planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/06/21 06:58:10
(permalink)
razor added: "Having multiple marker list sets. Purpose: When editing, there are times when I want to mark sections differently than the usual song markers. Adding these markers to a current list of song markers makes the number of markers too cumbersome. It would be nice to be able to drop down a menu that allows you to name a set of markers to say, "Guitar Edits" add your markers how ever you like--as you do now, and then when you're done, drop down the menu i.e., named "Song Parts" and etc. and the list of song markers previously used is brought back into view. Maybe the markers in the different sets could be different colors to ease their recognition. " thx, jff
< Message edited by planist -- 6/21/2004 9:32:42 AM >
|
D.Triny
Max Output Level: -73 dBFS
- Total Posts : 870
- Joined: 2003/11/04 10:24:39
- Status: offline
RE: SONAR 4: Future Features
2004/06/22 14:25:38
(permalink)
Rick, I'm genuinely impressed and pleased that you are mentally adept enough to adapt to working with a cock-eyed representation of the keyboard. I find it unnatural and unnecessary. Perhaps the solution would be the provision of a choice of views? Ideal! Playing and viewing the keyboard is a left - right experience. Timing and transport is more easily viewed vertically than a keyboard is experienced sideways imho. Moniker hey man, I agree 100%
< Message edited by D.Triny -- 6/22/2004 2:26:32 PM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/06/23 05:21:55
(permalink)
concerning the wave-clip drawing - perhaps it would be faster and nicer to have the folder per preject not only for audio files but for the .wov image files as well... --> perhaps faster HD reading times, and all is one place --> at least the option to choose would be nice jeff
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/06/23 07:23:18
(permalink)
is it possible to quantize each slice within a grooveclip - like the way i can quantize when i have the clip split into different clips? if not, that would be great to have: drumclip slicing the clip quantizing within groove clip view.. ready to go jeff
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/06/23 09:19:37
(permalink)
Oengus73 : "I don't know if it was said before but I would like to have the possibility to edit MIDI in the main view instead of opening the Piano Roll . It will be a great improvement because I often need to manually edit MIDI to synchronize it with audio tracks (for example when I trigger the bassdrums or the snare) . Now I need to open piano roll and to put it near the audio tracks , but if I had the possbility to edit MIDI in the main Sonar view (like in Pro Tools) it will be a great thing . Another important feature is a Spanish and an Italian version . A lot of users speak these languages and I think they deserve their own language version " Andrew Milne: "Another possibililty would be to allow for the events from more than one MIDI track to be displayed when any given MIDI track is maximised, so for instance you maximise your bass track and you can select for it to also show the drums and guitar midi notes -- as soon as the track is restored it only shows its own data but when it is remaximised its "partner tracks" are remembered. This would allow you to have a number of different groups of partnered MIDI tracks ready to hand -- say bass+drums, voice+sax+kbd, guitar+kbd etc. etc. all easily available at the click of a track maximise button. "
< Message edited by planist -- 7/12/2004 6:43:21 AM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/06/24 03:56:12
(permalink)
Possibility to LINK same clips AFTER they were unlinked.. --> Clip-Grouping
< Message edited by planist -- 7/12/2004 6:42:00 AM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/06/24 06:30:07
(permalink)
Sani: "Logic, Cubase, Protools allows you to slip, adjust the fade in, out, gain on multiple selected clips. When you have 6-7 drumtracks or backing vocals, you can very easy and fast do your edits. "
|
daverich
Max Output Level: -41 dBFS
- Total Posts : 3418
- Joined: 2003/11/06 05:59:00
- Location: south west uk
- Status: offline
RE: SONAR 4: Future Features
2004/06/24 07:07:02
(permalink)
ORIGINAL: planist Sani: "Logic, Cubase, Protools allows you to slip, adjust the fade in, out, gain on multiple selected clips. When you have 6-7 drumtracks or backing vocals, you can very easy and fast do your edits. " Used to do this all the time in logic and cubase - damn another feature i miss... Kind regards Dave Rich.
