Jose7822
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Re:What can Cubase do that X1 can't?
2011/01/10 18:01:37
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mike_mccue Jose7822 mike_mccue Maybe after reading Jim's post, people will realize why I want to stick it out with SONAR rather than take the advice to pack my bags and leave. :-) I type to fast... edited typo Fair enough (though I did clearly specify you didn't have to pack your bags). Just in case it was even remotely directed at me :-) Not even in the remotest sense... no way bro... we're good like that!!! OK, ok. My bad then :-) The lack of reply left me wondering about your thoughts. Good to hear we're cool! You know I respect you a lot. Take care!
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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UnderTow
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Re:What can Cubase do that X1 can't?
2011/01/10 18:08:18
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Freddie H * EQ, Pro Channel in SONAR X1. Light years ahead other else DAWs... How is emulating 20 year old technology light years ahead? Seriously Freddie, this is non-sense. * Audio engine. SONAR are the leader of all audio engines out there. Next after that Steinberg with there x32bit engine that are really great. Then the rest of all DAWs Pro Tools HD and LOGIC. And this couldn't be further from the truth. The Sonar audio engine is not half as solid as Cubase's. There are a multitude of actions that in Sonar will make the audio engine glitch. Things that really shouldn't. (Like changing loop points or saving the project etc). Cubase's audio engine is rock solid compared to Sonar. You can just create music without constant glitching and gapping. I have many examples of the Sonar audio engine getting desynced with itself where different instruments on different tracks will have different delays. Also, every time Sonar loops, the delays in tracks change! In my not so humble opinion, Sonar' s audio engine is severely broken. Cubase might not have 64 bit audio but to this date no one has proven with a double blind test that they can hear the difference so for the moment and until proven otherwise, it is just marketing. (All the knowledge of human hearing and digital audio tells us that the differences will never be audible in any reasonable setup). UnderTow
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Jose7822
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Re:What can Cubase do that X1 can't?
2011/01/10 18:35:15
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UnderTow Freddie H * EQ, Pro Channel in SONAR X1. Light years ahead other else DAWs... How is emulating 20 year old technology light years ahead? Seriously Freddie, this is non-sense. * Audio engine. SONAR are the leader of all audio engines out there. Next after that Steinberg with there x32bit engine that are really great. Then the rest of all DAWs Pro Tools HD and LOGIC. And this couldn't be further from the truth. The Sonar audio engine is not half as solid as Cubase's. There are a multitude of actions that in Sonar will make the audio engine glitch. Things that really shouldn't. (Like changing loop points or saving the project etc). Cubase's audio engine is rock solid compared to Sonar. You can just create music without constant glitching and gapping. I have many examples of the Sonar audio engine getting desynced with itself where different instruments on different tracks will have different delays. Also, every time Sonar loops, the delays in tracks change! In my not so humble opinion, Sonar' s audio engine is severely broken. Cubase might not have 64 bit audio but to this date no one has proven with a double blind test that they can hear the difference so for the moment and until proven otherwise, it is just marketing. (All the knowledge of human hearing and digital audio tells us that the differences will never be audible in any reasonable setup). UnderTow Freddie, sometimes you put a smile on my face :-D Thank you!
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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kubalibre
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Re:What can Cubase do that X1 can't?
