WDI
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 10:41:04
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10Ten Here's a question on something Brandon said in an earlier thread. Let's say I have 16 measures of audio on a track and I slip edit it to one beat. Then I copy that on beat and paste it 47 times on the next 47 beats giving me 48 beats of the exact same slip edited clip that is one quarter note long. Am I silently streaming the same 16 measures of audio 48 times over the 16 beats of playback? If so, doesn't that seem very inefficient ? I just tried it in Sonar 7. I didn't see disk usage, CPU or memory increase so it looks like the clip is just referenced one time. Unless things have changed in Sonar X1 looks like resources are managed well in regards to that.
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UnderTow
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 10:46:14
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Danny Danzi Brandon, Noel, thanks soo much for taking part in this for us and please try not to get too frustrated. Though I wouldn't come off as harsh as Undertow, (sorry UT, I dig you brother but your passion is even more intense than mine...and that's scary lol) reading his posts (from a cluless consumer like myself perspective) it makes me ask "why can't they just implement what the other DAW's are doing that don't have this problem?" Surely it would be easy to implement the code and modify it for our stuff? Or isn't it that simple? For the record, I don't think it will be trivial or even easy for Cakewalk to address this but I do think it is best dealt with earlier rather than later. First from a customer satisfaction and marketing point of view but maybe even more importantly, from a development point of view. I obviously don't have access to the specific Sonar code and I could be wrong about this but it seems to me that Cakewalk could get themselves into the situation of having to change or re-code relatively new features because they get in the way of a solution to audio gapping or because they need to function differently with a gapless engine. Things like the Matrix View come to mind. As to what you write specifically (basically copying Cubase or Live's code) that would mean that Cakewalk have access to that code. or at least know the general mechanisms in those DAWs. I sincerely doubt that that is the case. Well maybe there are some disgruntled ex Ableton or Steinberg coders they can hire. ;-) Frankly I think and hope Cakewalk can do it with the current development team. They jut need to make it a very high priority. (Probably the highest for the reasons I mention above). Or at least implement a code similar in different areas or something if it's too intense? Like maybe have the whole "live thing" enabled for mixing or editing or whatever. Some sort of trade off until we can figure out how to solve the issues completely? Like a work-around "for now"? I don't really think it is a good idea to use workarounds for this issue. As time goes on, more and more people will expect DAWs to be seamless. Once the genie is out of the bottle... Here's an issue I have that drives me nuts that I forgot about. If I create a bus in Sonar...lets say a Verb bus. I have it already routed to the the track I need but haven't inserted the effect yet. If I bring even the Cakewalk FX verb into that bus while audio is playing back, I not only get a slight pause, the track that the verb was sent to plays out of time. I have to stop playback so it syncs back up. I also get this same thing minus the pause when enabling/disabling the bus (on/off light) on the track. It will get out of time until I stop and press play again. This indeed shouldn't be the case. Jim suggests it is caused by PDC but the source track should not be delayed by the PDC. Actually if PDC is only fully calculated after the engine stops, there should be no delay introduce except the actual delay in the plugin itself. So the specific bus output should be delayed but nothing else. (Not too big a deal in a Reverb FX. A bigger deal if for instance one is trying to perform parallel compression). I get this same exact thing if I bring in a UAD plug or Voxengo Prinstine Space. Every single time I get a pause and the audio that effect was sent to, is totally out of time. Could this be due to me using 4096 samples during mixing? I've never tried mixing using lower buffer sizes because I use so much stuff, I like to keep cpu usage down. In my experience larger buffers just make the issue more audible but it is an issue at any latency. In one of my older computers I used to mix at latencies of around 50ms to allow a relatively large number of plugins (for the power of that machine). Needless to say that the gapping and any de-syncing was atrocious. Even with very low loads. The size of the buffer seemed to have more impact that the CPU load. How hard would it really be to just do whatever Cubase, PT and some of the others are doing to totally eliminate this problem? The first question is: What are they doing? Their source code is secret... That does make me wonder, has anyone worked with Ardour? Is that gapless? The source code for Ardour is public... UnderTow
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Noel Borthwick [Cakewalk]
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 11:20:47
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Here's a question on something Brandon said in an earlier thread. Let's say I have 16 measures of audio on a track and I slip edit it to one beat. Then I copy that on beat and paste it 47 times on the next 47 beats giving me 48 beats of the exact same slip edited clip that is one quarter note long. Am I silently streaming the same 16 measures of audio 48 times over the 16 beats of playback? If so, doesn't that seem very inefficient ? Absolutely not. You can have a 1000 copies of a clip and the audio is referenced only once. Look at the disk meter and you will see that it doesn't spike.
