bitflipper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 15:36:36
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The more information I collect in a given time period, the more information I will have to re-create the original, therefore (in general terms) the higher the accuracy. This is as true for 48K vs 96K as it was for 33rpm vs 45rpm, 7ips vs 15ips, 24fps vs 72fps. This misconception is at the very heart of many, many digital audio misconceptions and myths. You can't "get" how sampling works until you manage to get past this erroneous mental model. And that's not easy, because the "more dots" analogy seems to make so much intuitive sense. There is NO analogy between sample rates and tape or vinyl record playback speeds. There is NO analogy between sample rates and dots-per-inch on a display, in a photograph or on a printed page. These are unrelated concepts. Here's a question, inspired by your comment that "music isn't just sine waves": If I played you a 10KHz sine wave followed by a 10KHz square wave, would you be able to tell me which was which? If so, why? How do they differ?
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Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 15:40:56
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 15:46:51
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If I played you a 10KHz sine wave followed by a 10KHz square wave, would you be able to tell me which was which? If so, why? How do they differ? I would absolutely be able to tell difference between a square wave and a sine wave. Anyone who actually studied digital music in conservatory would. A sign wave consists of only the fundamental, in your example 10Khz. The square wave would have additional overtones - the first coming at 1 octave above (20Khz) the second a fitfh above, then another octave (40kHz) above that. So your 10kHz square wave sounds quite different than a 10kHz sine wave. This is the same reason why a flute and a trumpet playing the same note sound different. I understand what you are trying to say - but I think you are misunderstanding my argument.
post edited by wintaper - 2009/11/05 15:49:44
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AudioDef
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 15:56:23
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Well, I was hoping someone would mention the Nyquist theorem, so here it is, in my own words: In order to sample something at frequency A, the sampling rate must be 2A. Now, since the upper frequency limit of human hearing is about 20kHz, you need at least a sampling rate of 40kHz. Just to make sure you get those really high highs, you've got your 44.1. And just to make it a cleaner recording, you've got your 48, which is what I use. Using a sampling rate higher than 48, depending on your system, may sound better because of how your hardware works, and it may push the noise floor down during recording. That's about it. Theoretically, above 48 is not going to make it amazingly better. If it does, then your hardware isn't doing what it should. But if you're stuck with that hardware, then by all means use the settings that give you the best sound. Dynamic range is handled by your bit rate, and 24 is what you want for the best recordings. It's really all about the hardware you have and what you're trying to do. In an ideal world, where all s h i t does what it's supposed to do, for music recording you should never need above 48/24. Needless to say, our little society on this planet is far from ideal. And so, class, you use what works best in your particular rig. (P.S. Come on, we're not preschool kids here. Is it really necessary to filter out the word s h i t?)
post edited by AudioDef - 2009/11/05 15:58:30
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John
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 15:57:06
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I understand what you are trying to say - but I think you are misunderstanding my argument.
No we are not. You are not the first to have these views either. The fact that you use the photo copy idea proves you have no concept of just what Bitflipper is saying. BTW what is the opposite of a digital pictures? Is there such a thing as an analog picture? Before you answer be advised I am a pro photographer. I want to commend Bit and Jose and all the others for doing a great job in being patient and accurate in their posts. Good job guys.
post edited by John - 2009/11/05 16:05:16
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UnderTow
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:03:37
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wintaper I fully understand digital audio and nyquist. You're missing my point - no one is arguing the math (well not me anyway) . There's is a lot more to digital audio than just nyquist. a higher sample rate (and bit depth) can produce a more accurate waveform - by reducing the margin of error. Whether this is audible - or worth it - is a completely different matter. Lets use a digital photocopier as an analogy. *sigh* You can't compare visual stuff with sound. It doesn't work the same way at all. Please read the papers linked in this thread. Like this one: http://www.lavryengineeri...ts/Sampling_Theory.pdf This paper is written by Dan Lavry. He is one of the most respected converter manufacturers. He fully understands the theory, the maths and their implementation in the real world. UnderTow
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:07:15
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For starters, Nyquist deals only with frequency response. Frequency is an expression of the length of a given wave cycle over time. It says nothing about harmonic distortion (the shape of the wave) which is just as big of an issue. If I record a sine wave at 10kHz and it plays back sounding like a square wave - thats just a big of a problem. Or worse - a sawtooth wave that plays back like a sine wave - with all of its upper harmonics stripped away. Its still a 10kHz tone - so by nyquist standards it is a perfect representation - but it doesn't sound right. Higher sampling rates can reduce harmonic distortion. Just for the record - I record @ 48kHz because science aside - I don't "hear" a big difference in higher rates. But To argue there isn't one is not right either.
