Helpful ReplySonar really needs a sampler.

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BobF
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Re: Sonar really needs a sampler. 2016/10/26 14:55:26 (permalink)
Actually, it is this method of thinking that gives us full-featured products from a variety of companies with great products that match their niche.  It gives rise to folks like NI and others that don't build DAWs.  They build tools to expand the capabilities of software built by others.  Tons of examples out there.  Pick what you do and do it well.  Don't try to be everything to everybody.
 
Mystic38
If anyone paid attention to this method of thinking, then neither CW nor any other company would bother to develop anything at all.. yet they do :)
 
BobF
I have a prediction.  If Cake released a basic sampler (S5) as a core component of SONAR with feature set X:
 
Someone would immediately request a sub forum dedicated to Feature Requests for S5
 
Group A would be happy
 
Group B would feel that another 7 features would be necessary to make it as usable as the sampler in DAW Whatever
 
Group C would think that Cake completely missed the mark altogether
 
Group D would agree with B, except their list is 4 features completely different from the 7 identified by Group B
 
Continue for groups E thru Z, plus Group A which has now decided that the workflow for S5 is all wrong
 
The only way ALL groups would be happy with the features is if S5 included every feature found in every other sampler on the market.









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Re: Sonar really needs a sampler. 2016/10/26 16:14:22 (permalink) ☄ Helpfulby BobF 2016/10/26 16:21:15
I predict this thread going till about mid November, until samplers go on sale for black Friday
 

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sharke
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Re: Sonar really needs a sampler. 2016/10/26 16:55:21 (permalink) ☄ Helpfulby telecharge 2016/10/26 17:21:41
I'm surprised nobody has mentioned Geist yet. For me, Geist - at least the first one because I don't like Geist 2 so much - has always been the benchmark in the kind of beat/sequence creation tool that Sonar is sadly lacking. Of course there is nothing in Geist that you can't ultimately do in Sonar using different methods, but it's the workflow that set Geist apart. Over the years I've heard older users dismiss the complaints of younger electronic oriented musicians by saying "but you can do that in Sonar, you simply have to....." and then go on to describe some long-winded method or workaround. What this misses is that convoluted workflows and workarounds interfere with the kind of spur of the moment creativity that requires a fast moving workflow which translates ideas into music quickly. If you're the kind of person who composes and arranges music on paper beforehand, or has it all mapped out in some way before even turning on the DAW, then these long-winded ways of working aren't such a problem. But that's not how the kids are making music. Hell I'm no spring chicken at 43 and that's not how I make music either. 
 
Modern electronic music is a very much hands-on, real time process of experimentation, jamming and of happy accidents. I come up with most of my musical ideas, both melodic and rhythmic, by doing crazy things with electronic tools. You have to feel like your tools are an extension of your brain, and when it comes to sample based and sequenced music, Geist has really managed to achieve that for me. I'm sure others have found similar states of Zen with things like Maschine. 
 
So yeah you could use Beatscape and Sonar's step sequencer I suppose, but they are sorely lacking when compared to 3rd party tools like Geist (and what other DAW's have available as standard). 
 
I'm not sure I like the idea that Sonar is just filling a different niche. I hear older users say that all the time, and that they don't care for any of the EDM style tools because they're happy using Sonar as a fancy multitrack recorder to record their "real" instruments. Well, yes this is true to some extent, and there are also many younger people who still make music with traditional instruments. But the thing about that is, the lines are becoming blurred. Many "traditional" format bands are incorporating electronic elements in their music, whether it be the acoustic singer songwriter who mashes up sampler beats to sing along to, or the swirly guitar based band which throws in the odd synth bass part and EDM plucks here and there. You simply cannot get around the fact that the technical side of music has evolved, that younger people are far more electronically minded regardless of the genre of music they play, and that any DAW which ignores this will not survive. Honestly, if I were a Sonar user in my 60's and hated all electronic music, I would still support any effort by Cakewalk to compete with Ableton and FL simply on the basis that it would be protecting the future of my favorite DAW. 

