Sonar X1 Expanded

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John T
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Re:Sonar X1 Expanded 2011/09/16 13:22:35 (permalink)
Unbelievable.

Apologies to everyone else for this crappy sideshow.

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dappa1
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Re:Sonar X1 Expanded 2011/09/16 13:22:37 (permalink)
GIM Productions


Hi all. After reading the new sonar expanded and this thread, i am truly amazed by the reaction of many people, instead of appreciating the work of the team to improve more and more our sonar, after a few minutes they began to criticize everything they could. Course are always those who have problems with the software and that in their posts after half hour of release of an update say that this or that does not work without testing the patch in a professional manner. I also read of people with their questions show that they know 20% of the software they are using, and I studied the manual 6 months, before doing the work for profit. I remind you that professional is not who is in front of the monitor all day, but those who use Sonar or another DAW to make a profit from his works. I am a professional producer and composer. I compose Soul,Soulful,house(loops and live sessions) for the international market, soundtracks and compilations. I use Sonar X1 and I have no problem but one of compatibility with Liquid Mix solved with the fantastic JBridge. For me Sonar X1 is the most creative and fast daw in the market and I don't have a stellar pc, but work with W7 and a quad core of the previous generation. In a recent post I wrote that my clients are choosing projects in Sonar X1 (i also have protools in my studio) for a feeling of more depth and detail . I will install Sonar Expanded and Gate when it comes out. I need to make money and Sonar gives me money. It's only my experience. Best regards. Roby http://www.myspace.com/grooveinmind
Oh you are working with Pro Tools HD????


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Re:Sonar X1 Expanded 2011/09/16 13:23:55 (permalink)
Complicated? Some things are just made that way. This is my point precisely, instead of trying to introduce these so-called features (more like semi-featurettes) as a paid Expansion include them as an update available to all X1 users to level the playing field among the user base to rule out compatibility problems with collaborators wanting to exchange files and such. The modules themselves people would gladly pay for them, like they would any other plugin they wanted. Give the 'dispenser' away to all X1 users and you have a bigger market for your modules, as well as gaining real good-will from those damaged by the many issues that have been addressed since the initial X1 launch. Now that's simple. Having different tiers of X1 Pro users and setting up a scenario where 'this works with that version but that won't work on this unless you have that'...will be where any confusion comes from. Perhaps it is because Cakewalk are like me in not being confident that putting standard but nobbled VST's on a proprietary bus is going to prove to be a long-term winning strategy, so they are looking for a quick return before the marketing smoke clears.
How would any of that make an X1 Studio user compatible? Not to mention the different VSTs people have. Then of coarse the other DAWs CW puts out. How would any of them collaborate? Seems there are ways just the same. Flawed logic.

Best
John
dappa1
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Re:Sonar X1 Expanded 2011/09/16 13:24:48 (permalink)
For once I agree with you John

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Re:Sonar X1 Expanded 2011/09/16 13:24:55 (permalink)
John T


No, I absolutely cannot see how you can link any of what I've said to a/ knowing you hadn't been working or b/ wanting to say something nasty about someone not working. And you're done responding because you know you can't substantiate this, but you don't have the balls or decency to apologise. What a snivelling self-pitying toad you are.
[sarcasm]

No TOS violations there.

Nice post John.

Thank you.

[/sarcasm]

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John T
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Re:Sonar X1 Expanded 2011/09/16 13:25:43 (permalink)
You have clearly mistaken me for someone who cares. Jackass.

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John T
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Re:Sonar X1 Expanded 2011/09/16 13:28:47 (permalink)
Regarding the ProChannel modules thing, I am somewhat skeptical about the value of what is, after all, simply a locked down plug-in format.

I like the basic paradigm of a more functional console, with certain core processors already patched in. Comp and EQ make total sense.

But I'm not convinced it's got legs as a third party product channel. I can't quite see any specific benefits over and above normal VSTs. Don't think it's a bad thing, but I think it's likely to stay fairly marginal, unless there's some bigger picture I'm not grasping.

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Re:Sonar X1 Expanded 2011/09/16 13:32:40 (permalink)
John T


No, I absolutely cannot see how you can link any of what I've said to a/ knowing you hadn't been working or b/ wanting to say something nasty about someone not working. And you're done responding because you know you can't substantiate this, but you don't have the balls or decency to apologise. What a snivelling self-pitying toad you are.
John, I haven't paid much attention to this thread, and haven't read what you're replying to, but when I saw your username come up as the most recent reply, I just had to take a look and confirm my expectation that you would be arguing heatedly with someone. It's pathetic how predictable this is.


