes on the fly allows us composers to think less of the technical hurdles of composing with a DAW, but to focus more on the music and creative ideas. Nothing more of a buzz kill then hearing pops, crackles and clicks, thinking at any moment your software is about to tank. 


I've used this analogy before but Ill say it again. If you car has a hard start, or engine is struggling on idle, you confidence about the reliability of the car dwindles dramatically. It may still get you from point A) to B), though a nail biting experience.  



Scott Lee (ASCAP)
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Brandon Ryan [Roland]
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 01:50:34 (permalink)
Exactly which operations are we talking about here? I can open synths and effects and make changes without any glitches at all. Are we talking about opening and tweaking effects and synths or inserting them? I can also insert most effects without a glitch. Some glitch, especially those that introduce latency. As I mentioned before, inserting most synths and moving loop points cases a brief audio drop.

But the way its being described here, it's as if some of you are saying you can't do much of anything without glitches. Is that so? Can we be more specific?

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chuckebaby
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 01:53:53 (permalink)
wow..this is really taking off eh?
post edited by chuckebaby - 2012/01/25 02:05:35

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chuckebaby
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE in SONAR X1! 2012/01/25 02:04:50 (permalink)
pathos


chuckebaby


it is behind in many areas..but it is also far ahead of other in ways to.
i mean how many things do you want it to do?
if its so behind in other daws..why choose sonar?..why not choose the daws think are ahead of sonar?
dont tell me its cause you like to complain in the forums?i know as well as the next guy sonar isnt gapeless,but what i use it for is very taxing on sonar and it keeps up nicely i think.

What I want is for people to stop telling non-truths the software. One can be mistaken but to make such an obvious statement like they found the Fountain Of Youth is a joke.
It doesn't help misleading newbies or anyone looking to buy the software based on features either. 
It's a tweak, but it does NOT make Sonar gapless like he professes it does.

im not sure a newbie even know what gapless is,do you??..or do you just want another feature to comlplain about not having.
comparing the fountain of youth to gapless audio...haaa,,thats funny.
but on the flip side,i also wouldnt want a newbie or someone else looking to buy sonar to think theres some serious issue with not having gapless audio..would you?..i mean,tell me..what huge difference have you noticed by not having gapless audio.
i just tried for the life of me to kill sonar by changing presets,effects windows,effects settings,tempo..i dont see any difference.
it didnt stop on me.

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE in SONAR X1! 2012/01/25 02:22:54 (permalink)
I think it'd be great to have an engine that just wouldn't stop or glitch no matter what but TBH it isn't high on my agenda list.

There isn't much that it glitches for now anyway. Since my system upgrade even dragging the loop points backwards through the now time won't cause a drop out. Of course when I do that there is a pause but then unless the software is psychic and knows where I'm going to put the start of the loop it's got to wait for me to put it somewhere. Going forwards is no trouble at all.

One thing that has started now though is a small almost inaudible crackle/pop when I switch screensets. That never happened on my old system.

In my experience there is quite a lot of settings tweaking to do to get to that point though but at least it is a one time thing.

Turning on "always open all devices" makes my system worse not better. My timing device has always been a usually redundant in/out.

If it's as bad as some are making out, I'd have a look at some of the settings esp. audio and playback/recording I/O buffers.

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 03:04:58 (permalink)
Scott Lee


Oh come now, not another go 64 bit and everything will be perfect thread. That was snuffed out countless times, lets not start that up please.

64-bit shares the same gapless problems as the 32-bit family.  

Yes, but overall it is huge difference 32bit VS 64bit in how the computer and programs perform.
That's how the way it is without going deeper technically.


-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
Freddie H
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 03:15:01 (permalink)
Scott Lee



Thats a hefty system you guys had a NAMM.. 12 cores so you were probably pumping out 24 cores total. I too am using 2 Xeons, 12 cores (24 total). What kind of audio card you using?
And you don't use 32bit OS on that , right.
 
A s far as I know, you use MAC OSX and that has been x64bit only for over 10years time.
If you use Windows you use today Windows 7 x64bit even though there are an 32bit Windows 7-version too.
Have you seen DELL or HP sending out their computer with Windows 7 x32bit installed lately? No, there you go!
 
32 bit has no benefits, its slow, outdated, RAM limit and useless comparing to 64bit calculation.
Windows 7 is the last OS from Microsoft that even will support an own x32bit version. Windows 8 will only be released in 64bit OS.