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BobF
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Re: Sonar really needs a sampler. 2016/10/26 19:26:15 (permalink)
sharke
.
.
.
I'm not sure I like the idea that Sonar is just filling a different niche. I hear older users say that all the time, ...




Who you calling 'old', whipper-snapper? 
 
I've got nothing against EDM.  I've even been thinking about picking up some EDM-oriented tools.  If the tools aren't SONAR built-ins when I'm ready for them, I'll go get some to use along with SONAR.
 
 

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Re: Sonar really needs a sampler. 2016/10/26 19:57:04 (permalink)
Great post James.
 
You are describing a workflow that I don't think Sonar can handle yet. The only time I can cause Sonar to glitch is when I try and be creative on the fly. Not to say it's bad. Sonar is more stable now than painful X1 days. I can drop VST effects onto tracks without problems now. But I do think that it's just too bulky and layered to use as a performance tool. Every time I've seen a small band and a DAW on stage together it ended badly. 
The guys using NI gear seem to fare the best. It's tactile and responsive.
I've never done EDM or anything related so I don't know why a sampler is so important. I hope everyone gets what they want but we all need  to get that ripple editing and all the underpinnings first. This should really go to the features and ideas area if we want to discuss it for months.

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Anderton
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Re: Sonar really needs a sampler. 2016/10/26 20:13:42 (permalink)
sharke
I'm surprised nobody has mentioned Geist yet. For me, Geist - at least the first one because I don't like Geist 2 so much - has always been the benchmark in the kind of beat/sequence creation tool that Sonar is sadly lacking. Of course there is nothing in Geist that you can't ultimately do in Sonar using different methods, but it's the workflow that set Geist apart. Over the years I've heard older users dismiss the complaints of younger electronic oriented musicians by saying "but you can do that in Sonar, you simply have to....." and then go on to describe some long-winded method or workaround. What this misses is that convoluted workflows and workarounds interfere with the kind of spur of the moment creativity that requires a fast moving workflow which translates ideas into music quickly.



Call me crazy, but I thought the VSTi spec was invented so people could add instrument functionality that didn't already exist in a DAW.
 
Geist costs $200. Cakewalk could create something with Geist's functionality and raise the price of SONAR $200 (while not spending their efforts on improving the core feature set). Or, those who want that functionality can spend $200 and buy Geist.
 
As to workarounds, maybe someone doesn't use a particular functionality enough to merit spending $200. Or maybe they don't want to spend $200. I think it's helpful, not dismissive, to tell people how to do something via an alternate method that doesn't cost anything. It's the users' choice to avail themselves of whatever option they want. 
 
That's why the VST spec is so great: You can customize a DAW to provide the functionality you want. There's even ReWire so you can merge a program like Reason or Live with SONAR. Sure, it costs more to add sophisticated functionality. Until developers work for free, that's a fact of life.
 
So...what's the downside in giving customers the power to choose what they want via the VSTi spec?

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Re: Sonar really needs a sampler. 2016/10/26 20:18:56 (permalink)
bladetragic
@forkol
 
Well stated.  The stair/elevator analogy was spot on.



I disagree. It's not that there's the choice of either you use a particular elevator or you use the stairs. You can use the VST elevator instead of either one.
 

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Re: Sonar really needs a sampler. 2016/10/26 20:27:18 (permalink)
forkol
Anderton
I think it's ironic that Cakewalk was ahead of the curve on the beat thing, but got blowback. Now that EDM has reached the mainstream (it sure took long enough, eh?)

