Sonar X1 - Where are we?

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dgrm44
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2011/06/23 08:56:53 (permalink)

Sonar X1 - Where are we?

So I have not posted on here in a bit as my frustration level reached an all time high due to Cakewalks handling of the X1 release. At the risk of starting a flame war (famous last words), what is the general consensus on X1 now? Did Cakewalk resolve all the bugs/issues? Is it ready for prime time? If not, will it be soon?
 
Most importantly for me is this - Has Cakewalk publicly declared that they will do whatever it takes to make X1 bug free?
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    cyphersuit
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    Re:Sonar X1 - Where are we? 2011/06/23 09:04:07 (permalink)
    All I want so say is that 8.5.3 was stable and I could rely on it. Moving to X1 has stopped my creative workflow, as I always have to fix this fix that.. I accidently deleted 8.5.3 but think to either go back to it or ty out Studio One Pro .
    #2
    The Maillard Reaction
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    Re:Sonar X1 - Where are we? 2011/06/23 09:06:04 (permalink)
    I like the Audio Snap.


    #3
    trimph1
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    Re:Sonar X1 - Where are we? 2011/06/23 09:12:51 (permalink)
    Sigh....

    They must have said something because it is, and has been, getting improvements....

    Now, if only there was a X1c scenario discussed...

    The space you have will always be exceeded in direct proportion to the amount of stuff you have...Thornton's Postulate.

    Bushpianos
    #4
    BlixYZ
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    Re:Sonar X1 - Where are we? 2011/06/23 09:13:49 (permalink)
    first, there are noo bug free daws on the market.  i dont see how cake could make tthat promise.
    second, i have been using X1 in a professional studio for almost 6 months without issue.
    the bugs i experience are occassional and minor AND will hopefully be addressed in future releases.

    but the overall stability of the program, not to mention its versatility, far outweiighs the negative impact from bugs ON MY SYSTEM.


    my beef has been the inability to use my control surfaces with the prochannel.  i cant sayy enough about how SOLID X1 runs and feels on my system.  i engage in all manner of editing during playback and it never even hiccups.  
    if cakewwalk can get X1 to run this smooth on all machines, they will grab even more of the market share.

    how about the rest of u guys (gals)?
    #5
    Stone House Studios
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    Re:Sonar X1 - Where are we? 2011/06/23 09:22:12 (permalink)
    Most importantly for me is this - Has Cakewalk publicly declared that they will do whatever it takes to make X1 bug free?

     
    Nope.  Won't.  Don't blame them.
     
    Brian

     Core i7-6700@3.40Ghz  Windows 10x64 16 GB RAM
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    #6
    subtlearts
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    Re:Sonar X1 - Where are we? 2011/06/23 09:47:55 (permalink)
    Using it and liking X1 very much here, it's very stable on two systems, one XP32 and one Win7 64-bit, running both 64- and 32-bit versions. There are still no doubt a handful of minor bugs and/or things that could be improved and/or reverted (snap) but they don't really affect me or my workflow. Personally I like it much better than 8.5, and while I know that not everyone shares that view I think a cursory perusal of the forum at this point will reveal that a lot of us, including some long-time and power-users, do. As always, results may vary...

    tobias tinker 
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    #7
    GIM Productions
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    Re:Sonar X1 - Where are we? 2011/06/23 10:48:45 (permalink)
    Hi all,Sonar it's perfect for my workflow.It's stable and isn't cpu hungry.I have some drop out in some config when copy and paste the clips in real time,but  few times.

    Regards

    Roby
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    rosstracy
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    Re:Sonar X1 - Where are we? 2011/06/23 12:28:13 (permalink)
    I've been using X1 as a new user/install for months now and have completed several recordings with minimal issue.  Any major issues I experienced were a result of how I was using it and getting it optimized for the hardware I have, and were solved quickly.  The minor issues have centered around my PC and on occasional crash because of Windows Updates or other resource hogs.

