Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio

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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/25 22:28:36 (permalink)
Thats the Jeff I know well said Jeff.

Best
John
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Marah
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/25 22:33:08 (permalink)
Jeff Evans

I also appreciate being able to talk to such a diverse group as this about something that I am excited about.

Hi Jeff.

That's always the fun of it, isn't it? It's exciting stuff.

You asked me earlier about my automation use. At the track and bus level especially, and especially once I've got a basic work mix (of whatever has already been tracked), I use envelopes almost as "conductors" -- this track up slowly over this period while that track is lowered over half that period, then back again, or whatever. It's nothing all that special. But what it is NOT is using envelopes instead of a (as someone said) "proper" performance, or to fix an imperfect performance. Automation is an element of the performance itself: The performance of the record, that is, the mix.

And I'm not talking about orchestral music, but separately-tracked layers of guitars and noise and vocals and synths and so on. It's still just pop/rock/whatever (in my case), but it's constructed/composed/sculpted/produced *as a recording*, more than it's recorded as a performance (or as overdubbed performances) to be mixed.

Automation becomes a performance gesture. That's why there's such demand for precise and easily manipulable envelope tools. It's recordmaking. Yeah, it's exciting stuff! 
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/25 22:38:23 (permalink)
Hey Jeff,

That's a classy post and I thank you personally for your open-minded attitude. I think this thread has been a success in one sense already, in that your interaction here, while filled with a few entertaining twists, has altered your point of view on this issue. Takes a certain kind of person to state that publicly. All I can say is, welcome to the workflow club! ;) (Alright, that was kind of corny.)

Now how do we most effectively get Cakewalk to take some serious action on this topic? :)

I'm sure that Brandon, Noel, etc. run some complex projects -- I would hope they are aware of some of the issues. But I also wonder if they've had a chance to sit down with current versions of the competing DAW apps and really, deeply, seriously look at the workflow improvements that have been made in recent years. The little things that make so much of a difference.

I know Sonar doesn't directly compete with Nuendo, but some of the automation tools in Nuendo (and to a slightly lesser degree, Cubase) are really well done. Not to mention editing... even Reaper has some truly useful editing features that would be great to have here... I've mentioned ripple editing a few times on this forum, but I'll mention it again. Ripple editing. One more time. Ripple editing. :) Not to mention ProTools, Logic, etc.

Anyway, I appreciate your post and hope we can all figure out a way to get some serious traction with Cakewalk. I, for one, would be more than happy not to see another plugin, loop library, step sequencer-doodad (although I do like the one we have) or drum tool in place of all that effort being spent on these other types of "less glamorous" issues. How can we package such features as "sexy" (as was implied in a prior post) or as attractive to the marketing people to make great talking points? How do we merge all the disparate feature requests into something cohesive that many of us can get behind?
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/25 23:20:40 (permalink)
<< How can we package such features as "sexy" >>
 
You're in the 4th hour of a 2 hour mix and something's futzed on the 1st fx return from the 3rd rhy gtr bus but you can't remember exactly which of your 73 tracks and 17 other buses is feeding it. Solution: Hover over the trim control or right-click anywhere in the strip and see a list of all channel inputs, click on the culprit, and tweak it out of your misery.
 
That's workflow.
 
That's not sexy enough?
 
 
eratu << I've mentioned ripple editing a few times on this forum, but I'll mention it again. Ripple editing. One more time. Ripple editing. :) >>
 
 
If ripple editing, especially when combined with Regions, were any sexier, you couldn't sell it to minors. Ditto easy-show-hide-resizeable per-control envelope lanes.
 
Who says 'workflow' isn't sexy?
 
post edited by Marah - 2009/11/25 23:24:22
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eratu
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/25 23:26:45 (permalink)
I think we need you to write the marketing copy. :)

I think we're moving in the right direction.... maybe we can all come up with an agreed TOP 10 list of killer workflow features and have Marah write the sexy marketing copy to help convince the powers that be, to jump on board?