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Danny Danzi
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 12:00:10
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Just curious, do any of you get a drop out once in a while when changing screen sets...or a specific screen set? I think the default #4 or #5 is the one that gets me everytime I use it for the first time in a project. After that it never does it again. Any one else? I also kinda get a drop once in a while when turning on pro channel...that too only seems to happen once within a project and won't happen again. It doesn't happen always, but it has definitely hit me quite a few times.
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brundlefly
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 13:41:04
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Jeff Evans Hi Brundlefly I would appreciate you doing this so thanks. Basically setup some external synths say 3 or 4 and create a separate track for each. Drums, bass, synth etc. Setup a loop say from bar 2 to bar 6. Metronome on. Park on first track. Start and go into play, stay in play for the moment and rehearse what you might play on this first track. Go into record on the fly and when the loop comes around to start of bar 2 play in some music for 4 bars. While still looping and without stopping, switch tracks or jump down onto next track using down arrow. You are now on next track below. You should still be recording. You could come out of record (on the fly) and rehearse the next part. When you know what you are going to do pucnh into record on the fly, record some music on the second track. Maybe stay in record and jump using down arrow onto next track and start playing some stuff there. In Sonar I cannot do this. It won't let me jump tracks. Sometimes the music on the first track goes away or I have to stop before I can go onto next track. Any newly recorded data wont stick or stay behind until I stop. Studio One allows me to do all of it, track switching, in and out of record etc..without a glitch, very fast and musical. New data just appears and remains behind as a midi clip. If I am in record, S1 stays in record, if I am play it stays in play etc.. This is only a midi situation right now, not using audio engine at all here as such. I am only on 8.5 right now but I would be interested in how your system handles this both in 8.5 and X1. Thanks again. Okay, I tried a facsimile of this workflow, and it basically works without audio glitches or lost takes, but there are a couple of things I don't understand about how you control what gets recorded on which track. - First, are you arming all the MIDI tracks to record before starting playback and rehearsal, or are you using Allow MIDI Recording Without Arming a Track? - Second, are your playing all synths from a single keyboard controller, or are we talking about separate keyboard synths on different MIDI ports with or without local control enabled? - Third, depending on the answer to the previous two questions, how are you using MIDI channels and input assignments or arming changes to ensure only one MIDI track records at a time. - Fourth, what are your record mode settings in terms of muting/overwriting previous takes and creating new layers? As I say, it basically works in the sense that I don't lose anything that's been recorded as you described, but since I am using a single keyboard with multiple rack synth modules, I have to set a dedicated input channel on each track and change output channels on the keyboard as I switch from one to the next to prevent recording all takes on all tracks. Because once a MIDI track is armed for recording - either before playback starts or because Allow MIDI Recording Without Arming a Track is enabled - it's not possible to disarm that track without stopping the transport (EDIT: Okay, found one mistake on my part. I did not have Allow Arm Changes on Playback/Record checked; I thought that only applied to audio. So that solves that problem, but you do have to arm/disarm tracks manually as you move from one to the next). Incidentally, I'm input monitoring all my synths with audio tracks in SONAR, whereas it sounds like you are direct monitoring your synths. I could easily set up to do that, but the way I have it now seems like it would be more prone to glitches, if anything. Bottom line: It appears to me there is definitely some room for improvement in the way SONAR handles this workflow in terms of automatically disarming/arming tracks as you move from one to another and preventing the creation of empty layers. I'd be mildly interested to know how Studio One handles this. Does it have a mode that only records on the track that has focus?
post edited by brundlefly - 2011/01/28 13:54:32
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ba_midi
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 14:15:11
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I'd be mildly interested to know how Studio One handles this. Does it have a mode that only records on the track that has focus? S1 is very similar to Sonar in that regard, Dave. It defaults to "monitoring" the selected track (same as Input Echo) but you can arm multiple tracks too.