    I don't think there's a single software package in the world that is bug-free, anyone who thinks so is naive.  With the great amount of users and the even greater amount of ways they use Sonar, I'll never be inclined to think Cakewalk could have a bug-free release.  The technology and its acceptance change fast and it's tough to keep up, but I think Cakewalk is progressing along just fine.  If X1 doesn't work for you, and after countless hours you STILL can't get it to work, then move on, sometimes things won't ever work right.

    post edited by rosstracy - 2011/06/23 12:29:22

    Ross

    Sonar X2 Producer (x64), Tascam US-1800, Alesis Q49, Behringer DI-4000, 3rd Gen Intel Core i7-3770 processor 3.40 GHz, 8GB RAM, Win8 x64
    #9
    DeveryH
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    Re:Sonar X1 - Where are we? 2011/06/23 12:46:42 (permalink)
    dgrm44


    So I have not posted on here in a bit as my frustration level reached an all time high due to Cakewalks handling of the X1 release. At the risk of starting a flame war (famous last words), what is the general consensus on X1 now? Did Cakewalk resolve all the bugs/issues? Is it ready for prime time? If not, will it be soon?
     
    Most importantly for me is this - Has Cakewalk publicly declared that they will do whatever it takes to make X1 bug free?



    X1 definitely still has its quirks, but for the most part is a flawless program for my workflow and needs. You could always try it out for yourself and come up with your own conclusions! http://forum.cakewalk.com/tm.aspx?m=2311878

    #10
    yorolpal
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    Re:Sonar X1 - Where are we? 2011/06/23 13:17:40 (permalink)
    It's quite interestin and has a goodly number of swell features and tools...just don't go thinkin you're the boss of it or anything tho.  And don't try takin a toy away from it neither.  You might draw back a nub.

    https://soundcloud.com/doghouse-riley/tracks 
    https://doghouseriley1.bandcamp.com 
    Where you come from is gone...where you thought you were goin to weren't never there...and where you are ain't no good unless you can get away from it.
     
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    #11
    Brandon Ryan [Roland]
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    Re:Sonar X1 - Where are we? 2011/06/23 13:50:34 (permalink)
    cyphersuit


    All I want so say is that 8.5.3 was stable and I could rely on it. Moving to X1 has stopped my creative workflow, as I always have to fix this fix that.. I accidently deleted 8.5.3 but think to either go back to it or ty out Studio One Pro .


    Hi cyphersuit,

    What is the "this and that"? It's helpful to have some specifics so that perhaps people can assist.

    "The sky above the port was the color of television, tuned to a dead channel." WG

    SONAR Platinum | VS-700 | A-800 PRO | PCAL i7 with SSD running Windows 8 x64 | Samsung 27" LCD @ 1920x1080 | Blue Sky monitors with BMC | All kinds of other stuff
    #12
    jsg
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    Re:Sonar X1 - Where are we? 2011/06/23 14:06:18 (permalink)
    Buying DAW software should not feel like one is going to Vegas to gamble. There should be a reasonable sense of confidence that the program will not crash, will work as intended and all major bugs have been resolved.   From what I read online I estimate about 50% of users are happy with their purchase and about 50% are not.  We cannot really know whether most of the dissatisfaction is due to user error, other hardware/software problems not related to X1 or whether X1 itself is not sufficiently tested on enough systems.  My guess it is probably a little of all three.  If a user claims he is happy with the software after using it for 3 hours, I dismiss this as inexperience.  If a user uses 1/10th of the program's features and declares X1 works great, I dismiss that too, although we cannot really know if this is true.

    It's a gamble people, those who have the most to lose are those professionals with stable, well-functioning studios who end up "fixing something that isn't broken".  

    I am still waiting before jumping in to X1.  If I have to wait a year, no big deal...

    Jerry
    www.jerrygerber.com/fivepiecesforvi1.htm

    #13
    musicroom
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    Re:Sonar X1 - Where are we? 2011/06/23 14:08:19 (permalink)
    mike_mccue


    I like the Audio Snap.



    I hear you. :) How nice would it be to have a tool like audio snap that not only worked, but wasn't such a pain to use. I ignore it for the most part. 


    The vast majority of X1's functionality works fine for me. I will say I don't need to push it too hard for how I record. So I do enjoy using it. 

     
    Dave
    Songs
    ___________________________________
    Desktop: Platinum / RME Multiface II / Purrfect Audio DAW  I7-3770 / 16 GB RAM / Win 10 Pro / Remote Laptop i7 6500U / 12GB RAM /  RME Babyface



     
     
    #14
    Brandon Ryan [Roland]
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    Re:Sonar X1 - Where are we? 2011/06/23 14:11:32 (permalink)
    jsg


    From what I read online I estimate about 50% of users are happy with their purchase and about 50% are not. 