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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/25 23:32:33 (permalink)
Marah: I still have goosebumps from your descriptions... :)
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:22:59 (permalink)
"automating mutes in Busses, automating some FX ON/OFF state "

Sorry I forgot who wrote it but I did submit a request a few days ago to say much the same thing. I am a newbie relatively speaking and I consider guitar my main instrument and if Sonar wants to appeal to the guitarist types who thinks I will just get me protools so I can take me projects into the studio after I get a rough draft down then I have some new for them. What we need is the ability to run multiple amp sim plugins to record or play live and control them within sonar from a midi foot controller. Say I have 10 switches on my controller and I want to go from one patch to the other well line 6 will come up with the right patch easy enough on my computer but if I want to switch patches wouldn't it be easier to create a new track with another line 6 patch on it? Of course it would be. Now if I can control mutes in busses then I can create 10 busses off of one guitar signal and switch busses on and off to switch between 10 different patches. This means that sonar would own the guitar player universe and sell tons of software. Why name any other program you can easily use to control multiple amp sims with that you can control from your midi foot controller. There isn't one too my knowledge and I sure do not want to use vsthost even if it is free. If I have problems with having too many plugins open then I will just need to get a bigger badder puter or another cheap one and fxteleport.

Trust me if guitar players realize that sonar can do this then word of mouth alone would make it the ap of choice for guitarists just for the fact that we could use it live to take advantage of this feature and switch between diferent patches in different amp sims with a foot controller. Line 6 does not allow their program to even work with foot controllers for purposes of switching patches and all those guys that have pod farm without the hardware would instantly put sonar on their wish list just to have this feature.

That it would serve as a universal patch switching solution that would allow me to use pod farm, amplitube, guitar rig, Revalver, GTR and all the free amp sims out there as well and control them with act by allowing us to use this feature. I should charge CW for this idea because if implimented it will make them a freaking fortune and allow them to capture market share.

other than this lots of great ideas you guys have here hope CW listens and takes action or someone here learns calscript and figures out how to do it and writes some scripts. By the way is there any feedbak from anyone here using menu magic?

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:28:43 (permalink)
Jeff,

I must apologize for the way I reacted to your post earlier.  You have proven me wrong about the kind of person I thought you were, which is a pleasant surprise.  As Eratu said, it takes a kind of person to change their point of view in the manner you have demonstrated in this thread, and for that you have earned my respect.  Not that you needed it, but I still wanted to let you know :-)  Hope you accept my apology, Jeff.

To continue with the discussion, I agree with Eratu that Cakewalk needs to stop introducing more plugins and consider enhancing what we already have.  The plugins are nice (especially the new PX-64 and VX-64), but if they want to work on plugins, then why not fix the ones that are already in existence?  For example, Rapture 64 bit has been crashing Sonar left and right for many people, to the point of literally being unusable.  You cannot use Rapture 64 bit, so this would be a good way to start.  Another example would be enhancing the Matrix View so that it can actually be useful to more users in ways other than triggering loops.  Like being able to actually drag and drop parts of a whole project and being able to trigger them individually without losing flexibility (keeping their multi-track nature).  Another thing they could do to the Matrix is add a volume control for each cell.  There are loops that may be louder than others, so this would be a good way to remedy that.  Even better if they could be grouped.  Yet another synth that has problems in Sonar 64 bit is Pentagon I.  I don't use this synth much because there are some patches that won't load for some reason.  It's almost as if they are corrupted, so you can't use them.  And how about porting the remaining 32 bit plugins into native 64 bit?  That right there would be like adding more plugins to our arsenal. 

The same thing applies to the current feature set when it comes to editing, as Eratu and others have already explained.  We need things like Audio Snap 2.0, which was supposed to be an improvement over the first iteration, to be further improved.  V-Vocal needs another revision as well.  Its audio to MIDI conversion is not very accurate and needs further development.  Not to mention the artifacts and phasing issues it sometimes produces.  Bus editing is inconsistent in that you cannot delete a group of Busses the same way you can delete tracks.  Busses have to be deleted one by one, and that can be time consuming.  There's no Mute automation in Busses.  You can't drag files/folders into the Media Browser (at least not that I know of - I've tried).  There should be a simpler way to change a project's sample rate without exiting Sonar.  One should be able to go into 'Tools::Change Audio Format' and have an option to change the Sample Rate as well.  This should be applied transparently without modifying anything within the project, except the sample rate of the files inside of it.  Another thing that bugs me is when I bounce layers and they end up moving to the top layer.  It would be nice if the Audio/MIDI clip would remain at its current layer after a bounce to clip process.  Etc, etc, etc.

So there are a lot of things to work on and bringing in new features slows the progression of current features from becoming fully integrated with the program and/or the user's workflow.  Like I said before, Sonar 9's theme should be "workflow".  Heck, they should continue that theme for at least 2 versions, similar to what they did with the multi-threading and audio engine improvements in Sonar 8.0 and 8.5.  But Cakewalk won't know how important these things are to us until WE do something about it.  So I'm with Eratu in that, if we really want Sonar to improve its workflow, then we need to take some action.  And it will require the cooperation of as many users as we can get.  We're talking about changing the course of Sonar's development here, so this has to make a BIG impact in order to be effective.  The question is, who is willing to spend a few minutes of their time to get something going here?  Maybe some kind of poll regarding the type of changes we would like to see in the next version of Sonar.  Just echoing the idea Eratu had as far as getting our voices heard in a way that's more significant than the current feature request method suggested by Cakewalk.

