LIQUID MIX 2.0 WORKS + Configuration Tips + User expereinces

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gordonrussell76
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2007/03/12 18:05:02 (permalink)

LIQUID MIX 2.0 WORKS + Configuration Tips + User expereinces

Hi guys, The firewire tip in here will also be very useful to anyone running firewire soundcards on SP2, and this is new info, its nothing to do with the patch, I will reveal all in good time.

For reference everything below was done using Sonar PE vs 6.2.1 and LM vs 1.5.5

After spending more time than i would care to think about i have sorted out LM (I think)

There are two issues affecting people

1)A saved project with too many instances in it will not load, after being saved. My 'test' (its not a flipping test its supposed to be mixed by thursday) project has 5 stereo instances of LM plus a further 6 mono instances, so it has a blend of both and a total of 16 channels, (So far the record is 12 instances) and was refusing to load after saving.

I got to thinking it dies at load up, so its probably not talking to the firewire card properly, so i read up again saw a post about the Microsoft patch for Firwire in SP2. For those of you who don't know about this this patch is to do with the fact that in SP1 firewire could happily run at speeds upto and including 800, but in SP2 they accidently throttled it back to 100 seriously limiting bandwidth. This does not affect speed of transfer but how much you get down the pipe at one time, significant at load up where the LM jsut seems to time out.

Anyway i read the forum and dimissed this being the cause of the LM issue because i had already installed that patch,= in an effort to sort out issues with my MOTU 828 to no avail, however being thorough i again checked the MS update page in question, and unsually for me i read the support notes.

It turns out its not just enough to install this patch. In fact all this patch does is configure SP2 so that the firewire bandwidth can now be set in the registry, you still have to manually change the registry setting yourself to configure it. I.e both my firwire cards were still running at 100.

I went into the registry and located both my firewire cards HKEY_LOCAL_MACHINE/SYSTEM/CURRENTCONTROLSET/ENUM/yourcardpart1/yourcardpart2. To find out your specific card numbers go to device manager and look up there properties there, big long alphanumeric no's one long line seperated by a /.

Anyway once into your firewire card(s) in the registry go to the Device Parameters folder in here you will need to add a DWORD value called SidSpeed. This value can then be configured accordingly in decimal.

0 = 100
1 = 200
2 = 400
3 = 400-800

I set both my cards (one discreet to soundcard one discreet to Liquid mix) to setting 3.

I then restarted.

I loaded the LM manager software, this loaded noticably faster than before. I then loaded the project, from file menu, not the wizard, and the project loaded up, takes about 2 mins, but did not hang then suddenly all your stuff pops up, and I was good to go again.

Be warned if you have closed all your GUI's for the LM it won't pick up your custom names in the hardware, the workaround to this is to leave them open, and i have found the most stable and easy to manage way to do this is to right click on them and enable tabs, so they appear in the tab menu at the bottom of the track view, very useful bit of kit that when you have seventeen millioni plugins and 'jsut' 2 monitors.

Interestingly this is also worth trying for firewire soundcard users as projects that click and popped before at lower latencies (they are biggies 45 tracks plus, i am only running a 2.4 P4) now run smooth at the lower latencies, so I think this has also helped my soundcard i/o significantly.

2) The getting a sound from a mono instance of LM even when gain make up is 0, okay this was a problem in earlier version of Sonar, but its fixed, however you will hear a tiny amount of source coming though this plugin even with the input and output at minumum, thats becuase they don't go to 0. Don't believe me then go to the option on the mono pluginin plugin windows and click mono enabled off, suddently that second sound becomes huge as loud as the one coming through the plug, sound like stereo. I tried this on a solo's bass track (which was mono). Anyhoo some audiophilemay not be able to deal with this but personally in a mix context this was fine for, I only noticed it when i went looking for it based on reading the forums researching the above issue. Some may disagree.

EDIT Just try droppin te gain makeup and input ona stero instance and low and behold there was also sound coming through and the same very low level as on the mono plugin. I think the plugin is designed to have a low source level at al times. Beware as i did spending hours trying to fix it. There is a real problem with earlier versions of Sonar where the force to mono is not activeon the mono plug.