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/06/28 04:14:11
(permalink)
Metz: "Sonar have all the features that I need except one that have struck me several times that it would be GREAT to have. What I'm looking for is a more flexible version of the "lenght" or "fit to time"-functions already in Sonar. It would be fantastic to be able to lasso-drag around a selection of notes and then "rezize" the notes in realtime using the mouse to get the selection of notes to end exactly where you want them. Instead of entering numbers in the dialogboxes. Just a little bit more intuitive way of doing it. ... "
< Message edited by planist -- 7/12/2004 6:41:23 AM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/06/29 04:22:39
(permalink)
bump
< Message edited by planist -- 6/29/2004 4:23:46 AM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/06/30 08:33:24
(permalink)
i suppose LIVE 4 is THE resource for new feature requests... hey all you happy beta live 4 testers (i wasnt in the first round  ) ... tell us about it!! regards, jeff
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/07/08 04:31:06
(permalink)
please let me know if bumping this thread every now and then bothers you.. if yes, ill stop. but i think its always good to have some kind of improvement list for any software you work with. and everyone can contribute to it.. regards, jeff
|
sbavin
Max Output Level: -78 dBFS
- Total Posts : 601
- Joined: 2003/11/11 09:43:21
- Location: England
- Status: offline
RE: Sonar 4: Future Features
2004/07/08 04:43:29
(permalink)
I would think it would be more useful if you could just edit the first post to include ALL requested features, grouped by area of functionality and then prioiritized/ordered by the number of people who have requested them. Include the requester's names too (you can put me down for non-gapping  ). Maybe it would be better to post such a summary to a new thread, then let this one die? You could do this "boiling down" as regularly as needed to keep the thread focussed. Only if you have the time of course.. I know I don't!
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: Future Features
2004/07/09 08:33:18
(permalink)
i started changing the list.. when i have the time ill finish it.. thx for the advice, jeff
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/07/12 05:32:16
(permalink)
the usual FR suspects  : in predictions thread - sani: - the ability to edit multiple tracks at once. The only thing you can do in Sonar is to move/copy or to split multiple selected tracks. In Cubase/Nuendo you can crop the start/end of multiple tracks, you can apply fade in/out, change the gain, etc. This is speeds extremely up your editing when you work on recorded drums or backing vocals. When you move tracks, Sonar shows you only the rectangle of the moving track or clip. Nuendo/Cubase shows you the waveform, so you can exactly see, where you place the clip on a new location. (Yes, a know about left alt + shift!) - Nuendo/Cubase opens AND closes with a shortcut key some often used windows: mixer, instrument panels, input/output settings for your audiocard. It is easy and fast to work with this because you don't need to grab your mouse everytime when you want to close those windows. jlgrimes: - Other features would be Project 5 style step sequencing which allows you to input notes with your midi keyboard. - Mpc style destructive loop record mode (overwrite; overdub after loop point) This would be an innovative feature for Sonar since other Computer programs don't have this. - Another feature would be to have an option to only allow patch change/bank select messages to occur on bar 1. This would help my midi timing considerably.
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/07/12 07:03:18
(permalink)
rtgraham: - Unlimited, name-able groups with a group view where you could manage group attributes for tracks, controls, etc. - mfx FIX
< Message edited by planist -- 7/12/2004 7:04:28 AM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: Future Features
2004/07/13 06:10:07
(permalink)
- option to choose different panning laws (to compare sonar results with other sequencers) but with a "normal" setting, that is the default one
|
ericzang
Max Output Level: -87 dBFS
- Total Posts : 197
- Joined: 2003/11/12 02:05:41
- Location: Sedona, Arizona, USA
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/07/13 07:47:39
(permalink)
In addition to, and in support/reiteration of the many good ideas already stated here, here's my wish list: (also submitted officially to Cakewalk) Crop (and other edit types) multiple clips at once. Mute Clips with one keystroke or right click option. Ruler in measures mode - option to have markers in any subdivision. Native metronome, with subbeat definable. Ability to bring a clip to front or back when overlapping. Zoom out to entire project horizontally, no matter how long. Independently loopable clips or tracks with one or two clicks. No ability to change tempo or pitch would still be ok. (This would be such a help in composition flow!) A markers "playlist" to auditioning sections of a song in different orders. Export each track to a seperate file, all at once. Would be great for transferring tracks to other hosts. Midi out for vst/i plugins. Mute/Solo groups - user made presets that mute/solo various combinations of tracks. Track Manager option to copy layout from track view to console view, or vice versa (or a "synchronization" option, to have them both be affected when one changes). Play half or quarter speed, as an alternative to scrub mode, to aurally find spots. Track Folders/Groups, or at least a way to move a group of tracks vertically. A mark next to group letters/colors when right clicking a control to show which are already assigned to something. A beat detective-like function.