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Jeff Evans
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 19:16:19
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Hi Brundlefly thanks so much for your testing. Firstly in answer to your questions. 1 I only arm the first midi track I want to record on and I might have the pre roll set to 2 measures as a countin as well. 2 Yes playing all synths from one controller. 3 All Midi track inputs will be set to the controller. Outputs to each midi port and channel for each synth. I use Emagic Unitor 8 and it has 8 midi out ports. I have got a synth on each one for best timing. So they are all on Channel 1 but on different ports. 4 Recording options are set so new midi data gets merged into existing data. Thing I find is although you can arm record on the fly but is there a single qwerty keystroke that can take Sonar out of record? Sonar as far as I can see cannot do what I want in this regard to this way of working. You have to stop to get out out of record. Studio One simply goes into record and out of record with a single keystroke. And if you are on a track recording and you jump to another track, the track you were on automatically goes out of record and the new track goes into record. All without glitching. This is what I like because you can build up sequences over multiple tracks quickly and musically. All my synth outputs are monitored direct to a digital mixer and do not go to Sonar. I can send any of them however digitally across from the digital mixer to a Sonar track easily from the mixer. (via ADAT lightpipe)
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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brundlefly
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 19:46:51
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is there a single qwerty keystroke that can take Sonar out of record? R will toggle recording off, and leave the transport running in play mode, but having to arm/disarm each track in turn does add an extra couple of keystrokes.
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Kroneborge
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 22:50:04
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Here's a great example. I'm using the cakewalk linear EQ, I start actually moving around the freq, and I get major drop outs, and even engine stops. I've got an i7, 12 gb ram, and an EMU 1820m running a couple of instances of battery 3, kontact 3, rapture, and izotope stutter. CPU is around 18% IMO, WAY worse than having a glitch when moving a loop point is not even being able to adjust an EQ position. Of course Sontinus etc works fine, but I should be able to use the linear EQ if I want right, lol. Thanks for listing,
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Guest
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 22:53:52
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Kroneborge Here's a great example. I'm using the cakewalk linear EQ, I start actually moving around the freq, and I get major drop outs, and even engine stops. I've got an i7, 12 gb ram, and an EMU 1820m running a couple of instances of battery 3, kontact 3, rapture, and izotope stutter. CPU is around 18% IMO, WAY worse than having a glitch when moving a loop point is not even being able to adjust an EQ position. Of course Sontinus etc works fine, but I should be able to use the linear EQ if I want right, lol. Thanks for listing, I believe that is really meant to be a "mastering" EQ and isn't intended for live streaming purposes. I suspect they can fix everything else on the list before that get that EQ gapless.
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UnderTow
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 23:12:22
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10Ten I believe that is really meant to be a "mastering" EQ and isn't intended for live streaming purposes. I have never ever heard of a mastering engineer that would be happy to have to stop playback to adjusts an EQ. Anyway, most mastering engineers don't use Linear Phase EQs because they tend to smear the sound due to pre and post ringing. UnderTow
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AT
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 23:13:49
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Right, ten. That plug has a high latency, and doesn't play well with high cpu usage or real time use. I haven't used it, but some of voxengo's stuff that I do use isn't that bad, but will cause havoc. @
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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keith
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 23:15:29
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A linear EQ may require significant latency and/or CPU cycles compared to some basic EQ, but you should still be able to change settings and params in a live setting... I just wouldn't track with one on the master bus. After all, if you're "mastering" something, shouldn't you be able to tweak the EQ without an engine stop or whatever? Anyway, it may be representative of a class of dropouts due to heavy CPU use, high latency, PDC issues, etc.
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Guest
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/28 23:15:51
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UnderTow 10Ten I believe that is really meant to be a "mastering" EQ and isn't intended for live streaming purposes. I have never ever heard of a mastering engineer that would be happy to have to stop playback to adjusts an EQ. Anyway, most mastering engineers don't use Linear Phase EQs because they tend to smear the sound due to pre and post ringing. UnderTow Right or wrong, it is known that that particular plug is an issue and why it is an issue.