 
You know, I've seen this sentiment before.  I see if often used to knock EDM as the 'Johnny come lately' de jour of music.  IMHO, it was the 'E' part of EDM that had to come up to speed. We have always had the 'D' part - Disco, R&B, Funk, Rock, Jazz. But had to get to a point where the 'electronic' part was good, cheap and easy enough to use.  We've had synths for at least 60+ years, but I think the 80's brought forth the TB-303 and DX7, small, relatively in-expensive synths that were much easier to use.  And if you listen to most 80's music, you will hear those synths and drum machines, quite a bit.  That's really early EDM.  So, 'EDM' was already pretty mainstream even back in the 80's, we just didn't call it that then. 

 
It existed, sure. Kraftwerk was "mainstream' long before the 80s, but by any objective metric that involves the purchase, airplay, or streaming of music, dance music based on electronics was a niche part of the mainstream at best. It's only really taken off in the US in the past decade, with Europe having about a five year lead.
 

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telecharge
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Re: Sonar really needs a sampler. 2016/10/26 21:05:01 (permalink)
If money were no object, I would probably build my virtual studio around a "core" DAW like Tracktion or Reaper with a bunch of 3rd party plug-ins. To me, that seems most ideal as your can choose the features and tools that best suite you. However, the "best in class" plug-ins are still too expensive for your average hobbyist/enthusiast/amateur.
 
Cakewalk offers great value with the various flavors of Sonar, in my opinion. That's why I'm here.
 
I'm all for a healthy debate, and I'm not really surprised at the pushback, but the amount of rancor over the suggestion of a basic, integrated sampler seems a bit much.
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Re: Sonar really needs a sampler. 2016/10/26 23:19:42 (permalink) ☄ Helpfulby abacab 2016/10/26 23:32:05
telecharge
I'm all for a healthy debate, and I'm not really surprised at the pushback, but the amount of rancor over the suggestion of a basic, integrated sampler seems a bit much.



I don't think it's rancor, it's I think it's more like people saying "if there are great alternatives for free, why insist that Cakewalk re-invent the wheel when they could spend their resources on something uniquely useful?" I can understand why someone who doesn't get, say, some matrix view fixes because CW was off re-inventing the sampler might get upset.
 
But...although speculation is always fun, I think we’ve reached a point in the conversation where it’s time for some facts.
 
First of all, the assumption that Cakewalk isn’t working on beats-oriented or notation features is quite simply false. They are…so let’s stick a fork in that one. As to when they’ll appear, I do believe that Cakewalk is correct to prioritize program elements that affect as many different types of users as possible. But at some point, they’ll be done and…we’ll see what happens next.
 
Second, the “beats” people saying “If only SONAR had more beats tools, it would appeal to FL Studio and Ableton users” has the same validity as people who say “if only SONAR had great notation, it would cause Cubase users to switch.” Neither one makes sense in the context of today’s music software market.
 
The concept of “market share” is essentially meaningless. What’s valid is looking at both unit share (percentage of the total universe of products in that market) and dollar share (the percentage of the total universe of revenue that market receives). Unit share may help a company, but dollar share is what keeps a company alive. For example Garageband has a huge market share on the Mac because it ships with the Mac for free, but it also probably has close to 0% dollar share. A heavily-pirated program will have a unit share that’s way out of proportion with dollar share.
 
The recording software market is a declining market. Because it’s not being fueled by a lot of new users, taking away overall market share from other companies is another way to fuel growth. But, it’s not easy to get people to switch.
 
I can’t give a lot of stats because the material from market research firms is proprietary. But I can give some generalities. Avid has about five times the dollar share of any other DAW company in this industry. So for any company that wants to take dollar share, Avid is the most logical target because that’s where the dollar share is. Everyone else is fighting it out at a much lower level, and there are more similarities than differences in dollar share among those contenders than you might think. The good news for Cakewalk is that in a declining market, SONAR has managed to hold its own.
 
As to the actual growth of EDM, the global EDM market is now worth 7.1 billion dollars, 60% more than it was only three years ago. It truly has reached the mainstream only relatively recently. However, google search trends show the trend for EDM is flattening and actually declining (at 90% of its peak), whereas pop—a genre for which SONAR has a good fit—has gone up a relative 50% in the past month alone. Long-term, though, bear in mind that EDM is the only genre that has undergone significant growth since 2009.
 