Who's in?  Any suggestions are welcome.


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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:32:32 (permalink)
selling them on it might actually be the trick call them up and try to charge them for it then say ok tell you what if you give me some free software I'll tell you my ideas. Reverse psychology works sometimes.

Personally they need to to talk to guitar players. Pro tools is kicking their but selling to all my guitar friends. I play keys too so that is probably why I lean toward using sonar but I can see myself buying a pt system as well for ease of use in working with others. The thing is we need to be able to have live usage features in sonar that will enable us to make it a part of our guitar rigs. The guitarists of the world think diferently than the midi composers so they need to think like a guitar player to understand how this would make sonar more useful to guitarists so they can sell more and justify the expense in creating this. There are more guitar players than any other type of musician if I am not mistaken so the market for this is larger and would offer a bigger payback so come on CW. Get er done.

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:39:35 (permalink)
I don't know sonar well enough but if it doesn't have it what about a splitter that takes a single guitar input and splits it to 10 tracks instead of using busses.

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:42:00 (permalink)
myconsumerclub


I don't know sonar well enough but if it doesn't have it what about a splitter that takes a single guitar input and splits it to 10 tracks instead of using busses.

 
You mean during recording, or after the fact?

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:47:22 (permalink)
If you did have a splitter I was thinking that using groups could be cooler if we could switch groups were I could have input echo inactive on 9 of those 10 tracks in one group with track 1 active then same thing and have track 2 active in another group etc.... then any act controller could use grouping to mute tracks and allow us to do the same thing as automating mutes in busses but you currently can't have input echo grouped in multiple groups and I'm not sure about whether or not a midi foot controller can be used to switch groups in act anyway. A super template then would allow us guitarists to load and use multiple amp sims and switch which one was being used and feeding into a bus with a reverb or delay.

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 00:50:20 (permalink)
say I am playing guitar into sonar and I split the input into 10 tracks that I could have a different amp sim on each one. to do that I need to currently create ten busses were as if there was a way to get my one guitar input going to 10 tracks instead of having to create 10 busses I would have a more useful situation?

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Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:01:41 (permalink)
You can do that in Sonar.

Just select the same Audio Input for all tracks and enable Input Echo in all of them.  Use the exclusive solo button so you can solo one track at a time.  Obviously, you'll have a different amp simulator inside each track's FX bin.  You'll need some type of control surface in order to be able so solo each track.  Something like the Frontier Design Tranzport comes to mind.  It is remote controlable, so you can be a few feet away from your DAW (not sure how far it goes though).


HTH


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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:11:18 (permalink)
Guys check this out in case you have missed it:

http://forum.cakewalk.com/tm.aspx?m=1882622



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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:11:44 (permalink)
myconsumerclub


selling them on it might actually be the trick call them up and try to charge them for it then say ok tell you what if you give me some free software I'll tell you my ideas. Reverse psychology works sometimes.

Personally they need to to talk to guitar players. Pro tools is kicking their but selling to all my guitar friends. I play keys too so that is probably why I lean toward using sonar but I can see myself buying a pt system as well for ease of use in working with others. The thing is we need to be able to have live usage features in sonar that will enable us to make it a part of our guitar rigs. The guitarists of the world think diferently than the midi composers so they need to think like a guitar player to understand how this would make sonar more useful to guitarists so they can sell more and justify the expense in creating this. There are more guitar players than any other type of musician if I am not mistaken so the market for this is larger and would offer a bigger payback so come on CW. Get er done.


I think that guitar-oriented musicians (which includes me) who are just recently getting into recording (which does not include me) will have different expectations than the generation(s) of people who came to DAWs from either a studio enginerring pov or a MIDI-musician pov (EDIT: or just a pre-DAW musician's home studio pov.) They may not have many expectations or pre-conceived notions about how a DAW should work, or what is or isn't a critical MIDI editing feature. But they will have expectations of how sw should feel and look and let them move and work in a creative space (fast, with minimal thinking required.)

Also, I don't mean just guitar-oriented musicians, but anyone whose path to DAWdom did not pass through pre-DAW recording of any kind (or who don't let such bad education poison their minds. hahaha). That's the DAW market.

post edited by Marah - 2009/11/26 01:19:20
Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:22:26 (permalink)
Wow, no more clip envelope bug:

"Clip Automation envelopes were sometimes deleted from a clip when an overlapping clip on another layer was deleted"


Yoo hoo!!!