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Tom F
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:18:40
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lol - this is becoming one of those "two years later.." threads ... ill take a look here again when we hit postnumber 300 - because i think that 300 might be an adequate resolution (ups sorry - samplerate) to reveal an average value of truth that should be representable in the anal worls (did i say "anal"??? - well i mean this purely from the perspective of psychoanalisis - nothing sexual...) btw i built a trompnone with an included compressor that has a dynamic range of 72 bit - can i record it with a soundblaster ??? (the name "blaster" would allude to this) good- byyyyyyye
post edited by info@tomflair.com - 2009/11/05 16:20:07
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Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:20:41
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Wintaper, The overtones that get stripped away from a square wave are those above the Nyquist frequency. The argument is not that some information is being stripped away from the final sample, but that what we intend to capture is faithfully reproduced. IOW, if we intend to capture sound up to 22.05KHz, then that's what we'll get by recording at 44.1KHz. The rest (the frequencies above the N-Frequency) is being filtered out. This is one of the reasons why people still argue that recording at high sample rates is necesary, because those higher frequencies do matter or affect us in some way (a totally subjective matter). The other is due to how some plugins sound while proccessing occurs when using high frequency signals. Otherwise, the argument that more samples will give you more data to re-construct a more faithful waveform is invalid. Sample rate does not equal bit depth, which is what people still get confused about.
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:22:32
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BTW what is the opposite of a digital pictures? Is there such a thing as an analog picture? "analog" would actually be continuous as in a photo - no 'in-between areas" like newspapers and magazines have. the analogy was simply meant to indicate that the copy with more colors would generally look better than one with less and nothing else.
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John
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:23:39
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For starters, Nyquist deals only with frequency response. Frequency is an expression of the length of a given wave cycle over time. It says nothing about harmonic distortion (the shape of the wave) which is just as big of an issue. If I record a sine wave at 10kHz and it plays back sounding like a square wave - thats just a big of a problem. Or worse - a sawtooth wave that plays back like a sine wave - with all of its upper harmonics stripped away. Think about it a moment if that were true then none of this would work. We all know that it does so something must be wrong in your premise.
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Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:25:00
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wintaper BTW what is the opposite of a digital pictures? Is there such a thing as an analog picture?
"analog" would actually be continuous as in a photo - no 'in-between areas" like newspapers and magazines have. the analogy was simply meant to indicate that the copy with more colors would generally look better than one with less and nothing else. The range of color comes from the bitness of the file, not from its pixels.
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:30:32
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The range of color comes from the bitness of the file, not from its pixels um - did I say pixels - or did yo say that for me? cause I don't see that in my post and sure as hell wouldn't have said it. Please don't make things up in my part.
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brundlefly
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:30:46
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Okay. Since the "BSers" seem to be so fond of analogies, how about one for "our" side: A circle in two-dimensional space can be completely defined by giving the coordinates of its center, and the scalar value of its radius. It is not necessary to record the coordinates of an infinite number of points on the circle to accurately reproduce it. All you need is the mathematical rule for generating a circle from this information, which is (x-h)2 + (y-k)2=r2, where h and k are the x and y coordinates of the center of a circle radius r. Waveform sampling works similarly. If you have two data points for each cycle of the highest frequency you wish to record and reproduce, those data points completely define the shape of a waveform containing any and all frequency components up to and including that frequency limit. No additional information is necessary to perfectly reproduce the analog waveform from which those samples were taken. The key is that you don't just "connect the dots", you have to know and apply the rule for mathematically reconstructing the waveform represented by those data.