Now, another stat. For 2015, shares of streams by genre in the US was 21% hip-hop, 18% rock, 15% pop, 9% Latin, 5% dance/EDM, and 4% country (with the rest as "other" - classical, jazz, folk, new age, etc.). So if SONAR wants to go after a particular musical genre, rock, pop, hip-hop, and Latin—for all of which SONAR is well-suited—are where the action is, which mirrors other aspects of the market (e.g., CD sales, or rather, what’s left of them). Now, this doesn’t at all negate that EDM has experienced significant growth in the past few years, and continues to do so, particularly internationally in places like Viet Nam, the Philippines, etc. But when you look at it in a totality of all music, it remains a niche—a healthy niche to be sure, and one that can likely support Ableton, FL Studio, and Reason. But can it add significant numbers to SONAR, given how the former three applications are firmly entrenched, and the genre is flattening? IMHO, it’s doubtful at best.
 
And for those who have opinions about “old people,” on this subject I have stats only for 2014, but interest in EDM on YouTube (the world’s single largest music delivery platform) among 35 to 49-year-olds grew 80%. You could argue that’s because they just became aware of its existence so no wonder there’s interest, but that’s consistent with helping to account for the explosive growth over the past three years.
 
It's obvious I'm a huge EDM fan, so I'm not saying EDM's minority status makes me happy. But I have to live in a fact-based world...and think accordingly.

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Re: Sonar really needs a sampler. 2016/10/26 23:22:23 (permalink)
What I think is this never ending thread blathering the same thing over and over and over again is what's a "bit much"...
 
218 replies, 8 pages... blah blah blah blah... everything's been said dozens of times... Rancor?  Pushback?
 
Heathy debate?  read the thread...  it's been had... let it go... OY!

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Re: Sonar really needs a sampler. 2016/10/26 23:32:39 (permalink)
I dunno, I'd like to think I gave some interesting insights into the state of the global EDM market, software, and the mechanics of market share in this industry. I don't think any of those points were raised previously.

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Re: Sonar really needs a sampler. 2016/10/26 23:42:56 (permalink)
Vastman seems to be sensitive to any criticism of Cakewalk. He's loyal to the "core." Pun intended.
 
Again, Mr. Anderton, we're not talking about "reinventing the wheel." Cakewalk has plenty of existing code and IP.
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Re: Sonar really needs a sampler. 2016/10/27 00:00:21 (permalink) ☄ Helpfulby Mystic38 2016/10/31 12:15:34
Sorry, but I have to speak to this as well. When did EDM and Sampler get married? The Hip-Hop genre was damn near founded on sampling.
 
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Re: Sonar really needs a sampler. 2016/10/27 00:31:10 (permalink)
Those are some interesting stats, Mr. Anderton.  Geez, it is almost like someone is doing market research so they can intelligently put money into a product and want the best utilization of their investment.  Who would have thunk?

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Re: Sonar really needs a sampler. 2016/10/27 00:38:07 (permalink)
AT
Those are some interesting stats, Mr. Anderton.  Geez, it is almost like someone is doing market research so they can intelligently put money into a product and want the best utilization of their investment.  Who would have thunk?




Touché. I know I've spent more money on Cakewalk than any other developer of music making software -- by a pretty decent margin, too.
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Re: Sonar really needs a sampler. 2016/10/27 01:46:02 (permalink)
 
I personally don't give a hoot what daw people use, tele...I was using cubase/logic before u were likely born and as many astute folks have said, a DAW is a personal thing and all can be improved... I just think you've run this issue into the dirt and keep saying the same thing, taking offense at other perspectives. I don't consider the sampler issue worthy of this perpetual rant that's all... I'd be saying the same thing on the S1/3 forum if there were 8 pages complaining over and over about the lack of a wavetable synth.  There are many criticisms that can be made about any daw...I've complained about the lack of track templates over at the Studio 1 forum...but state my points and don't fill the thread with repeats of the same friggin' point... I can't imagine going on and on and on, especially since there are samplers all over the place...Both u and blades said your point again and again.
 