2011/01/10 18:54:58
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pcuser32 kubalibre pcuser32 then I would broaden my choices for my primary DAW to include Pro Tools. Now that is the reason we never get rid of PT.. it always gets recommended to newbies to be "pro", they therefore think owning the software will make them "pro" too. WRONG. I lost my last bti of faith in Pro Tools with the release of 9, sorry - no x64, still awkward MIDI editing. Only thing ProTools is really cool is recording and mixing if you own 20.0000+ USD worth the HD interfaces plus an Icon or at least Control24 (hardware is the only reason we keep PT onboard.) VSTi/MIDI/Sampler/Arranging work on PT9? unfortunately still crappy as ever. Also forget the whole collaboration thing, export OMF or stems of your arrangement from pretty much ANY host (Even Sonar can do that), then go to your PT studio if you must - finito, enjoy your collaboration. @kubalibre Please don't include me in your delusion, or pretend you know whats in my mind. I never suggested that owning pro tools software makes you a "pro" you did that on your own. For me a professional is anyone gets paid for there services PERIOD! My inference was more about what's needed to be among the top earners in your industry. If you want to place limits on your own skill sets and then try to influence others to do the same thats your business. but in future, please leave me out of it. DAW software is just a tool for me not a religion, so I do not have a need to defend any DAW. IMO no DAW is prefect, all ahve limitations based on what you are able bring to it. In my world its about user ability and the software functionality. (does it work as expected, and is it stable in my enviorment) My comment was also about Industry Standards, what are the tools of the trade. "Forget the collaboration thing..." I dont know what markets you work in, but when I'm called in to engineer a session. I need to know more than how to export stems. I am required to know the tools of the industry. and here's a hint its not Sonar or Cubse. Its mostly Pro tools & Nuendo, Reason rewired and Ableton for live performances where backing & click tracks are used. @OP IMO to only consider Sonar or Cubase is to sell yourself way short. Did you actually respond to me or someone else? Because your post does not really seem to fit to my response- sorry again, English is not my native language so if you put something in the wrong context its probably my fault. I did not in any way include you in a "delusion"- I simply responded to your post. I am not psychic and I do not know "or pretend to know" what is on your mind. My, my, "the tools of the industry".. whatever, I will not go into detail on that. I know Sonar isn´t. But mentioning Nuendo and telling "Cubase is not a tool of the industry" disqualifies you a little bit. You should know how close Cubase is to Nuendo, they share the same program core and project files can be opened in both programs. Its like having a basic PT9 and adding 1000$ worth of Tool Sets for Postproduction. But I am sure you knew that. Nuendo is indeed ahead, I happen to call it Cubendo and I use both C5.5 (mobile) and N5.1 (studio). Love the Nuendo clip packages, advanced mixer and ADR features. Also the N5 interface looks a little more organized to me altough they are about 90% percent identical. Regarding collaboration, people work in all kinds of programs and take their stems or tracks to PT studios, where is the problem? There is one producer and world touring DJ I happened to work with in Hamburg lately who is very fond of Ableton Live for composing. Another one is into Reason/Rewire+Cubase. Both earn more than enough money to be called "pro" and they never got interested in Pro Tools, for them it is just the wrong tool for certain tasks. And dont forget the Logic crowd, getting more it seems. Also I did not at all attack your precious PT, we use PTHD in three of five suites including the main room. It works and does what it is supposed to do, but as I said it makes sense if you build up on the Avid/Digi interfaces + available controls like the Icon and the C24. Again, only my point of view. We might differ, if you say you are an engineer called in to sessions, I understand - I am a music producer working with engineers involved in the productions, so our perspectives may vary.
post edited by kubalibre - 2011/01/10 18:57:02
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VigilantSound
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Re:What can Cubase do that X1 can't?
2011/01/10 19:35:01
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I'm surprised no one here ever mentions MOTU's Digital Performer, surely because its a Mac only app, but its basically the Sonar of OSX and I think a lot of Die Hard SONAR fans that have expressed there dislike for X1 would actually like It if they could get over the fact its mac only. DP is one of the only other Programs besides Pro Tools that is trusted enough for use with live performance and Live recording...
post edited by VigilantSound - 2011/01/10 19:37:23
ASUS P5BV-C, Intel Core 2 Quad 2.8 Ghz, Q9300, 4 gigs Ram, Win7-64 bit OSX 10.6 ADK 9000 I7, 6 gigs Ram, MacBookPro I7, 4 gigs Ram MOTU 828Mk3, MOTU microbookII SONAR PE X2A, Pro Tools 9.0.6, StudioOnePro 2.5.4 Ableton Live 9, Waves V.9, www.jesseahemmanuel.com
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Freddie H
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Re:What can Cubase do that X1 can't?
