Sonar X1 Expanded

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Ryan Munnis [Cakewalk]
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Re:Sonar X1 Expanded 2011/09/15 18:01:33 (permalink)
ampfixer


Ryan Munnis [Cakewalk
]
SNIP
...
That's great news. I'd say more important than anything in months. Let's have the Pro Channel patch - TODAY.  I'd like to start using it again.
No need for a patch to use it. If you unfortunately run into it (it's extremely hard for me to reproduce), try doing this:


1) In ProChannel's GUI click the Load Preset icon
2) Locate the "Misc - Full Reset.pcp" file (this should be at C:\Cakewalk Content\SONAR X1 Producer\ProChannel Presets)
3) Select it and click [Open]


At that point, your modules will hopefully engage. Works for me.

Ryan Munnis
Cakewalk
Danny Danzi
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Re:Sonar X1 Expanded 2011/09/15 18:02:39 (permalink)
Oh I'm one that's received plenty of help AT. I'll never complain about the support aspect ever man. I can't tell you how many times Sonar suppor has contacted me just because I posted something in the forum. Those guys we see on here all the time....I'd never say a bad word about any of them. I just think there may be some things going on that they have no control over and have to bite their tongues about. I'll admit to some of the things you mentioned though.

Yearly updates: Yep, I'd rather wait 2-3 years for more solid stuff and would pay more for it if it came to that. I don't mind waiting. What I do mind waiting for...is something that I paid for that is not consistent with how I use it on my machine...or like you mentioned bugs " some have been around for a while (OK, a long while)." I think that phrase there says it all brother, don't you? Let them go one relelease.....2, 3, anything more....unacceptable in my opinion no matter whos side you take.

Year and a half to update: I welcomed this and hoped it would make a difference in the bugs we'd see. Have you looked at the bugs that have been fixed from X1's initial patch release to now? Just sit back and read them all and then compile them into one big word document. This isn't a bash on Cake, honest....I'm being a human being writing about what I see and experience bro. It's obvious to me, that for how some of us use this program, a year and a half wasn't long enough. Seriously...go and read all the bugs fixed in all the patches. I give credit to the Bakers for the patches, for them being here and helping us as well as listing the bug fixes. But it doesn't remedy the problems that took over 6 months man.

Having to pay: Unfortunately, in the software business...if I am unhappy with something, I'm stuck with it. I would have returned the initial release of X1 if I had the chance. But because I couldn't, I dealt with it....I watched and waited, I hoped...I forced myself to like it when I knew it wasn't my thing...but I paid for it, what else could I do? I vented a few times...this is human nature. Then, after all this time to get it working consistently....there's this update that seems cool, but to charge for it after all we've been through? It's just hard to accept for me. Especially at $50. Then what, X2 comes out in January and it's another $100 or $180 or something? I've noticed something about Sonar. When they do a major change, it takes about a version or 2 before it's rock solid. I saw this with Sonar 1 which was horrendous for me. Yet Sonar 2.2 was perfect. I stopped using Sonar until Sonar 5 because I had Wndows 98 at the time. When I got XP, I bought Sonar 5 and it was perfect. Sonar 6, pretty messed up for me...Sonar 7 was along the lines of 6 for me. Not much difference, yet fairly stable. Sonar 8, totally jacked until 8.3 luckily and Sonar X1....well you know the story there.

I'd never expect anyone to give me "Everything for free" but for example, when 8.5 came out...we got a nice little price break on it. I don't know why that was...but I thought in my mind initially it may have been due to such a rocky release with 8.0. Whatever the case, I think we're in that same boat in a sense now but with things here that are more annoying than show stoppers. Then again, it all depends on how you use the program and what your needs are. Losing some of the stuff I was used to in 8.5 or in previous versions....is tough to handle at times. Not being able to customize to what works for me bothers me where in previous versions, you could go nuts with just about everything. 