As far as Sonar goes, the features and ideas forum is full of ideas worth implementing...I've contributed to "criticisms" there (lack of decent arranging tools is my biggest beef and why I got S1/3...)  Maybe the "Features and Ideas" forum is where this post should be... Then people could vote it up or down... 
 
Craig... I was writing my post as u were writing yours... and yea, you made a bunch of awesome/lucid points, as always... 
post edited by Vastman - 2016/10/27 04:09:13

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Re: Sonar really needs a sampler. 2016/10/27 02:32:32 (permalink)
Vastman
Maybe the "Features and Ideas" forum is where this post should be... 
 



I made a post there before this thread even got past the first page, b/c I thought this one would be ignored and buried.
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Re: Sonar really needs a sampler. 2016/10/27 02:46:31 (permalink) ☄ Helpfulby telecharge 2016/10/27 08:07:43
Anderton
telecharge
I'm all for a healthy debate, and I'm not really surprised at the pushback, but the amount of rancor over the suggestion of a basic, integrated sampler seems a bit much.

As to the actual growth of EDM, the global EDM market is now worth 7.1 billion dollars, 60% more than it was only three years ago. It truly has reached the mainstream only relatively recently. However, google search trends show the trend for EDM is flattening and actually declining (at 90% of its peak), whereas pop—a genre for which SONAR has a good fit—has gone up a relative 50% in the past month alone. Long-term, though, bear in mind that EDM is the only genre that has undergone significant growth since 2009.
 
Now, another stat. For 2015, shares of streams by genre in the US was 21% hip-hop, 18% rock, 15% pop, 9% Latin, 5% dance/EDM, and 4% country (with the rest as "other" - classical, jazz, folk, new age, etc.). So if SONAR wants to go after a particular musical genre, rock, pop, hip-hop, and Latin—for all of which SONAR is well-suited—are where the action is, which mirrors other aspects of the market (e.g., CD sales, or rather, what’s left of them). Now, this doesn’t at all negate that EDM has experienced significant growth in the past few years, and continues to do so, particularly internationally in places like Viet Nam, the Philippines, etc. But when you look at it in a totality of all music, it remains a niche—a healthy niche to be sure, and one that can likely support Ableton, FL Studio, and Reason. But can it add significant numbers to SONAR, given how the former three applications are firmly entrenched, and the genre is flattening? IMHO, it’s doubtful at best.



As Telecharge said, somehow this thread got turned into an EDM-centered conversation, when I originally mentioned multiple genres (EDM, Hip-Hop, R&B) that I thought could benefit.  The latter two being where I started and have most of my experience.  I started getting into EDM and experimenting with that world later in my career.  If you feel hip-hop is one of the genres "where the action is" then that would only make me feel even STRONGER about Sonar needing a better sampler, because it's probably even more sample oriented than EDM is. 
 
I am heavily entrenched in the Hip-Hop production world and I've been in and out of all the major music scenes and studios for years now.  LA, ATL, NY, MIA, etc.  Out of hundreds of producers/musicians that I've met in the hip-hop world I literally have encountered only four people who use Sonar for hip-hop.  Two of them stopped making music years ago and moved on to other endeavors.  One whose main gig is actually DJing, and he doesn't really produce anymore either b/c it was more a side gig/hobby for him.  The other is a very serious producer who relies heavily on sampling and just got a gold plaque for production he did on a recent hip-hop album and unfortunately he dropped Sonar years ago for Logic.  I've even judged multiple hip-hop beat battles and asked some of the contestants what programs they use to produce.  I've heard FL, Logic, even Reason twice, but honestly I've never had anyone tell me Sonar.  I also know two VERY successful hip-hop producers (one recently won a Grammy and the other one was nominated a few years back) who recently switched to Studio One.
 