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UnderTow
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 00:24:59
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10Ten Right or wrong, it is known that that particular plug is an issue and why it is an issue. Well it shouldn't be. UnderTow
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Jeff Evans
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 04:01:02
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In regard to non glitching midi work, I did in fact mean a keystroke would be good to arm/disarm a track, and possibly another to go into/out of record, which happens now quite well with R. You can use the mouse in Sonar and arm/disarm, track switch easily either with the mouse or arrows, all while looping and without any issues. Jump tracks and mouse into arming and then into record. Just a few more operations to get there. But S1 handles this sort of operation right now smoother and better with just qwerty up/down arrows for fast track switching and automatically recording etc. There might be some areas of improvement here within Sonar. With regard to the mention of EQ's I have tested the Linear Phase EQ in both Sonar and S1 in a mastering situation and really I personally do not find the glitching an issue at all. (mastering means for me only an unmastered stereo mix sitting on one stereo track and being assigned to the Master. EQ patched in Master buss) ie Taxing your CPU the least. For the tiny bit of inconvenience you get a whole lot of equaliser. It does respond a little faster in S1 but it is also very good for me in Sonar. If you are quick about your moves I find the EQ drops out or glitches for such a little event in time it is not worth worrying about. Once you stop touching it, the music is instantly perfect and remains so. It is a matter of using your ears first to discern the area that needs attention. (maybe check with a spectrum analyser.) Say the mix is a little heavy around 250 Hz where energy sometimes builds up. You create the point at that frequency, set a suitable Q, and you wont hear anything at this stage and then pull it down eg - 3db. I hear very little interruption if you use it this way. As you modify settings like Q for example it can be done without hearing it hardly glitch at all. I find it does not glitch as much when you are applying cut as opposed to boost. A great mix might only need 2 or 3 points. EQ points are useful at the extremes of the spectrum too as gentle LP (10 Khz etc) and steep HP filters. (35 to 40 Hz) Two LF points very close together with very high Q's and large amounts of cut can make a really great steep HPF for setting around 35 hz or 40Hz or so for really cleaning up excessive deep bottom end.
post edited by Jeff Evans - 2011/01/29 05:16:11
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
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keith
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 11:28:19
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Jeff Evans With regard to the mention of EQ's I have tested the Linear Phase EQ in both Sonar and S1 in a mastering situation and really I personally do not find the glitching an issue at all. I wouldn't either, unless it's a quick and easy way to replicate something "serious" -- like a full engine stop, in particular. Perhaps such a stop just doesn't happen under use in another engine, and if not you can't just look at, for example, an instrinsic CPU spike from the plug itself when modifying params. Maybe in addition to increased CPU in that scenario it's the adjustment of buffers, or recalculation of buffers, or simply the amount of clock time afforded to the plug that has a negative effect on the running engine, and may point to an area of the architetcure that could be made to be more forgiving. This is all just conjecture, of course! Also, for the record, I haven't personally used the linear EQ myself other than to briefly try it out a couple of times, so I can't provide specific experience with dropouts in that regard. Then again, a lot of the type of dropout behavior described could be just due to the fundamental difference in engine architectures amongst products. I know, for example, Reaper has "anticipative FX processing", and Samp has their "hybrid engine", which I think is along the same lines, but a bit more complicated. Other engines may do some form of lookahead processing as well, and I'd dare say any engine that you can effectively throw the kitchen sink at in realtime is doing some form of lookahead processing to relax the effective realtime load. Then again, another significant factor is the thread architecture between engines... I know the sonar engine went through a couple of cycles of optimization, and it may be that the result of that work is enough to ameliorate dropout conditions that people are running into. For example, I think there is an explicit "thread scheduling" param in the INI that was added to optimize certain achitetcures like quads and above. There's also the internal "plugin extra buffers" INI setting that's been around for a long time...
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brundlefly
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 11:40:14
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I did in fact mean a keystroke would be good to arm/disarm a track I don't think this is bound by default (at least not in 8.5), but you can bind it yourself. I had done it in 8.5, and forgot about it until I was playing around with this issue.