    I know it may seem that way, but from my inside perspective it's nowhere near that. The number of dissatisfied users we hear from (forum, phone, etc) versus the number of SONAR X1 users out there is rather small in relative terms. Important and highly significant to us, but not nearly 50% of the userbase. And then of course there's a lot of ground between Happy and Not Happy.

    If you're still waiting to see how it will work for you, why not try the demo?
    post edited by Brandon Ryan [Cakewalk] - 2011/06/23 14:12:54

    "The sky above the port was the color of television, tuned to a dead channel." WG

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    #15
    DaveSchuler
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    Re:Sonar X1 - Where are we? 2011/06/23 14:18:24 (permalink)
    I recently got an email offer to upgrade from 8.5 Producer to X1 for $79.00.
    Wondering if that means that a new version is just around the corner... Just like last year?

    Sonar PE 8.5.3, Asus P7P55D LE, i5, 4GB, Win7-64, M-Audio 2496, Motif ES Rack, Korg N1, Alesis QS6.1, KRK Rokit 5, Sennheiser HD600, Omnisphere, Kontakt 3, TruePianos, Ivory Grand Pianos 2, Superior Drummer 2, EZDrummer w/ a bunch of EZX plugs, NI Classic Keys bundle, GPO, GJABB
    #16
    jsg
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    Re:Sonar X1 - Where are we? 2011/06/23 15:17:08 (permalink)
    Brandon Ryan [Cakewalk
    ]

    jsg


    From what I read online I estimate about 50% of users are happy with their purchase and about 50% are not. 

    I know it may seem that way, but from my inside perspective it's nowhere near that. The number of dissatisfied users we hear from (forum, phone, etc) versus the number of SONAR X1 users out there is rather small in relative terms. Important and highly significant to us, but not nearly 50% of the userbase. And then of course there's a lot of ground between Happy and Not Happy.

    If you're still waiting to see how it will work for you, why not try the demo?


    Brandon,

    I have been using the demo (well, playing with it, not actually using it in production) and I've tested it on two computers.  There are quite a few graphics bugs that I've already reported.  Screensets, particularly the staff and controllers view do not draw properly, remnants from the previous view remain.  The MBT display is sluggish on both machines, perhaps a function of my cheap sound cards (my DAW is a different matter) but Sonar 7 is not sluggish at all. 

    I am waiting for the next major bug fix, or version update. 

    Thanks,

    Jerry Gerber
    www.jerrygerber.com

    #17
    BEATZM1D10T
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    Re:Sonar X1 - Where are we? 2011/06/23 16:03:40 (permalink)
    jsg


    Buying DAW software should not feel like one is going to Vegas to gamble. There should be a reasonable sense of confidence that the program will not crash, will work as intended and all major bugs have been resolved.   From what I read online I estimate about 50% of users are happy with their purchase and about 50% are not.  We cannot really know whether most of the dissatisfaction is due to user error, other hardware/software problems not related to X1 or whether X1 itself is not sufficiently tested on enough systems.  My guess it is probably a little of all three.  If a user claims he is happy with the software after using it for 3 hours, I dismiss this as inexperience.  If a user uses 1/10th of the program's features and declares X1 works great, I dismiss that too, although we cannot really know if this is true.

    It's a gamble people, those who have the most to lose are those professionals with stable, well-functioning studios who end up "fixing something that isn't broken".  

    I am still waiting before jumping in to X1.  If I have to wait a year, no big deal...

    Jerry
    www.jerrygerber.com/fivepiecesforvi1.htm


    You can't believe everything you read online.

    90% of statistics are just made up.
    #18
    Brandon Ryan [Roland]
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    Re:Sonar X1 - Where are we? 2011/06/23 16:06:23 (permalink)
    jsg


    Brandon Ryan [Cakewalk
    ]

    jsg


    From what I read online I estimate about 50% of users are happy with their purchase and about 50% are not. 

    I know it may seem that way, but from my inside perspective it's nowhere near that. The number of dissatisfied users we hear from (forum, phone, etc) versus the number of SONAR X1 users out there is rather small in relative terms. Important and highly significant to us, but not nearly 50% of the userbase. And then of course there's a lot of ground between Happy and Not Happy.

    If you're still waiting to see how it will work for you, why not try the demo?