2011/01/11 02:57:49
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UnderTow Freddie H * EQ, Pro Channel in SONAR X1. Light years ahead other else DAWs... How is emulating 20 year old technology light years ahead? Seriously Freddie, this is non-sense. * Audio engine. SONAR are the leader of all audio engines out there. Next after that Steinberg with there x32bit engine that are really great. Then the rest of all DAWs Pro Tools HD and LOGIC. And this couldn't be further from the truth. The Sonar audio engine is not half as solid as Cubase's. There are a multitude of actions that in Sonar will make the audio engine glitch. Things that really shouldn't. (Like changing loop points or saving the project etc). Cubase's audio engine is rock solid compared to Sonar. You can just create music without constant glitching and gapping. I have many examples of the Sonar audio engine getting desynced with itself where different instruments on different tracks will have different delays. Also, every time Sonar loops, the delays in tracks change! In my not so humble opinion, Sonar' s audio engine is severely broken. Cubase might not have 64 bit audio but to this date no one has proven with a double blind test that they can hear the difference so for the moment and until proven otherwise, it is just marketing. (All the knowledge of human hearing and digital audio tells us that the differences will never be audible in any reasonable setup). UnderTow Yes Alistair. :) To make everything 100% clear what I mean. Audio engine I know what you mean when you say change LOOP points under playback glitch the Audio. This has to do with "AUDIO-latency compensation" in real-time, has nothing to do with AUDIO Engine it self. The Audio engine is all about what you hear from the speakers, the actually SOUND that comes out from SONAR, even though "AUDIO-latency compensation"- technology are embedded inside the Audio engine. What I'm referring too in "AUDIO Engine" are the sound that comes out from the DAW. The sound of SONAR are better in my ears then sound of any other DAW "audio engine". EQ: The include EQ, ------> track EQ in all DAW:s. The SONAR X1 Pro Channel EQ "sounds" better then included EQ in Steinberg DAW:s or any other DAW:s included EQ out there that I know about.
post edited by Freddie H - 2011/01/11 02:59:25
-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
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frankandfree
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Re:What can Cubase do that X1 can't?
2011/01/11 05:32:04
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Freddie H Audio engine I know what you mean when you say change LOOP points under playback glitch the Audio. This has to do with "AUDIO-latency compensation" in real-time, has nothing to do with AUDIO Engine it self. The Audio engine is all about what you hear from the speakers, the actually SOUND that comes out from SONAR, even though "AUDIO-latency compensation"- technology are embedded inside the Audio engine. Huh? PDC is part of the audio engine, but it's not. Inferior engines don't glitch on loop point change (although they "embed AUDIO-latency compensation - technology" as well), but superior ones may. Aaalright. What I'm referring too in "AUDIO Engine" are the sound that comes out from the DAW. The sound of SONAR are better in my ears then sound of any other DAW "audio engine".
Oh my... sure.... Sonar just creates the rounder "zeros", and the "ones" are more upright than anywhere else. Where is the popcorn?
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Freddie H
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Re:What can Cubase do that X1 can't?
2011/01/11 05:51:04
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frankandfree Freddie H Audio engine I know what you mean when you say change LOOP points under playback glitch the Audio. This has to do with "AUDIO-latency compensation" in real-time, has nothing to do with AUDIO Engine it self. The Audio engine is all about what you hear from the speakers, the actually SOUND that comes out from SONAR, even though "AUDIO-latency compensation"- technology are embedded inside the Audio engine. Huh? PDC is part of the audio engine, but it's not. Inferior engines don't glitch on loop point change (although they "embed AUDIO-latency compensation - technology" as well), but superior ones may. Aaalright. What I'm referring too in "AUDIO Engine" are the sound that comes out from the DAW. The sound of SONAR are better in my ears then sound of any other DAW "audio engine". Oh my... sure.... Sonar just creates the rounder "zeros", and the "ones" are more upright than anywhere else. Where is the popcorn? Funny Frank, popcorn! Its little bit more then one and zero's Frank. Frankly, if you perhaps not know you can measure it with help of Sinus wave and a audio spectra graph. There are measure audio differences how they sound, all DAW audio engines. There are some professional Audio sites on he Internet that have done all graphs over the audio engines. I don't have the link on this computer in the studio I am on right now.. Best Regards Freddie
post edited by Freddie H - 2011/01/11 05:52:19
-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
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frankandfree
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Re:What can Cubase do that X1 can't?
2011/01/11 06:12:47
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Please let's not get further into it. That topic is a serial thread killer.
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Jeff Evans
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Re:What can Cubase do that X1 can't?