-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
Jeff Evans
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 04:04:46 (permalink)
For some the creative process is incredibly delicate and can be likened to a very thin piece of cotton, easily broken. So even the slightest interruption can seem like a major blow. So for those people the gapless audio issue is very real and noticeable.

Now although this is not a gapless audio issue I would call it glitchless. And this is the ability to switch tracks on the fly while recording midi data onto virtual or external midi instrument tracks while looping say over 4 or 8 bars. All without stopping. Using only Up/Down arrows to switch and land on any track, going in and out of record, playing parts etc. For some reason Sonar cannot do this either. (8.5 anyway not sure about X1) Now I know not all do it this way but I like doing it this way and it is very time saving as well. I am someone who does not necessarily plan every aspect of the creative process but rather let it flow in terms of creating parts. Part of my Jazz heritage I suppose. I then like to react instantly to the part I have just improvised.

I can also see for those who like to plan the creative process more (and I also do it that way too) the gapless or glitchless problem in Sonar is not a worry at all.

Most here are not under pressure to compose and produce music in a short amount of time but for those who do this is a real advantage. The time saved from not having to stop each time, switch tracks, rearm and then recount in etc, this can amount to hours over say 4 or 5 days of intensive work. (I am talking midi only here BTW) Enough time to either rework existing music or still complete music within a deadline. This is fast, period! I would like to see this fixed in Sonar as well if I was going to go back. Other DAW's can do it, even Pro Tools can do it. (although you have to hold down a modifier key while you use the up/down arrows which is a bit of a pain and PT10 I think too) Just my thoughts on it anyway.
post edited by Jeff Evans - 2012/01/25 05:18:47

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 05:01:58 (permalink)
Now although this is not a gapless audio issue I would call it glitchless. And this is the ability to switch tracks on the fly while recording midi data onto virtual or external midi instrument tracks while looping say over 4 or 8 bars. All without stopping. Using only Up/Down arrows to switch and land on any track, going in and out of record, playing parts etc. For some reason Sonar cannot do this either. (8.5 anyway not sure about X1, but I suspect not)

Hi Jeff, as you know from a previous thread I can definitely do that here in X1 with no glitching or stopping but I do get some very strange behaviour with the sounds on playback. i.e. Bass track playing back piano part while recording, although perfectly okay on playback so no it's not very intuitive for creating but nothing to do with drop outs or glitches, just MIDI routing.

IIRC I haven't tried it since X1b though so maybe c fixed it. If I get time later I'll give it another whirl and report back here.
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 05:59:09 (permalink)
Brandon Ryan [Cakewalk
]

Exactly which operations are we talking about here? ...

But the way its being described here, it's as if some of you are saying you can't do much of anything without glitches. Is that so? Can we be more specific?

No glitches whatsoever here.


What distracts ME is, that certain function availability differs between playback on or off. For example accessing preferences: the menu entry is greyed out when playback is on. I have to stop, in order to access prefs. Why doesn't playback stop when I access prefs?
Same with "render clip" or what it's called. The menu entry is there but greyed out on playback. I initially thought I can't render the clip and wondered why, what have I been doing wrong? Until I noticed the availability of that function when stopped. Why is this? I want to do something which is available only when stopped. 


Like closing the app itself.


My workflow is not gapless...
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 06:08:47 (permalink)
Freddie H


Scott Lee



Thats a hefty system you guys had a NAMM.. 12 cores so you were probably pumping out 24 cores total. I too am using 2 Xeons, 12 cores (24 total). What kind of audio card you using?
And you don't use 32bit OS on that , right.
 
A s far as I know, you use MAC OSX and that has been x64bit only for over 10years time.
If you use Windows you use today Windows 7 x64bit even though there are an 32bit Windows 7-version too.
Have you seen DELL or HP sending out their computer with Windows 7 x32bit installed lately? No, there you go!
 
32 bit has no benefits, its slow, outdated, RAM limit and useless comparing to 64bit calculation.
Windows 7 is the last OS from Microsoft that even will support an own x32bit version. Windows 8 will only be released in 64bit OS.