You reap what you sow.


That's all I have to say here.


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John T
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Re:Sonar X1 Expanded 2011/09/16 13:34:51 (permalink)
Yeah, as you say, you have no idea what you're talking about.

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John
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Re:Sonar X1 Expanded 2011/09/16 13:36:27 (permalink)
John T how about a whole new channel strip of ones choosing in the PC?

Or a complete set of custom modules as the user wants?

I see this as being able to have an unlimited ability to control the sound of one's work in a simple way. We will see how this all turns out.

Best
John
Jonbouy
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Re:Sonar X1 Expanded 2011/09/16 13:37:04 (permalink)
John T


Regarding the ProChannel modules thing, I am somewhat skeptical about the value of what is, after all, simply a locked down plug-in format.

I like the basic paradigm of a more functional console, with certain core processors already patched in. Comp and EQ make total sense.

But I'm not convinced it's got legs as a third party product channel. I can't quite see any specific benefits over and above normal VSTs. Don't think it's a bad thing, but I think it's likely to stay fairly marginal, unless there's some bigger picture I'm not grasping.


Hey, John_T and I are in agreement.

"We can't do anything to change the world until capitalism crumbles.
In the meantime we should all go shopping to console ourselves" - Banksy
John T
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Re:Sonar X1 Expanded 2011/09/16 13:39:02 (permalink)
Well, it's all very nice, but it's not actually that meaningfully different from using VSTs. There aren't that many kinds of processes and effects that benefit from that always there, easy reach thing as EQ and comp do.

The basic modularity and ability stack up multiples and stuff is good. I just don't expect there to be a flood of add ons for it. I could be wrong of course.

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John T
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Re:Sonar X1 Expanded 2011/09/16 13:42:40 (permalink)
As an aside, I'd want to know how the new modular strip works with the V700c before installing it.

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yorolpal
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Re:Sonar X1 Expanded 2011/09/16 13:45:29 (permalink)
Isn't name calling and chest thumping what PM is for?  I don't care who's doing it...even me...but when you do it in an ongoing thread it's more about your own ego and lack of self respect than it is about your supposed disagreements with another member.  When you have to  deride or shout...you've already lost your case.  Geeze Louise fellers. Dial it back a notch, will ya? 

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Re:Sonar X1 Expanded 2011/09/16 13:47:30 (permalink)
Dappa1


For once I agree with you John


Which John. LOL

Best
John
John T
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Re:Sonar X1 Expanded 2011/09/16 13:48:59 (permalink)
Nah. I can think of no good reason to let such a public slur stand. There's a world of difference between disagreeing about the points at hand, and just plain making stuff up to make someone else look bad.

If you want to stop talking about, then stop talking about it. You seem like a nice person, with an instinct to try to get along with everyone. I respect that, but it's not a position I particularly share. I'm not at all interested in trying to get along with such a completely odious individual as our mutual acquaintance.

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Jonbouy
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Re:Sonar X1 Expanded 2011/09/16 13:49:07 (permalink)
John



Complicated? Some things are just made that way. This is my point precisely, instead of trying to introduce these so-called features (more like semi-featurettes) as a paid Expansion include them as an update available to all X1 users to level the playing field among the user base to rule out compatibility problems with collaborators wanting to exchange files and such. The modules themselves people would gladly pay for them, like they would any other plugin they wanted. Give the 'dispenser' away to all X1 users and you have a bigger market for your modules, as well as gaining real good-will from those damaged by the many issues that have been addressed since the initial X1 launch. Now that's simple. Having different tiers of X1 Pro users and setting up a scenario where 'this works with that version but that won't work on this unless you have that'...will be where any confusion comes from. Perhaps it is because Cakewalk are like me in not being confident that putting standard but nobbled VST's on a proprietary bus is going to prove to be a long-term winning strategy, so they are looking for a quick return before the marketing smoke clears.
How would any of that make an X1 Studio user compatible? Not to mention the different VSTs people have. Then of coarse the other DAWs CW puts out. How would any of them collaborate? Seems there are ways just the same. Flawed logic.


I specifically mentioned between Pro users as you knew, but in case you didn't I've put it in bold for you.  Nowhere did I mention Studio users.