2011/01/11 06:19:17
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I doubt that there would be any significant difference between DAW audio engines. The only way one could determine if that were true would be to set up a very controlled AB test. You would need two complete DAW setups with identical D to A converters and then go through the process of recording an indentical source into the two DAW's at once. Then very accurate playback of the two systems into excellent monitors in near ideal conditions. This is the sort of the test that many of us would not be able to do easily. So unless you have done that you cannot really make any assumptions that Sonar sounds better. In fact I am coming slightly close to this in my testing and use of Presonus Studio One Pro. I have been switching back and forth regularly betwen Sonar and Presonus and although not instantly of course at least within reasonably short times. I am hearing no audible difference at all. They both sound great. Presonus comes standard with all its plugins as 64 bit and it can do the 64 bit processing on the mix buss as well. But unlike Sonar, it can do amazing things regarding non glitching of the audio engine while it loops or plays through an arrangement. You can virtually do anything (including dragging out synths and selecting sounds) without it ever stopping and as I have mentioned in other threads for me this is a very cool feature. It does all this and handles all the latency issues at the same time so I see it as a superior engine in fact. Something others are not taking into account also is its superior external midi timing of external hardware instruments. It is really rock solid and tight in this regard. Samplitude has some of the finest sounding plugins of any DAW apparently but it has other issues which is keeping me away from it. It is also incredibly expensive as well and support does not seem to be very good either. The EQ's (and other effects) in Presonus are as good as anything I have ever used in other DAW's including Sonar so they are all pretty good I think.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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ShermanSmelville
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Re:What can Cubase do that X1 can't?
2011/01/11 15:25:54
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Yeah, audio glitches suck. They really annoy me for some reason. I wish Sonar could kill them. I know a rose is a rose by any other name but one thing I don't like is the name "Prochannel"- they should call that feature channel tools and give channel tools another name. Prochannel just sounds corny. Nuendo is very sleek but damned expensive. It seems Presonus has passed Reaper in the newcomer popularity race. Samplitude has attractive crossgrade offers I just can't see myself ever buying anything German. cept wavelab natch
post edited by ShermanSmelville - 2011/01/11 15:30:03
Music Equipment: Cakewalk, Izotope, Propellerheads, Wavelab, Yamaha guitars, Roland keyboards Sonar X1, Gateway DX4831 (i7 860, NVidia GT320, 64bit, 8gig)
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kubalibre
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Re:What can Cubase do that X1 can't?
2011/01/11 15:58:17
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X1 --> why still no VST3..? from: http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins """""" Legendary Rupert Neve sound now heard in VST 3 and AU plug-ins with Yamaha VCM technology ported from Portico 5033 five-band EQ and Portico 5043 compressor Steinberg Media Technologies GmbH today is delighted and honored to announce the release of two pro-audio VST/AU signal processing plug-ins that reflect the overarching alliance between Yamaha, Rupert Neve Designs, Inc. and Steinberg. Both 5033 EQ and 5043 compressor plug-ins will soon be available. "By announcing the release of two virtual pendants of the renowned Portico signal processors, the alliance between Yamaha, Rupert Neve Designs and Steinberg is coming to fruition. I'm elated to count these two highly sophisticated effect plug-ins to our product range, as both meet Steinberg's exacting standards," comments Andreas Stelling, Steinberg's managing director. Particularly known for designing all-analog signal processing equipment, Rupert Neve has been looking for the right technology to port his legendary designs to the digital domain. With Yamaha's Virtual Circuitry Modeling (VCM) technology, this coveted intention was able to be realized, evolving to an alliance between Yamaha, Rupert Neve Designs and Steinberg. The very first plug-ins incorporating VCM technology emulating analog Portico hardware are now the RND Portico 5033 equalizer and RND Portico 5043 compressor. "With the Yamaha VCM technology, we're able to pick up the amazing quality of musicality and accuracy that was inherent in the original Rupert Neve Designs Portico modules," states Rupert Neve. The RND Portico 5033 five-band equalizer comes with three bands of fully parametric filters, each with dedicated gain, center-frequency, and Q controls as well as one band each of high and low-shelving filters. A global bypass switch and trim control are also available. The RND Portico 5043 compressor features threshold, ratio, attack, release and gain controls for intricate signal compression. The feed-forward or feed-back compression mode allow users to switch between an aggressive and subtle compression response """""""
post edited by kubalibre - 2011/01/11 16:00:18
--------------------------------------------- all crash on the louspeaker
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Scott Lee
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Re:What can Cubase do that X1 can't?
2011/01/11 16:18:00
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"I doubt that there would be any significant difference between DAW audio engines." Pan Laws can effect playback audible differences. Otherwise you are dealing with 101010101010110010. Best,
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Jim Roseberry
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Re:What can Cubase do that X1 can't?