I think you summed it up as the forums being a place to vent our frustrations. Any of us can have a bad day and blame Sonar for it...but at the end of the day, we keep coming back. The day we stop venting our frustrations is the day we moved on to another DAW only to vent our frustrations on their forum. It's all human nature bro. :)

-Danny

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relpomiraculous
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Re:Sonar X1 Expanded 2011/09/15 18:45:31 (permalink)
This is a no brainer ADD TO CART. Keep it comin Cakewalk. Anything and everything you can throw at me.

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The Maillard Reaction
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Re:Sonar X1 Expanded 2011/09/15 18:50:10 (permalink)
Ryan Munnis [Cakewalk
]

ampfixer


Ryan Munnis [Cakewalk
]
SNIP
...
That's great news. I'd say more important than anything in months. Let's have the Pro Channel patch - TODAY.  I'd like to start using it again.
No need for a patch to use it. If you unfortunately run into it (it's extremely hard for me to reproduce), try doing this:


1) In ProChannel's GUI click the Load Preset icon
2) Locate the "Misc - Full Reset.pcp" file (this should be at C:\Cakewalk Content\SONAR X1 Producer\ProChannel Presets)
3) Select it and click [Open]


At that point, your modules will hopefully engage. Works for me.




Does that, like, reset all your PC settings so you can start all over again, or something?


best regards,
mike





AT
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Re:Sonar X1 Expanded 2011/09/15 18:50:42 (permalink)
Danny, of course I wasn't thinking about you.  I was merely thinking it was a tough business.  Kinda like a band that can't play hoping you can fix all their mistakes in the mix.

The X1 roll out had a lot of bugs (yes, I've read the list - impressive, even without compiling) but it was hard to tell what was legit and what was more a matter of "where the hell is this function - it must be missing." I still do that.  I do like the workflow, but didn't use X1 for any real projects until later.  Between bugs and the where is waldo mystery it just didn't make sense.  Of course, I didnt' have to use it so I'm more forgiving.  Still, a lot of stuff is just half-assed, and that is either crippling for that function or just sad.

I too think support is pretty good, but like the PC thing they have had a hard time replicating it so they can fix it.  I'm glad I'm not in that business either.  One man's necessary feature is another man's it can wait until you fix this.

I do think Cake is being smart with this kind of release.  I'm sure most of the fixes (even PC) will be in the next release - soon.  Otherwise it will piss off everybody.  But they grab some quick bucks by bundling them w/ the fixes and then release them to everybody (along w/ more, I'm sure).  I think Cake is going for more like 1.5 years for point updates, with some of these pay for extras in between.  It ain't perfect, but what is?   Hopefully, they'll get the bugs out and only releases feature.  Overall, I think back to the early days and today is pretty good.

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mamm7215
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Re:Sonar X1 Expanded 2011/09/15 18:56:50 (permalink)
I'm in.

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Re:Sonar X1 Expanded 2011/09/15 19:04:20 (permalink)
OK my proposal to Cakewalk is that they release a $29 Expansion for Studio with the enhanced browser features, notation export and Soundcloud support but without the Producer only things like the channel strip etc. I think it's a fair compromise and I'd be willing to pay for that even if I do think the browser features are really just fixing a limitation that should not have been there in the first place.
audiyo
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Re:Sonar X1 Expanded 2011/09/15 19:12:54 (permalink)
MUSE


OK my proposal to Cakewalk is that they release a $29 Expansion for Studio with the enhanced browser features, notation export and Soundcloud support but without the Producer only things like the channel strip etc. I think it's a fair compromise and I'd be willing to pay for that even if I do think the browser features are really just fixing a limitation that should not have been there in the first place. 
+1 
This would be a smart move for Cakewalk. 
post edited by audiyo - 2011/09/15 19:18:50

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Rasure
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Re:Sonar X1 Expanded 2011/09/15 19:28:35 (permalink)
Would like to see a decent limiter too, maybe based around the oxford one:-)

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Re:Sonar X1 Expanded 2011/09/15 20:07:17 (permalink)
.I watched and waited, I hoped...I forced myself to like it when I knew it wasn't my thing...but I paid for it, what else could I do? I vented a few times...this is human nature.