I understand I can exchange stuff with users of different DAWs in different ways, but trust me it was cool knowing a whole bunch of Sonar 8.5 Pro users I could actually exchange projects with without fear of issues between versions, and the convenience that afforded.  Since X1 half of my collaborators upgraded some didn't which made that exchange much less bullet-proof, a new 'elite' version of X1 pro will likely add to the already existant exchange issues cropping up between us.

Nothing flawed with my logic there as far as I can tell.

You seem to want to take issue with anything I say for some perverse reason only known to yourself as far as I can tell.



"We can't do anything to change the world until capitalism crumbles.
In the meantime we should all go shopping to console ourselves" - Banksy
John T
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Re:Sonar X1 Expanded 2011/09/16 13:51:36 (permalink)
To some extent, though, surely a mismatch of applications and / or versions tends to be the norm, and periods when everyone you're working with is in complete sync are going to be the exception.

I'd expect to see this improve before my working life is over, but it's not in any way unique to Sonar. It's the general norm for audio work at this point in time.

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GIM Productions
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Re:Sonar X1 Expanded 2011/09/16 13:54:30 (permalink)
No,we have Protools with digi rack 002 and Sonar X1 with Focusrite Saffire Pro 26 i\o.No dedicated dsp both,so the comparison is right. Monitor systems are Adam AX7 and Focal CMS 65. With the improvement of the cpu there is no performance difference between native and DSP systems. The proof is that Avid has a native device in his list . I also think that for their value both Avid's products and upgrades are too expensive. Best Roby http://www.myspace.com/grooveinmind
Jonbouy
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Re:Sonar X1 Expanded 2011/09/16 13:55:21 (permalink)
John


John T how about a whole new channel strip of ones choosing in the PC?

Or a complete set of custom modules as the user wants?

I see this as being able to have an unlimited ability to control the sound of one's work in a simple way. We will see how this all turns out.


John, helooo I'll let you in on a little secret.

They will only be standard VST's limited in such a way so that you can only use them in Sonar.  They are not magic new technology just standard VST 2.4 format .dlls with gui's to match PC.

You can do all the things you mention already in the FX bin with VSTs.  Remember?

Nothing more exciting than that other they will appear with PC style graphics exclusively in the PC channel strip.
post edited by Jonbouy - 2011/09/16 14:06:27

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Jonbouy
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Re:Sonar X1 Expanded 2011/09/16 13:59:04 (permalink)
John T


To some extent, though, surely a mismatch of applications and / or versions tends to be the norm, and periods when everyone you're working with is in complete sync are going to be the exception.

I'd expect to see this improve before my working life is over, but it's not in any way unique to Sonar. It's the general norm for audio work at this point in time.


I agree, but it was pretty cool for awhile back there and Expanded just seems to be adding another sub class of Pro user.

It may not eventually turn into any kind of reality but confusing the product line with an additional tier could cause a minor problem.
post edited by Jonbouy - 2011/09/16 14:00:33

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yorolpal
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Re:Sonar X1 Expanded 2011/09/16 14:00:13 (permalink)
John T


Nah. I can think of no good reason to let such a public slur stand. There's a world of difference between disagreeing about the points at hand, and just plain making stuff up to make someone else look bad.

If you want to stop talking about, then stop talking about it. You seem like a nice person, with an instinct to try to get along with everyone. I respect that, but it's not a position I particularly share. I'm not at all interested in trying to get along with such a completely odious individual as our mutual acquaintance.
I understand your position, ol pal.  But I'm not sure you understood mine....or perhaps, as you say, it's just not a position you share.  All I'm saying is when anyone responds in a hateful, childish manner on the public thread it diminishes them and their argument.  When one is capable...hard tho it may be...to either ignore taunts and slurs or merely deflect them with honest self deprecation and good humor, one is more likely to come out ahead in the final analysis.  Just my 2 pence;-)
 
But, who knows, Casey Stengle might've been right...nice guys DO finish last:-)
 
post edited by yorolpal - 2011/09/16 14:01:39

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dappa1
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Re:Sonar X1 Expanded 2011/09/16 14:02:04 (permalink)
Pro Tools LE and Sonar hmmmm ok

John not John T not this time ha-ha!

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Re:Sonar X1 Expanded 2011/09/16 14:02:32 (permalink)
John T


Well, it's all very nice, but it's not actually that meaningfully different from using VSTs. There aren't that many kinds of processes and effects that benefit from that always there, easy reach thing as EQ and comp do.

The basic modularity and ability stack up multiples and stuff is good. I just don't expect there to be a flood of add ons for it. I could be wrong of course.