2011/01/11 16:18:55
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The Sonar audio engine is not half as solid as Cubase's. The talk about "audio engine" is pretty wide open... To some folks, "audio engine" means summing fidelity The difference may not be glaringly obvious, but 64Bit float summing makes any talk of rounding error a moot point. Speaking for myself, all things being equal, I'll take the 64Bit float summing option and never worry about it. To other folks, "audio engine" refers to general playback... as in the case you're describing (glitching when tweaking parameters/etc). Having to stop the transport to make changes/etc... This goes back many years... Sonar could certainly be improved in this regard. To yet other folks, a "solid audio engine" refers to how much of a load the app can sustain (glitch-free)... at a given ASIO buffer size. Sonar (since version 8.5) fares very well in this regard.
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submarin
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Re:What can Cubase do that X1 can't?
2011/01/11 17:15:19
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i7 4770, 32 GB Ram, W8.1 64bit, RME Digiface, 3x RME Adi DS, Uad2 Quad, , Sonar Platinum, Cubase 8 pro, Reaper , Ableton Live www.m2-productions.com
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C_note
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Re:What can Cubase do that X1 can't?
2011/01/11 17:27:46
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As a long time Cubase user I am trying to switch to X1 as my main daw. Still learning X1 so these are not final or even complaining type comments, just a status of where I'm at right now on the learning curve. My first project in X1 is at 30 tracks so far with about another 20-30 orchestrated tracks to go before it's finished. Things I like better so far in X1: Skylight and the windowing in general are better than Cubase. Main Toolbar in X1 is a little better. Step sequencer looks better in X1 though I have not used it yet. VST bridge is better in X1 but since I switched to jBridge, Cubase behaves much better. cannot comment on the Pro channel yet as i am not at the mixing/mastering stage yet. Normally I use various UAD/Waves/Izotope plugs but will use only X1 tools this project so I get a good feel for them. The instrument rack has good potential, if I could truly "drag and Drop" anything then it would be great. I like that it is in the main window as opposed to Cubase's Media Bay, but it's functions are limited in comparison. Things I like better in Cubase: Work flow is a definite problem for me in X1. The inspector/Arranger functions are more limited than Cubase. audio FX inserts are right where they belong in Cubase (below the midi inserts) - Not sure if Sonar has this function at all, can't find it yet Transpose is right in front of me in the inspector in Cubase. Have to use a plugin in X1 to transpose a track. Tempo, Marker and Signature tracks are easier to use in Cubase, this may change in X1 as I get use to it. Key change is very simple in Cubase, click the key sig dropdown from C to D for example, and Cubase changes all midi and audio tracks and sounds pretty good. Many times I will do the initial vocal on a song then change to a key that fits the final vocalist(s). I have read about audiosnap but not sure how this is done in X1. Audio editor seems more limited in X1. If I import an old midi song from my Kurzweil 2500, X1 does not know how to assign proper Dimension Pro or dropzone or other? instruments. Cubase assigns Halion one instruments very nicely. Sometimes I end up with a vsti that won't play as it has no audio track. In Cubase I never have to worry about that. Whether I am inserting a vsti from the instrument rack, creating an instrument track or inserting from the Inspector it always connects up properly. Also the vst audio tracks for Cubase are organized at the bottom (by default) under their own VST folder. In X1 they appear right after the vst thus cluttering up my window. Snap to grid is not as magnetic in X1 as Cubase, in fact I'm not sure it works the same at all. VST expression and other things were mentioned in other posts. Cheers, C
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Jose7822
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Re:What can Cubase do that X1 can't?