Starting to see the business plan?

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Re:Sonar X1 Expanded 2011/09/15 20:16:48 (permalink)
Revenge of the DXi format. Come back as a Pro Channel plugin. Do we really need to go here?

Cakewalk, you have never been known as a leader in plug in development. You are not going to be able to compete with Waves and UA. Sorry.

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codamedia
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Re:Sonar X1 Expanded 2011/09/15 20:18:41 (permalink)
Ryan Munnis [Cakewalk
]
The good news though, is that a helpful forum member that was running into this actually contacted Tech Support. We worked together and he provided me with tons of details regarding why ProChannel would intermittently not process audio for him. After about a week of trying to reproduce it myself since then, I actually can reproduce it repeatedly on a few of our test machines.

I've spammed QA and Dev's inboxes since then. It's much easier to get to the bottom of this stuff when we're given a fair chance. ;)

EDIT: I should add that this is light humor. I'm totally thrilled to have a recipe to reproduce this so that we can take the workload of you folks trying to convince us it's real.
 
Ryan: Until the fix is released (not just within expanded, but also for those that don't want to upgrade yet) do you mind sharing the recipe so some of us can avoid it? Looks like Danny had it three times this week - and I stopped using PC a couple months back when this started happening to me. (Full Reset is NOT an option, so I just don't use PC anymore)

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Dave Modisette
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Re:Sonar X1 Expanded 2011/09/15 21:00:30 (permalink)
I'm not seeing anything to make me want to purchase these new features. Maybe if the Prochannel worked outside of Cakewalk, I might buy the enhancements to have them elsewhere. I've been working more and more with Reaper 4 in the last month and honestly, it's exciting me more than X1. I'll keep X1 on my machine mainly for Toontrack testing purposes but most of my time is beginning to be spent in Reaper.
post edited by Mod Bod - 2011/09/15 21:06:48

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Re:Sonar X1 Expanded 2011/09/15 21:04:11 (permalink)
Mod Bod (to the crowd) "Don't Fear The Reaper"
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Re:Sonar X1 Expanded 2011/09/15 21:12:33 (permalink)
dmbaer


Keni

Unless I misunderstand, it's our new method of creating fx chains... But with the special ability to insert within the ProChannel's bus. I think this is the solution they came up with for our need/desire to mix our vst's with/within the PC buss (environment)...
 
This makes a lot of sense ... but I'm not sure you'll be able to do what you're suggesting.  I went back a carefully reread the whole announcement.  They talk about the new effects group cabability and they talk about customizing pro channel, but I could not find anywhere where it was stated that you could place an effects group in the pro channel.  Hope I'm wrong and perhaps someone will clarify.


Yes, I believe you're right... I guess it was my hopes as I immediately hot my scream button when faced with the idea of integrating my existing plugins with this additional bus... I know we can place either bus in front, we can't get in-between devices...

My initial thought when I saw/read the blurb was that they solved the dilemma this way... but I've been re-reading everything and can find no inference that this is correct.

So it appears to be simply a skin-able method of using the fx chains we already have... I guess having a master strip might come in handy but I don't see myself spending a lot of time designing such... I'm very satisfied with having the chains to begin with... I do use them upon occasion...

Too bad, eh? Maybe this will prompt someone to write a PC plugin which will act as a vst wrapper?

Keni


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Re:Sonar X1 Expanded 2011/09/15 21:23:09 (permalink)
OMG:

With SONAR X1 Producer Expanded you will be able to:
Buy new modules like the PC4K S-Type Expander / Gate

I buy an add-on so that I can buy other add-ons?  That is awesome!!!!!!
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Re:Sonar X1 Expanded 2011/09/15 21:31:09 (permalink)
SONAR X1 Expanded now supports Music XML, the universal digital sheet music interchange and distribution format. The Staff View has direct Music XML export integrated right into the view.