All these things are part of the personal experiences I mentioned earlier in the thread that led me to wonder why electronic based musicians and producers seem to be overlooking Sonar, but will switch to programs like Ableton and Studio One with no problem.  As a matter of fact, I think I'm gonna give him my friend a call and ask him why he chose to leave the Sonar platform.  I'm curious to see what he says.
post edited by bladetragic - 2016/10/27 03:31:30
dcumpian
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Re: Sonar really needs a sampler. 2016/10/27 08:39:06 (permalink)
telecharge
However, the "best in class" plug-ins are still too expensive for your average hobbyist/enthusiast/amateur.



I completely disagree. Even the best plugins are far cheaper than a decent guitar or keyboard would be. If you are serious about your hobby, you have to pony up. You don't have to buy them all, for god's sake. So many do exactly the same thing in slightly different ways. Just learn how to do what you want and then buy the "best in class" that does what you want.
 
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Re: Sonar really needs a sampler. 2016/10/27 08:56:05 (permalink)
dcumpian
You don't have to buy them all, for god's sake.



I get that, but my statement was in relation to building around a DAW like Tracktion or Reaper. Buying best in class plug-ins à la carte gets very expensive, very fast. This is somewhat beside the point of Sonar having a basic, integrated sampler, but with software becoming more affordable, it may be feasible in the not-too-distant future. If I didn't already have lifetime updates, I would definitely be interested in a "core" version of Sonar similar to Tracktion and Reaper.
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Re: Sonar really needs a sampler. 2016/10/27 09:26:57 (permalink) ☄ Helpfulby Mystic38 2016/10/31 12:17:48
Anderton
... The recording software market is a declining market. Because it’s not being fueled by a lot of new users, taking away overall market share from other companies is another way to fuel growth. ...



While the RECORDING software market may be declining, what about the MAKING MUSIC software market?
 
One way to fuel growth may be to highlight and enhance features that facilitate making music. This could include  making capabilities easier to use via simple education and/or by tweaking user interface. Over time, improving functionality would be part of the strategy. Much about Sonar is great for making music and just needs recognition. But other opportunities are available either through internal development or by meshing with other products.
 
Seems to me that the original post may have been looking for facilitation of one kind of making music. Others seem to be looking for better capabilities in handling chords, harmonies, complex compositions, rhythms, sounds, lyrics, and even notation. My guess is the market is pretty big (and expanding) for a product that positions itself as good for making music -- in lots of  ways, in addition to recording music as one of those ways. Sonar has a lot to offer here.
 
 

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Re: Sonar really needs a sampler. 2016/10/27 09:47:41 (permalink)
Well, to my mind Cake has produced some "best-in-class" effects.  The "buss" SSL comp is as good of an emulation of the hardware I've used, and the same goes for their now free opto-compressor.  The 76 comp is pretty damn good too.  They aren't free but a great deal if you go Platinum.
 
So, you don't have to lock yourself into Waves etc., and the only place I'd spend hundreds of dollars for software (other than the DAW) is natural reverb (effects reverb can be had cheap on sale like Eventide etc.).  REmatrix, for example, is worth the money if you don't already have a fancy reverb and extremely flexible with all the layers. 