Good luck everyone, sorry for war and peace, but hopefuly this info will help people even if they don't own a LM

G
post edited by gordonrussell76 - 2007/06/26 13:53:15
#1

166 Replies Related Threads

    someotherguy
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    RE: Liquid Mix hanging problem solved 2007/03/12 18:14:25 (permalink)
    Cheers, great piece of detective work there.

    I'm going to check out the on-board firewire of my motherboard to see if I can enhance low-latency performance a smidge.

    :)
    #2
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/13 07:50:18 (permalink)
    Just edited the title, hopefully more descriptive

    G
    #3
    dunch
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    RE: Liquid Mix hanging problem solved 2007/03/13 09:05:55 (permalink)
    Fantastic bit of work, thanks.

    In fact I had already spotted the need to change the registry, but changed Sidpspeed to 2 (as in the instructions I had) not 3. With this setting I still had the load problem (S5.2, LM1.5.5)

    Something more to tweak about with when I get home - god this is taking some time.

    Thanks also for the tip on losing track names, that's a real pain...

    cheers
    A
    #4
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/13 09:35:42 (permalink)
    Pleasure mate,

    I jsut really wanted to get it to work.

    My decision to use SidSpeed 3 was based on the fact that although conceivably there is no dfference to us using Firewire 400 whether we use option 2 (400) or option 3 (400 to 800) when i looked up what the original setting had been in Windows SP1 it was the 400-800 setting, so I figured if that was the holy grail that everyone says worked why mess with it. 3 works a treat

    When you open beware its still not a quick process, here are the steps

    1) Turn on PC
    2) Initialize LM software, minimize, but do not close.
    3) Fire up Sonar, close out of the open last file new file wizard (if you have that enabled)
    4) Load up file from File menu
    5) At this point it will still look a bit like its hanging be patient it can take about a minute or 2, then suddenly bang all your plugs will load. Sometimes the Sonar window whites out for about 2 secs just before everything pops up.

    I think one other problem maybe the timeout Sonar has set for plugin load up, ie how long it will wait for a plug to laod before dying. Any Bakers out there want to elaborate on if this is a parameter that exists and is it something that can be tweaked in teh reg, or is it advisable not too etc.

    Yeah I really like the enable tabs thing, I set up my mixer in my left monitor, above my MCU so it liek a visual representation, then in the right hand one i have the track view with about an inch of it showing the tracks to kind of act like a map to where i am in the song, then i have the Tab window open almost 3/4's screen and put all my effects in there, then i can get to them really easy just like using tabs in an excell spreadsheet, massively improves workflow, not just with LM.
    #5
    dunch
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    RE: Liquid Mix hanging problem solved 2007/03/13 09:56:10 (permalink)
    Gordon,

    I really want this to work, so like you I'm happy to put the time in.

    I have a mate who kindly ran some tests in Cubase - he found he could get the full compliment of LM tracks (32) running OK, but saving and loading was "ponderous". To me this means you might have got as far as we can get, i.e. the file load issue may be the same in all sequencers.

    I also tried testing in Reaper, and I have to say that seemed pretty good. I had 32 instances running using very little CPU at one point. But it's not quite stable enough with LM (at least no more stable than Sonar) so I have shelved that for the time being.

    I'm still puzzling out the mono plug thing (delayed version of unprocessed track plays at same time) - I tried the 6.0 demo, set forceMono to 1 and the problem persists for me. Don't want to upgrade to 6.0 unless I am absolutely convinced this is going to work. I'm not sure if this is the same problem you are referring to in your first post, sounds like it might be related..

    Anyway thanks again
    Adrian
    #6
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/13 11:14:25 (permalink)
    You sure its the problem with the Mono

    Like I said i get backgrond noise on both the mono and stereo plug, when the gain makup and everything is turned off. I am not sure that you can turn it off completely apart from by turning it off in the fx bin?

    I did a mix (finally) last night with it, and its was sounding fat and i did not notice this issue in the mix, no weird drums noises or anything along those lines.

    Goodluck with the stuff above, and let us know whether it helps?

    Yeah I nearly contemplated dusting of my SX3, that shows you how serious this nearly got, I really really don't want to go back to the Steiny world.





    #7
    bitflipper
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    RE: Liquid Mix hanging problem solved 2007/03/13 15:23:47 (permalink)
    This is documented here: http://support.microsoft.com/kb/885222

    The problem stems from a bug in SP2, which leaves the firewire speed at the default (100 MB/s) setting.