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: Sonar 4: <span class="high">Future</span> Features
2004/07/13 10:28:37
(permalink)
now thats a great list after all whats been written, still new ones i havent thought of. but now while im reading the list they are lmostly minor changes but very obvious. thanks alot
|
VariousArtist
Max Output Level: -63 dBFS
- Total Posts : 1397
- Joined: 2003/11/07 15:03:09
- Location: London, UK & California, USA
- Status: offline
RE: SONAR 4: Future Features - Tempo Map to Audio!
2004/07/14 16:23:20
(permalink)
I don't know if this has been mentioned before, but... I'd like to see a vastly improved method of creating a Tempo Map when the music is not in time with the project tempo. I find the Fit-To-Improvisation method unreliable, confusing and annoying. I want to be able to click against any point in a wav OR midi track and tell it exactly what measure/beat/tick I want that point to represent. The tempo map should be able to add the appropriate tempo changes easily. And the more points I add in, the more accurate it becomes. We could still make use of the 'tap in the tempo' idea, but enhance it such that it can be used as a starting place for getting all the 'hit points' described above. This should be easy to add and it wouold be SOOO useful. Imagine then, you coul play your song in freely, fit to improvisation easily, and then make use of all the loop files that match the project's beat/etc.
< Message edited by VariousArtist -- 7/14/2004 1:24:31 PM >
|
dinopop
Max Output Level: -89 dBFS
- Total Posts : 60
- Joined: 2003/11/09 14:52:08
- Status: offline
RE: SONAR 4: Future Features - Tempo Map to Audio!
2004/07/14 17:34:09
(permalink)
ORIGINAL: VariousArtist I don't know if this has been mentioned before, but... I'd like to see a vastly improved method of creating a Tempo Map when the music is not in time with the project tempo. I find the Fit-To-Improvisation method unreliable, confusing and annoying. I want to be able to click against any point in a wav OR midi track and tell it exactly what measure/beat/tick I want that point to represent. The tempo map should be able to add the appropriate tempo changes easily. And the more points I add in, the more accurate it becomes. We could still make use of the 'tap in the tempo' idea, but enhance it such that it can be used as a starting place for getting all the 'hit points' described above. This should be easy to add and it wouold be SOOO useful. Imagine then, you coul play your song in freely, fit to improvisation easily, and then make use of all the loop files that match the project's beat/etc. YES! YES! YES! This is the one feature I would die for! Anyone who has tried to sync up to audio with a lot of variety in the tempo has cursed the Fit-to-improvisation! Oh, and another thing... am I the only person that uses the Drum Mapper? I love the drum mapper. I HATE the Drum Map Manager!!! This has to be the most cack-handed, combersome dialog I have ever seen! If it's not too much trouble, I'd love to see this overhauled.
|
Brad Russell
Max Output Level: -86 dBFS
- Total Posts : 222
- Joined: 2003/11/06 10:15:06
- Location: North Little Rock, Arkansas
- Status: offline
RE: SONAR 4: Future Features
2004/07/14 17:40:12
(permalink)
I'd like to see an option for selecting the type of graphical interface you'd like to use. (i.e. Sonar 4, Sonar 3, Old School, User defineable.) A great example of this is the flexibility of the windows environment. It would make everybody happy. I'd also like to be able to select multiple tracks. It would be great if they'd bundle Amplitube light from the guitar tracks program. Better templates would be good. Streamline the process for beat slicing a loop and getting it into Cyclone. It's too cumbersome. A good and basic set virtual instruments similar to the garage band idea for basic music making. It could use the vsampler engine. Apple is on to something. This would be great for scetching quick song ideas.
|
Brad Russell
Max Output Level: -86 dBFS
- Total Posts : 222
- Joined: 2003/11/06 10:15:06
- Location: North Little Rock, Arkansas
- Status: offline
RE: SONAR 4: Future Features
2004/07/14 17:46:42
(permalink)
Another thing that I think would be important is a good set of mastering tools built in. It's been mentioned before I think.