    Brandon,

    I have been using the demo (well, playing with it, not actually using it in production) and I've tested it on two computers.  There are quite a few graphics bugs that I've already reported.  Screensets, particularly the staff and controllers view do not draw properly, remnants from the previous view remain.  The MBT display is sluggish on both machines, perhaps a function of my cheap sound cards (my DAW is a different matter) but Sonar 7 is not sluggish at all. 

    I am waiting for the next major bug fix, or version update. 

    Thanks,

    Jerry Gerber
    www.jerrygerber.com


    Thanks for letting us know Jerry. Overall, X1 should be more efficient especially at low latencies than SONAR 7. No good of course if you are having graphic anomalies. Hopefully these are just system specific. Thanks for reporting these so they can be tested against other reports.

    "The sky above the port was the color of television, tuned to a dead channel." WG

    SONAR Platinum | VS-700 | A-800 PRO | PCAL i7 with SSD running Windows 8 x64 | Samsung 27" LCD @ 1920x1080 | Blue Sky monitors with BMC | All kinds of other stuff
    #19
    eikelbijter
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    Re:Sonar X1 - Where are we? 2011/06/23 16:23:28 (permalink)
    X1 is working quite well here, but there are a few little bugs left. I also have some graphic bugs....

    I've completely switched over from 8.5 a month ago (finally!) and I'm not turning back!

    R

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    #20
    Seth Perlstein [Cakewalk]
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    Re:Sonar X1 - Where are we? 2011/06/23 16:29:56 (permalink)
    If anyone is having issues where SONAR's graphics refresh slowly, hit the Pause Break key on your QWERTY. Toggling this toggles SONAR's refresh rate from smooth to choppy.

    Also, if you are testing on a laptop with a built-in sound card, your experiences will vary. Please test on a system with a proper audio interface. Really, there's no point in testing or reporting any issues otherwise.

    SP
    #21
    cyphersuit
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    Re:Sonar X1 - Where are we? 2011/06/23 16:30:29 (permalink)
    Brandon Ryan [Cakewalk
    ]

    cyphersuit


    All I want so say is that 8.5.3 was stable and I could rely on it. Moving to X1 has stopped my creative workflow, as I always have to fix this fix that.. I accidently deleted 8.5.3 but think to either go back to it or ty out Studio One Pro .


    Hi cyphersuit,

    What is the "this and that"? It's helpful to have some specifics so that perhaps people can assist.




    Hi Brandon,

    Most of them I managed to resolve thanks to this forum.

    Things that still disturb me are:

    Previewing samples in browser gives me clicks at start and at stop
    Midi is only bounced right when I include "track FX".
    Something is going on with input echo. Sometimes I get strange delayed sounds. Not always. Playing back the same notes sometimes it's there, sometimes it's not. Same is true for when bouncing. Sometimes it's clean, sometimes with ghost notes. (Only thing I found out so far is, that clicking the global input echo button multiple times, solves this for some time)
    Also the audio engine crashes more often. Seems random to me.

    Thanks,

    Philipp




    post edited by cyphersuit - 2011/06/23 16:31:41
    #22
    dgrm44
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    Re:Sonar X1 - Where are we? 2011/06/23 16:35:24 (permalink)
    I know it may seem that way, but from my inside perspective it's nowhere near that. The number of dissatisfied users we hear from (forum, phone, etc) versus the number of SONAR X1 users out there is rather small in relative terms. Important and highly significant to us, but not nearly 50% of the userbase. And then of course there's a lot of ground between Happy and Not Happy.

    If you're still waiting to see how it will work for you, why not try the demo?
    Brandon,
     
    My main concern is that you guys are going to make sure that all verifiable bugs (not insignificant anomolies that only affect .01% of the user base) are addressed and put to bed in X1. It would be most excellent for you guys to publicly declare this and it would inspire more confidence in Cakewalk from a user like me. If however you plan to address X1 bugs in X2, then it would be a disappointment...indeed.

    #23
    BentRabbit
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    Re:Sonar X1 - Where are we? 2011/06/23 16:52:32 (permalink)
    Working great for me as well... :)
    Just finished an intense audio loop for a performance artist, a few PSA's for a local radio station and tracking/mixing of a local songwriter for a song she was contracted for.    All in X1 with no problems.

    I went to a buddy's studio last week (he's still on 8.5.x) to record some drum tracks and found myself stumbling around on his DAW... I used to be able to zoom through on 7/8/8.5.  Doesn't take too long at all to adapt to the new workflow of X1... Found myself really missing it when i was at his place. 