    It should only affect you if you upgraded from SP1 to SP2. If your O/S was installed with SP2 (e.g. a recent install), or if you are still at SP1 or earlier, you won't have this problem.

    #8
    Ham N Egz
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    RE: Liquid Mix hanging problem solved 2007/03/13 20:44:44 (permalink)
    just a few of my findings
    1 I tried the beta version of LM manager and it still hung up after all the patching and registry edits, so I am back to LM 1.5.5 and it seems to work ok
    2. I dont seem to have to run LM manager first, whenever it comes time to load the LM fx the runtime app in LM loads and so do all the plugins. I tried both ways , running manager first and then not,, made not a difference
    3. on a project where i had 4 stereo plugs and 2 mono plugs for some reason i could not click on one of the instances of a plug in and bring up the gui, it was a bass track, all the other guis would pop up... I can access that particular plug from the LM hardware controller , but not from the pc... wierd...

    Green Acres is the place to be
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    #9
    dunch
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    RE: Liquid Mix hanging problem solved 2007/03/14 03:40:52 (permalink)

    ORIGINAL: bitflipper

    This is documented here: http://support.microsoft.com/kb/885222

    The problem stems from a bug in SP2, which leaves the firewire speed at the default (100 MB/s) setting.

    It should only affect you if you upgraded from SP1 to SP2. If your O/S was installed with SP2 (e.g. a recent install), or if you are still at SP1 or earlier, you won't have this problem.




    Hi.. just to add that even if the hotfix is installed, if you add another firewire card you'll need to edit the sidspeed parameter for that host controller in the registry. At least I did, on a brand new system with SP2 already installed.

    However, from reading all of the info I could find (MS & RME), it seems that this fix should only apply to FW 800 (1394b) cards not FW 400 (1394a). I applied it anyway out of desperation...


    cheers
    Adrian
    #10
    mudgel
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    RE: Liquid Mix hanging problem solved 2007/03/14 04:19:16 (permalink)
    From the Microsoft site

    SYMPTOMS
    After you update your computer to Microsoft Windows XP Service Pack 2 (SP2), the performance of your 1394a or 1394b FireWire devices may be greatly decreased. A digital camera that uses S400 speed is an example of such a device.

    Mike V. (MUDGEL)

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    #11
    mudgel
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    RE: Liquid Mix hanging problem solved 2007/03/14 04:26:41 (permalink)
    The update had already set my SidSpeed DWORD value to 2, I've now upped it to 3 as my card is a 1394b version/

    Keep ya posted.

    edited to change "1394 to 1394b"
    post edited by mudgel - 2007/03/14 08:19:43

    Mike V. (MUDGEL)

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    #12
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/14 05:42:52 (permalink)
    Bit Flipper thats not quite accurate, I installed straight to SP2, and that patch was included, that patch alone is not the cure

    The fact remains that you still have to manually configure the Firewire SidSpeed, for any firwire cards added after the patch is installed it is not automatically set by this patch. This patch just gives you the ability to set it. In fact the link to the support page you kindly included (I should have done that) actually says that if you read further down to the blurb.

    Microsoft"After you install this update, if you add a host controller for a new 1394 device to your computer, you must add or modify the SidSpeed entry in the Windows registry for the new 1394 host controller" Follow bitflippers link to see teh mocrosoft instructions on how to do this, or read my original post at the top.

    More importantly its about results i had a project taht would not open after i tried evervy possible combination of versions.

    It only started loading after I chnaged my SidSpeeds to 3.

    Note yes the LM will intialize without the Software being run first, but as me and Dunch suspect this is an issue with Sonar timing out at load in because the LM load time is quite long, its one less thing for the LM to do during the start up of the project.



    post edited by gordonrussell76 - 2007/03/14 05:45:27
    #13
    dunch
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    RE: Liquid Mix hanging problem solved 2007/03/14 07:41:14 (permalink)

    ORIGINAL: mudgel

    From the Microsoft site

    SYMPTOMS
    After you update your computer to Microsoft Windows XP Service Pack 2 (SP2), the performance of your 1394a or 1394b FireWire devices may be greatly decreased. A digital camera that uses S400 speed is an example of such a device.



    That's true, but it's referring to the device that you connect, not the computer port itself. If you read on down that article, it says:

    "This problem occurs if you connect a 1394a or 1394b FireWire device to a 1394b port."