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/07/15 03:39:10
(permalink)
last nite ive been recording a sonf with lots of tempo changes and volume envelopes. especially with the envelopes, again: --> Let me freely draw envelopes --> instead of the tempo view there should be a special tempo track in the track view/ or bus view
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/07/18 08:22:50
(permalink)
ok, Zooming id like to zoom the way it is in live and i think in cubase as well. press button. move mouse left/right--> zoom horizontally move mouse up/down--> zoom vertically its a waste if time going to the right lower corner and zoom from there the "z" lasso tool is very good but this function is very important.
|
cmusicmaker
Max Output Level: -52 dBFS
- Total Posts : 2328
- Joined: 2004/01/18 08:21:47
- Location: UK
- Status: offline
RE: SONAR 4: Future Features
2004/07/18 08:28:44
(permalink)
Keep up the good work planist this thread makes for a great read. Some more features (they may have already been mentioned) 1. Dedicated set of mastering plugs like those found in Digital performer or Ozone. 2. Time stretching quality to rival Ableton Live 4 or Samplitude. 3. 32 pads for the Cyclone DXI. 4. Wav preview and import for any wav file not just acid files from *within* Cyclone (without the need to use the loop explorer). 5. DS864 V.2 incuded in Sonar 4... Wav preview and larger piano roll view! 6. Studio verb3 (Studio verb2 in project 5 is very good). 7. Colour change option for console view. 8. More outs for the Edirol sound canvas and a complete overhaul of the GUI! 9. Over haul the piano roll! Kinetic and P5 level midi workflow (near gapless midi functionality) Maybe a P SEQ V. 2 Cheers planist keep it up. Hey you will get to do it all over again for Sonar 5!
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/07/18 08:34:12
(permalink)
hi c, hopefully in sonar 5 there are less things we will have to add.. one more thing. youve mentioned alot the cyclone, right? i have never used it before..  and never wanted to understand whats it does. until now. i will have a look at it in the next couple of days.. probably i will be in london in autumn this year (oct/nov) to visit my sister. if you like we could meet to have a beer..
< Message edited by planist -- 7/18/2004 8:39:33 AM >
|
cmusicmaker
Max Output Level: -52 dBFS
- Total Posts : 2328
- Joined: 2004/01/18 08:21:47
- Location: UK
- Status: offline
RE: SONAR 4: Future Features
2004/07/18 08:44:38
(permalink)
ORIGINAL: planist hi c, hopefully in sonar 5 there are less things we will have to add..  one more thing. youve mentioned alot the cyclone, right? i have never used it before.. and never wanted to understand whats it does. until now. i probably will have a look at it in the next couple of days.. It is a very clever piece of software development. It really is to this day very unique. It has for me a major drawback though. It only works wth acidized files. So I am about to acidize a whole lot of files and really put Cyclone through its paces! Even as a Live 3 user Cyclone is the only thing I know that lets you de- construct a wav file and rearrange peices of it in real time with other deconstructed loops. Its like some kind of loop, beat slicer, mini sequencer that resides in Sonar. Maybe Live can do this as well but not as a DXI in Sonar! Before I forget... Another feature...(possible duplication but oh well...) 1.PDC button that allows for possible gapless audio when not enabled and heavy duty mixing and mastering with plugs that require PDC when enabled. Cheers planist.
< Message edited by cmusicmaker -- 7/18/2004 8:46:22 AM >
|
planist
Max Output Level: -73 dBFS
- Total Posts : 883
- Joined: 2004/01/29 12:07:49
- Status: offline
RE: SONAR 4: Future Features
2004/07/20 09:01:34
(permalink)
i added it to the engine requests.. i wonder if we are expecting too much from cake. but on the other side there are so many developers and new programs (tracktion, podium, EXT, Live4) that are showing us that Cake has to provide something good with Sonar4 to keep up.. Perhaps combining all their products into one that not has to deal with overlapping is the right thing to do..? Regarding the clean interface and ease of use there is still no better prog than s3.  Jeff
< Message edited by planist -- 7/20/2004 9:07:15 AM >
|
zentatonic
Max Output Level: -78 dBFS
- Total Posts : 606
- Joined: 2004/02/10 08:00:48
- Location: Fairhaven, MA USA
- Status: offline
RE: SONAR 4: Future Features
2004/07/20 09:30:29
(permalink)
I know this probably sounds trivial, but I love to input notes from the keyboard in FLStudio. I think that would be a great option in 4.0. I own an Oxygen8, but since I'm a guitar player, I try to make my soft synth/MIDI work as painless as possible. I actually find I can play things on my pc keyboard that I can't on a standard midi controller/organ.
|