Freddie,


One should never assume :) 


First, my experience with Cakewalk dates back to DOS Cakewalk, Pro Audio, then Sonar since its debut release. During the span of the last 20 years or so I have used both 32-bit and 64-bit PCs both at my work and home use (motion picture industry sound designer, video game song composer, recording sessions, etc). I was a avid amiga, atari ST composer during the 80s which prompted me to get heavily involved with midi based sequencing (Started with trackers pre midi with soundtracker by Karsten Obarski back in the early 80s). Once moving to the PC I found an interest (well forced interest lol) diving into tech, becoming A+ certified and grabbing my Microsoft certification. Worked as apart of the technical research group at Packard Bell, then moving on to engineering at a few other known pc tech companies.


Second, the Mac G5 was the first powerPC 64-bit desktop back in 2003, OSX 10.6 was the first OS to take full advantage it, so having a true 64-bit mac for 10 years isn't possible. Since the G5's were PowerPC based not intel, running Sonar on a "64-bit mac" was also not possible due to a completely different architecture.  (running Sonar in 64-Bit mode was not even a possibly for a PC machine ten years ago honestly. While Windows xp 64-bit was released back in 2002, very little had support for it. Cakewalk, audio driver companies, 3rd party vendors, vsts,  DX, DXI plugins did not supported the technology and took years to develop for it. THis is still why we see some plugins not accessible in 64-bit mode, 0 legacy support) 


Beside having my Mac Pro, are two audio PC workstations that have been faithful Sonar machines for the last 3 years or so. So I have a grand total of 4 machines both 64-bit and 32 bit at home (64-bit at the video game company I am currently working for as well). running both Windows 7 and XP SP3. 


Below is a pic of my studio. 2 pcs under the desk just past the floor petals and laptop.








Best,


post edited by Scott Lee - 2012/01/25 06:57:18

Scott Lee (ASCAP)
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 06:12:25 (permalink)


Freddie H 


Scott Lee 


Oh come now, not another go 64 bit and everything will be perfect thread. That was snuffed out countless times, lets not start that up please. 

64-bit shares the same gapless problems as the 32-bit family.   


Yes, but overall it is huge difference 32bit VS 64bit in how the computer and programs perform.  
That's how the way it is without going deeper technically. 

32 bit has no benefits, its slow, outdated, RAM limit and useless comparing to 64bit calculation. 






Useless? Thats a bold statement Freddie. Can you share with us any evidence that what you call "outdated" 32-bit ram limits sonar calculations, introducing gaping audio? I have both 32-bit and 64-bit systems that say otherwise.

Very intrigued, please post your data and findings. Thanks!









post edited by Scott Lee - 2012/01/25 06:25:24

Scott Lee (ASCAP)
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 06:25:20 (permalink)
I must have made an awful lot of useless recordings.......

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 06:26:59 (permalink)
Bristol_Jonesey


I must have made an awful lot of useless recordings.......

Ya, that 32-bit ram can sneak up and do that 
post edited by Scott Lee - 2012/01/25 06:52:19

Scott Lee (ASCAP)
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 06:45:00 (permalink)
I've been completely x64 bit since about V7 and I'm untalented. Is that scientific evidence?
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 07:01:03 (permalink)
FastBikerBoy


I've been completely x64 bit since about V7 and I'm untalented. Is that scientific evidence?

Apparently 64-bit makes you a hit maker. You might also see 20-40% more money in the bank account. 




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Freddie H
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 07:24:17 (permalink)
Scott Lee


Freddie H 


Scott Lee 


Oh come now, not another go 64 bit and everything will be perfect thread. That was snuffed out countless times, lets not start that up please. 

64-bit shares the same gapless problems as the 32-bit family.   


Yes, but overall it is huge difference 32bit VS 64bit in how the computer and programs perform.  
That's how the way it is without going deeper technically. 

32 bit has no benefits, its slow, outdated, RAM limit and useless comparing to 64bit calculation. 






Useless? Thats a bold statement Freddie. Can you share with us any evidence that what you call "outdated" 32-bit ram limits sonar calculations, introducing gaping audio? I have both 32-bit and 64-bit systems that say otherwise.

Very intrigued, please post your data and findings. Thanks!
Once moving to the PC I found an interest (well forced interest lol) diving into tech, becoming A+ certified and grabbing my Microsoft certification. Worked as apart of the technical research group at Packard Bell, then moving on to engineering at a few other known pc tech companies.
 