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UnderTow
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:31:16
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wintaper If I played you a 10KHz sine wave followed by a 10KHz square wave, would you be able to tell me which was which? If so, why? How do they differ? I prefer a 12Khz wave as an example so that the second harmonic is at 24 Khz and will be entirely removed by the anti-aliasing filter in a good 44.1 Khz ADC or human hearing! With a 10 Khz square wave, the second harmonic is at 20 Khz which is just on the edge. I would absolutely be able to tell difference between a square wave and a sine wave. Anyone who actually studied digital music in conservatory would. Only if the conservatory equips you with supersonic hearing. :) (Well at least with my example). A sign wave consists of only the fundamental, in your example 10Khz. The square wave would have additional overtones - the first coming at 1 octave above (20Khz) the second a fitfh above, then another octave (40kHz) above that. So your 10kHz square wave sounds quite different than a 10kHz sine wave. Exactly so the harmonics would be inaudible. At least from the third onwards. If we take a 12Khz wave to start with, the second harmonic is already inaudible (24 Khz). People can't actually tell the difference between a properly generated 12 Khz Sine wave and a 12 Khz square wave (approximation[1]). Well that is not entirely true. The square wave, after filtering by an ADC/DAC combo or by our ears, will be louder than a sine wave starting at the same level. [1] There is no such thing as a real square wave in nature. Sound can not have square edges. Square edges means infinite harmonics and that means infinite bandwidth. Air does not have infinite bandwidth. UnderTow
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Dude
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:31:50
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If it does, then your hardware isn't doing what it should. But if you're stuck with that hardware, then by all means use the settings that give you the best sound. Yes ... again to keep this on topic. It is possible that Freddie is hearing an improvement, due to HIS hardware. Even the lavry article points out that different converters are optimized for different sample rates. So in Freddie's case, his converters might be adding less distortion at 96k. Dude
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UnderTow
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:35:07
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John Before you answer be advised I am a pro photographer. For some reason I imagine a French accent when I read that. UnderTow
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MatsonMusicBox
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:39:58
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Wintaper ..... yes .. I know overtones ... and harmonics .... etc. But I (nor you nor anyone) can hear any of them above around 20K - that's the point. First point - It is absolutely true that for "music" there are frequencies that go above 20K - in fact they can go on forever. It doesn't matter - you can't hear them. They do not need to be captured (with the possible caveats a couple of us have pointed out) Second point - the photo resolution analogy is not valid - not the same concept at all. I'll try it real simple. If you have sampled at the Nyquist Frequency, you have all the data needed to construct the waveform completely and perfectly and more data won't increase that "resolution"!
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:41:52
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most people with trained ears can tell a sine wave from a square wave - or sawtooth for that matter - you don't need supersonic hearing. You just need to know what to listen for. We had the old Moog synths in our studio back in 1982 - additive synthesis at its finest. You could take individual sine wave and combine them and look at them on the oscilloscope. I was doing this 27 years ago. I think that was around the time of the first edition of the Pohlman book. Yes, there no such thing as a square wave in nature. What we call a square wave is really the summing of the fundamental sine and its overtones, similar to what Dan Lavry describes in the article linked to above by Jose. Which I have read several times and understand fully.
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MatsonMusicBox
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:43:47
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brundlefly Okay. Since the "BSers" seem to be so fond of analogies, how about one for "our" side: A circle in two-dimensional space can be completely defined by giving the coordinates of its center, and the scalar value of its radius. It is not necessary to record the coordinates of an infinite number of points on the circle to accurately reproduce it. All you need is the mathematical rule for generating a circle from this information, which is (x-h)2 + (y-k)2=r2, where h and k are the x and y coordinates of the center of a circle radius r. Waveform sampling works similarly. If you have two data points for each cycle of the highest frequency you wish to record and reproduce, those data points completely define the shape of a waveform containing any and all frequency components up to and including that frequency limit. No additional information is necessary to perfectly reproduce the analog waveform from which those samples were taken. The key is that you don't just "connect the dots", you have to know and apply the rule for mathematically reconstructing the waveform represented by those data. good analogy - very well said - I like that!
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John
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:46:42
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"analog" would actually be continuous as in a photo - no 'in-between areas" like newspapers and magazines have. Wrong! All photographs have grain. This limits the amount of enlargement any given negative can have. Grain is clumps of sliver oxide that is the image in any photograph. It acts the same as a digital image does. In the silver photography process the reduction of grain is a major consideration. Just as it is with adding more pixels in digital photography. Both can over come grain or pixelization by making the media larger thus not needing to enlarge as much. But both suffer from the same stuff. That is because they are essentially working the same way. If you don't believe me take any photo that was made with the silver process and use a magnifying glass to view it. You will see grain. Do the same with a digital image and it will show the very same thing. The newspaper example is based on the same thing only it is a gross enlargement of graininess to facilitate printing. However there is a method that does have unlimited enlargement ability and is a printing method used for fine art prints but not photographs. Its the intagllo method. Look it up and see why it can't be applied to photographs.