2011/01/11 17:31:36
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kubalibre X1 --> why still no VST3..? from: http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins """""" Legendary Rupert Neve sound now heard in VST 3 and AU plug-ins with Yamaha VCM technology ported from Portico 5033 five-band EQ and Portico 5043 compressor Steinberg Media Technologies GmbH today is delighted and honored to announce the release of two pro-audio VST/AU signal processing plug-ins that reflect the overarching alliance between Yamaha, Rupert Neve Designs, Inc. and Steinberg. Both 5033 EQ and 5043 compressor plug-ins will soon be available. "By announcing the release of two virtual pendants of the renowned Portico signal processors, the alliance between Yamaha, Rupert Neve Designs and Steinberg is coming to fruition. I'm elated to count these two highly sophisticated effect plug-ins to our product range, as both meet Steinberg's exacting standards," comments Andreas Stelling, Steinberg's managing director. Particularly known for designing all-analog signal processing equipment, Rupert Neve has been looking for the right technology to port his legendary designs to the digital domain. With Yamaha's Virtual Circuitry Modeling (VCM) technology, this coveted intention was able to be realized, evolving to an alliance between Yamaha, Rupert Neve Designs and Steinberg. The very first plug-ins incorporating VCM technology emulating analog Portico hardware are now the RND Portico 5033 equalizer and RND Portico 5043 compressor. "With the Yamaha VCM technology, we're able to pick up the amazing quality of musicality and accuracy that was inherent in the original Rupert Neve Designs Portico modules," states Rupert Neve. The RND Portico 5033 five-band equalizer comes with three bands of fully parametric filters, each with dedicated gain, center-frequency, and Q controls as well as one band each of high and low-shelving filters. A global bypass switch and trim control are also available. The RND Portico 5043 compressor features threshold, ratio, attack, release and gain controls for intricate signal compression. The feed-forward or feed-back compression mode allow users to switch between an aggressive and subtle compression response """"""" Nice!
Intel Q9400 2.66 GHz 8 GB of RAM @ 800 Mhz ATI Radeon HD 3650 Windows 7 Professional (SP1) x64 Cubase 6.03 x64 Sonar PE 8.5.3 x64 RME FireFace 400 Frontier Design Alpha Track Studio Logic VMK-188 Plus http://www.youtube.com/user/SonarHD
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Scott Lee
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Re:What can Cubase do that X1 can't?
2011/01/11 18:19:09
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"http://forum.image-line.com/viewtopic.php?t=45272" Nice readup but Im really surprised that pan laws were not addressed. Typically this is the audible different most certainly notice between the DAWs. Sonar like to sit in the center more while Cubase and logic have a bit more separation. When people convert between the DAWs that usually the first complaint noticed. Not so much about the quality, but how the mix sits.
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Scott Lee
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Re:What can Cubase do that X1 can't?
2011/01/11 18:28:10
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I think this is a better read to snuff out the "Analog or digital, plugins sound better in 64 bit, or 64-bit gives you anything more then ram?". A good read from Paul. "Paul Frindle has 35 years' experience in the pro audio and music industries. He has worked as a studio engineer in Oxford and Paris, and was a design engineer at SSL with responsibilities for E and G-series analogue consoles, emerging assignable consoles and nascent digital audio products. As one of the original team that became Sony Oxford, he is responsible for many revolutionary aspects of the Sony OXF-R3 mixing console. More recently he was responsible for product design and quality assurance at Oxford Plugins. On leaving Sony Oxford, he co-founded Pro Audio DSP in order to make novel sound-processing applications to fulfill many issues he had identified in the audio production chain over his career. Paul is a very trusted Pro Audio Digital Myth buster" Enjoy : http://www.gearslutz.com/board/music-computers/542885-paul-frindle-truth-myth.html Best,
post edited by Scott Lee - 2011/01/11 18:32:20
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nathan217
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Re:What can Cubase do that X1 can't?
2011/01/11 18:37:31
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I just want to throw my 2 cents in here and say that the ONLY DAW that never crashes is Propellerhead's Record. It was very smooth and took minimal set up to use. Outside of that I hated it because I still had to come back to Sonar for my VST plugs, and the whole reason I got into using computers was to avoid patch cables......
Nathan Barton Intel Core i7 860, 8GB DDR3 Sonar PE 8.5.3 Steven Slate Drums Superior Drummer 2.2.2. Jamstix 3 Line 6 Toneport UX2 Variax 300 M Audio Axiom 61 Amplitube 3
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jimknopf
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Re:What can Cubase do that X1 can't?