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Kroneborge
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 14:00:23
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Jeff Evans With regard to the mention of EQ's I have tested the Linear Phase EQ in both Sonar and S1 in a mastering situation and really I personally do not find the glitching an issue at all. (mastering means for me only an unmastered stereo mix sitting on one stereo track and being assigned to the Master. EQ patched in Master buss) ie Taxing your CPU the least. For the tiny bit of inconvenience you get a whole lot of equaliser. It does respond a little faster in S1 but it is also very good for me in Sonar. If you are quick about your moves I find the EQ drops out or glitches for such a little event in time it is not worth worrying about. Once you stop touching it, the music is instantly perfect and remains so. It is a matter of using your ears first to discern the area that needs attention. (maybe check with a spectrum analyser.) Say the mix is a little heavy around 250 Hz where energy sometimes builds up. You create the point at that frequency, set a suitable Q, and you wont hear anything at this stage and then pull it down eg - 3db. I hear very little interruption if you use it this way. As you modify settings like Q for example it can be done without hearing it hardly glitch at all. I find it does not glitch as much when you are applying cut as opposed to boost. A great mix might only need 2 or 3 points. EQ points are useful at the extremes of the spectrum too as gentle LP (10 Khz etc) and steep HP filters. (35 to 40 Hz) Two LF points very close together with very high Q's and large amounts of cut can make a really great steep HPF for setting around 35 hz or 40Hz or so for really cleaning up excessive deep bottom end. Sorry but my mixing skills aren't that great, when I EQ, I often spike it, move it around till I get the area I want, and then adjust to suit. IMHO, being able to adjust an EQ in real time is an ESSENTIAL part of mixing (at least for me). Way more than almost anything else. I need to be able to hear the changes to do my job (poor as it may be :) ) Thanks,
post edited by Kroneborge - 2011/01/29 14:02:41
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FastBikerBoy
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 14:36:14
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I find the LP-EQ very glitchy but it's always been stated "that's the way it is". What do I know? Nothing according to some, er... ok lots of people then. I now mainly use T-Racks EQ and only occasionally use the LP-EQ but do so knowing it's limitations when being adjusted.
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Jackel
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 14:51:53
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panup CWBRN-2843, 5/2/2010 4:35:35 PM Problem description: Editing clip boundaries, especially such clips that are currently playing, will cause dropout more often than not. Sometimes whole audio engine tils (CPU Usage goes to 100% and playback makes some rude noise before stopping). Dropouts happen, no matter how fast the machine is. ASIO buffer has little or no influence, too. I'd like you to pay attention to optimize source code so that editing clip boundaries does not disturb playback. This behavior is OS independent and it has happened with earlier Sonar version, too. Status: SUBMITTED TO DEVELOPMENT Notes: Thank you for your report. We have logged this with our development team. ---clip--- That was an year ago ... nothing has been fixed. Probably never will. I do this all the time with vocal tracks and have no issues.
Jeff i7 - Win7 64 - 12GB 1066 RAB - 128GB SSD Boot Drive - 2x1TB Data Drives - Nvidia GeForce 640 2GB Video - Mackie Blackbird - Grace M101 - KRK Vxt8's RP5's - UAD Solo Sonar X3d - Ableton Live 8 - Komplete 9 - Ivory 2 - Spectrasonics - Plus...
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Chregg
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 17:07:01
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f ind the LP-EQ very glitchy but it's always been stated "that's the way it is". What do I know? Nothing according to some, er... ok lots of people then. I now mainly use T-Racks EQ and only occasionally use the LP-EQ but do so knowing it's limitations when being adjusted. i've made a few posts about the lp 64 eq and how i would like to see it fixed, but i think they have gave up with it at CW, so i bailed out to ozone
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Kroneborge
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/01/29 21:46:28
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Well, I guess if I can ever get more than two UAD pluggins to go at once, I will probably use those instead. But still, it would be nice to use the included software in a reasonable manner if I wanted, lol
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privacy8
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/02/18 13:31:08
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Hope to see a truly gapless audio engine in x1b or c. I'd be happy with x1b just fixing this.
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chuckebaby
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/02/18 13:37:00
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Danny Danzi Just curious, do any of you get a drop out once in a while when changing screen sets...or a specific screen set? I think the default #4 or #5 is the one that gets me everytime I use it for the first time in a project. After that it never does it again. Any one else? I also kinda get a drop once in a while when turning on pro channel...that too only seems to happen once within a project and won't happen again. It doesn't happen always, but it has definitely hit me quite a few times. i do..and with me its mostly going from screenset 2 to 5.