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Re: Sonar really needs a sampler. 2016/10/27 11:17:22 (permalink) ☄ Helpfulby Kamikaze 2016/10/28 08:07:54
I think one thing to consider when looking at the music market by genre is that the overall listening base of each genre is not necessarily going to be mirrored by DAW users. I believe that EDM fans are probably a larger overall % of new DAW customers for the simple reason that electronic styles are easier to produce at home than recording a full band with mics. There is a whole market fueled by kids making music in their bedrooms on nothing more than a laptop, and maybe a small external controller. I would think this accounts for a large proportion of DAW sales. Recording a full band is a whole different affair and requires a much larger financial outlay, a good recording space, lots of equipment etc. And it's hard to get a "professional" sound doing it at home unless you've had a lot of experience and know your equipment inside out. In contrast, electronic styles of music can be created to a very professional degree using nothing more than the software inside your computer, whether that be softsynths or professionally produced sample packs. You don't have to deal with noise floors, external sounds, bad acoustics, cheap equipment, inexperienced mic placement, phase issues etc. Of course there's a lot more to it than simply putting together samples - you still need to learn how to compose, how to design sounds, how to arrange, how to mix etc. But it's possible to do all of this on a single laptop, sat at a smell desk in your bedroom. 
 
Pro Tools may have a bigger dollar share but that's because they're going after the professional recording studio dollars, which is a different market entirely. 

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Re: Sonar really needs a sampler. 2016/10/27 11:22:51 (permalink)
telecharge
AT
Those are some interesting stats, Mr. Anderton.  Geez, it is almost like someone is doing market research so they can intelligently put money into a product and want the best utilization of their investment.  Who would have thunk?

Touché. I know I've spent more money on Cakewalk than any other developer of music making software -- by a pretty decent margin, too.

So it is as it was right at the beginning of this thread... with moto "I want it all and I want it free".
 
Sonar has to "fit" into $500. Which single MUSIC INSTRUMENT you can buy for that money? Drums for children, a guitar for home use, 61 plastic keys... If someone want create "professional" new sounds and does not want to use "workarounds" for that, I would expect he/she is ready to spend $200-2000 extra. For another DAW, for VSTi, for controller. If it does not work inside/rewired in Sonar, then it is a good point to discuss.
 
And it was mentioned many times that anyone in this industry has to be very careful in which part of complex product investments make sense. CW periodically add "full" packs into Sonar (FXes, Drums), probably based on deep marketing. Most other packages are "light" versions or outdated. You get what you pay for...

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Re: Sonar really needs a sampler. 2016/10/27 12:15:11 (permalink)
azslow3
 
So it is as it was right at the beginning of this thread... with moto "I want it all and I want it free".
 

 
Yes! That is exactly what I meant! Thank you for summarizing all of my posts in this thread into one concise sentence!
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Re: Sonar really needs a sampler. 2016/10/27 12:32:24 (permalink)
telecharge
Again, Mr. Anderton, we're not talking about "reinventing the wheel." Cakewalk has plenty of existing code and IP.



I guess you missed this part of my post: "First of all, the assumption that Cakewalk isn’t working on beats-oriented or notation features is quite simply false." But also, remember existing code is not the same as useable code.
 
By "re-inventing the wheel," I meant putting effort into duplicating something that already exists, is free, and compatible with SONAR. When stuff like that exists, it removes an incentive for programmers, who would rather do something like, for example, work on making the Matrix view more relevant.

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Re: Sonar really needs a sampler. 2016/10/27 12:38:20 (permalink)
I have to go get a haircut and meet with a lawyer. Not because of this thread, thankfully. I'll catch up with you guys later.
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Re: Sonar really needs a sampler. 2016/10/27 13:16:04 (permalink)
bladetragic
Sonar really needs a sampler.



no, it doesn't.

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Re: Sonar really needs a sampler. 2016/10/27 13:19:32 (permalink)
I still use VSampler with Platinum. It's 32 bit but works fine. The old one included with Cakewalk is too buggy to use today.  I have the paid version. The VST version works good, the DXI version is buggy. Even though it's not updated anymore, I think you can still buy the paid version for about $35-49.
 
I still have a huge Gigasampler library which VSampler reads and it also reads out of my huge AKAI 3000-XL library as long as I use Translator to convert to Giga.
 
I still sometimes create new presets with VSampler using raw wav samples. It works and has better features than my old AKAI sampler. Still I agree with the OP that Platinum should have a good sampler that reads other formats like VSampler does. I’d be happy to retire VSampler if I had that.

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