I wonder how it will export a score with triplet rests.
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Re:Sonar X1 Expanded 2011/09/15 21:31:28 (permalink)
So being able to buy plug-ins for Sonar X1 is a big deal to the users? Hasn't this been around for ummmm...8+ years? Should this really be called X1 expanded? Maybe it should be called, Cakewalk Plug-in packs?
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Re:Sonar X1 Expanded 2011/09/15 21:37:01 (permalink)
Mod Bod


. . . but most of my time is beginning to be spent in Reaper.
 
 
 
I'm getting there real quick.

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Seth Perlstein [Cakewalk]
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Re:Sonar X1 Expanded 2011/09/15 22:06:32 (permalink)
Spencil Splodge


Yes, they're very good at dangling that carrot - I guess I'll end up upgrading to this regardless of whether I really need it or not. 

Cakewalk, why do you have to be so good at selling stuff?  Just browsed over the 'Expanded' literature and already I feel I should have it...  damn your marketing abilities

Thanks for the compliment on our marketing prowess! However, as we are human beings and (thankfully) not synthetic marketing machines, and as such we sometimes make mistakes. I made two such errors in statement here that I'd like to ratify ...

First, Expanded's ProChannel is limited to one instance of each module. IOW, you can have EQ, Comp, Gate, Softube, and Tube Sat all in the same ProChannel, in any order you want. However, you cannot have two comps, two EQs, etc. 

Second, although we are absolutely committed to continue making X1 the very best DAW it can be, we have no time table on when the next free patch is going to be (X1d, X1e, etc.). Don't get me wrong, I'm not saying that it won't happen, I'm just saying that its not going to be released alongside Expanded and its probably not going to come right around the corner, either.

Sorry for the confusion and I hope my explanation above make sense. Any questions, feel free to ask.

SP
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Re:Sonar X1 Expanded 2011/09/15 22:16:16 (permalink)
sergiobklyn


SONAR X1 Expanded now supports Music XML, the universal digital sheet music interchange and distribution format. The Staff View has direct Music XML export integrated right into the view.

I wonder how it will export a score with triplet rests.
Thanks - first laugh I've had since reading about Sonar X1 Notation Expanded.  

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Re:Sonar X1 Expanded 2011/09/15 22:17:21 (permalink)
pbognar


sergiobklyn


SONAR X1 Expanded now supports Music XML, the universal digital sheet music interchange and distribution format. The Staff View has direct Music XML export integrated right into the view.

I wonder how it will export a score with triplet rests.
Thanks - first laugh I've had since reading about Sonar X1 Notation Expanded.  

You've never read any of Mic McQ's threads?


They're hilarious!
(or are they?)




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Re:Sonar X1 Expanded 2011/09/15 22:23:03 (permalink)
Second, although we are absolutely committed to continue making X1 the very best DAW it can be, we have no time table on when the next free patch is going to be (X1d, X1e, etc.). Don't get me wrong, I'm not saying that it won't happen, I'm just saying that its not going to be released alongside Expanded and its probably not going to come right around the corner, either.

Sorry for the confusion and I hope my explanation above make sense. Any questions, feel free to ask.

SP

Thanks for the update Seth. Since it is likely to be a while before any X1(a-z) updates will come along, do you know if there will be any quickfixes in the near future for the bugs that have been fixed while working on Expanded?

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Re:Sonar X1 Expanded 2011/09/15 22:24:03 (permalink)
jabdo56


Mod Bod


. . . but most of my time is beginning to be spent in Reaper.
 
 
 
I'm getting there real quick.