I really do not see a flood of add-ons myself.


But having that kind of modularity might make it easier for me to see what effect chains would work better in a mix I suppose.


Seems to be a bit of the weekend sparring matches going on a bit......thankfully no one has called anyone outside yet...





The space you have will always be exceeded in direct proportion to the amount of stuff you have...Thornton's Postulate.

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Re:Sonar X1 Expanded 2011/09/16 14:05:48 (permalink)
Jonbouy


John



Complicated? Some things are just made that way. This is my point precisely, instead of trying to introduce these so-called features (more like semi-featurettes) as a paid Expansion include them as an update available to all X1 users to level the playing field among the user base to rule out compatibility problems with collaborators wanting to exchange files and such. The modules themselves people would gladly pay for them, like they would any other plugin they wanted. Give the 'dispenser' away to all X1 users and you have a bigger market for your modules, as well as gaining real good-will from those damaged by the many issues that have been addressed since the initial X1 launch. Now that's simple. Having different tiers of X1 Pro users and setting up a scenario where 'this works with that version but that won't work on this unless you have that'...will be where any confusion comes from. Perhaps it is because Cakewalk are like me in not being confident that putting standard but nobbled VST's on a proprietary bus is going to prove to be a long-term winning strategy, so they are looking for a quick return before the marketing smoke clears.
How would any of that make an X1 Studio user compatible? Not to mention the different VSTs people have. Then of coarse the other DAWs CW puts out. How would any of them collaborate? Seems there are ways just the same. Flawed logic.


I specifically mentioned between Pro users as you knew, but in case you didn't I've put it in bold for you.  Nowhere did I mention Studio users.

I understand I can exchange stuff with users of different DAWs in different ways, but trust me it was cool knowing a whole bunch of Sonar 8.5 Pro users I could actually exchange projects with without fear of issues between versions, and the convenience that afforded.  Since X1 half of my collaborators upgraded some didn't which made that exchange much less bullet-proof, a new 'elite' version of X1 pro will likely add to the already existant exchange issues cropping up between us.

Nothing flawed with my logic there as far as I can tell.

You seem to want to take issue with anything I say for some perverse reason only known to yourself as far as I can tell.


What you fail to see is that there already exists a compatibility issue in the plugins available in each CW offering as well as other features plus a very large third party plugin industry. The ability to customize PC wont add any more to that issue. It just means ways to collaborate will be used such as bouncing and the like which have been going on for a long time now.

How is one going to be sure that my killer VST is also on your version of Sonar? Then because you don't have X1 and no PC how would we ever collaborate? Your argument is illogical.

Best
John
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Re:Sonar X1 Expanded 2011/09/16 14:12:19 (permalink)
John

Trust me, I actually work that way.  It's great you should try it first.

All you need is at least one friend that uses the same DAW as you.

Ah, yes even as I type I can see why you might find a flaw with that.

Silly me.  John please ignore me.
post edited by Jonbouy - 2011/09/16 14:15:27

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Re:Sonar X1 Expanded 2011/09/16 14:14:54 (permalink)
Q. Anyone want to take bets on how long before a developer writes a wrapper that allows any VST to be inserted as a PC module?

I'm waiting to see a bit more info but isn't this just going to be another FX bin with a fancier interface?
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Re:Sonar X1 Expanded 2011/09/16 14:16:36 (permalink)
FastBikerBoy


Q. Anyone want to take bets on how long before a developer writes a wrapper that allows any VST to be inserted as a PC module?

I'm waiting to see a bit more info but isn't this just going to be another FX bin with a fancier interface?


It's exactly what it is.

Check your existing PC dlls and tell me they ain't VST 2.4 spec.

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In the meantime we should all go shopping to console ourselves" - Banksy
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Re:Sonar X1 Expanded 2011/09/16 14:19:33 (permalink)
I'm not neccesarily saying that's a bad thing though. I do like the way I can have the PC foremost in the inspector and then call it up or hide it by pressing "I".

it is quicker than opening 3 (ATM) vst's.
Jonbouy
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Re:Sonar X1 Expanded 2011/09/16 14:22:52 (permalink)
FastBikerBoy


I'm not neccesarily saying that's a bad thing though. I do like the way I can have the PC foremost in the inspector and then call it up or hide it by pressing "I".

it is quicker than opening 3 (ATM) vst's.


The FX chain combinator is more exciting as that will allow you to open any combination of VST's all at once and under user assignable automatable controls as a single unit.  And you can plop what you like in it.

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