2011/01/11 18:45:01
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C-Note Have to use a plugin in X1 to transpose a track. Coming from Cubase just like you, I didn't see midi transpose in X1 at first either and fell in the same trap. But it is there and easy to use: - select your track - in the inspector click the "Track" view - look down right and doubleclick into the dark grey "Key" field: there you go. Sonar has a very good basic concept IMHO, and I also prefer using it compared to Cubase. Many details still could become better, and some things even need an urgent fix, but I guess that is normal after starting withe a completely redisigned user interface. I guess we will already see first fixes with an update, and many of these detals are discussed her in the board. Compare John's review, Untertow's proposition list, and many other threads on those details. Concerning the new Cubase plugins: that simply sounds promising and impressive. On the other hand, after hearing what I can get with the new Sonar channel strip, I am completely satisfied for almost anything I want to achieve, probably like the majority of DAW users of different DAWs, who happen NOT to be Pro's trying to squeeze that last tiny bit of extra quality out of something, of which probably 99,9 percent of listeners do not even perceive any difference any more. In short: I'm quite indifferent towards the difference between very, very good and perhaps even extra good (I'm sure Rupert Neve will guarantee the latter).
post edited by jimknopf - 2011/01/11 18:46:08
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Jeff Evans
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Re:What can Cubase do that X1 can't?
2011/01/11 18:46:55
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Sorry nathan but Presonus Studio One Pro will not crash either. And it can do lots of stuff that Record cannot do. Also it has got VST 3 which is good for plugins like the ones mentioned in post #102.
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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Jim Roseberry
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Re:What can Cubase do that X1 can't?
2011/01/11 19:05:48
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Sorry nathan but Presonus Studio One Pro will not crash either. And it can do lots of stuff that Record cannot do. Also it has got VST 3 which is good for plugins like the ones mentioned in post #102. FWIW, Aside from known issues, I don't experience many (if any) crashes with most of the major DAW applications. ie: I've yet to have X1 crash... and I never had stability problems with v8.53. If you start with a rock-solid foundation (hardware), you'll find most major DAW applications are pretty stable. At least for the basics (recording/editing/mixing)... It's usually in the more esoteric features where you find bugs/etc
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aleef
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Re:What can Cubase do that X1 can't?
2011/01/11 19:56:04
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Intel i7 3820 3.6 GHz ASUS Sabertooth X79 16Gb SonarX2PE ProTools 11 RME HDSP9632
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C_note
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Re:What can Cubase do that X1 can't?
2011/01/11 20:12:04
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Rain
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Re:What can Cubase do that X1 can't?
2011/01/12 10:58:15
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kubalibre X1 --> why still no VST3..? from: http://www.harmonycentral.com/blogs/News-Steinberg/2011/01/11/steinberg-releases-rupert-neve-designs-portico-eq-and-compressor-plug-ins """""" Legendary Rupert Neve sound now heard in VST 3 and AU plug-ins with Yamaha VCM technology ported from Portico 5033 five-band EQ and Portico 5043 compressor Steinberg Media Technologies GmbH today is delighted and honored to announce the release of two pro-audio VST/AU signal processing plug-ins that reflect the overarching alliance between Yamaha, Rupert Neve Designs, Inc. and Steinberg. Both 5033 EQ and 5043 compressor plug-ins will soon be available. "By announcing the release of two virtual pendants of the renowned Portico signal processors, the alliance between Yamaha, Rupert Neve Designs and Steinberg is coming to fruition. I'm elated to count these two highly sophisticated effect plug-ins to our product range, as both meet Steinberg's exacting standards," comments Andreas Stelling, Steinberg's managing director. Particularly known for designing all-analog signal processing equipment, Rupert Neve has been looking for the right technology to port his legendary designs to the digital domain. With Yamaha's Virtual Circuitry Modeling (VCM) technology, this coveted intention was able to be realized, evolving to an alliance between Yamaha, Rupert Neve Designs and Steinberg. The very first plug-ins incorporating VCM technology emulating analog Portico hardware are now the RND Portico 5033 equalizer and RND Portico 5043 compressor. "With the Yamaha VCM technology, we're able to pick up the amazing quality of musicality and accuracy that was inherent in the original Rupert Neve Designs Portico modules," states Rupert Neve. The RND Portico 5033 five-band equalizer comes with three bands of fully parametric filters, each with dedicated gain, center-frequency, and Q controls as well as one band each of high and low-shelving filters. A global bypass switch and trim control are also available. The RND Portico 5043 compressor features threshold, ratio, attack, release and gain controls for intricate signal compression. The feed-forward or feed-back compression mode allow users to switch between an aggressive and subtle compression response """"""" That's it. I can officially announce that I've just reached the point where I finally no longer care. :) I for one am done being twisted into thinking that the next EQ and compressor will represent some sort of magical breakthrough. The market is over-saturated with modeled compressor and EQ plug-ins that supposedly "FINALLY" deliver that sound and performance. GUI design excluded, what's the only new feature in Sonar X1? Modeled compression and EQ. To me, this tells a lot. We already have all the tools we need to write, record and mix great songs, and the only way for companies to keep us buying is to cash in on something that's subjective, and to sell it as THE thing that was missing from the equation. Of course, each of them is the one-trick pony that you really needed... So whether they are endorsed by Eddie Kramer, George Massenburg, Chris Lord Alge, Rupert Neve, Abbey Road engineers or Buddha himself... I'm done for a couple of years I guess. Or unless someone comes up with a plug-in that finally nails all of those sounds in their essence. But maybe we have that thing already...