    In other words MS is saying that it's the controller type (a or b) that is the issue, not the device you connect to it. Gordon seems to have shown it affects 1394a (400) ports as well as 1394b (800), and I'm going to test it myself when I get 5 mins, but that's not what any of the articles I could find say...

    cheers
    Adrian
    #14
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/14 08:17:46 (permalink)
    Hmmm Just a thought but i believe reading somewhere that 1394b can handle either 400 or 800 whereas 1394a can only handle 400.

    Is it possible that the card makers use the 1394b controller even for there 400 cards jsut to give more headroom,/future proofing, ie they can then buy card in bulk at a saving and know there can use the same components for both 400 and the coming 800 cards?

    I.e my card is advertised as a 400 and has the 400 connector type, but it could be the controller running it is 1394b? This would explain why the tweak worked

    I have nothing to back this up at the moment, but it might be worth checking the website of your cards manufacturer and seeing exactly what controller is present.

    I still think its worth trying anyway, will be interested to see if you have any luck.
    #15
    p0d
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    RE: Liquid Mix hanging problem solved 2007/03/14 08:23:35 (permalink)
    I have the hanging problem in Sonar but fine in Project 5 v2. So there must be more to it than the FW interface. But I will try configuring SidSpeed and we shall see!
    #16
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/14 09:28:15 (permalink)
    Agreed

    My pet theory is that there is a parameter somewhere in Sonar htat says how long it hsould wait for plugins to load up, and that if this could be extended there would be no issue.

    The SidSpeed is an attempt to treat the symptom (and also help irwire in general), in that becuase SOnar has this limitation on load time, you want to get as much data being transfered as quickly as poss.

    Sidspeed of 400 equals greater amount of data transfered than 100. So lets say it takes 4 minutes to open LM in 100 mode, then a 4 fold increase in data flow, will mean that will know only take 1 minute, hopefull in time to not time out Sonar.

    The ultimate fix to this would be to find out how to change Sonar's timeout on Plugin load up.

    Come on Moderators, any answers on whether this is configurable in the registry/ potential pitfalls of doing so?

    G
    #17
    p0d
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    RE: Liquid Mix hanging problem solved 2007/03/14 10:08:22 (permalink)
    I agree it seems like something times out (or perhaps times in - a routine which expects the plugins to all be there?).

    Have you noticed on the hardware LCD display everything looks OK for a while with plugin 1 displayed, then the hardware claims nothing is loaded?

    Just an idle thought - I wonder if the time between plugin 1 appearing and the "waiting for plugins" message is consistent?
    #18
    p0d
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    RE: Liquid Mix hanging problem solved 2007/03/14 18:49:15 (permalink)
    No joy for me, I'm afraid. SidSpeed was already set to 2, and Sonar still hangs with SidSpeed =3.

    Gordon, your system seems a bit more resistant to this problem than mine. I fear I will be waiting for Cakewalk to come up with a fix for the Sonar problem (and in the meantime getting to know P5 much better!)
    #19
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/16 06:16:20 (permalink)
    Hey POd

    Quick question have you triend the enable tabbing trick on all your isntances of the liquid mix, it seems to really help as well.

    Couple of other things to think about, is it on a completely seperate and dedicated PCI firwire card?
    Check your PCi latencies vs your video card latencies. Make sure your firwire card is TI chipset.

    Check what is sharing the IRQ with that pci card, also consider disabling all network related stuff if you ahve not already. Ethernet uses the 1394 protocol as well, so that coule be causing a resource conflit. Check the IRQ sharing at the BIOS level.

    This is all stuff i did, turns out it was all set at optimum and it was the SidSpeed that was my blocker, it might be different for you.

    Ain't poota's wonderful.

    Since writing my first post i have rough mixed 2 more tunes using the LIquid Mix, and have got upto 18 channels in a project, also several gates and reverb bus, 2 instances of guitar rig (which is a cpu hungry mofo) and a few other bits and bobs.

    It all reloaded perfectly, so its definately possible.