 
Hi my friend!

 
If you are so technically competent educated as you say you are you should know exactly what I'm talking about.
Any 64 bit calculation are more than 2x times faster for the computer to calculate the x32bit string.
 
www.cs.berkeley.edu/~vazirani/.../chap1.pdf
 
All general-purpose registers (GPRs) are expanded from 32 bits to 64 bits, and all arithmetic and logical operations, memory-to-register and register-to-memory operations, etc., can now operate directly on 64-bit integers. Pushes and pops on the stack are always in 8-byte strides, and pointers are 8 bytes wide.
Also all memories and cpus are general design to work in x64bit, has been for years. 
 
Larger physical address space: The original implementation of the AMD64 architecture implemented 40-bit physical addresses and so could address up to 1 TB (240 bytes) of RAM.[1](p24) Current implementations of the AMD64 architecture (starting from AMD 10h microarchitecture) extend this to 48-bit physical addresses[9] and therefore can address up to 256 TB of RAM. The architecture permits extending this to 52 bits in the future[1](p24)[10] (limited by the page table entry format);[1](p131) this would allow addressing of up to 4 PB of RAM. For comparison, 32-bit x86 processors are limited to 64 GB of RAM in Physical Address Extension (PAE) mode,[11] or 4 GB of RAM without PAE mode.[1](p4)
 
 
 
The architecture's intended primary mode of operation; it is a combination of the processor's native 64-bit mode and a combined 32-bit and 16-bit compatibility mode. It is used by 64-bit operating systems. Under a 64-bit operating system, 64-bit programs run under 64-bit mode, and 32-bit and 16-bit protected mode applications (that do not need to use either real mode or virtual 8086 mode in order to execute at any time) run under compatibility mode. Real-mode programs and programs that use virtual 8086 mode at any time cannot be run in long mode unless they are emulated in software.
Since the basic instruction set is the same, there is almost no performance penalty for executing protected mode x86 code. This is unlike Intel's IA-64, where differences in the underlying ISA means that running 32-bit code must be done either in emulation of x86 (making the process slower) or with a dedicated x86 core. However, on the x86-64 platform, many x86 applications could benefit from a 64-bit recompile, due to the additional registers in 64-bit code and guaranteed SSE2-based FPU support, which a compiler can use for optimization. However, applications that regularly handle integers wider than 32 bits, such as cryptographic algorithms, will need a rewrite of the code handling the huge integers in order to take advantage of the 64-bit registers.
 
 
 
Example: Take two identical computer setup, one with Windows 7 x32 OS (or XP32 even slower) and another with Windows 7 x64.
BOOT the both in the same time. Lets see that boot fastes? Answer= Yes the x64 system.
Now start a program in the same time on both SYSTEMs. What program start fastes? Answer= Yes the x64bit program.
Now try to calculate anything, render, open extract zip-library, Search and find DATA- in Library.Who does it fastes and has completed everything more then 100 % faster! Answer= Yes the x64bit system and programs. 
  
Just talk about the RAM benefits. You can also use more RAM that improve my overall stability and usage in my computer! The WINNER = x64bit technology alone...

 
There are even more benefits that prove my statements. Yes x32bit technology is "Gameover"-today but was very useful in the past.  
  
  
  
http://en.wikipedia.org/wiki/X86-64 
 


post edited by Freddie H - 2012/01/25 07:37:02


-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 08:21:03 (permalink)
On my portable rig (stock 2010 MacBook pro) I'm still running Logic in 32 bit mode. Yes the OS is 64 bit, but I'm talking strictly about the DAW software here - my DAW cannot access more than 4 Gb of ram. Yet, no gaping whatsoever. In fact, I've never had a system as stable as this. Will it be even better when I switch to running Logic in 64 bit? Presumably, yes. But it works fine in 32 bit.

OTOH, I see people here running W7 PCs that are a dozen times faster than my laptop and it doesn't seem to entirely solve the gaping issue w/ Sonar. Even w/ a 64 bit OS.


If anything, it only demonstrates that there is such an "issue" w/ Sonar in the first place, doesn't it? I mean, if gapless was a matter of 64 bit vs 32 bit or having access to more than 4 Gb of RAM, I should have issues w/ gaping audio here.