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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:30:40 (permalink)
Post deleted:
In the time it took me to write my post it moved on in a completely different direction where my post lost its context.
post edited by mudgel - 2009/11/26 01:41:47

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:33:14 (permalink)
Jose7822


Wow, no more clip envelope bug:

"Clip Automation envelopes were sometimes deleted from a clip when an overlapping clip on another layer was deleted"


Yoo hoo!!!


Now you'd think that in fixing that bug, and in testing the fix, they'd have to make a bunch of clip envelopes.

Question 1: How many clip envelopes does a careful developer or tester need to make before they want to keybind envelope creation so that it's no longer buried 3-deep under a right click.

Question 2: Is this the version where the long suffering huddled Sonar users finally get keybindable clip envelopes?

Question 3: What reason can there be if the answer to question 2 is 'no'?
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:44:09 (permalink)
Cool so that means I can use act to control the solo switch to turn a track on and off great I appreciate it big time it was really bugging me. Now how do i set it to were when I punch a foot switch like a rocktron patchmate and get just one track to be active. I need to use my feet when playing live and I need a single command to control turning on one track and silencing the other that was active before. Even if I use all ten switches to turn solo on and off then I need to turn one on and another off so that is 2 foot stomps. See what I'm talking about?

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 01:50:17 (permalink)
Marah


Jose7822


Wow, no more clip envelope bug:

"Clip Automation envelopes were sometimes deleted from a clip when an overlapping clip on another layer was deleted"


Yoo hoo!!!


Now you'd think that in fixing that bug, and in testing the fix, they'd have to make a bunch of clip envelopes.

Question 1: How many clip envelopes does a careful developer or tester need to make before they want to keybind envelope creation so that it's no longer buried 3-deep under a right click.

Question 2: Is this the version where the long suffering huddled Sonar users finally get keybindable clip envelopes?

Question 3: What reason can there be if the answer to question 2 is 'no'?

 
Marah,
 
At least they fixed one of the biggest annoyances in all of Sonar's history!  So we're headed in the right direction.
 
A few thousand more fixes like this and we'll get there :-P
 
 
 

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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 02:15:12 (permalink)
Jose7822


Guys check this out in case you have missed it:

http://forum.cakewalk.com/tm.aspx?m=1882622


There are so many annoyances that bug me in Sonar and not a single one was addressed in that huge laundry list.

Honestly, that list is scary.  I didn't even realize most of those problem existed.


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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 02:17:13 (permalink)
myconsumerclub


Cool so that means I can use act to control the solo switch to turn a track on and off great I appreciate it big time it was really bugging me. Now how do i set it to were when I punch a foot switch like a rocktron patchmate and get just one track to be active. I need to use my feet when playing live and I need a single command to control turning on one track and silencing the other that was active before. Even if I use all ten switches to turn solo on and off then I need to turn one on and another off so that is 2 foot stomps. See what I'm talking about?

 
Yes, I thought "Exclusive Solo" would work in this situation, but it doesn't for some reason.
 
However, I can show you a way you can do this with 2 different tracks, where you can change between them with one command.  If you need 3 or more effect changes in one song then that could be a problem since it would require 2 foot stomps at some point.  Then you can switch again between 2 presets with one command.  IOW, changing between Amp 1 and Amp 2 would only require 1 change, but going from Amp 2 to Amp 3 requires 2 changes.  However, between Amp 3 and Amp 4 only one change is needed.  The sequence would continue this way.  If only exclusive solo would work with Remote Control, then you could pull this off easily with just one button press.  Sorry :-(  I'll let you know if I come up with a better solution.
 
 
 

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Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 02:19:10 (permalink)
dontletmedrown


Jose7822


Guys check this out in case you have missed it:

http://forum.cakewalk.com/tm.aspx?m=1882622


There are so many annoyances that bug me in Sonar and not a single one was addressed in that huge laundry list.

Honestly, that list is scary.  I didn't even realize most of those problem existed.

 
Yeap.  Most of those were documented in this thread:
 
http://forum.cakewalk.com/tm.aspx?m=1819849
 
 
 
 
 

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Jeff Evans
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 08:55:10 (permalink)
Hi Jose, Its all good and thanks and to others as well. I have just spent quite a few hours in the key bindings area of the program. I really want to program up the qwerty keybaord as well. I have found a few quirks in there. But this may not be so important for this thread. It can effect workflow but I suppose once you get them programmed you dont have to bother with them again.