    I still have not tested it at 32 channels yet, maybe i am old school when it comes to mixing but i jsut can't seem to find a use for more than about 16-18 of them. Still to have 16-18 plug of that quality and not even touch my CPU is great. I only have a 2.4 Ghz P4, and the project i described aboe was running at 70% cpu with no dropouts and with the 64bit engine engaged. Its about a 24 tracks project, and at that point was all audio, (I bounce my synths prior to mixing)
    G
    #20
    SledDog
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    RE: Firewire Config Tip - solves LiquidMix Hang on reload issue + improves firwire soundca 2007/03/16 10:43:18 (permalink)
    See also the MS hotfix KB904412. It helped me just that extra little bit. I'm surprised I only heard about it yesterday.
    #21
    gordonrussell76
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    RE: Firewire Config Tip - solves LiquidMix Hang on reload issue + improves firwire soundca 2007/03/16 11:04:07 (permalink)
    Thanks for that SledDog, I had already seen your other post and taken note of this. I am gonna try it over the weekend.

    My system is much more stable after sorting out the SidSpeed stuff, but who knows this might let me get lower latencies, which owuld be nice, direct recording is great with audio, but a real pain with midi.

    G
    #22
    dunch
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    RE: Firewire Config Tip - solves LiquidMix Hang on reload issue + improves firwire soundca 2007/03/16 14:26:34 (permalink)
    @ gordon - I finally got round to trying sidspeed = 3. No help I'm afraid.

    @ SledDog - thanks - I ran the hotfix and managed to load a test project with 32 LM channels, which is a first for me. It wouldn't play however - CPU spikes and audio dropouts.

    I now seem to be able to load and play a test project with 24 instances of the LM fairly consistently, though sluggishly, and play it. That's probably more than enough for me, to be honest. I'm not out of the woods yet though, because I have another test with one instance that won't play at all.

    I'd love either Focusrite or Cakewalk to test this out properly and get back to us on whether it's something they are prepared to look at. I have contacted both support teams but it's gobe very quiet. I don't feel confident enough yet that the LM + Sonar combination is workable in a real-life situation.

    cheers
    A
    #23
    gordonrussell76
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    RE: Firewire Config Tip - solves LiquidMix Hang on reload issue + improves firwire soundca 2007/03/18 17:47:58 (permalink)
    Dunch thats a real shame on he SidSpeed front, great news that the hotfix worked (after a fashion), have not had time to try that, but will be this week.

    Another thing i noticed is that one of my projects got corrupted and would not play back, kept getting hte dropout, and nothigni could do would sort it, howvere when I reloaded all teh audio into a new project it worked again, it was almost as though the projectitself had become corrupted.

    Another time i got this error was when i clicked on the global read automation button, so i think that is the cause. I had not saved at this point, so i shut down sonar reloaded and everythign was okay, i think if i had of saved at that point the project would have corrupted for use with LM.

    Just somethign to think about.

    I am really happy with one of the rough mixs i did last week, now i have got far enough away from it to hear it clearly the drum sound and bass and the way they lock is one of the best i have achieved. I alos used the Sonitus gate as part of the chain, and have found that the Gate and then the Liquid Mix on my direct kick and snare mike works really really well. In fact only cange i need to make is to redo the strings, but these were done in a rush anyway so i new that i was going to have to revist anyway.

    Really loving the LM. It would be interesting to get some feedback from Cake about this product and whetehr integrating it is going to be on there list along with the UAD heads, its an absolutely amazing sounding piece of gear, and it would be a shame for it to not be viable to majority of Sonarites.

    G

    G
    #24
    Jim Roseberry
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    RE: Firewire Config Tip - solves LiquidMix Hang on reload issue + improves firwire soundca 2007/03/18 23:34:14 (permalink)
    when I reloaded all teh audio into a new project it worked again, it was almost as though the projectitself had become corrupted.


    FWIW, I've seen this numerous times over the years...
    In particular, after moving to a new version of Sonar.

    Pasting the tracks into a new (fresh) project solved drop-outs/glitches/etc...

    Best Regards,

    Jim Roseberry
    jim@studiocat.com
    www.studiocat.com
    #25
    Jose7822
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    RE: Firewire Config Tip - solves LiquidMix Hang on reload issue + improves firwire soundca 2007/03/19 01:19:13 (permalink)
    when I reloaded all teh audio into a new project it worked again, it was almost as though the projectitself had become corrupted.



    FWIW, I've seen this numerous times over the years...
    In particular, after moving to a new version of Sonar.

    Pasting the tracks into a new (fresh) project solved drop-outs/glitches/etc...