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MatsonMusicBox
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:51:04
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wintaper most people with trained ears can tell a sine wave from a square wave .. Only waves up to a certain frequency as pointed out - if the harmonic that makes it sound "square" isn't there - you don't hear it as square.
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:52:53
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Frequencies above the audible range affect frequencies we can hear. The problem of missing overtones in high frequency content like cymbals caused a lot of the "harshness" associated with early A/D converters (due to poor low-pass filters before the conversion process). Modern over-sampling has pretty much solved this problem - as pointed out in an earlier post. But those frequencies do matter.
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Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:54:49
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wintaper The range of color comes from the bitness of the file, not from its pixels
um - did I say pixels - or did yo say that for me? cause I don't see that in my post and sure as hell wouldn't have said it. Please don't make things up in my part. My bad. When you said: "analog" would actually be continuous as in a photo - no 'in-between areas" like newspapers and magazines have." I thought you were talking about pixels, which is why I replied with: "The range of color comes from the bitness of the file, not from its pixels" I apologize for the confusion.
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mattr
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:58:45
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wintaper "analog" would actually be continuous as in a photo - no 'in-between areas" like newspapers and magazines have. I don't see how that actually means anything relevant. Anyway, if you look closely at the printed images in newspapers and magazines you can more-often-than-not see the individual CYMK ink dots that, when viewed from a distance, you perceive as being a continuous and smooth image. Halftone shading is often used in printing magazine processes... http://en.wikipedia.org/wiki/Halftone . Does this bother you? No. Because the end result, when viewed as it should, looks like a photo and is a photo. Its only when you scrutinise it that you see its just a collection of dots and not like the original in any way. But that doesn't even relate to sampling, because anything below the nyquist frequency in the original is faithfully reproduced.
post edited by mattr - 2009/11/05 17:03:54
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MatsonMusicBox
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:58:58
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wintaper Frequencies above the audible range affect frequencies we can hear. The problem of missing overtones in high frequency content like cymbals caused a lot of the "harshness" associated with early A/D converters (due to poor low-pass filters before the conversion process). Modern over-sampling has pretty much solved this problem - as pointed out in an earlier post. But those frequencies do matter. well - now you are into the argument that I acknowledged has a lot of controversy around it. Many reasonable people say this is nuts - Many reasonable people agree with you. I have not made up my mind on it personally. Given that MOST adults can't even hear past 16 or 17 K - even 44.1 gives a lot of info they don't need. But this is a different argument. It is one thing to say that the higher frequency content is important and affect how we experience sound. It is quite another to try to say that for a given frequency, anything greater than the N-freq adds any value - and that's what several (including you as a I remember) have seemed to try to say here!
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 16:59:17
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Thanks Jose - I should know better than to toss out simple analogies. Please ignore.
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UnderTow
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 17:01:31
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wintaper most people with trained ears can tell a sine wave from a square wave - or sawtooth for that matter - you don't need supersonic hearing. You just need to know what to listen for. Not a 12 Khz "square" wave. You can not tell the difference. A 5 Khz square "wave", sure. Any of the "square" waves played by an analogue synth, sure. Not a 12 Khz "square" wave. You can not tell the difference. UnderTow
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Jose7822
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 17:01:46
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MatsonMusicBox wintaper most people with trained ears can tell a sine wave from a square wave .. Only waves up to a certain frequency as pointed out - if the harmonic that makes it sound "square" isn't there - you don't hear it as square. Exactly! If you can't hear it, then it's not there (you may be able to feel it though). This is the point Bitflipper was trying to make with his 10KHz example, and later UnderTow with his 12KHz one. But then considering what type of format your music will end up in (CD or MP3), then it makes it moot to record any higher than 44.1KHz or 48KHz. The exception would be when the media format actually supports high sample rates, as is the case with Audio DVD. Unfortunately, this is not a popular media format. So again, this is all moot.
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wintaper
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Re:96kHZ 32bit / 64bit bit size ROCK!! I will never switch back!!!
2009/11/05 17:06:25
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for a given frequency, anything greater than the N-freq adds any value don't think I ever said that - which is not to say someone might have interpreted it that way. I DO believe frequencies outside the audible range affect what we hear, so it would be nice to sample at a high enough frequency to capture this. That being said - at the moment I do not hear a large enough difference to balance the negative aspects of 96kHz - for MY studio.
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