In the interest of fairness, Reaper has its own set of issues. I know this first hand.
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Re:Sonar X1 Expanded 2011/09/15 22:25:11 (permalink)
audiyo


Second, although we are absolutely committed to continue making X1 the very best DAW it can be, we have no time table on when the next free patch is going to be (X1d, X1e, etc.). Don't get me wrong, I'm not saying that it won't happen, I'm just saying that its not going to be released alongside Expanded and its probably not going to come right around the corner, either.

Sorry for the confusion and I hope my explanation above make sense. Any questions, feel free to ask.

SP

Thanks for the update Seth. Since it is likely to be a while before any X1(a-z) updates will come along, do you know if there will be any quickfixes in the near future for the bugs that have been fixed while working on Expanded?

I'm not 100% sure, unfortunately. 


SP
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Re:Sonar X1 Expanded 2011/09/15 22:32:32 (permalink)
sergiobklyn

OMG:

With SONAR X1 Producer Expanded you will be able to:
Buy new modules like the PC4K S-Type Expander / Gate

I buy an add-on so that I can buy other add-ons?  That is awesome!!!!!!
Yeah, that's kind of funky.

Native Instruments gave users a free update to Guitar Rig Pro 4 that gave you the option to add individual effects. Which by the way, they gave users that quite a while back and the only add-on I've seen for it so far has been that Vintage Compressor add-on pack. At first I thought they were going to have something like a store where you could buy a Phaser, Chorus, Delay, Distortion, Amp sim, for say $10 ~ $15 each ... but so far that hasn't been the case.




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Re:Sonar X1 Expanded 2011/09/15 23:03:55 (permalink)
Danny Danzi

But I'll tell ya, it was kind of a slap in our faces to read about this expand thing....knowing what we've been through with this release. Then again, maybe the (insert number here) users of X1 are all completely happy and there are only 30 of us on this forum that are missing the boat, unqualified to run the program, don't know enough about Windows, have crap pc's, junk video cards, Sh!tBlasters, and our lack of comprehending the manual or that 64 DOESN'T make a difference when a program has some issues.
Yep. I agree 100%. It's very frustrating when your system runs 100% for everything, including other DAW's, and people keep telling you it's a problem with your PC, only to find out that others are seeing the same thing on professionally built systems. For example, I can use the slider on the DAW that shall remain nameless, as fast as I can all the way up and down for 30 seconds straight changing the pitch/speed of the entire project and not a single blip. I load up the Pitch Shifter plug-in in Sonar (any version) and even think about touching my mouse, and it goes ka-boom! Not having a **** fest here, but it just gets really old being told it's my system, when another program can perform the same function on a 15 track project with synths, wav's, track & bus effects, and Sonar can't even do it on a single 20 second long clip without any effects at all at times, then other times it works?? I'd feel less violated if someone would just be honest with me and say, "Yeah, a lot of this stuff is old code, we're working on it, please hang in there with us." I could 100% totally respect that and they would lock my money in for the rest of my recording days. The denial is really offensive sometimes. Mainly from the excessively positive forumites who come off like they are trying to hide something for Cake.
You know what's weird for me? When I use X1, I miss what I can do in 8.5. When I use 8.5, I miss some of the new features you can use in X1. It's like I'm so screwed up now, I'm taking turns per project just to satisfy myself only to say later "I should have used 8.5 because this just happened" or "why did I even use PC....I know better"
Again, I agree 100%. I just posted the other day in a thread in the CH almost exactly what you just said, and I'm sure I don't even use a 1/4 of the functions in Sonar that you.
Honest opinion? I'd much rather pay Panu and Ben for giving me options that really make a difference for the better....but that's just me.
I would be ok with that if they were partnered with Cake/Rol in some way. As it is now, it comes off as they are hacking X1 and it doesn't sit well with me. I used Panu's Dark Side mod and it was great, but ended up formatting and not reinstalling it because I was never sure if the trouble I was having was with it, or X1.

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Re:Sonar X1 Expanded 2011/09/15 23:07:25 (permalink)
dgrm44


jabdo56


Mod Bod


. . . but most of my time is beginning to be spent in Reaper.
 