    The trick is to "Save as..." every once in a while. I heard about this when I first joined the forum and had a problem with one of my projects. It didn't wanna open all the way. But thanks to the people here I was able to regain control of it by opening the project in SAVE MODE and enableling each plugin one at a time until I found the culprit. Anyways, to make a long story short, since then I've been saving my projects to a slightly different name every few saves. So, basically the project will start with a name, i.e. "My Song", and then after about 5-10 saves (whatever you decide) I would "Save as..." "My Song 2" or something to that effect. I have not gotten any corrupted projects or needed to migrate them to a fresh project since. HTH.
    #26
    Noel Borthwick [Cakewalk]
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    RE: Liquid Mix hanging problem solved 2007/03/19 08:10:09 (permalink)
    There is no such timeout on plugin load in SONAR. If there is a "timeout" it would be in the plugin.
    As of SONAR 6.2 when we load VST plugins we instantiate them and load their persisted program data.
    However the plugin's are NOT resumed until the first time the transport is rolled (or of course, if you have input monitoring on they will be resumed immediately after the project has loaded.) Once plugins are resumed they stay in a resumed state forever until bypassed.
    If the plugin's are hanging on startup it seems to indicate to me that they are relying on being resumed to load their state - which seems backwards. A plugin should be able to load irrespective of whether it is running. Not sure if this is the problem here but it could be whats going on.

    ORIGINAL: gordonrussell76

    Agreed

    My pet theory is that there is a parameter somewhere in Sonar htat says how long it hsould wait for plugins to load up, and that if this could be extended there would be no issue.

    The SidSpeed is an attempt to treat the symptom (and also help irwire in general), in that becuase SOnar has this limitation on load time, you want to get as much data being transfered as quickly as poss.

    Sidspeed of 400 equals greater amount of data transfered than 100. So lets say it takes 4 minutes to open LM in 100 mode, then a 4 fold increase in data flow, will mean that will know only take 1 minute, hopefull in time to not time out Sonar.

    The ultimate fix to this would be to find out how to change Sonar's timeout on Plugin load up.

    Come on Moderators, any answers on whether this is configurable in the registry/ potential pitfalls of doing so?

    G


    Noel Borthwick
    Senior Manager Audio Core, BandLab
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    #27
    gordonrussell76
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    RE: Liquid Mix hanging problem solved 2007/03/19 09:41:25 (permalink)
    Thanks for your feedback Noel, please ignore my repeat of this question in another thread as i had not read this one at that point.

    The LM is an external piece of hardware as you probably already know, I wonder if the hardware requires the LM Plugins to be resumed in order to show them up in the display (the LM has a navigation menu that allows you to flip between various instances of the plugin via the hardware.

    So to recap my theory about plugin load time out is incorrect, sonar has no such artficial limitation, however the LM sound like it requires all the plugs to be resumed at load in (possibly due to requirements of the hardware), hence why its important to have as much firewire bandwidth as possible, explaining why the 2 firewire related patches described in this thread have helped.

    So I guess the next question Noel is do you have any other suggestions in light of this forced resumation at load that you can suggest to improve things for us LM users.

    Thank you again for being an active member of this forum, it is greatly appreciated by all that both you and other bakers take the time.

    Gordon
    #28
    royarn
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    RE: Liquid Mix hanging problem solved 2007/03/19 15:06:32 (permalink)
    Thank you Gordon for this tip and all your work on it, this is the best one since sliced bread was invented, I use an mLAN setup with Yamaha 01x and Motif es6 both on firewire, had some songs where I had to push the asio driver up to 20ms to play them all the way through without dropouts, now down to 5.1ms will play any of them.
    Many thanks

    Roy
    #29
    Noel Borthwick [Cakewalk]
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    RE: Liquid Mix hanging problem solved 2007/03/19 16:03:04 (permalink)
    I don't have any suggestions - and without knowing why the plugins behave this way it would be hard to know the reason for your symptoms. Have you been in touch with the vendor yourself - they would be the best ones to ask about this. If they have questions to ask about SONAR they can always get in touch with me.
    We currently dont have a LiquidMix inhouse but I heard one is being to be shipped to us soon.
    post edited by Noel Borthwick [Cakewalk] - 2007/03/19 16:04:12

    Noel Borthwick
    Senior Manager Audio Core, BandLab
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    #30
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