Most of the Sonar standard key bindings are good but there are ways of improving them which can really effect work flow for the better. I would imagine they would be quite different for each of us or do most people work with the standard ones. Has anyone spent time programming key bindings. I think that there are better ways to the programming process.

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John
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 09:02:48 (permalink)
I would love the ability to print out keybindings. I try to keep the standard keybindings but I have made some modifications. It could be much easier to find a keybinding then it is now. 

Best
John
dappa1
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 09:29:31 (permalink)
I recall using sonar 5 in my local Sound control, the assistants told me how good they thought it was. At the time sonar 5 was the best version of Cakewalk yet.

Another assistant who walked past suggested that Sonar is very good but the reason why they do not use it is because of Sonar's workflow. At this point I had to agree with him. As there was alot of stop, starting within the process and this all adds up to time spent.

Demo's of the other apps showed what makes a DAW truly pro the way how it flows shows sophisticated programming. Cakewalk is up there with the rest but somehow I think if this particular issue were addressed then Sonar would definately turn more heads...

I think it is time to be realistic x64 is definatley where it is at and it seems as if Cakewalk are making great strides in the right direct but it sure needs some ebb and flow maintain stability within the market place.
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 14:07:43 (permalink)
myconsumerclub


Cool so that means I can use act to control the solo switch to turn a track on and off great I appreciate it big time it was really bugging me. Now how do i set it to were when I punch a foot switch like a rocktron patchmate and get just one track to be active. I need to use my feet when playing live and I need a single command to control turning on one track and silencing the other that was active before. Even if I use all ten switches to turn solo on and off then I need to turn one on and another off so that is 2 foot stomps. See what I'm talking about?
Use exclusive solo but frankly, this is no the right thread to be asking all these question that are all answered in the manual. Please open a new thread to ask these questions.

Thanks,

UnderTow
UnderTow
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 14:17:34 (permalink)
Jose7822


myconsumerclub


Cool so that means I can use act to control the solo switch to turn a track on and off great I appreciate it big time it was really bugging me. Now how do i set it to were when I punch a foot switch like a rocktron patchmate and get just one track to be active. I need to use my feet when playing live and I need a single command to control turning on one track and silencing the other that was active before. Even if I use all ten switches to turn solo on and off then I need to turn one on and another off so that is 2 foot stomps. See what I'm talking about?

 
Yes, I thought "Exclusive Solo" would work in this situation, but it doesn't for some reason.
 
However, I can show you a way you can do this with 2 different tracks, where you can change between them with one command.  If you need 3 or more effect changes in one song then that could be a problem since it would require 2 foot stomps at some point.  Then you can switch again between 2 presets with one command.  IOW, changing between Amp 1 and Amp 2 would only require 1 change, but going from Amp 2 to Amp 3 requires 2 changes.  However, between Amp 3 and Amp 4 only one change is needed.  The sequence would continue this way.  If only exclusive solo would work with Remote Control, then you could pull this off easily with just one button press.  Sorry :-(  I'll let you know if I come up with a better solution.
   
Are you sure? Of course you would need more than one switch to control more channels. How about those pedals with 8 foot switches or so? What kind of control data do they send? (If any). It seems to me that is the only issue. Getting 8 different foot switches to send 8 different MIDI messages so that each one can be assigned to the solo button of a different track. (IMO this still isn't the right place to discuss this :) Sonar can do it. It is just a question of getting the right foot pedal with the right MIDI messages).

Here you go: http://www.behringer.de/EN/Products/FCB1010.aspx

UnderTow
post edited by UnderTow - 2009/11/26 14:20:47
Jose7822
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Re:Workflow, Workflow, Workflow! Aspirations for Sonar Moving Forward in My Studio 2009/11/26 14:53:21 (permalink)
UnderTow
 
Are you sure?
I'm pretty sure, but not 100% positive as I don't have a foot pedal to try this out.
 
I used my MIDI controller (the one in my signature) and programmed it using Note ON, Note ON/OFF and Controller messages (using the sustain pedal) and Exclusive Solo didn't work in either situation.  Only the normal solo button worked, and that requires 2 foot presses.  The only way I could do it with one button press was grouping the solo button, in opposite states, of two tracks.  IOW, while one was engaged the other was off, and vice-versa.  But you're limited to 2 tracks.
 
Well, I agree with you UnderTow about this not being the place to talk about this issue.  He needs to open a thread as this one is being hijacked.
 
 
 

Intel Q9400 2.66 GHz
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ATI Radeon HD 3650
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http://www.youtube.com/user/SonarHD
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