TCB - Tea, Cats, Books...
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Freddie H
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Re:What can Cubase do that X1 can't?
2011/01/12 13:27:39
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-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
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Freddie H
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Re:What can Cubase do that X1 can't?
2011/01/12 13:29:15
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VST3 support in SONAR X1 wouldn't hurt!
-Highly developed spirits often encounter resistance from mediocre minds. -It really matters!
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UnderTow
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Re:What can Cubase do that X1 can't?
2011/01/12 17:03:11
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Freddie H Yes Alistair. :) To make everything 100% clear what I mean. Audio engine I know what you mean when you say change LOOP points under playback glitch the Audio. This has to do with "AUDIO-latency compensation" in real-time, has nothing to do with AUDIO Engine it self. That IS the audio engine. The Audio engine is all about what you hear from the speakers, the actually SOUND that comes out from SONAR, even though "AUDIO-latency compensation"- technology are embedded inside the Audio engine. What I'm referring too in "AUDIO Engine" are the sound that comes out from the DAW. The sound of SONAR are better in my ears then sound of any other DAW "audio engine". The SOUND of Sonar is 100% identical to every other DAW on the planet. If you bounce a 24 bit file of a straight mix (no effects) of 100 tracks or whatever and use the same pan laws and no dither, every DAW on the market will create 100% identical files. Every 1 and every 0 will be the same. This is a good thing. If Sonar had a "sound" (with no effects turned on) it would either mean it is seriously broken or it would be doing some shenanigans behind the scenes that would make it not transparent. That would be unacceptable in a modern DAW. The reason for this is that summing signals or changing their levels (basically the totality of what constitutes the SOUND of the audio engine), are possibly the easiest DSP operations on the planet. Summing signals is a simple addition operation. Changing level is a simple multiplication operation. This is what a summing and gain changing engine looks like. The first procedure is for when your faders are not at unity. (Gain) And the second is for when the faders are at unity. (No Gain, just Summing). (Code taken from Ardour) void mix_buffers_with_gain (ARDOUR::Sample *dst, ARDOUR::Sample *src, nframes_t nframes, float gain) { for (nframes_t i = 0; i < nframes; i++) { dst += src * gain; } } void mix_buffers_no_gain (ARDOUR::Sample *dst, ARDOUR::Sample *src, nframes_t nframes) { for (nframes_t i=0; i < nframes; i++) { dst += src; } } The two lines in bold are the actual operations. To make things perfectly clear, this is the summing: dst += src; A simple addition operation. There are times when double precision is a good thing. That is why every Plugin on the planet can use double precision internally. There is no need for double precision in the mix engine. (32 bit float already gives us 1536 dB of dynamic range. More than we will ever need). EQ: The include EQ, ------> track EQ in all DAW:s. The SONAR X1 Pro Channel EQ "sounds" better then included EQ in Steinberg DAW:s or any other DAW:s included EQ out there that I know about. Two things: 1) Pro Channel is a plugin. It doesn't matter that the GUI is built in, it is a Plugin and not directly part of the Audio Engine. 2) I doubt you could tell the difference between the Pro Channel EQ and the Cubase built in EQ in a blind test. Are you up for the challenge? UnderTow
post edited by UnderTow - 2011/01/12 18:44:30
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Rain
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Re:What can Cubase do that X1 can't?
2011/01/12 17:46:12
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UnderTow 2) I doubt you could tell the difference between the Pro Channel EQ and the Cubase built in EQ in a blind test. Are you up for the challenge? UnderTow Now that is something I'd really like to see. :) Not arguing that EQs are different and that they react differently, but...
TCB - Tea, Cats, Books...
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