To further illustrate my point - if I try running Pro Tools (also in 32 bit mode, of course) on this same system, I get clicks and pops in a new project w/ a single track monitoring through one single plug-in. That's with the buffers set at 64. In Logic, I can have EZ Drummer running feeding 8 tracks, other tracks and plug-ins, and two instances of Amplitube, and all w/ the buffers set at 32 - and no issue. So it is application dependent.

Not that 64 bit isn't an improvement, but a smooth audio engine should be able to run gap free even in 32 bit mode to begin with. Then even better in 64 bit mode.


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John T
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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 09:34:27 (permalink)
Jeff Evans


For some the creative process is incredibly delicate and can be likened to a very thin piece of cotton, easily broken. So even the slightest interruption can seem like a major blow. So for those people the gapless audio issue is very real and noticeable

It's drifting into another  topic entirely this, but I don't really believe that. I think people who are that easlly knocked off  their stride don't actually have a stride. Certainly, I  try very  hard to avoid working with people with such a precious, unproductive attitude. 


Most here are not under pressure to compose and produce music in a short amount of time but for those who do this is a real advantage. 


I do. Almost all my work  is to very tight deadlines.These kinds of appeals to more authority than one person can claim don't really help  the discussion, I don't think. 
post edited by John T - 2012/01/25 10:13:35

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 10:01:24 (permalink)
I sometimes get glitches in playback when I slip edit the edge of a clip even if the clip is nowhere near the playback location. I would expect that operation to be glitchless.

I recently enabled audiosnap on a short clip during playback. Again, the clip was not near the playback location. There were many glitches as the transients were calculated. I would expect that operation to be glitchless.

There are other situations. But as to the necessity of glitchless operation... If it doesn't matter to you then great. But it does matter to some of us. To me, when I hear a glitch when I'm doing some operation where I wouldn't normally expect one, I think there must be a problem. That shifts my thinking away from creating and into troubleshooting mode. If I then realize, oh yeah, sonar will glitch sometimes when I slip edit a clip, then I can shift back into creative mode. To me, that's a problem. That needless shifting of mental states matters to me.

My hardware: Some sort of i7 that I got from studiocat.com with 6GB ram, 2 disks 1TB each, RME RayDat soundcard. Not terrible hardware, so why does Sonar occasionally glitch on slip edits?

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 11:50:50 (permalink)
Gotta agree with JT's sentiments above regarding someone's "gauzy, tenous creative process".  Pfft.  No matter what your technical problems...if you are working with both budgetary and time constraints as those of us who earn our living do...you find a workaround and get it done.  And if any given piece of software won't work for you...then find one that will.  But I also agree that pulling "pro" rank on anyone won't get you very far in these discussions.  We (at least I am) are simply talking about a feature that some of us think Sonar either lacks or scores very poorly in.  Not the program in total.  The Colonel says he can insert synths, tweak away, change things on the fly with no problems.  I can too...for SOME things.  But with, for instance, UAD and WAVES...to name two...I have never been reliably able to instantiate during playback.  In fact in certain iterations of Sonar I would reliably get a crash by trying.  Now lately ol X1Expanded has been pretty darn stable for me so, in fairness, I think when I get some time away from my current project I'll do some testing with this issue and see just how truly "gapless" it is these days.  Until then though I'm gonna stop playback before instantiating most plugs or doing most destructive editing.  Again...YMMV.

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 11:57:38 (permalink)
The main thing I've found whan inserting plug ins while running is not so much gaps, though there's some of that. It's more that lots of things don't instantiate properly, and the timing of the effect can be off until you stop and re-start. Probably on some effects this is unavoidable to some degree. Unless you had some kind of special "live" mode that assumed a high level of plug in delay compensation as a fixed value, maybe that would work. 

Changing most synths and patches within them is pretty solid for me these days, though. I suppose my position is that I agree in theory that a constantly glitching and stopping audio system would be painful to work with, but I simply don't find it to be like that. It's not smooth as silk, no, but neither does it seem egregiously hard to work with. 

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Re:Tip of the day! How you get GAPLESS-AUDIO-ENGINE with SONAR X1! 2012/01/25 12:10:17 (permalink)
Oh even silk isn't smooth enough for me...it's got to be as smooth as a baby's behind or I'm liable to just go all to pieces and have a hissy fit.

https://soundcloud.com/doghouse-riley/tracks 
https://doghouseriley1.bandcamp.com 
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