 
 
I'm getting there real quick.


In the interest of fairness, Reaper has its own set of issues. I know this first hand.
I don't think I've come across any DAW that did not have some issues of one sort or another...


The space you have will always be exceeded in direct proportion to the amount of stuff you have...Thornton's Postulate.

Bushpianos
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Re:Sonar X1 Expanded 2011/09/15 23:48:05 (permalink)
Seth Perlstein [Cakewalk
]

Thanks for the compliment on our marketing prowess! However, as we are human beings and (thankfully) not synthetic marketing machines, and as such we sometimes make mistakes. I made two such errors in statement here that I'd like to ratify ...

First, Expanded's ProChannel is limited to one instance of each module. IOW, you can have EQ, Comp, Gate, Softube, and Tube Sat all in the same ProChannel, in any order you want. However, you cannot have two comps, two EQs, etc. 

Second, although we are absolutely committed to continue making X1 the very best DAW it can be, we have no time table on when the next free patch is going to be (X1d, X1e, etc.). Don't get me wrong, I'm not saying that it won't happen, I'm just saying that its not going to be released alongside Expanded and its probably not going to come right around the corner, either.

Sorry for the confusion and I hope my explanation above make sense. Any questions, feel free to ask.

SP

I find the highlighted statement to be disturbing so I want to ask for some clarification. It's easy to misinterpret a person online.

Does this statement mean that even though the expansion contains fixes to underlying systems in X1 Producer, getting those fixes out to registered users of X1 Producer will be taking a backseat to the launch of these new revenue generating improvements?

Please tell me I'm wrong Mr. Perlstein because that is not good for long term customer retention. Please believe me I mean no disrespect, but if true, then I would feel a bit insulted as a person that is already supporting your company. Software & Hardware.


Regards, John 
 I want to make it clear that I am an Eedjit. I have no direct, or indirect, knowledge of business, the music industry, forum threads or the meaning of life. I know about amps.
WIN 10 Pro X64, I7-3770k 16 gigs, ASUS Z77 pro, AMD 7950 3 gig,  Steinberg UR44, A-Pro 500, Sonar Platinum, KRK Rokit 6 
Seth Perlstein [Cakewalk]
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Re:Sonar X1 Expanded 2011/09/16 00:11:55 (permalink)
ampfixer


Seth Perlstein [Cakewalk
]

Thanks for the compliment on our marketing prowess! However, as we are human beings and (thankfully) not synthetic marketing machines, and as such we sometimes make mistakes. I made two such errors in statement here that I'd like to ratify ...

First, Expanded's ProChannel is limited to one instance of each module. IOW, you can have EQ, Comp, Gate, Softube, and Tube Sat all in the same ProChannel, in any order you want. However, you cannot have two comps, two EQs, etc. 

Second, although we are absolutely committed to continue making X1 the very best DAW it can be, we have no time table on when the next free patch is going to be (X1d, X1e, etc.). Don't get me wrong, I'm not saying that it won't happen, I'm just saying that its not going to be released alongside Expanded and its probably not going to come right around the corner, either.

Sorry for the confusion and I hope my explanation above make sense. Any questions, feel free to ask.

SP

I find the highlighted statement to be disturbing so I want to ask for some clarification. It's easy to misinterpret a person online.

Does this statement mean that even though the expansion contains fixes to underlying systems in X1 Producer, getting those fixes out to registered users of X1 Producer will be taking a backseat to the launch of these new revenue generating improvements?

Please tell me I'm wrong Mr. Perlstein because that is not good for long term customer retention. Please believe me I mean no disrespect, but if true, then I would feel a bit insulted as a person that is already supporting your company. Software & Hardware.

Expanded is really all about features, not about fixes, although it might contain a few. I'm really not sure on the timetable for patches down the road, so I can't really comment with certainty to your question.


SP
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