Windows 8.1 X64 Sonar Platinum x64 Custom built: Asrock z97 1150 - Intel I7 4790k - 16GB corsair DDR3 1600 - PNY SSD 220GBFocusrite Saffire 18I8 - Mackie Control
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Brandon Ryan [Roland]
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/02/18 14:33:34
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privacy8 Hope to see a truly gapless audio engine in x1b or c. I'd be happy with x1b just fixing this. You're not going to likely see any changes to SONAR's gapping when doing things like inserting synths, etc in X1b. The X1b fixes announced so far are listed in the sticky. http://forum.cakewalk.com/tm.aspx?m=2222611
"The sky above the port was the color of television, tuned to a dead channel." WG SONAR Platinum | VS-700 | A-800 PRO | PCAL i7 with SSD running Windows 8 x64 | Samsung 27" LCD @ 1920x1080 | Blue Sky monitors with BMC | All kinds of other stuff
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gordonrussell76
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/03/30 12:27:26
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Jonbouy I know i don't come around here as often as before but stealing my owl waxing and otter lathing lines is just criminal :) Right back to the workshop there are some weasels in need of a good planing. G
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thomasabarnes
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/03/30 16:42:39
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Noel, I just noticed that I get a stutter or pause in playback when I turn input echo on/off for an audio track. I used to olny do this when playback was stoped, but I have a current project which caused me to do this a lot during playback. Surely, this is a function where seamless audio playback could be appreciated. Please, please, please, fix turning on/off input monitoring to have seamless audio playback? Thanks a bunch for any attention directed to this request. I don't remember seeing this request listed in this thread. The thread is long, and I didn't re-read all of it, so forgive me if this has already been requested and is being looked at by Cakewalk. :)
"It's not a song till it touches your heart. It's not a song till it tears you apart!" Lyrics of Amy Grant. SONAR Platinum X64 (jBridge), Windows 10 Pro 64-Bit, Core i7 990X Extreme Edition Processor 3.46 GHz 6 Cores, Gigabyte EX58-UD5, Crucial Ballistix 24GB 1333MHz DDR3 @1333 MHz, TASCAM UH-7000, Behringer X-Touch, EVGA GTX 980TI Superclocked 6GB, 1TB Samsung EVO 850 SSD, 150GB, 320GB, 1TB 7200rpm HDDs
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brundlefly
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/03/30 18:32:51
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thomasabarnes Noel, I just noticed that I get a stutter or pause in playback when I turn input echo on/off for an audio track. I used to olny do this when playback was stoped, but I have a current project which caused me to do this a lot during playback. Surely, this is a function where seamless audio playback could be appreciated. Please, please, please, fix turning on/off input monitoring to have seamless audio playback? Thanks a bunch for any attention directed to this request. I don't remember seeing this request listed in this thread. The thread is long, and I didn't re-read all of it, so forgive me if this has already been requested and is being looked at by Cakewalk. :) Hmmm... yes. Seems X1 has taken a step backwards here. 8.5.3 just makes a click as the signal comes and goes, but playback of other tracks is not disturbed. X1b actually pauses for a moment. Yuck.
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kb420
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Re:" Gapless Audio Engine " ..... any chance X1b will [ contine to ] improve this ?
2011/03/30 18:42:10
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Kroneborge Here's a great example. I'm using the cakewalk linear EQ, I start actually moving around the freq, and I get major drop outs, and even engine stops. I've got an i7, 12 gb ram, and an EMU 1820m running a couple of instances of battery 3, kontact 3, rapture, and izotope stutter. CPU is around 18% IMO, WAY worse than having a glitch when moving a loop point is not even being able to adjust an EQ position. Of course Sontinus etc works fine, but I should be able to use the linear EQ if I want right, lol. Thanks for listing, Ableton Live's engine usually runs smooth with no hiccups. While I was experimenting one day, I realized that I can open Cakewalk's linear EQ in Live. I did it and as soon as I started moving around the freq, Live started to stutter. I can't blame Sonar for that hiccup. There is something seriously wrong with that the LP Eq.
"Now, excuse me while I jump into my Jaguar; I need to board my private jet for the usual weekend trip to my mansion on the Big Island. I think Trixie, Crystal, and Heather are already there...must not keep them waiting in the hot tub!" -Craig Anderton-
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