    Rule of thumb statistic for me is: There will always be more people getting online to seek help or just out & out complain than there will be folks logging on to praise something.
    So if/when someone notices a 50/50 split, I pretty much see that as a pretty solid representation of the 'cons' but just a small tip of the iceberg of the 'pros'... The rest of them are out making music    

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    #24
    cryophonik
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    Re:Sonar X1 - Where are we? 2011/06/23 17:15:30 (permalink)
    My biggest issue/disappointment with X1 was, is, and will continue to be the global snap settings.  Separate snap settings for the PRV and TV weren't broken before, so why Cakewalk decided to "fix" them is still beyond me and continues to be a PITA.  I don't want to rely on third-party add-ins, keybindings, or using up my (slow) screensets (which I'd prefer to use in a different capacity) as a workaround for something that didn't need to be tampered with in the first place - I just want my separate snap settings back......dammit. 


    [/rant]


    Aside from that, I really like X1.

    cryophonik   |   soundcloud  |   Facebook

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    #25
    jbow
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    Re:Sonar X1 - Where are we? 2011/06/23 17:32:40 (permalink)
    I am not a working professional but I really like X1, it seems to work well and is also intuative... however I was not all wrapped up in 8.5.

    I hope I don't start having the problems some seem to have. I just bought the monthly special, the Garritan Personal Orchestra 4... the Octa-Capture and Alesis Control Pad work well together with X1 and Session Drummer 3. Everything just works well.

    Julien

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    I HATE THIS CMPUTER KEYBARD!
    #26
    jsg
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    Re:Sonar X1 - Where are we? 2011/06/23 17:36:00 (permalink)
    Seth Perlstein [Cakewalk
    ]

    If anyone is having issues where SONAR's graphics refresh slowly, hit the Pause Break key on your QWERTY. Toggling this toggles SONAR's refresh rate from smooth to choppy.

    Also, if you are testing on a laptop with a built-in sound card, your experiences will vary. Please test on a system with a proper audio interface. Really, there's no point in testing or reporting any issues otherwise.

    SP


    Seth,

    I've long known about the pause/break key and this is definitely not the cause of the graphics problems I am seeing with the X1 producer demo...

    Jerry Gerber
    www.jerrygerber.com/fivepiecesforvi1.htm


    #27
    vintagevibe
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    Re:Sonar X1 - Where are we? 2011/06/23 17:44:19 (permalink)
    Seth Perlstein [Cakewalk
    ]



    Also, if you are testing on a laptop with a built-in sound card, your experiences will vary. Please test on a system with a proper audio interface. Really, there's no point in testing or reporting any issues otherwise.

    SP


    I use a laptop with ASIO4ALL.  I require this for my work.  Does that mean I'm out of luck?
    #28
    Peter Morrison
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    Re:Sonar X1 - Where are we? 2011/06/23 17:46:22 (permalink)
    I am running both 8.53 and X1. I find X1 sounds slightly better than 8.53, on my windows 7 64bit system. I still haven't got used to X1 by a long shot, but anything can't get, I open the project up in 8, do what need to do and then re-open it in X!. Eventually I'll get the hang of X1 and won't have to go through this paraphernalia. Both pretty equally steady on my machine

    Gear;-4 copper kettles-a large dustbin-a piece of string and a cotter pin. I keep a spring on standby 
    #29
    Seth Perlstein [Cakewalk]
    Moderator
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    Re:Sonar X1 - Where are we? 2011/06/23 17:47:24 (permalink)
    vintagevibe


    Seth Perlstein [Cakewalk
    ]



    Also, if you are testing on a laptop with a built-in sound card, your experiences will vary. Please test on a system with a proper audio interface. Really, there's no point in testing or reporting any issues otherwise.

    SP


    I use a laptop with ASIO4ALL.  I require this for my work.  Does that mean I'm out of luck?

    No, but its not really the best reference system to test on. I don't think any of us reference issues that you guys put forth on a system without an audio interface, so there may be anomalies with ASIO4All (or just the plain MME driver) that crop up that we don't see with proper ASIO drivers and an audio interface.


    I'm not saying don't test or report what you see, but it would be worth it to note the system you are testing on and also to cross-reference your issues on your proper DAW.


    SP
    #30
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